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CPU/GPU bottlenecking issue seems like BS to me :)

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vardenkastav
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2010/01/01 23:35:04 (permalink)
Have read on this and other forums people ****ing about how their 4.2+ GHz OC CPU bottlenecks or almost bottlenecks theis dual / tri SLI or Xfire. Dicided to see how it works on my rig. I have 920 OC to 4.0 HT ON and 2 x 5870. Connected second LCD so could see CPU usage while playing games. Ran Dirt 2, CoD MW2, BF2 and Fallout 3. Don't have anything else at the moment. In 1920 x 1080 with graphic details al the way up, my two 5870 weren't able to load CPU more than 20% with average load around 10% most of the time. On stock settings 2.66GHz average CPU load was around 18% maxing at 30%.

Also all of those games loaded four cores, using one thread per core. I assume that is Window 7 scheduler thing ???

Any thoughts ? Ideas ? Comments ?




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    CraptacularOne
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/01 23:45:04 (permalink)
    You're not looking at the issue correctly. It's not how much of your CPU is being used. And CPU usage doesn't go up or down in a game based on it's clock speed.

    If you want to properly test a CPU bottleneck, run your CPU at stock speeds in a specific benchmark. Then again with your CPU overclocked and compare the difference. You'll be shocked how much faster your cards can go even at stock clocks with a faster CPU feeding them data.

    And a 4.2Ghz i7 should only really limit a 3 or 4  GPU setup.
    post edited by CraptacularOne - 2010/01/01 23:47:24

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    daviangel
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 05:18:21 (permalink)
    google von neumann bottleneck
    memory is the weakest link and will slow everything down.
    And yeah Window 7 scheduler is much improved for multicore and multtasking over XP/Vista.



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    Q56_Monster
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 07:20:34 (permalink)
    Have you ever tried to run an older generation vid card with the latest CPU.  You'd be shocked at the extra performance you can get out of that old vid card.  For example, you had an 8800 series card mildly OC'd with a Q6600 OC to 4.0 ghz.  Run a gpu benchmark...say 3dm06.  Now, you run that same vid card, same OC's with an i7 920@ 4Ghz.  You will probably gain 2k points.  That Q6600 that you thought was freely allowing the vid card to operate at peak efficiency really was bottlenecking the vid card!

    I know alot of you will say it's because of the cpu tests that the score increases, but it increases the fps and gpu scores considerably too.
    post edited by Q56_Monster - 2010/01/02 07:24:49

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    Afterburner
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 09:02:43 (permalink)
    CraptacularOne

    You're not looking at the issue correctly. It's not how much of your CPU is being used. And CPU usage doesn't go up or down in a game based on it's clock speed.

    If you want to properly test a CPU bottleneck, run your CPU at stock speeds in a specific benchmark. Then again with your CPU overclocked and compare the difference. You'll be shocked how much faster your cards can go even at stock clocks with a faster CPU feeding them data.

    And a 4.2Ghz i7 should only really limit a 3 or 4  GPU setup.


    +1.... Nuff said....

     
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    vardenkastav
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 10:03:53 (permalink)
    Appreciate your input guys but i am probably going to piss you off a little with test results i just did...

    Dirt2, 1920x1080, Vsync OFF (hate to do it, but for sake of benchmarking), AA 8x, All settings to the absolute max

    2.66GHz everything on stock
    average FPS 79.8
    min FPS 66.9

    4.0GHz, RAM 1600MHz
    average FPS 77.8
    min FPS 65.1

    So basically results are the same showing that  OCing of CPU didn't do ANY difference in benchmark (Vsync OFF).

    Once again we are talking about very high resolution and very high settings here. So one can argue about lower resolutions, lower settings, not many people able to run 1920x1080, etc... blah, blah, blah...

    However in reality regardless of your resolution or settings you always want Vsync ON (thats because your monitor can not display more than 60 FPS and you want to have GPU and LCD synchronized for better quality anyway). And this one setting makes HUGE difference really, because  all you care about at this point is your minimum FPS at 60+. You dont give a crap about your GPU being able to produce anything above those 60 frames per second, do you ? Please don't even try to argue here about regular CRTs or 120Hz LCDs, nobody uses them.

