skywalkermibnasa46
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Re: Red Dead Redemption 2: SLI Support
2020/02/05 08:22:42
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hexum23 Did a clean install of 442.19 and played for about a half hour last night. I didn’t have any crashes, flickering, and the game seemed to run much smoother overall. This was with g sync on, full screen, Vulkan, using hardware unboxed settings. Sounds promising but I don’t want to say everything is fixed until I have the time to put in a solid couple hour session.
Noop,U r wrong cause it is still flickering like hell in the cutsence and the footage which is full of volumtirc lighing and fog~~~U can reproduct this by selecting the last section in the Chatper 2~~
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olrdtg
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Re: Red Dead Redemption 2: SLI Support
2020/02/05 18:02:35
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Gave this game a break for a good while, going to give it another shot. I loaded it up and played for about 2 hours last night until it crashed with ERR_GFX_STATE, but I think that was due to me forgetting to turn off my GPU overclock. Going to try again tonight. Can we use HDR with SLI yet? Or does using HDR still result in constant crashing?
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tommsgevga13111
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Re: Red Dead Redemption 2: SLI Support
2020/02/06 08:17:06
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Hi Guys, Been playing around with this, I am using 2x 2080 Supers. Tried just about every suggestion I can find on the web, and nothing will stop the flickering on cut scenes. Crashing happens but its quite infrequent so I could live with that, if it was the only issue. It is frustrating becase the performance increase in terms of FPS is quite considerable (90fps vs 50fps) In anyone still playing around with this and have any fresh suggestions for flickering cut scenes in particular? Many Thanks
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goovich
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Re: Red Dead Redemption 2: SLI Support
2020/02/06 08:51:56
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tommsgevga13111 Hi Guys, Been playing around with this, I am using 2x 2080 Supers. Tried just about every suggestion I can find on the web, and nothing will stop the flickering on cut scenes. Crashing happens but its quite infrequent so I could live with that, if it was the only issue. It is frustrating becase the performance increase in terms of FPS is quite considerable (90fps vs 50fps) In anyone still playing around with this and have any fresh suggestions for flickering cut scenes in particular? Many Thanks
Hi, seems like there is no way to eliminate flickering in RDR2 unless devs implement something from new Vuklan 1.2, maybe.
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pfk505
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Re: Red Dead Redemption 2: SLI Support
2020/02/06 20:04:48
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For me the flickering has mostly disappeared for whatever reason after playing on 441.99 for about 20 hours. Still some minor flickering at times during some cutscenes and at certain predictable times of day / lighting conditions, but its totally playable the vast majority of the time. Still getting the odd crash, there are some particularly problematic areas including Valentine just after dark, Horseshoe overlook in the early evening, and trying to approach the Rhoades fence in the early morning made me crash 3 times in a row. Right before crashing the graphics usually bug out. To fix it I camped until noon, went back and it was fine. I'll definitely take this over how it was previously.
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Flonkam
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Re: Red Dead Redemption 2: SLI Support
2020/02/07 11:37:11
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Is the flickering the only SLI issue? I had thought that--in addition to all of the different bugs that still haven't been patched--there were several different kinds of glitches/graphical anomalies/etc. that occur if one tries to run in SLI?
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RUN4Y0URL1F3
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Re: Red Dead Redemption 2: SLI Support
2020/02/07 17:06:38
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Flonkam Is the flickering the only SLI issue? I had thought that--in addition to all of the different bugs that still haven't been patched--there were several different kinds of glitches/graphical anomalies/etc. that occur if one tries to run in SLI?
The 2 most bothersome issues are the flickering (especially during cutscenes) and water artefacts. I don’t know if anyone else noticed, but, if you get in the water, get out and look back at the water, ugly artefacts appear.
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Flonkam
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Re: Red Dead Redemption 2: SLI Support
2020/02/08 05:32:54
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RUN4Y0URL1F3 The 2 most bothersome issues are the flickering (especially during cutscenes) and water artefacts.
Oh, okay...thanks.
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ring0r
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Re: Red Dead Redemption 2: SLI Support
2020/02/13 05:57:58
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I dont want to deal with these problems anymore, I will avoid the game for now and deal with The Division 2 again ... these endless problems are simply not sustainable for me ... maybe there will be a strongen GPU then the 2080Ti ... so i dont need SLI anymore
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Flonkam
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Re: Red Dead Redemption 2: SLI Support
2020/02/14 07:53:38
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ring0r ...maybe there will be a strongen GPU then the 2080Ti ... so i dont need SLI anymore
There are many existing AAA games that I won't even buy or try to play yet, because I know that even a 2080 Ti is incapable of maintaining 60 fps at 3840x2160 and "smart max" settings with true antialiasing, especially since console-oriented deferred rendering engines make MSAA--if even available--simultaneously far more expensive and considerably less effective. (No, 4K does not eliminate the need for AA, because the perception of aliasing is not related to display resolution, but rather angular resolution: The combination of display resolution and viewing distance). I haven't bothered with SLI since my twin GTX 260s. It's ridiculous that multi-GPU functionality is not fully solved and standardized in 2020. It's not a lack of capability--it's a lack of concern, resulting largely from the Great Consolization, in which the conception and development of AAA games, with few exceptions, switched to console hardware and console market sensibilities.
