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AnsweredRed Dead Redemption 2: SLI Support

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MrSmitty556
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Re: Red Dead Redemption 2: SLI Support 2020/04/12 13:32:28 (permalink)
System Specs:

Windows 10 Pro x64 1903
Core i7-6700K @ 4.00
32GB DDR4 3200
2x EVGA 1080Ti Founders @ +125/+400 (no SLI)
Custom EKWB Loop


Game Settings:

Resolution: 3840x2160
Screen Type: Fullscreen
V-Sync: On
Triple Buffering: On
========================
Texture Quality: Ultra
AF: 16x
Lighting: Ultra
Global Illumination: Ultra
Shadows: Ultra
Far Shadows: Low
AO: Ultra
Reflection: Ultra
Mirror: Medium
Water: Custom
Volumetrics: Ultra
Particle: Ultra
Tessellation: Ultra
TAA: Medium
FXAA: On
MSAA: Off
========================
API: DirectX 12
Near Volumetric: Ultra
Far Volumetric: Ultra
Volumetric Lighting: Ultra
Unlocked VRR: Off
Particle Lighting: Ultra
Soft Shadows: Ultra
Grass Shadows: High
Long Shadows: On
Full Res SSAO: On
Water Refraction: High
Water Reflection: High
Water Physics: 75%
Resolution Scale: Off
TAA Sharpening: 75%
Motion Blur: Off
Reflection MSAA: Off
Geometry LOD: 100%
Grass LOD: 100%
Tree Quality: Ultra
Parallax Occlusion Mapping: Ultra
Decal: Ultra
Fur: High
Tree Tessellation: On
Flonkam
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Re: Red Dead Redemption 2: SLI Support 2020/04/13 01:01:57 (permalink)
MrSmitty556
...

Alright, thanks for the information!
shafat
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Re: Red Dead Redemption 2: SLI Support 2020/04/14 15:20:50 (permalink)
if you get rid of tree tessellation, you ll get a significant fps boost

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MrSmitty556
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Re: Red Dead Redemption 2: SLI Support 2020/04/15 08:34:56 (permalink)
shafat
if you get rid of tree tessellation, you ll get a significant fps boost


I tried that, I don't really see any difference in performance.
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Re: Red Dead Redemption 2: SLI Support 2020/04/16 11:40:39 (permalink)
Wow. The Social Club app updated and now my game crashes the Launcher and wont load at all. Fine yesterday. Broken today. Awesome.
Did a full reinstall and nothing works
post edited by Sajin - 2020/04/16 12:38:56
Flonkam
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Re: Red Dead Redemption 2: SLI Support 2020/04/16 12:27:44 (permalink)
BaDBoY_uK
Wow. The Social Club app updated and now my game crashes the Launcher and wont load at all. Fine yesterday. Broken today. Awesome.
Did a full reinstall and nothing works

That's just one of many reasons I would never even think about paying anywhere near full price for a game without a demo these days--or a SP game with online DRM. It's not just me that suffers if I do that--it's the quality of video games in general.
 
Whatever treatment people support with their money is what they get more of. Since I don't gamble and I don't pirate, if a game has no demo I just wait until it's in the bargain bin.
post edited by Sajin - 2020/04/16 12:39:10
deathfromace
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Re: Red Dead Redemption 2: SLI Support 2020/04/16 13:02:50 (permalink)
Running into the same issue here Badboy
superfufuze
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Re: Red Dead Redemption 2: SLI Support 2020/04/17 06:46:04 (permalink)
Hi Cowboys,
 
Dunno what happen but my game run very correctly with "almost" perfect cards scaling with pair of GTX 1080 ti’s and i see a real difference ingame.
Its maybe the best result till the beginning of the game with multi gpu and i was able to push a bit further my graphicals settings with gain power.
 
I will try to give some leads...its not definitive solution its just leads because i read some have problems with crashing and so on (so maybe it could help)
and i didn't get any problems last days.
 
Windows 10 – 64 pro 1909 version 10.0.18363
NV drivers 445.87 using Direct Driver Uninstall
No added argument in R* launcher
i vsync the game at my max framerate 60fps on a 2160p monitor.
have a bit OC to both cards to push a bit to 2012 to 2025 Mhz & VRAM +400 Mhz.
 
