MrSmitty556
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Re: Red Dead Redemption 2: SLI Support
2020/04/12 13:32:28
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System Specs:
Windows 10 Pro x64 1903 Core i7-6700K @ 4.00 32GB DDR4 3200 2x EVGA 1080Ti Founders @ +125/+400 (no SLI) Custom EKWB Loop
Game Settings:
Resolution: 3840x2160 Screen Type: Fullscreen V-Sync: On Triple Buffering: On ======================== Texture Quality: Ultra AF: 16x Lighting: Ultra Global Illumination: Ultra Shadows: Ultra Far Shadows: Low AO: Ultra Reflection: Ultra Mirror: Medium Water: Custom Volumetrics: Ultra Particle: Ultra Tessellation: Ultra TAA: Medium FXAA: On MSAA: Off ======================== API: DirectX 12 Near Volumetric: Ultra Far Volumetric: Ultra Volumetric Lighting: Ultra Unlocked VRR: Off Particle Lighting: Ultra Soft Shadows: Ultra Grass Shadows: High Long Shadows: On Full Res SSAO: On Water Refraction: High Water Reflection: High Water Physics: 75% Resolution Scale: Off TAA Sharpening: 75% Motion Blur: Off Reflection MSAA: Off Geometry LOD: 100% Grass LOD: 100% Tree Quality: Ultra Parallax Occlusion Mapping: Ultra Decal: Ultra Fur: High Tree Tessellation: On
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Flonkam
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Re: Red Dead Redemption 2: SLI Support
2020/04/13 01:01:57
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MrSmitty556 ...
Alright, thanks for the information!
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shafat
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Re: Red Dead Redemption 2: SLI Support
2020/04/14 15:20:50
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if you get rid of tree tessellation, you ll get a significant fps boost
MSI Meg ACE Z390 I9 9900k @ 5.1 Ghz w/ 1.30vEvga GTX 1080Ti FE SLI @2.1ghz Liquid Cooled 16 x2 GB G.Skill Trident Z RGB 3200 Evga Supernova P2 1200wSamsung 860 Evo 1TB (OS) / 860 Evo 1TB (gaming)ACER Predator XB271HU WQHD 144hz Gsync 3dMark Firestrike 20252http://www.3dmark.com/fs/3971717
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MrSmitty556
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Re: Red Dead Redemption 2: SLI Support
2020/04/15 08:34:56
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shafat if you get rid of tree tessellation, you ll get a significant fps boost
I tried that, I don't really see any difference in performance.
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BaDBoY_uK
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Re: Red Dead Redemption 2: SLI Support
2020/04/16 11:40:39
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Wow. The Social Club app updated and now my game crashes the Launcher and wont load at all. Fine yesterday. Broken today. Awesome. Did a full reinstall and nothing works
post edited by Sajin - 2020/04/16 12:38:56
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Flonkam
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Re: Red Dead Redemption 2: SLI Support
2020/04/16 12:27:44
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BaDBoY_uK Wow. The Social Club app updated and now my game crashes the Launcher and wont load at all. Fine yesterday. Broken today. Awesome. Did a full reinstall and nothing works
That's just one of many reasons I would never even think about paying anywhere near full price for a game without a demo these days--or a SP game with online DRM. It's not just me that suffers if I do that--it's the quality of video games in general. Whatever treatment people support with their money is what they get more of. Since I don't gamble and I don't pirate, if a game has no demo I just wait until it's in the bargain bin.