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Johnny 5
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Re: Red Dead Redemption 2: SLI Support
2020/02/14 10:39:36
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I've been following this thread closely and for the time being I've held off on getting RDR2, as I'd want it to make good use of my 2 aging SLIed Titan Black cards. I'm hoping to give it a go sooner or later, but we'll see. Seems it's running alright for some on updated drivers and the like, but still generally rather flaky. Hoping for some better news, as running the game decently on my system would need to make effective use of my cards.
post edited by Johnny 5 - 2020/02/14 10:55:44
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Nowawaka
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Re: Red Dead Redemption 2: SLI Support
2020/02/14 16:13:03
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This Hotfix driver resolves the following issues: - [Zombie Army: Dead War 4][Vulkan]: Game may display flicker when in game HDR is enabled
- [Red Dead Redemption 2][Vulkan]: Random crash during gameplay on Pascal and older GPUs
- [Battleye][Low-Latency Mode]: Launching Battleye with NVIDIA Low Latency Mode set to Ultra may cause DWM to reset
- Twitch Studio shows corruption when Image Sharpening is enabled globally from the NVIDIA Control Panel
- Sonic & All-Stars Racing Transformed crashes when playing in a water level
https://nvidia.custhelp.c...swers/detail/a_id/4994
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BaDBoY_uK
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Re: Red Dead Redemption 2: SLI Support
2020/02/14 17:33:00
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I just had a new GFX_ERR crash using Vulkan and SLI Please dont tell me it's back
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RUN4Y0URL1F3
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Re: Red Dead Redemption 2: SLI Support
2020/02/15 00:27:05
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BaDBoY_uK I just had a new GFX_ERR crash using Vulkan and SLI Please dont tell me it's back
Last night I was playing the first chapter in the mountains, and the game crashed twice in the space of an hour 😡
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olrdtg
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Re: Red Dead Redemption 2: SLI Support
2020/02/16 01:38:23
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RUN4Y0URL1F3
BaDBoY_uK I just had a new GFX_ERR crash using Vulkan and SLI Please dont tell me it's back
Last night I was playing the first chapter in the mountains, and the game crashed twice in the space of an hour 😡
Playing tonight I had 4 ERR_GFX_STATE crashes in the span of 2 hours, ended up playing GTA instead. I really hope they fix this crash. I'd also be curious to see how Nvidias new CFR SLI rendering mode works when playing in DX12 mode. I may give it a try tomorrow.
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pfk505
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Re: Red Dead Redemption 2: SLI Support
2020/02/16 16:09:01
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olrdtg I'd also be curious to see how Nvidias new CFR SLI rendering mode works when playing in DX12 mode. I may give it a try tomorrow.
I've been wondering about that for a while but didn't realize it was actually usable yet? Please report back on how it goes!
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olrdtg
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Re: Red Dead Redemption 2: SLI Support
2020/02/16 22:40:19
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I was editing this post too fast and it disappeared. pfk505
olrdtg
I'd also be curious to see how Nvidias new CFR SLI rendering mode works when playing in DX12 mode. I may give it a try tomorrow.
I've been wondering about that for a while but didn't realize it was actually usable yet? Please report back on how it goes!