    Of course some rigs can not handle those 60FPS so setting Vsync to ON is not desirable, but here we talking about high end GPUs in dual or triple configurations so >>> just in case LOL <<< please don't tell me that Vsync ON is stupid idea just because your rig can't do it.

    Ok, so to make long post short, once again and no offense, i appreciate your input and value your opinion, but... CPU/GPU bottlenecking issue seems like BS to me :)



    post edited by vardenkastav - 2010/01/02 10:10:56
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    CraptacularOne
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 10:37:59 (permalink)
    8xAA in Dirt 2 with DX11 at 1920x1080 and you're surprised you didn't see a performance gain? Again you fail at your test for examining what we are talking about. It's pretty much common sense that as you increase resolution and graphic settings, you place more of a burden on the GPU slowing them down and thus removing GPU bottleneck.

    As for v-sync, it's a matter of preference as to whether it's on or off. And again you fail at understanding what it does if you think it will always give you a min of 60fps. v-sync simply caps your fps at your monitors set refresh rate, it does not impose any limit to minimum frames per second. And stating that it's stupid for people to stat otherwise only shows your ineptitude in discussing the matter intelligently.

    Lastly, people do still use CRT monitors for gaming and quite a lot of them actually. And 120Hz displays are also used. Perhaps not by as much but none the less they are in circulation and people do game on them. A good friend of mine has a 120Hz display that he uses with his 3D vision setup as a matter of fact.

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    lehpron
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 11:18:15 (permalink)
    CPU bottleneck is when no matter how much you OC a GPU, gains in performance are minimal, that upping the CPU clock vastly improves performance.  GPU bottleneck is when no matter how much you OC a CPU, gains in performance are minimal; that upping the 3D settings, GPU clock or having more graphics cards vastly improves performance. 
    1. All games are coded differently; FPS is usually GPU-heavy, strategy and simulation is CPU-heavy, etc.  For those situations, bottlenecks become preference issues.
    2. There is an optimal configuration, a balance of CPU and GPU with no bottleneck, but this requires you to lower your expectations (3D settings); not all the way, just somewhere in the middle.
    This is an example of a GPU bottleneck:
    vardenkastav
    Dirt2, 1920x1080, Vsync OFF (hate to do it, but for sake of benchmarking), AA 8x, All settings to the absolute max

    2.66GHz everything on stock
    average FPS 79.8
    min FPS 66.9

    4.0GHz, RAM 1600MHz
    average FPS 77.8
    min FPS 65.1

    So basically results are the same showing that  OCing of CPU didn't do ANY difference in benchmark (Vsync OFF).


    If you want improvement gains, find a way to up the 3D settings (which effectively shifts load to the GPU - not actual load, we're talking about giving the GPU more work to do since by the above stats, the GPU seems to be holding its own pretty well).  Otherwise don't worry about it, it's not like the phenomenon doesn't exist.
    post edited by lehpron - 2010/01/02 11:41:36

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    reggiesanchez
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 11:28:07 (permalink)
    +1

    You are kind of comparing apples and apples if your using the same cpu with the same number of threads. If you want your answer pop your cards in a socket 775 setup and see how the gpus handle it, or throw more cards at it and see when your performance plateaus. It is very possible that 4 cores and 8 threads is not a bottleneck for your cards so you see no difference.
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    SR1945
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 11:34:02 (permalink)


    Care less about the bottleneck issue...Until....I play all games at stock settings and only overclock the GPU when things begin to bog down.  If that does not work, I overclock the CPU with the GPU and play until that doesn’t work anymore.  After that, I build a new system  

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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 11:34:44 (permalink)
    vardenkastav

    Appreciate your input guys but i am probably going to piss you off a little with test results i just did...