post edited by Sajin - 2020/04/16 12:39:10
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deathfromace
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Re: Red Dead Redemption 2: SLI Support
2020/04/16 13:02:50
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Running into the same issue here Badboy
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superfufuze
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Re: Red Dead Redemption 2: SLI Support
2020/04/17 06:46:04
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Hi Cowboys, Dunno what happen but my game run very correctly with "almost" perfect cards scaling with pair of GTX 1080 ti’s and i see a real difference ingame. Its maybe the best result till the beginning of the game with multi gpu and i was able to push a bit further my graphicals settings with gain power. I will try to give some leads...its not definitive solution its just leads because i read some have problems with crashing and so on (so maybe it could help) and i didn't get any problems last days. Windows 10 – 64 pro 1909 version 10.0.18363 NV drivers 445.87 using Direct Driver Uninstall No added argument in R* launcher i vsync the game at my max framerate 60fps on a 2160p monitor. have a bit OC to both cards to push a bit to 2012 to 2025 Mhz & VRAM +400 Mhz. Every time and after all update, i try to check the game library with embedded tools in rockstar game launcher. Then i delete « pipe » files into C:\Users\ « PCname »\Documents\Rockstar Games\Red Dead Redemption 2\Settings You will find 6 files starting by « sga » (4 for Vulkan API and 2 for Win32) delete all those 6 files. Then launch the game and first go in parameters (first) and select DX12 API, then go in story mode (wait a bit) (check if there is some crash or strange behaviour) then close the game. Start the game again and go in parameters (first) and select Vulkan API and launch story mode (this is just to reconstruct deleted sga files bellow) and start to apply graphicals settings to your taste. Restart system entirely (i look for constant solid 60 fps with far possible settings) what is see is that the cards are in green area around 85% usage with max clock but upper like more than 91% usage it start to downclock and in some areas its possible to get a fps drops and i don't want that. so keep it under 91% loading usage at max of the case. Share my graphicals settings if its help (can't push much than this without fps drop) Resolution: 3840x2160 Fullscreen Vsync: On Triple Buffering: Off ======================== Texture quality: Ultra AF: 16x Lighting: High Global illumination: High Shadows: High Far shadows: High AO : High Reflection: High Mirror: High Water: Custom Volumetrics: Custom Particle: High Tessellation: High TAA: Off FXAA: On MSAA: Off ======================== API: Vulkan Near volumetric: Low Far volumetric: Medium Volumetric lighting: High Unlocked VRR: No Particle lighting: High Soft shadows: High Grass shadows: High Long shadows: Yes Full res SSAO: Off Water refraction: High Water reflection: High Water physics: [2/4] Resolution scale: Off TAA Sharpening: [0%] Motion blur: Off Reflection MSAA: Off Geometry LOD: [3/5] Grass LOD: [6/10] or [5/10] Tree quality: High Parallax occlusion mapping: High Decal: high Fur: High Trees Tesslation : Off Adding a bit adaptative sharpen on top of that by nvidia 3D settings parameters into drivers. Multi gpu scale very well to 75% in empty area between Valentine & Emerald Ranch and up to 97 to 98% in hard area like cripps camp by night or under prohibited bar with musicians 😉 Fps is very stable to 60 fps in 98% of the case and 58 fps drops sometimes (due to loading i don't have it instal on my SSD) but in a second return stabilize to 60 fps. i test to try to enable Async mode under user.cfg settings but it crash my game twice so i went back on that point. Tested over 40 hours online playin you will experience small clipping over volumetric fog and some textures like the « blood over the Rhodes butcher apron ». Very strange i test a lot but was unable to avoid it But if you find a way i'll take it ;) For me its definitively the best result i ever got with multi gpu on RDR2. This morning i get a « gfx error » on start, i reboot pc and all ok by now. Hopes its help. Cheers
post edited by superfufuze - 2020/04/18 08:55:40
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uggis007
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Re: Red Dead Redemption 2: SLI Support
2020/04/17 16:49:47
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Did something happen from yesterday to today? I played the game yesterday, and no flimring at all. But when I played 30 min today, the flimring was back.. im running an SLI setup with gsync.
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Flonkam
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Re: Red Dead Redemption 2: SLI Support
2020/04/18 04:06:40
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superfufuzeHi Cowboys,
Thanks for posting your results. One thing, though: You list your utilization, but I didn't see the actual difference in framerates between single card and SLI. Since there can be significant differences between utilization and actual output, can you list the actual framerate improvements that you experienced?
