EVGA

AnsweredRed Dead Redemption 2: SLI Support

Page: << < ..1112131415.. > >> Showing page 11 of 33
Author
djmpsf
New Member
  • Total Posts : 38
  • Reward points : 0
  • Joined: 2006/02/15 23:02:43
  • Status: offline
  • Ribbons : 2
Re: Red Dead Redemption 2: SLI Support 2019/11/14 18:24:19 (permalink)
TinyPaws28
I just cant get the Vulkan to work. One card working on 100%, other one on 40-somethin. 1920x1080p, upscaled x1.500. Everything maxed out. Two GTX 1080Ti's.
 
If I turn off TAA I get really nice framerates but everything is just either so bright or so dark (under or overexposure). If I enable TAA everything gets back to normal but I'm stuck on 15-17 fps.
 
When I swapped to DX12 - only one card working (or just disabled SLI while using Vulkan) and with everything maxed out I have 22-45 fps using just one single card (most of the time is around 33-35).
 
I did a clean resinstall of the latest Nvidia drivers, havn't altered the rdr2 profile through inspector. No matter what I tried before- I just cant stop that TAA from ruining my framerate (or, as I said, disabling it, cause then it's just as much unplayable with those brightness issues).
 
I have no idea what else I could try- any suggestions?




MGPU is only going to work using Vulkan.
 
You can  take a look at the optimized settings here and that should give you a nice base line performance to work with.
https://game-debate.com/news/27926/red-dead-redemption-2-best-pc-graphics-settings-for-optimised-performance
Stuntman John
New Member
  • Total Posts : 15
  • Reward points : 0
  • Joined: 2019/11/14 13:02:34
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/14 18:34:59 (permalink)
i'm using the default profile now as recommended by sajin.
not overclocked I get the "ERR_GFX_STATE" error. and that's with everything on ultra + vsync (except reflection on high and water stuff on med)
 
:(
 
Sajin
EVGA Forum Moderator
  • Total Posts : 49168
  • Reward points : 0
  • Joined: 2010/06/07 21:11:51
  • Location: Texas, USA.
  • Status: offline
  • Ribbons : 199
Re: Red Dead Redemption 2: SLI Support 2019/11/14 18:46:51 (permalink) ☄ Helpfulby joeymir 2019/11/14 20:08:59
joeymir
So with latest drivers & game patch, SLI is now functioning properly? without the use of custom profiles?


Yes, but there is still some flickering here and there.
Sajin
EVGA Forum Moderator
  • Total Posts : 49168
  • Reward points : 0
  • Joined: 2010/06/07 21:11:51
  • Location: Texas, USA.
  • Status: offline
  • Ribbons : 199
Re: Red Dead Redemption 2: SLI Support 2019/11/14 18:52:23 (permalink)
For people getting the "ERR_GFX_STATE" error try underclocking your gpu's using msi afterburner. Set core & memory clock to max negative values for testing. The only time I've had the "ERR_GFX_STATE" error was when my graphics cards were overclocked too high, and were unstable.
djmpsf
New Member
  • Total Posts : 38
  • Reward points : 0
  • Joined: 2006/02/15 23:02:43
  • Status: offline
  • Ribbons : 2
Re: Red Dead Redemption 2: SLI Support 2019/11/14 18:52:38 (permalink)
Stuntman John
i'm using the default profile now as recommended by sajin.
not overclocked I get the "ERR_GFX_STATE" error. and that's with everything on ultra + vsync (except reflection on high and water stuff on med)
 
:(
 




 
I ran into this issue as well during my testing last night. Trying restoring default settings. That was the only way I could get it to work again. You can then make adjustments from there.
Baasha
SSC Member
  • Total Posts : 644
  • Reward points : 0
  • Joined: 2011/02/05 15:25:24
  • Location: USA
  • Status: offline
  • Ribbons : 5
Re: Red Dead Redemption 2: SLI Support 2019/11/14 18:53:00 (permalink)
uggis007
Baasha
The game is now PERFECT IMO - MGPU works, no flickering, and really fun to play!
 
Getting ~ 80fps in 4K (all Ultra, TAA "Medium").
 


G-sync on? And triple buffering and vsync off in the game menu?