    Dirt2, 1920x1080, Vsync OFF (hate to do it, but for sake of benchmarking), AA 8x, All settings to the absolute max

    2.66GHz everything on stock
    average FPS 79.8
    min FPS 66.9

    4.0GHz, RAM 1600MHz
    average FPS 77.8
    min FPS 65.1



    Ok.... At that res no surprise. No one is saying that every "Game" needs a CPU OC. Go back and read the posts.... I think your fixated on one thought and possibly are not looking at the entire realm of this.

    In addition I find it hard to believe that two 5870's running in crossfire only nets you 60fps???? Good God man... One of my systems with two 260/216's does a bit better than that. Now it concernes me that your fps is low, not that my 260/216's fair better. This is not a ATI vs Nvidia comment.

    Allow me to explain a few items.
    1. Your screen Res does play a roll in FPS. If you ran the same test on a 30" monitor there would be a change in FPS readings.
    2. Games in general are not designed to stress your system. Benchmark tools are. If you want to see the real results of your system, run 3Dmark06 the same way you did Dirt 2. And report back your findings.
    3. Many folks that have responded to your post in this thread have been around the block a few times and are not afraid to play with both camps of Video cards, and frankly all have pushed their parts to the max.... Many times.
    4. Making a statement that many know is to not be true will get you attention. But you may not know that or think it to be the case. The best thing to do when that happens is to be open minded and be aware of the fact that if you are not, the responses will not help anyone.
    5. This topic has been gone through more than once. Do you want to learn or argue?
    6. The majority of games only stress portions of a system. Most games are designed for GPU's not CPU stressing. Um.. Duh. Your comment is only accurate to the majority of games. NOT Benchmarking and video rendering for example.
    ***Edit***

    Here is a test result I found in another thread.... I wonder if your system even uses Crossfire for that game or not? Or if you have Crossfire on? Granted this is a different game and all but the results are scary similar to yours....



    post edited by Afterburner - 2010/01/02 11:55:37

     
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    vardenkastav
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 12:00:25 (permalink)
    CraptacularOne

    8xAA in Dirt 2 with DX11 at 1920x1080 and you're surprised you didn't see a performance gain? Again you fail at your test for examining what we are talking about. It's pretty much common sense that as you increase resolution and graphic settings, you place more of a burden on the GPU slowing them down and thus removing GPU bottleneck.

    As for v-sync, it's a matter of preference as to whether it's on or off. And again you fail at understanding what it does if you think it will always give you a min of 60fps. v-sync simply caps your fps at your monitors set refresh rate, it does not impose any limit to minimum frames per second. And stating that it's stupid for people to stat otherwise only shows your ineptitude in discussing the matter intelligently.

    Lastly, people do still use CRT monitors for gaming and quite a lot of them actually. And 120Hz displays are also used. Perhaps not by as much but none the less they are in circulation and people do game on them. A good friend of mine has a 120Hz display that he uses with his 3D vision setup as a matter of fact.


    I am not surprised. I expected that. I don't feel like i fail at anything :) I started this thread and from the begining i told you 1920x1080 and 60 FPS is all i care about. If you want to talk about bottlenecking in general that's different story.

    As for vsync you actually failed to understand that i fully understand how this works, maybe my bad English ?

    CRT and 120MHz LCD are marginal. And in near future having 120 FPS minimum wont be any issue like having 60 FPS is no issue now for high end rigs. That was my point.

    reggiesanchez

    +1

    You are kind of comparing apples and apples if your using the same cpu with the same number of threads. If you want your answer pop your cards in a socket 775 setup and see how the gpus handle it, or throw more cards at it and see when your performance plateaus. It is very possible that 4 cores and 8 threads is not a bottleneck for your cards so you see no difference.


    Once again i started this thread about my particular setup, maybe didn't emphasized it enough, my fault. I was curious because of people stating that their 4.2MHz i7 rigs barely run 2 or 3 x 5870s which i think is BS.