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superfufuze
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Re: Red Dead Redemption 2: SLI Support
2020/04/18 05:28:18
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@flonkam DX12 mono gpu Vs Vulkan multi gpu with same graphicals settings (see my post above for graphicals settings details). Measurements here are without V-sync to show "net fps increase" (but as i said i prefer V-sync because my screen doesn't allow more than 60 fps) Hope it help ;) Cheers
post edited by superfufuze - 2020/04/18 07:21:56
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Eclipscion
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Re: Red Dead Redemption 2: SLI Support
2020/04/18 07:31:52
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Hi all, this seems to be one of the more active online discussions around still getting the game to work properly with multiple GPUs lol. With the latest patch, I thought I could finally enjoy a high framerate experience with my 2 980Tis in the Vulkan API, as my main issue before the April patch was the cutscene flickering and the horrendous water artifacts. However, it turns out that my joy was shortlived, as running Vulkan with multiple GPU and TAA results in flickering but only in towns, particularly when I'm near buildings and architecture. Oddly enough this happens in daytime, as I tested it out during night and I didn't notice any flickering. I know TAA gets a lot of flak for blurring the textures but I think the AA is pretty efficient. But even when I then tried FXAA and disabling TAA, I realised that the fog and particle effects just became very pixelated, and comical to the point where the effects are basically just huge moving cubes. Just wondering if anyone has encountered the same issues with the latest patch? I wonder how long we have to wait until we can get it to run perfectly...
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Flonkam
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Re: Red Dead Redemption 2: SLI Support
2020/04/18 09:38:30
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superfufuze...DX12 mono gpu Vs Vulkan multi gpu with same graphicals settings...
Thanks!
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pfk505
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Re: Red Dead Redemption 2: SLI Support
2020/04/18 17:14:10
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@Eclipscion it's never going to be perfect. I had the same issues as you before (cutscenes and water) which are now fixed. I still get the odd bit of flickering in towns and buildings but its vastly improved. Too bad the tradeoff for me is that the game now crashes every time I pause. Can be worked around but still very annoying. As for scaling, I'm at about 45fps average with one card, 60fps with two (3440x1440, HUB settings)
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goovich
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Re: Red Dead Redemption 2: SLI Support
2020/04/23 14:33:39
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Wierd thing, some report crash on map while on my side game just hangs after loading the game and pressing "Esc" or "menu" button on Xbox controller. No GFX_ERROR just hangs so I have to "End task" through Task Manager.
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pfk505
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Re: Red Dead Redemption 2: SLI Support
2020/04/23 16:42:29
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@goovich, same problem I have been experiencing and noted here a few days ago. I managed to fix the map crashing by switching to Fullscreen from Windowed Borderless, but the game still crashes when I pause (either via ESC or options button on DS4 controller).
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goovich
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Re: Red Dead Redemption 2: SLI Support
2020/04/23 19:55:40
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pfk505 @goovich, same problem I have been experiencing and noted here a few days ago. I managed to fix the map crashing by switching to Fullscreen from Windowed Borderless, but the game still crashes when I pause (either via ESC or options button on DS4 controller).
Well, at least I'm not alone. Seems like Vulkan issue on Devs side, tried different drivers and issue exists in all of them, no matter standard or vulkan beta drivers.
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uggis007
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Re: Red Dead Redemption 2: SLI Support
2020/05/02 04:12:08
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Is the Nvidia sharpening no longer possible in this game?
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goovich
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Re: Red Dead Redemption 2: SLI Support
2020/05/04 22:50:31
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The latest patch seems to fix the issue with a crash on pause.
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uggis007
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Re: Red Dead Redemption 2: SLI Support
2020/05/05 02:40:44
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goovich
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Re: Red Dead Redemption 2: SLI Support
2020/05/05 03:44:17
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uggis007 Is there a patch notes?
Yeah, here:
Spoiler
RockStar [May 4, 2020] – General / Miscellaneous (PC) Improvements and Bug Fixes – (PC)
- Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources
- Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions
- Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use
- Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card
- Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality
- Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality
- Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory
- Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions
- Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active
- Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards
- Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low
- Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards
- Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot
- Fixed an issue that caused an incorrect "Minimum Hardware Requirements not met" error on launch with some older system configurations that did meet the required specification
- Fixed several crashes that may have occurred when launching the game on certain hardware configurations
- Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error
- Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations
- Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory
- Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware
- Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online
close
5930K@4.2GHz | Sabertooth X99 | 32GB@2666MHz RAM Corsair LPX | Palit Super Jetstream 1080Ti SLI & Custom Watercooling | BenQ XL2735 1440p@144Hz | BenQ PD3200U 2160p@60Hz
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uggis007
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Re: Red Dead Redemption 2: SLI Support
2020/05/05 06:54:22
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goovich
uggis007 Is there a patch notes?