 
I'm not using a G-Sync monitor - it's the Alienware AW5520QF (55" 4K OLED 120Hz monitor). I do have triple buffering ON in the game menu (no V-Sync).

Stuntman John
Baasha
The game is now PERFECT IMO - MGPU works, no flickering, and really fun to play!
 
Getting ~ 80fps in 4K (all Ultra, TAA "Medium").
 



my friend, what GPUs do you have?
I've got2 2080tis stix and all cracked up settings will dip below 60



I'm using 2x Titan RTX in SLI/NVLink.

4K, 5K, and 8K gaming - ThirtyIR 
 
UberRig (C622): W-3175X @ 4.50Ghz | RTX 3090 Ti FE SLI | EVGA SR-3 Dark | Trident Z Royal 4000Mhz (96GB) | Corsair AX1600i | Asetek 690LX-PN | Intel 905P (960GB) | Sabrent NVMe (8TB) | Phanteks Enthoo Elite | Dell AW5520QF | Dell UP3017Q | Audeze LCD-X (2021) | Schiit Gungnir Multibit | Schiit Mjolnir 2
 
Z690 Rig (Z690): 12900KF @ 5.20Ghz | EVGA RTX 3090Ti FTW3 Ultra | ASUS MXIIIE | Arctic Liquid Freezer II 280 | Trident Z RGB 6000Mhz (32GB) | Samsung 980 Pro (1TB) | Sabrent Rocket Plus 4TB RAID-0 | EVGA 1600T2 | Corsair Carbide Air 540 | ASUS PG32UQX | Gigabyte AORUS FI32U | Sennheiser HD800 | Schiit Jotunheim 2 | Schiit Bifrost 2
Sajin
EVGA Forum Moderator
  • Total Posts : 49168
  • Reward points : 0
  • Joined: 2010/06/07 21:11:51
  • Location: Texas, USA.
  • Status: offline
  • Ribbons : 199
Re: Red Dead Redemption 2: SLI Support 2019/11/14 18:54:15 (permalink)
Triple buffering does nothing without v-sync on.
Baasha
SSC Member
  • Total Posts : 644
  • Reward points : 0
  • Joined: 2011/02/05 15:25:24
  • Location: USA
  • Status: offline
  • Ribbons : 5
Re: Red Dead Redemption 2: SLI Support 2019/11/14 18:57:14 (permalink)
shafat
Running 9900k with 1080ti SLI. Running vulkan @ 1440p with mostly high settings and i m getting horrible MSI AB flickering and awful frame pacing. Gsync on or off makes no difference. 441.20 drivers with default profile.
 
Plz any help would be appreciated.




MSI AB OSD flickering is due to Vulkan MGPU and has nothing to do with this game. Try Strange Brigade with MGPU on Vulkan and watch it do the same. The creator of MSI AB says he won't be fixing this in the near future so that's that.

4K, 5K, and 8K gaming - ThirtyIR 
 
UberRig (C622): W-3175X @ 4.50Ghz | RTX 3090 Ti FE SLI | EVGA SR-3 Dark | Trident Z Royal 4000Mhz (96GB) | Corsair AX1600i | Asetek 690LX-PN | Intel 905P (960GB) | Sabrent NVMe (8TB) | Phanteks Enthoo Elite | Dell AW5520QF | Dell UP3017Q | Audeze LCD-X (2021) | Schiit Gungnir Multibit | Schiit Mjolnir 2
 
Z690 Rig (Z690): 12900KF @ 5.20Ghz | EVGA RTX 3090Ti FTW3 Ultra | ASUS MXIIIE | Arctic Liquid Freezer II 280 | Trident Z RGB 6000Mhz (32GB) | Samsung 980 Pro (1TB) | Sabrent Rocket Plus 4TB RAID-0 | EVGA 1600T2 | Corsair Carbide Air 540 | ASUS PG32UQX | Gigabyte AORUS FI32U | Sennheiser HD800 | Schiit Jotunheim 2 | Schiit Bifrost 2
Baasha
SSC Member
  • Total Posts : 644
  • Reward points : 0
  • Joined: 2011/02/05 15:25:24
  • Location: USA
  • Status: offline
  • Ribbons : 5
Re: Red Dead Redemption 2: SLI Support 2019/11/14 18:57:55 (permalink)
Sajin
Triple buffering does nothing without v-sync on.