    SR1945



    Care less about the bottleneck issue...Until....I play all games at stock settings and only overclock the GPU when things begin to bog down.  If that does not work, I overclock the CPU with the GPU and play until that doesn’t work anymore.  After that, I build a new system  


    That is EXACTLY what i meant starting this thread !!! With addition that i also care less about anything more than 60 FPS. And only when game goes lower than that, effectively displaying only 30 FPS with Vsync ON i call it a problem or possible bottleneck somewhere. Not when i run benchmark and instead of 200 FPS i get 150 FPS, i couldn't care less about that. 
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    Afterburner
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 12:21:48 (permalink)
    vardenkastav
    With addition that i also care less about anything more than 60 FPS.


    I think I have an opinion on that........

    For me now .... It is not just FPS..... It is what settings I can set on any game and not falll "Below" 60 fps.... Running a system that runs at no less than 60fps is very different than capping a system @ 60fps.

    Then once I can no longer stay over 60fps.. I try the OC of the GPU or CPU. Then get a second card. And BAM!!! A whole new world of performance was at my fingertips.

    After that it is more about the latest DX# and eye candy. Then, Benchmarking to see what my system can do vs the others wondering the same thing.

    The level of performance needed in very different for everyone. For me, in general I want SLI or Crossfire performance running the latest DX# with the CPU having no bearing on the performance. This happens with the i7's I now run today. That to me is the cats meow.

    Let me also say this..... I have had at least two 285's 280's 295's 260/216's 8800gt's and countless ATI cards in the past 18 months. It is a FACT that they all had been held back at factory CPU clocks on the 775 platform. As soon as I went to the i7's the performance increase of the high end GPU's was night and day. I got nearly the same performance from my 790 Ultra with a 9650 running 4.2 GHZ As I do with the i7 running @ 3.2GHZ.

    More food for thought. A Game I once played over and over was System Shock (1994). At the time the game was just fun to play, but that was when I was "Un-educated"  in FPS and not much longer after that Nvidia started to bring out Video Cards. (Link).

    Darn near overnight the game changed and it looked like crap!!! Ever try playing the original DOOM lately? lol...

    The Games over the past 10 years have actually been held back because of the bottlenecks of the GPU's, some caused by the CPU's, mostly because of the GPU's though.

    For example.... WOW is not GPU dependent. Folks buying Two video cards or a single powerful unit always come here to cry about there being nearly no performance increase. It is called know what your needs are and getting what you need for that need.

    Lastly, you have some valid thoughts, but inaccurate points in the reality of how this all works together as a whole. But I think your getting it now

    post edited by Afterburner - 2010/01/02 12:23:50

     
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    vardenkastav
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 12:22:14 (permalink)
    Afterburner

    Ok.... At that res no surprise. No one is saying that every "Game" needs a CPU OC. Go back and read the posts.... I think your fixated on one thought and possibly are not looking at the entire realm of this.

    In addition I find it hard to believe that two 5870's running in crossfire only nets you 60fps???? Good God man... One of my systems with two 260/216's does a bit better than that. Now it concernes me that your fps is low, not that my 260/216's fair better. This is not a ATI vs Nvidia comment.

    Allow me to explain a few items.
    1. Your screen Res does play a roll in FPS. If you ran the same test on a 30" monitor there would be a change in FPS readings.
    2. Games in general are not designed to stress your system. Benchmark tools are. If you want to see the real results of your system, run 3Dmark06 the same way you did Dirt 2. And report back your findings.
    3. Many folks that have responded to your post in this thread have been around the block a few times and are not afraid to play with both camps of Video cards, and frankly all have pushed their parts to the max.... Many times.
    4. Making a statement that many know is to not be true will get you attention. But you may not know that or think it to be the case. The best thing to do when that happens is to be open minded and be aware of the fact that if you are not, the responses will not help anyone.
    5. This topic has been gone through more than once. Do you want to learn or argue?
    6. The majority of games only stress portions of a system. Most games are designed for GPU's not CPU stressing. Um.. Duh. Your comment is only accurate to the majority of games. NOT Benchmarking and video rendering for example. 


    Afterburner, i do look at very specific case, my very own rig. i7, 2x5870, 1920x1080, Vsync ON, and other rigs that are similar to mine, basically people who use this resolution at minimum and have multiple graphic cards. The whole realm is completely different story and i dont deny CPU/GPU bottlenecking issue exists in other configurations.