Every time and after all update, i try to check the game library with embedded tools in rockstar game launcher.
Then i delete « pipe » files into C:\Users\ « PCname »\Documents\Rockstar Games\Red Dead Redemption 2\Settings
You will find 6 files starting by « sga » (4 for Vulkan API and 2 for Win32) delete all those 6 files.
 
Then launch the game and first go in parameters (first) and select DX12 API, then go in story mode (wait a bit) (check if there is some crash or strange behaviour) then close the game.
 
Start the game again and go in parameters (first) and select Vulkan API and launch story mode
 
(this is just to reconstruct deleted sga files bellow) and start to apply graphicals settings to your taste.
 
Restart system entirely

(i look for constant solid 60 fps with far possible settings) what is see is that the cards are in green area around 85% usage with max clock but upper like more than 91% usage it start to downclock and in some areas its possible to get a fps drops and i don't want that. so keep it under 91% loading usage at max of the case.
 
Share my graphicals settings if its help (can't push much than this without fps drop)  

Resolution: 3840x2160
Fullscreen
Vsync: On
Triple Buffering:  Off
========================
Texture quality: Ultra
AF: 16x
Lighting: High
Global illumination: High
Shadows: High
Far shadows: High
AO : High
Reflection: High
Mirror: High
Water: Custom
Volumetrics: Custom
Particle: High
Tessellation: High
TAA: Off
FXAA: On
MSAA: Off
========================
API: Vulkan
Near volumetric: Low
Far volumetric: Medium
Volumetric lighting: High
Unlocked VRR: No
Particle lighting: High
Soft shadows: High
Grass shadows: High
Long shadows: Yes
Full res SSAO: Off
Water refraction: High
Water reflection: High
Water physics: [2/4]
Resolution scale: Off
TAA Sharpening: [0%]
Motion blur: Off
Reflection MSAA: Off
Geometry LOD: [3/5]
Grass LOD: [6/10] or [5/10]
Tree quality: High
Parallax occlusion mapping: High
Decal: high
Fur: High
Trees Tesslation : Off
 
Adding a bit adaptative sharpen on top of that by nvidia 3D settings parameters into drivers.
 
Multi gpu scale very well to 75% in empty area between Valentine & Emerald Ranch and up to 97 to 98% in hard area like cripps camp by night or under prohibited bar with musicians 😉  
Fps is very stable to 60 fps in 98% of the case and 58 fps drops sometimes (due to loading i don't have it instal on my SSD) but in a second return stabilize to 60 fps.
 
i test to try to enable Async mode under user.cfg settings but it crash my game twice so i went back on that point.

Tested over 40 hours online playin you will experience small clipping over volumetric fog and some textures like the « blood over the Rhodes butcher apron ». Very strange i test a lot but was unable to avoid it
But if you find a way i'll take it ;)
 
For me its definitively the best result i ever got with multi gpu on RDR2.
This morning i get a « gfx error » on start, i reboot pc and all ok by now.

Hopes its help.
Cheers
post edited by superfufuze - 2020/04/18 08:55:40

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uggis007
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Re: Red Dead Redemption 2: SLI Support 2020/04/17 16:49:47 (permalink)
Did something happen from yesterday to today? I played the game yesterday, and no flimring at all. But when I played 30 min today, the flimring was back.. im running an SLI setup with gsync.
Flonkam
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Re: Red Dead Redemption 2: SLI Support 2020/04/18 04:06:40 (permalink)
superfufuzeHi Cowboys,

Thanks for posting your results. One thing, though: You list your utilization, but I didn't see the actual difference in framerates between single card and SLI.
 
Since there can be significant differences between utilization and actual output, can you list the actual framerate improvements that you experienced?
superfufuze
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Re: Red Dead Redemption 2: SLI Support 2020/04/18 05:28:18 (permalink)
@flonkam
DX12 mono gpu Vs Vulkan multi gpu with same graphicals settings (see my post above for graphicals settings details).
Measurements here are without V-sync to show "net fps increase" (but as i said i prefer V-sync because my screen doesn't allow more than 60 fps) 
 

 

 

 
Hope it help ;) 
Cheers
post edited by superfufuze - 2020/04/18 07:21:56

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Eclipscion
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Re: Red Dead Redemption 2: SLI Support 2020/04/18 07:31:52 (permalink)
Hi all, this seems to be one of the more active online discussions around still getting the game to work properly with multiple GPUs lol. With the latest patch, I thought I could finally enjoy a high framerate experience with my 2 980Tis in the Vulkan API, as my main issue before the April patch was the cutscene flickering and the horrendous water artifacts. 
 