Yes, you're right. Just tried it with V-Sync on - don't really see a difference in performance/gameplay tbh. What should we be looking for with those two settings on?

4K, 5K, and 8K gaming - ThirtyIR 
 
UberRig (C622): W-3175X @ 4.50Ghz | RTX 3090 Ti FE SLI | EVGA SR-3 Dark | Trident Z Royal 4000Mhz (96GB) | Corsair AX1600i | Asetek 690LX-PN | Intel 905P (960GB) | Sabrent NVMe (8TB) | Phanteks Enthoo Elite | Dell AW5520QF | Dell UP3017Q | Audeze LCD-X (2021) | Schiit Gungnir Multibit | Schiit Mjolnir 2
 
Z690 Rig (Z690): 12900KF @ 5.20Ghz | EVGA RTX 3090Ti FTW3 Ultra | ASUS MXIIIE | Arctic Liquid Freezer II 280 | Trident Z RGB 6000Mhz (32GB) | Samsung 980 Pro (1TB) | Sabrent Rocket Plus 4TB RAID-0 | EVGA 1600T2 | Corsair Carbide Air 540 | ASUS PG32UQX | Gigabyte AORUS FI32U | Sennheiser HD800 | Schiit Jotunheim 2 | Schiit Bifrost 2
Stuntman John
New Member
  • Total Posts : 15
  • Reward points : 0
  • Joined: 2019/11/14 13:02:34
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/14 19:00:23 (permalink)
ok so i uninstalled the game.. done 3d mark score is ok'esh.
then installed RDR2 now the "ERR_GFX_STATE" is gone
Sajin
EVGA Forum Moderator
  • Total Posts : 49168
  • Reward points : 0
  • Joined: 2010/06/07 21:11:51
  • Location: Texas, USA.
  • Status: offline
  • Ribbons : 199
Re: Red Dead Redemption 2: SLI Support 2019/11/14 19:02:09 (permalink)
Triple buffering is only meant to help increase performance when v-sync is enabled. I wouldn't use triple buffering with v-sync though as it adds more input lag.
Stuntman John
New Member
  • Total Posts : 15
  • Reward points : 0
  • Joined: 2019/11/14 13:02:34
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/14 19:04:21 (permalink)
Sajin
Triple buffering is only meant to help increase performance when v-sync is enabled. I wouldn't use triple buffering with v-sync though as it adds more input lag.


cool didn't know that!
Sajin
EVGA Forum Moderator
  • Total Posts : 49168
  • Reward points : 0
  • Joined: 2010/06/07 21:11:51
  • Location: Texas, USA.
  • Status: offline
  • Ribbons : 199
Re: Red Dead Redemption 2: SLI Support 2019/11/14 19:07:39 (permalink)
Stuntman John
Sajin
Triple buffering is only meant to help increase performance when v-sync is enabled. I wouldn't use triple buffering with v-sync though as it adds more input lag.


cool didn't know that!


Well now you know. =)
tripps
New Member
  • Total Posts : 8
  • Reward points : 0
  • Joined: 2006/08/25 20:55:45
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/14 20:09:50 (permalink)
So I have the latest drivers but if I run the game with Vulkan w/ SLI enabled in the control panel, I get a black screen regardless of settings when I either go to benchmark or enter the game, actual rendered areas.  I have to force quit the game.  If I disable SLI and use Vulkan, it will work.  DX12 will work regardless of SLI settings.  Any ideas what could be causing this?  Was excited to see what kind of performance gains I was going to get.  I have a pair of 2080TI FTW Hybrids, i9-9900k.

2x EVGA 2080 Ti FTW Hybrid w/ NVLink
i9-9900K, Windows 10
joeymir
SSC Member
  • Total Posts : 732
  • Reward points : 0
  • Joined: 2007/04/09 16:45:56
  • Location: Oregon
  • Status: offline
  • Ribbons : 4
Re: Red Dead Redemption 2: SLI Support 2019/11/14 20:11:08 (permalink)
So at this point it's fair to say, with latest Nvidia drivers(441.20) and RDR2 patch 1.14, we're likely looking at another patch or driver set if we're lucky, before we're at 100%?