    2 x 5870s give my 60 minimum FPS. Minimum needed to turn Vsync ON and enjoy GPU and LCD synchronization, hence picture of desired quality

    1. that's pretty obvious, bigger res takes more time to render scene

    2. I dont care about benchmarks, i care about real life scenario... games

    3. You know, roughly 500 years ago people who "pushed their parts to the max" believed that Earth is flat, doesn't necessarily mean they were right

    4. believe me i am one of the most open minded people you ever meet, but that doesn't mean I'm used to believe in all things people say, i use my brain to filter information i get from others trying to pick up only what seems to be logical or proven enough :) Statement that "many people believes or say so" alone is worthless, once again its not lack of respect, but my curiosity and need to figure out things myself

    5. Learn by arguing

    6. "NOT Benchmarking and video rendering for example" <--- that's the point, i never said i am interested in anything else than gaming. Benchmarking and video rendering are not my concern at all.


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    Afterburner
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 12:35:09 (permalink)
    vardenkastav

    Afterburner, i do look at very specific case, my very own rig. i7, 2x5870, 1920x1080, Vsync ON, and other rigs that are similar to mine, basically people who use this resolution at minimum and have multiple graphic cards. The whole realm is completely different story and i dont deny CPU/GPU bottlenecking issue exists in other configurations.

    2 x 5870s give my 60 minimum FPS. Minimum needed to turn Vsync ON and enjoy GPU and LCD synchronization, hence picture of desired quality

    1. that's pretty obvious, bigger res takes more time to render scene

    2. I dont care about benchmarks, i care about real life scenario... games

    3. You know, roughly 500 years ago people who "pushed their parts to the max" believed that Earth is flat, doesn't necessarily mean they were right

    4. believe me i am one of the most open minded people you ever meet, but that doesn't mean I'm used to believe in all things people say, i use my brain to filter information i get from others trying to pick up only what seems to be logical or proven enough :) Statement that "many people believes or say so" alone is worthless, once again its not lack of respect, but my curiosity and need to figure out things myself

    5. Learn by arguing

    6. "NOT Benchmarking and video rendering for example" <--- that's the point, i never said i am interested in anything else than gaming. Benchmarking and video rendering are not my concern at all.


    Sigh... So now we are 500 years old? Than why even ask or make a statement then?

    I am done with your thread. And leave you with this. AS I stated already something must be wrong with your system. Here is a test done very much like yours and their results are strikingly similar with ONE GPU, and blows yours out of the water in Crossfire.... (Link)


    And running 8xMSAA not 4xMSAA does not normally drop the FPS by 50% at the 1900x1200 in crossfire......



    post edited by Afterburner - 2010/01/02 17:11:39

     
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    vardenkastav
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 12:39:48 (permalink)
    Afterburner

    vardenkastav
    With addition that i also care less about anything more than 60 FPS.


    I think I have an opinion on that........

    For me now .... It is not just FPS..... It is what settings I can set on any game and not falll "Below" 60 fps.... Running a system that runs at no less than 60fps is very different than capping a system @ 60fps.

    Then once I can no longer stay over 60fps.. I try the OC of the GPU or CPU. Then get a second card. And BAM!!! A whole new world of performance was at my fingertips.

    After that it is more about the latest DX# and eye candy. Then, Benchmarking to see what my system can do vs the others wondering the same thing.

    The level of performance needed in very different for everyone. For me, in general I want SLI or Crossfire performance running the latest DX# with the CPU having no bearing on the performance. This happens with the i7's I now run today. That to me is the cats meow.

    Let me also say this..... I have had at least two 285's 280's 295's 260/216's 8800gt's and countless ATI cards in the past 18 months. It is a FACT that they all had been held back at factory CPU clocks on the 775 platform. As soon as I went to the i7's the performance increase of the high end GPU's was night and day. I got nearly the same performance from my 790 Ultra with a 9650 running 4.2 GHZ As I do with the i7 running @ 3.2GHZ.