However, it turns out that my joy was shortlived, as running Vulkan with multiple GPU and TAA results in flickering but only in towns, particularly when I'm near buildings and architecture. Oddly enough this happens in daytime, as I tested it out during night and I didn't notice any flickering. I know TAA gets a lot of flak for blurring the textures but I think the AA is pretty efficient. But even when I then tried FXAA and disabling TAA, I realised that the fog and particle effects just became very pixelated, and comical to the point where the effects are basically just huge moving cubes.
 
Just wondering if anyone has encountered the same issues with the latest patch? I wonder how long we have to wait until we can get it to run perfectly...
Flonkam
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Re: Red Dead Redemption 2: SLI Support 2020/04/18 09:38:30 (permalink)
superfufuze...DX12 mono gpu Vs Vulkan multi gpu with same graphicals settings...

Thanks!
pfk505
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Re: Red Dead Redemption 2: SLI Support 2020/04/18 17:14:10 (permalink)
@Eclipscion it's never going to be perfect. I had the same issues as you before (cutscenes and water) which are now fixed. I still get the odd bit of flickering in towns and buildings but its vastly improved. Too bad the tradeoff for me is that the game now crashes every time I pause. Can be worked around but still very annoying.
 
As for scaling, I'm at about 45fps average with one card, 60fps with two (3440x1440, HUB settings)

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goovich
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Re: Red Dead Redemption 2: SLI Support 2020/04/23 14:33:39 (permalink)
Wierd thing, some report crash on map while on my side game just hangs after loading the game and pressing "Esc" or "menu" button on Xbox controller. No GFX_ERROR just hangs so I have to "End task" through Task Manager.
 

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Re: Red Dead Redemption 2: SLI Support 2020/04/23 16:42:29 (permalink)
@goovich, same problem I have been experiencing and noted here a few days ago. I managed to fix the map crashing by switching to Fullscreen from Windowed Borderless, but the game still crashes when I pause (either via ESC or options button on DS4 controller).

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goovich
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Re: Red Dead Redemption 2: SLI Support 2020/04/23 19:55:40 (permalink)
pfk505
@goovich, same problem I have been experiencing and noted here a few days ago. I managed to fix the map crashing by switching to Fullscreen from Windowed Borderless, but the game still crashes when I pause (either via ESC or options button on DS4 controller).


Well, at least I'm not alone. Seems like Vulkan issue on Devs side, tried different drivers and issue exists in all of them, no matter standard or vulkan beta drivers.

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uggis007
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Re: Red Dead Redemption 2: SLI Support 2020/05/02 04:12:08 (permalink)
Is the Nvidia sharpening no longer possible in this game?
goovich
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Re: Red Dead Redemption 2: SLI Support 2020/05/04 22:50:31 (permalink)
The latest patch seems to fix the issue with a crash on pause.

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Re: Red Dead Redemption 2: SLI Support 2020/05/05 02:40:44 (permalink)
Is there a patch notes?
goovich
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Re: Red Dead Redemption 2: SLI Support 2020/05/05 03:44:17 (permalink)
uggis007
Is there a patch notes?

Yeah, here:
Spoiler

RockStar
[May 4, 2020] – General / Miscellaneous (PC)
Improvements and Bug Fixes – (PC)
  • Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources
  • Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions
  • Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use
  • Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card
  • Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality
  • Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality
  • Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory
  • Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions
  • Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active
  • Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards
  • Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low
  • Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards
  • Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot
  • Fixed an issue that caused an incorrect "Minimum Hardware Requirements not met" error on launch with some older system configurations that did meet the required specification
  • Fixed several crashes that may have occurred when launching the game on certain hardware configurations
  • Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error
  • Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations
  • Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory
  • Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online

close


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uggis007
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Re: Red Dead Redemption 2: SLI Support 2020/05/05 06:54:22 (permalink)
goovich
uggis007
Is there a patch notes?