Gigabyte X570 Aorus Master | Ryzen 9 5900X | 32GB Crucial Ballisitx DDR4 3600MHz | MSI Radeon 6900 XT | Samsung 950 Pro 512GB | 2x Crucial MX500 1TB Raid-0 | 2x WD Velociraptors 500GB Raid-0 | Seasonic Focus Platinum 850W | Lian-Li PC-O11

Sajin
EVGA Forum Moderator
  • Total Posts : 49168
  • Reward points : 0
  • Joined: 2010/06/07 21:11:51
  • Location: Texas, USA.
  • Status: offline
  • Ribbons : 199
Re: Red Dead Redemption 2: SLI Support 2019/11/14 20:52:08 (permalink)
joeymir
So at this point it's fair to say, with latest Nvidia drivers(441.20) and RDR2 patch 1.14, we're likely looking at another patch or driver set if we're lucky, before we're at 100%?


I would say so.
 
OmegaOne8
New Member
  • Total Posts : 3
  • Reward points : 0
  • Joined: 2013/04/02 21:51:46
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/14 21:01:18 (permalink)
I noticed a lot of people getting SLI working with newest driver 441.20. I still haven't been as lucky with newest rockstar and nvidia updates.
I returned all my profiles to default. SLI is only activated through nvidia control panel.  But still no luck. Only 1 card under full load at 97% 2nd is at 1%. Other games inclusing GTAV 
run SLI no problems same config. I'm running 2x GTX 980's OC 4GB, Ive seen 10 and 20 series cards working out the box, so maybe just have to patient for older generation to get support.
TheSTQ
New Member
  • Total Posts : 1
  • Reward points : 0
  • Joined: 2010/08/27 12:19:14
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/14 23:28:51 (permalink)
   Greetings to my MAXWELL brethren! I thought I would share my exact step by step getting SLi to work, SPECIFICALLY WITH GTX 980ti. If you have a non-ti 980, remember to play it safe with the 4GB you have for texture load. 
 
   My GPU memory used with these settings is, if I recall, 3.3 GB (sorry at work!). I, like many, avoided updating my driver to the latest because I heard terrible things. So first, I updated Windows to the newest update. Finally after bashing my head against concrete and having the fun "bridge active, 2nd GPU engaged and fans spin up, bridge lights flicker off and on, fans spin down, eat ****, rinse repeat", I updated that driver. I have everything in my computer at ALL STOCK, NO OVERCLOCK. Running 4770K, 32GB Ram, and two 980ti Superclocked, and against my judgement, I updated from 441.12 by doing the "clean installation" through nVidia's driver installation via GeForce Experience, I didn't wipe my drivers with DDU* (Before I installed 441.12, I used DDU to get rid of the previous drivers that I had from like a year ago. Also, I did not change any default values thru NV Inspector either at all beforehand, just to clarify).
 
  First I updated the drivers, then I updated the game. I don't know if it matters, but I have an unfounded conspiracy theory that the game runs better in SLi with "VSYNC to (Smooth)". Everything else in NVCP is "high performance" or "max power" but I turned everything else "off". Also make sure SLi wasn't switched off after the driver update. In-game, like so many have stated, only works with Vulkan API and TAA must be ON. I get judder if I don't use VSYNC and triple buffering in game, so I use that as well. We wont be doing a lot of 4k my dudes and dudettes (or any at all), but at 1080p you should be able to run most settings at High/Ultra @ 60 fps. I average 67 fps in the in game benchmark, and I have had drops to 50 in game, like in spooky foggy forests with light breaking thru. I don't have a GSYNC display so I cannot comment on anything relating to it, sorry. When I have VSYNC enabled, I have an average of 59.97fps in the game benchmark. There needs to be more pedestrians in the Saint Denis part of it, because I get a rock solid 60 during that and I know I shouldn't be. Both cards usually around 95% utilization.
   
   Before I forget, I should mention that resolution scaling is buggy and will blind you with the light of a million suns, so if you are wanting to downscale to 1080p or whatever, set the resolution to that in the game. It is unfortunate, but what can you do?
 