    More food for thought. A Game I once played over and over was System Shock (1994). At the time the game was just fun to play, but that was when I was "Un-educated"  in FPS and not much longer after that Nvidia started to bring out Video Cards. (Link).

    Darn near overnight the game changed and it looked like crap!!! Ever try playing the original DOOM lately? lol...

    The Games over the past 10 years have actually been held back because of the bottlenecks of the GPU's, some caused by the CPU's, mostly because of the GPU's though.

    For example.... WOW is not GPU dependent. Folks buying Two video cards or a single powerful unit always come here to cry about there being nearly no performance increase. It is called know what your needs are and getting what you need for that need.

    Lastly, you have some valid thoughts, but inaccurate points in the reality of how this all works together as a whole. But I think your getting it now


    Running system that can do 60 FPS as absolute minimum is strict requirement to turning Vsync ON to actually cap it at 60 FPS to synchronize GPU and LCD.

    For me one and only important thing is to be able to run max details in the resolution i use at 60 FPS minimum. Running game in less that 60 FPS is not an option. Running at 60 FPS with details not maxed out is an option but more likely reason to get upgrade.

    I agree that CPUs other than i7 may impact performance of high end GPUs. Thats not the point though, we talking about i7 only, at least that was my intention.

    I'd love to get the same level or fun and excitement as many years ago playing UFO or couple other great games. Unfortunately all those games either look like **** now or are unplayable due to too fast CPUs ;) For example when i want to scroll the screen in UFO i am able to either see ther right edge or left edge, top or bottom. Map is scrolled so fast it is impossible to actually play the game.

    #16
    vardenkastav
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/02 12:51:40 (permalink)
    Afterburner

    Sigh... So now we are 500 years old? Than why even ask or make a statement then? Drama queen and need a fix?



    Its important to ask questions to see what other people think. To trust other people's judgment or beliefs is whole another story. Not sure why u didn't get that 500 years thing. Just more fancy way to say "not everything that many people believe in is true". But drama queen ? Why ? Now i am lost LOL ;)

    Afterburner

    I am done with your thread. And leave you with this. AS I stated already something must be wrong with your system. Here is a test done very much like yours and their results are strikingly similar with ONE GPU, and blows yours out of the water in Crossfire.... (Link)




    Dude, nothing is wrong with my rig except maxed out settings mean 8xMSAA not 4xMSAA.
    #17
    OV3RCLK4
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/04 17:30:26 (permalink)
    Dude. Have you checked both GPU temps during Dirt 2? I guarantee your crossfire is not working right. You need "the patch" that enables crossfire on the retail copy of Dirt 2. I'm guessing you haven't downloaded it. You picked the worst game to test a bottleneck on. Try Crysis, or Far Cry 2 benchmarks, they will be much better at 4ghz than at 2.66ghz.
    post edited by XXChronicXX - 2010/01/04 17:32:43

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    #18
    vardenkastav
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/04 20:57:03 (permalink)
    XXChronicXX

    Dude. Have you checked both GPU temps during Dirt 2? I guarantee your crossfire is not working right. You need "the patch" that enables crossfire on the retail copy of Dirt 2. I'm guessing you haven't downloaded it. You picked the worst game to test a bottleneck on. Try Crysis, or Far Cry 2 benchmarks, they will be much better at 4ghz than at 2.66ghz.


    With one card i wasn't able to play in full details in 60FPS, added second card and now i am able to do so, why the heck people want to convince me that my crossfire doesn't work ?

    I understand game may actually run better at 4.0GHz than 2.66GHz, but game is not only graphics, many other things that are actually 100% CPU dependent are part of it as well. I only stated that i7 in high resolution with ultra settings didn't bottleneck GPU. I never said that game couldn't benefit from faster CPU in general.
    post edited by vardenkastav - 2010/01/04 20:59:18
    #19
    way2faded
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/05 11:59:50 (permalink)
    Ill bet anything that you are not CCIE. 