Yeah, here:
Spoiler

RockStar
[May 4, 2020] – General / Miscellaneous (PC)
Improvements and Bug Fixes – (PC)
  • Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources
  • Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions
  • Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use
  • Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card
  • Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality
  • Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality
  • Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory
  • Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions
  • Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active
  • Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards
  • Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low
  • Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards
  • Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot
  • Fixed an issue that caused an incorrect "Minimum Hardware Requirements not met" error on launch with some older system configurations that did meet the required specification
  • Fixed several crashes that may have occurred when launching the game on certain hardware configurations
  • Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error
  • Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations
  • Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory
  • Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online

close



Thanks!
austintylerdean
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Re: Red Dead Redemption 2: SLI Support 2020/05/05 07:48:11 (permalink)
I'm very interested in how this patch affects us! I'll try after work today to see if there's any improvements, I just wish the developers earmarked the SLI fixes. They seem to speak quite broadly about the changes. Please post any feedback!! Best game ever, and deserves SLI attention 🤩
uggis007
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Re: Red Dead Redemption 2: SLI Support 2020/05/05 13:41:37 (permalink)
just got my first ERR_GFX_STATE error message in a long time.. did the update before I started my game this evening..
What was the fix again for this super annoying message again? Anyone else get the error message after the update? 
I run the game with SLI on the vulkan api..
metroidprimerib
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Re: Red Dead Redemption 2: SLI Support 2020/05/05 17:07:36 (permalink)
I really need to play this game. I played Red Dead Redemption 1 last year for the first time on my old school Xbox 360. Fun times. My game log is long right now. lol
goovich
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Re: Red Dead Redemption 2: SLI Support 2020/05/05 20:07:41 (permalink)
uggis007
just got my first ERR_GFX_STATE error message in a long time.. did the update before I started my game this evening..
What was the fix again for this super annoying message again? Anyone else get the error message after the update? 
I run the game with SLI on the vulkan api..


Try these steps:
1) Delete vulkan cache files
2) Login in to RD Online
3) Then switch to Story mode by loading any manual save
 
I had same GFX error message right after update and did all of the steps above. Can't be sure what exactly did the trick but it helped. Try all of the at at once.
 
post edited by goovich - 2020/05/05 21:02:44

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uggis007
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Re: Red Dead Redemption 2: SLI Support 2020/05/06 14:49:46 (permalink)
goovich
uggis007
just got my first ERR_GFX_STATE error message in a long time.. did the update before I started my game this evening..
What was the fix again for this super annoying message again? Anyone else get the error message after the update? 
I run the game with SLI on the vulkan api..


Try these steps:
1) Delete vulkan cache files
2) Login in to RD Online
3) Then switch to Story mode by loading any manual save
 
I had same GFX error message right after update and did all of the steps above. Can't be sure what exactly did the trick but it helped. Try all of the at at once.
 


Thanks !
uggis007
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Re: Red Dead Redemption 2: SLI Support 2020/05/06 14:52:09 (permalink)
How is the state of g-sync support when running SLI now?

I remembered it was not good at launch. Has it gotten better?
pfk505
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Re: Red Dead Redemption 2: SLI Support 2020/05/07 21:18:48 (permalink)
goovich
The latest patch seems to fix the issue with a crash on pause.


Not for me unfortunately

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BlackyMeow
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Re: Red Dead Redemption 2: SLI Support 2020/05/10 03:02:48 (permalink)
Here are my results with the latest patch (2080 NVLink, 3900X, 32GB RAM, trying to play at 4k 60fps with VSync):
 
Flickering of sky, snow, grass, is gone. However, I cannot get this game to be smooth, regardless of the settings. For me, the game is only smooth when I have a large GPU headroom. If my fps without VSync is too close to 60, I will get stutters when enabling VSync. I even tried running at half sync, which my system is more than capable of doing, and the game still stutters some times. If I try to run at normal balanced settings, that means the game will feel like 20fps even though the frame counter says 60, because of very inconsistent frame times. In fact, the game feels smoother (or at least more consistent) when using only one GPU, in DX12. This defeats the entire purpose of multi-gpu... I don't want higher numbers, I want smooth gameplay!
 
Also, the game crashes almost every time I change one of the following settings: Resolution, VSync, triple buffering, TAA, TAA Sharpening, Resolution scale. But only when using Vulkan. I spent like 4 hours yesterday tweaking the settings, mostly because of that...
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