Here are THE SETTINGS I DO NOT HAVE ON ULTRA from the top down in the options:
 
+Screen Space Ambient Occlusion: High/Ultra
+Reflection Quality: Low/Medium
+Water Quality: Custom*
+Volumetrics QualityCustom**
+TAA: Medium
+FXAA: Off
+MSAA: Off, lol
 
+Unlock Advanced Settings
+Graphics API: Vulkan
**Near Volumetric Resolution: Low
**Volumetric Lighting Quality: Medium/High
Unlocked Volumetric Raymarch Resolution: Off
- Full Screen Space Ambient Occlusion: Off
*Water Reflection Quality: Medium
*Water Physics Quality: 50%, preferably less (I usually have it off just for some more gains)
-TAA Shapening: Your Preference
-Motion BlurYour Preference
-(New)Tree Tesselation: I perceived no decreased performance with this on, but as you all know, mileage may vary. (By vast oceans it would seem for a lot of us )
 
In closing, I am impressed. It seems that if you are getting bad performance at low settings, try turning the dial to 11 and working down. The game runs worse for me on low by a good 10-15 fps. I guess saturate that GDDR3 with pretty things until your gpus are begging for a bullet. I really hope more of you guys get SLi working soon. First post here, sorry for the formatting. I will try to update this post with screenshots and possibly a video. Focus a webcam PiP view of my physical cards and letting everyone hear them cry while watching the glory of the game. I have never tasted tears so sweet @ 80C.
 
Cheers and best of luck.
 
TL;DR:
 
1.) Update Windows to the newest version (Unsure if this has any bearing, but I am including it because I did so before getting SLi to work) 
 
*I DID NOT modify any value from default in nVidia Inspector*
 
2.) Use DDU and then do a fresh install of ver. 441.12 (previous driver)
3.) Update through GeForce Experience to ver 441.20 (Clean Installation Option) *DO NOT UNINSTALL 441.12, UPDATE TO 441.20 ONLY. Remember to turn SLi back on if it was disabled in update.

4.) Update RDR2 to new patch
5.) Turn all options possible to High Performance / Max Power in nVidia Control Panel
6.) Turn off all other options in nVidia Control Panel
7.) Turn on VSYNC (Smooth)
8.) Launch game. See above settings used in game.
 
post edited by TheSTQ - 2019/11/15 01:27:09
Stuntman John
New Member
  • Total Posts : 15
  • Reward points : 0
  • Joined: 2019/11/14 13:02:34
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/15 01:26:20 (permalink)
yeah, min is crashing again tried lower clock speeds :(
submitted a ticket to rockstar on SLI
own three copies of this game ps4 xbox and now PC.
was soo looking forward to maxing it out on sli
TinyPaws28
New Member
  • Total Posts : 7
  • Reward points : 0
  • Joined: 2019/11/09 12:47:12
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/15 03:04:11 (permalink)
djmpsf
 
MGPU is only going to work using Vulkan.
 
You can  take a look at the optimized settings here and that should give you a nice base line performance to work with.





well, I was talking about Vulkan and no, why would I lower my settings to use mgpu when I'm already having better results running one one card, everything maxed out. It doesn't make sense and is a no-go.
Baasha
SSC Member
  • Total Posts : 644
  • Reward points : 0
  • Joined: 2011/02/05 15:25:24
  • Location: USA
  • Status: offline
  • Ribbons : 5
Re: Red Dead Redemption 2: SLI Support 2019/11/15 10:19:52 (permalink)
Sajin
joeymir
So with latest drivers & game patch, SLI is now functioning properly? without the use of custom profiles?


Yes, but there is still some flickering here and there.




Do you get FPS drops near the water? I get drops to the 40s and 50s near the water - it's super annoying and breaks the smoothness of gameplay. Most other areas are 70s - 80s+ FPS which is buttery smooth.