    #20
    vardenkastav
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/05 13:10:30 (permalink)
    way2faded

    Ill bet anything that you are not CCIE. 


    LOL how this even has anything to do with this thread ??? You just made my day dude !!!
    post edited by vardenkastav - 2010/01/08 05:21:20
    #21
    Nahte27
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/07 14:59:26 (permalink)
    Hey, I'll bet the reason he's getting 60 fps in Dirt2 is because of DX11 effects. I'm sure in that graph Afterburner posted, they were all running in DX9 (Dirt2 doesn't have DX 10). I remember reading somewhere when the demo came out, Luv stated that that Dirt2 in DX11 was making his system work hard and he has 3 5870s or something like that.

    I, for one, thought this thread was really interesting. I've been reading about this CPU bottleneck issue and trying to decide if Fermi would be a good idea for my system, or if my cpu would be a major bottleneck.

    I think I'll try Crap's bottleneck test soon. I might get more dramatic results, as my cpu is decent, but nothing like an i7.
    #22
    Nahte27
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/07 16:49:34 (permalink)
    So, I tried Vantage and the Dirt2 Benchmark with my CPU at 2.8ghz and 3.6ghz. I was actually pretty surprised at what I found.

    I ran Vantage at the Performance settings, and I only ran the GPU and Feature tests. My GPU score went from 11883 at 2.8ghz to 11956 at 3.6ghz.

    I suppose it's close enough it could be within the margin of error. However, every test was within 1.5 fps of each other, and they ALL increased some when moving to 3.6ghz.

    So I decided to try Dirt2!

    I ran it at 1280x720 on Ultra Low and Medium

    Ultra Low at 2.8ghz: 141.3 Avg, 111.5 Min
    Ultra Low at 3.6ghz: 165.6 Avg, 135.4 Min

    Medium at 2.8ghz: 80.6 Avg, 63.3 Min
    Medium at 3.6ghz: 96.8 Avg, 79.3 Min

    I ran a couple of these tests twice, but they were pretty consistent. CPU usage never reached 100% on any core. On average it hovered around 80%.

    So I decided to try at my regular settings. 2048x1152 at High.

    High at 2.8ghz: 62.4 Avg, 46.4 Min
    High at 3.6ghz: 64.8 Avg, 52.4 Min

    I ran that one twice, but same result. I guess my CPU is somewhat bottlenecking my GPU. I just may rethink my upgrade plans... hmmm...
    #23
    vardenkastav
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/08 05:16:39 (permalink)
    So in 1280x720 the only bottleneck you have is your monitor, isn't it ? 2048x1152 is way too much for your GPUs, so i wouldn't call it cpu bottleneck either. Also remember that game is not only graphics. Slow CPU can effect other game mechanism and lower overall game performance.

    post edited by vardenkastav - 2010/01/08 05:20:23
    #24
    Nahte27
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/08 09:27:55 (permalink)
    vardenkastav

    So in 1280x720 the only bottleneck you have is your monitor, isn't it ? 2048x1152 is way too much for your GPUs, so i wouldn't call it cpu bottleneck either. Also remember that game is not only graphics. Slow CPU can effect other game mechanism and lower overall game performance.


    Well, the point is that at high resolutions, the gpu would be the bottleneck right? So you would think that overclocking a cpu shouldn't get higher fps right? However, OCing my cpu boosted my fps average by about 2 fps average, and 6 fps minimum at high resolutions. So, CPU speed did make a difference, even though the gpu is the major bottleneck. And my CPU never reached near 100% so there must be something else working here.

    So I guess a faster CPU really can help a GPU even if the GPU should be a bottleneck, although I still don't entirely understand all of it...
    #25
    vardenkastav
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/08 11:26:19 (permalink)
    Nahte27

    vardenkastav

    So in 1280x720 the only bottleneck you have is your monitor, isn't it ? 2048x1152 is way too much for your GPUs, so i wouldn't call it cpu bottleneck either. Also remember that game is not only graphics. Slow CPU can effect other game mechanism and lower overall game performance.