Yeah, here:
Spoiler
RockStar [May 4, 2020] – General / Miscellaneous (PC) Improvements and Bug Fixes – (PC)- Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources
- Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions
- Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use
- Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card
- Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality
- Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality
- Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory
- Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions
- Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active
- Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards
- Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low
- Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards
- Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot
- Fixed an issue that caused an incorrect "Minimum Hardware Requirements not met" error on launch with some older system configurations that did meet the required specification
- Fixed several crashes that may have occurred when launching the game on certain hardware configurations
- Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error
- Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations
- Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory
- Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware
- Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online
close
Thanks!
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austintylerdean
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Re: Red Dead Redemption 2: SLI Support
2020/05/05 07:48:11
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I'm very interested in how this patch affects us! I'll try after work today to see if there's any improvements, I just wish the developers earmarked the SLI fixes. They seem to speak quite broadly about the changes. Please post any feedback!! Best game ever, and deserves SLI attention 🤩
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uggis007
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Re: Red Dead Redemption 2: SLI Support
2020/05/05 13:41:37
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just got my first ERR_GFX_STATE error message in a long time.. did the update before I started my game this evening.. What was the fix again for this super annoying message again? Anyone else get the error message after the update? I run the game with SLI on the vulkan api..
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metroidprimerib
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Re: Red Dead Redemption 2: SLI Support
2020/05/05 17:07:36
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I really need to play this game. I played Red Dead Redemption 1 last year for the first time on my old school Xbox 360. Fun times. My game log is long right now. lol
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goovich
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Re: Red Dead Redemption 2: SLI Support
2020/05/05 20:07:41
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uggis007 just got my first ERR_GFX_STATE error message in a long time.. did the update before I started my game this evening.. What was the fix again for this super annoying message again? Anyone else get the error message after the update? I run the game with SLI on the vulkan api..
Try these steps: 1) Delete vulkan cache files 2) Login in to RD Online 3) Then switch to Story mode by loading any manual save I had same GFX error message right after update and did all of the steps above. Can't be sure what exactly did the trick but it helped. Try all of the at at once.
post edited by goovich - 2020/05/05 21:02:44
5930K@4.2GHz | Sabertooth X99 | 32GB@2666MHz RAM Corsair LPX | Palit Super Jetstream 1080Ti SLI & Custom Watercooling | BenQ XL2735 1440p@144Hz | BenQ PD3200U 2160p@60Hz
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uggis007
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Re: Red Dead Redemption 2: SLI Support
2020/05/06 14:49:46
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goovich
uggis007 just got my first ERR_GFX_STATE error message in a long time.. did the update before I started my game this evening.. What was the fix again for this super annoying message again? Anyone else get the error message after the update? I run the game with SLI on the vulkan api..
Try these steps: 1) Delete vulkan cache files 2) Login in to RD Online 3) Then switch to Story mode by loading any manual save I had same GFX error message right after update and did all of the steps above. Can't be sure what exactly did the trick but it helped. Try all of the at at once.
Thanks !
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uggis007
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Re: Red Dead Redemption 2: SLI Support
2020/05/06 14:52:09
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How is the state of g-sync support when running SLI now?
I remembered it was not good at launch. Has it gotten better?
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pfk505
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Re: Red Dead Redemption 2: SLI Support
2020/05/07 21:18:48
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goovich The latest patch seems to fix the issue with a crash on pause.
Not for me unfortunately
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BlackyMeow
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Re: Red Dead Redemption 2: SLI Support
2020/05/10 03:02:48
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Here are my results with the latest patch (2080 NVLink, 3900X, 32GB RAM, trying to play at 4k 60fps with VSync): Flickering of sky, snow, grass, is gone. However, I cannot get this game to be smooth, regardless of the settings. For me, the game is only smooth when I have a large GPU headroom. If my fps without VSync is too close to 60, I will get stutters when enabling VSync. I even tried running at half sync, which my system is more than capable of doing, and the game still stutters some times. If I try to run at normal balanced settings, that means the game will feel like 20fps even though the frame counter says 60, because of very inconsistent frame times. In fact, the game feels smoother (or at least more consistent) when using only one GPU, in DX12. This defeats the entire purpose of multi-gpu... I don't want higher numbers, I want smooth gameplay! Also, the game crashes almost every time I change one of the following settings: Resolution, VSync, triple buffering, TAA, TAA Sharpening, Resolution scale. But only when using Vulkan. I spent like 4 hours yesterday tweaking the settings, mostly because of that...
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