4K, 5K, and 8K gaming - ThirtyIR 
 
UberRig (C622): W-3175X @ 4.50Ghz | RTX 3090 Ti FE SLI | EVGA SR-3 Dark | Trident Z Royal 4000Mhz (96GB) | Corsair AX1600i | Asetek 690LX-PN | Intel 905P (960GB) | Sabrent NVMe (8TB) | Phanteks Enthoo Elite | Dell AW5520QF | Dell UP3017Q | Audeze LCD-X (2021) | Schiit Gungnir Multibit | Schiit Mjolnir 2
 
Z690 Rig (Z690): 12900KF @ 5.20Ghz | EVGA RTX 3090Ti FTW3 Ultra | ASUS MXIIIE | Arctic Liquid Freezer II 280 | Trident Z RGB 6000Mhz (32GB) | Samsung 980 Pro (1TB) | Sabrent Rocket Plus 4TB RAID-0 | EVGA 1600T2 | Corsair Carbide Air 540 | ASUS PG32UQX | Gigabyte AORUS FI32U | Sennheiser HD800 | Schiit Jotunheim 2 | Schiit Bifrost 2
Sajin
EVGA Forum Moderator
  • Total Posts : 49168
  • Reward points : 0
  • Joined: 2010/06/07 21:11:51
  • Location: Texas, USA.
  • Status: offline
  • Ribbons : 199
Re: Red Dead Redemption 2: SLI Support 2019/11/15 10:30:43 (permalink)
Baasha
Sajin
joeymir
So with latest drivers & game patch, SLI is now functioning properly? without the use of custom profiles?


Yes, but there is still some flickering here and there.




Do you get FPS drops near the water? I get drops to the 40s and 50s near the water - it's super annoying and breaks the smoothness of gameplay. Most other areas are 70s - 80s+ FPS which is buttery smooth.


Yes.
hexum23
New Member
  • Total Posts : 20
  • Reward points : 0
  • Joined: 2019/11/06 22:38:57
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/15 10:32:47 (permalink)
Baasha
Sajin
joeymir
So with latest drivers & game patch, SLI is now functioning properly? without the use of custom profiles?


Yes, but there is still some flickering here and there.




Do you get FPS drops near the water? I get drops to the 40s and 50s near the water - it's super annoying and breaks the smoothness of gameplay. Most other areas are 70s - 80s+ FPS which is buttery smooth.

It could just be one if the water related graphics settings. Check out the hardware unboxed optimization guides. One of them incurs something like at 25% hit to performance and could be worth turning down to high or medium.

9900K@5.0/1.29 - 2x2080ti FE - 32GB 4600MHz Trident Z - 905p Optane 960GB - 970 Evo 2TB - WD Black 1TB NVMe - MSI Z390 Godlike - X35 - X27 - PG279Q
Stuntman John
New Member
  • Total Posts : 15
  • Reward points : 0
  • Joined: 2019/11/14 13:02:34
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/15 11:07:38 (permalink)
djmpsf
Stuntman John
i'm using the default profile now as recommended by sajin.
not overclocked I get the "ERR_GFX_STATE" error. and that's with everything on ultra + vsync (except reflection on high and water stuff on med)
 
:(
 




 
I ran into this issue as well during my testing last night. Trying restoring default settings. That was the only way I could get it to work again. You can then make adjustments from there.


 
 
Error ERR_GFX_STATE
This error began to appear among players after the update of November 13. In Documents \ Rockstar Games \ Red Dead Redemption 2 \ Settings, delete all files starting with "sga_". After that, load the old save, go to a new location and make a new save there.
post edited by Stuntman John - 2019/11/15 12:17:34
djmpsf
New Member
  • Total Posts : 38
  • Reward points : 0
  • Joined: 2006/02/15 23:02:43
  • Status: offline
  • Ribbons : 2
Re: Red Dead Redemption 2: SLI Support 2019/11/15 17:59:14 (permalink)
hexum23
Baasha
Sajin
joeymir
So with latest drivers & game patch, SLI is now functioning properly? without the use of custom profiles?


Yes, but there is still some flickering here and there.




Do you get FPS drops near the water? I get drops to the 40s and 50s near the water - it's super annoying and breaks the smoothness of gameplay. Most other areas are 70s - 80s+ FPS which is buttery smooth.

It could just be one if the water related graphics settings. Check out the hardware unboxed optimization guides. One of them incurs something like at 25% hit to performance and could be worth turning down to high or medium.