    Well, the point is that at high resolutions, the gpu would be the bottleneck right? So you would think that overclocking a cpu shouldn't get higher fps right? However, OCing my cpu boosted my fps average by about 2 fps average, and 6 fps minimum at high resolutions. So, CPU speed did make a difference, even though the gpu is the major bottleneck. And my CPU never reached near 100% so there must be something else working here.

    So I guess a faster CPU really can help a GPU even if the GPU should be a bottleneck, although I still don't entirely understand all of it...


    I dont understand that fully either. In first message i mentioned that my i7 on stock settings wasn't loaded more than 30% by any game i tried, but people said that i wasn't testing it properly. I believe people talk about CPU bottlenecking GPU because they just do benchmarks averaging 100FPS+ so they see the difference just in numbers between slower and faster cpu. Honestly as far as i am concerned, my CPU + GPUs doing 60 Minimum FPS at the max settings is what makes me happy, and the fact that it bottlenecks games from 200FPS to 150FPS makes no difference for me at all.
    #26
    Nahte27
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/08 15:13:17 (permalink)
    vardenkastav

    Nahte27

    vardenkastav

    So in 1280x720 the only bottleneck you have is your monitor, isn't it ? 2048x1152 is way too much for your GPUs, so i wouldn't call it cpu bottleneck either. Also remember that game is not only graphics. Slow CPU can effect other game mechanism and lower overall game performance.


    Well, the point is that at high resolutions, the gpu would be the bottleneck right? So you would think that overclocking a cpu shouldn't get higher fps right? However, OCing my cpu boosted my fps average by about 2 fps average, and 6 fps minimum at high resolutions. So, CPU speed did make a difference, even though the gpu is the major bottleneck. And my CPU never reached near 100% so there must be something else working here.

    So I guess a faster CPU really can help a GPU even if the GPU should be a bottleneck, although I still don't entirely understand all of it...


    I dont understand that fully either. In first message i mentioned that my i7 on stock settings wasn't loaded more than 30% by any game i tried, but people said that i wasn't testing it properly. I believe people talk about CPU bottlenecking GPU because they just do benchmarks averaging 100FPS+ so they see the difference just in numbers between slower and faster cpu. Honestly as far as i am concerned, my CPU + GPUs doing 60 Minimum FPS at the max settings is what makes me happy, and the fact that it bottlenecks games from 200FPS to 150FPS makes no difference for me at all.


    I really don't think anyone with an i7 really needs to worry about cpu bottlenecks being a big issue. I can see where tri-sli and crossfire might cause a drop in fps, but odds are if you've got 3 gpus you don't have to worry about reaching 60 fps.

    I think the CPU issue is really more for people with aging dual-cores who continue to buy the latest and greatest gpus.

    And this is why I'm testing my system. I'm kind of in the middle. I have a decent cpu with a good oc, but will it limit Fermi? I can't imagine it limiting a Fermi card to less than 60 fps on average... IDK..
    #27
    gnfnr100
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/09 02:47:14 (permalink)
    Ah its been a while, but i can see craptacular is still good at crushing peoples information related dreams. Sadly, he is right 99% of the time. =/

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    #28
    vardenkastav
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/09 11:03:44 (permalink)
    gnfnr100

    Ah its been a while, but i can see craptacular is still good at crushing peoples information related dreams. Sadly, he is right 99% of the time. =/


    WOW, what a guy ! I wish i were like him !
    #29
    dwoodward
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    Re:CPU/GPU bottlenecking issue seems like BS to me :) 2010/01/09 13:35:37 (permalink)
    vardenkastav

    gnfnr100

    Ah its been a while, but i can see craptacular is still good at crushing peoples information related dreams. Sadly, he is right 99% of the time. =/


    WOW, what a guy ! I wish i were like him !


    Instead of mocking him, you could listen to what he is telling you. He comes across as being a dickhead but doesn't everyone when they are telling you that you are wrong?

    Man up! Accept that you might be wrong on this issue and then learn from what he is telling you. Craptacular is very knowledgeable in this area and can help you learn a lot.

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    #30
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