Look at this guide. It talks about the praphics setting for water. https://www.game-debate.com/news/27927/red-dead-redemption-2-most-important-graphics-options-every-setting-benchmarked
djmpsf
New Member
  • Total Posts : 38
  • Reward points : 0
  • Joined: 2006/02/15 23:02:43
  • Status: offline
  • Ribbons : 2
Re: Red Dead Redemption 2: SLI Support 2019/11/16 14:25:00 (permalink)
If you guys are getting the GFX crash, go in to your settings folder and delete the sga files. This cleared it up for me.
tripps
New Member
  • Total Posts : 8
  • Reward points : 0
  • Joined: 2006/08/25 20:55:45
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/16 15:16:18 (permalink)
After a few days of trying to figure this out, I am still having a weird issue with Vulkan and multi-GPU and the game.  If I go into any in-game areas or benchmark, I get a black screen and audio plays for a sec and then stops, the game locks.  I can alt-tab out and get it to "Stop responding" and force quit.  DX12 works fine, Vulkan will work if I disable SLI.  Seems like I'm the only person experiencing this.  Worked fine before the patch (albeit not running in Multi-GPU).  Steps taken to try and fix: DDU uninstall of drivers, reinstall clean 441.12 and 441.20.  Went safe mode graphics, even 720p in a window it still does the same thing.  Menus all work fine, just anything where it goes to the in-game engine.
 
Has anyone else experienced this?  I'm running dual 2080TI's.

2x EVGA 2080 Ti FTW Hybrid w/ NVLink
i9-9900K, Windows 10
Sajin
EVGA Forum Moderator
  • Total Posts : 49168
  • Reward points : 0
  • Joined: 2010/06/07 21:11:51
  • Location: Texas, USA.
  • Status: offline
  • Ribbons : 199
Re: Red Dead Redemption 2: SLI Support 2019/11/16 15:18:29 (permalink)
tripps
After a few days of trying to figure this out, I am still having a weird issue with Vulkan and multi-GPU and the game.  If I go into any in-game areas or benchmark, I get a black screen and audio plays for a sec and then stops, the game locks.  I can alt-tab out and get it to "Stop responding" and force quit.  DX12 works fine, Vulkan will work if I disable SLI.  Seems like I'm the only person experiencing this.  Worked fine before the patch (albeit not running in Multi-GPU).  Steps taken to try and fix: DDU uninstall of drivers, reinstall clean 441.12 and 441.20.  Went safe mode graphics, even 720p in a window it still does the same thing.  Menus all work fine, just anything where it goes to the in-game engine.
 
Has anyone else experienced this?  I'm running dual 2080TI's.


https://forums.evga.com/FindPost/3007707
johnyz333
New Member
  • Total Posts : 82
  • Reward points : 0
  • Joined: 2008/07/13 05:44:42
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/16 19:25:05 (permalink)
I get this also with dual 2080tis. Although my lock up happens after 30-60 mins of playtime.
tripps
New Member
  • Total Posts : 8
  • Reward points : 0
  • Joined: 2006/08/25 20:55:45
  • Status: offline
  • Ribbons : 0
Re: Red Dead Redemption 2: SLI Support 2019/11/16 21:12:20 (permalink)
Sajin
tripps
After a few days of trying to figure this out, I am still having a weird issue with Vulkan and multi-GPU and the game.  If I go into any in-game areas or benchmark, I get a black screen and audio plays for a sec and then stops, the game locks.  I can alt-tab out and get it to "Stop responding" and force quit.  DX12 works fine, Vulkan will work if I disable SLI.  Seems like I'm the only person experiencing this.  Worked fine before the patch (albeit not running in Multi-GPU).  Steps taken to try and fix: DDU uninstall of drivers, reinstall clean 441.12 and 441.20.  Went safe mode graphics, even 720p in a window it still does the same thing.  Menus all work fine, just anything where it goes to the in-game engine.
 
Has anyone else experienced this?  I'm running dual 2080TI's.





That did it!  Thanks so much.  I've been digging through this thread but I guess I just missed that.  Thanks again to everyone who puts in the work to figure out all this stuff.



2x EVGA 2080 Ti FTW Hybrid w/ NVLink
i9-9900K, Windows 10
Page: << < ..1112131415.. > >> Showing page 11 of 33
Jump to:
  • Back to Mobile