I tested CFR SLI in DX12 AND it works! Both GPUs scaling at 96 ~ 98%. Performance is only slightly improved over a single card though, maybe by like 10fps :( Also there is this weird artifacting, these green squares on screen only appearing with CFR enabled. I really hope Nvidia doesn't ditch CFR and continues working on it. This shows a bit of promise. I can't play RDR2 in Vulkan with SLI for longer than 20 minutes before getting ERR_GFX_STATE issues. Here's my profile from nvidia inspector if anyone wants to try it, just import it and make sure to set your game to DirectX 12. Lemme know if you experience any weird issues. https://drive.google.com/...H3hp9/view?usp=sharing I've also attached some images of the profile settings if you just want to set them yourself. 0x00000002 bits for both SLI DX10+11 and DX12 0x00000005 for NVLink SLI mode 0x00000001 for SLI CFR Mode EDIT: here is a screenshot of the strange artifacts that appear using CFR mode in DX12 - https://imgur.com/iCeU1nLOnly happens in DX12 with CFR on, guessing it's either AA or a visual effect going wonky with the checkerboard rendering EDIT 2: Forgot to mention, I played like this for over an hour with no crashes. Performance is very sub-par compared to Vulkans mGPU in the game though. I get a pretty stable 60 FPS at 4K with every setting maxed out except for reflections in Vulkan with SLI. Using CFR it was up and down a lot, swinging between 40 and 54 fps and dips into the 30s in intensive areas. This still beats single card performance for me which usually sat around 40 fps with dips sometimes going into the 20s. I can only hope nvidia finishes their work and gets CFR all worked out so we can use it and get some performance benefit from it. It's quite promising in DX12 games that have raytracing but no form of SLI or mGPU support. I'm still kinda baffled as to why R* enabled multi-gpu on Vulkan, but not on DX12. :\ EDIT 3: Loading the game with this profile, if you close and restart the game, it's likely it'll crash. Delete the d3d12 pipeline files and it should load up. Once I'm in game, I haven't experienced a crash yet. But I close and restart, it gets crashy'. So if you start the game a second time, delete those pipeline files and you will be good to go. EDIT 4: https://youtu.be/y94fts2Ceuc - I recorded some footage of the glitches that happen using CFR mode. I've tried tinkering with the TAA, FXAA and some other lighting and volumetrics settings, and they don't go away. :\ Also, apparently using the Windows game bar to record tanks your frame rate. Add about 9 fps to the counter at the bottom left in the video for the actual FPS
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RUN4Y0URL1F3
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Re: Red Dead Redemption 2: SLI Support
2020/02/17 04:09:45
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olrdtg I was editing this post too fast and it disappeared.
pfk505
olrdtg
I'd also be curious to see how Nvidias new CFR SLI rendering mode works when playing in DX12 mode. I may give it a try tomorrow.
I've been wondering about that for a while but didn't realize it was actually usable yet? Please report back on how it goes!
I tested CFR SLI in DX12 AND it works! Both GPUs scaling at 96 ~ 98%. Performance is only slightly improved over a single card though, maybe by like 10fps :(
Also there is this weird artifacting, these green squares on screen only appearing with CFR enabled. I really hope Nvidia doesn't ditch CFR and continues working on it. This shows a bit of promise. I can't play RDR2 in Vulkan with SLI for longer than 20 minutes before getting ERR_GFX_STATE issues.
Here's my profile from nvidia inspector if anyone wants to try it, just import it and make sure to set your game to DirectX 12. Lemme know if you experience any weird issues.
https://drive.google.com/...H3hp9/view?usp=sharing
I've also attached some images of the profile settings if you just want to set them yourself.
0x00000002 bits for both SLI DX10+11 and DX12
0x00000005 for NVLink SLI mode
0x00000001 for SLI CFR Mode
EDIT: here is a screenshot of the strange artifacts that appear using CFR mode in DX12 - https://imgur.com/iCeU1nL
Only happens in DX12 with CFR on, guessing it's either AA or a visual effect going wonky with the checkerboard rendering
EDIT 2: Forgot to mention, I played like this for over an hour with no crashes. Performance is very sub-par compared to Vulkans mGPU in the game though. I get a pretty stable 60 FPS at 4K with every setting maxed out except for reflections in Vulkan with SLI. Using CFR it was up and down a lot, swinging between 40 and 54 fps and dips into the 30s in intensive areas. This still beats single card performance for me which usually sat around 40 fps with dips sometimes going into the 20s. I can only hope nvidia finishes their work and gets CFR all worked out so we can use it and get some performance benefit from it. It's quite promising in DX12 games that have raytracing but no form of SLI or mGPU support. I'm still kinda baffled as to why R* enabled multi-gpu on Vulkan, but not on DX12. :\
EDIT 3: Loading the game with this profile, if you close and restart the game, it's likely it'll crash. Delete the d3d12 pipeline files and it should load up. Once I'm in game, I haven't experienced a crash yet. But I close and restart, it gets crashy'. So if you start the game a second time, delete those pipeline files and you will be good to go.
EDIT 4: https://youtu.be/y94fts2Ceuc - I recorded some footage of the glitches that happen using CFR mode. I've tried tinkering with the TAA, FXAA and some other lighting and volumetrics settings, and they don't go away. :\ Also, apparently using the Windows game bar to record tanks your frame rate. Add about 9 fps to the counter at the bottom left in the video for the actual FPS
CFR is unplayable. Too many artefacts. Crashing has stopped for me after I installed the hotfix driver.
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BaDBoY_uK
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Re: Red Dead Redemption 2: SLI Support
2020/02/17 07:05:15
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Can confirm CFR doesn't work as intended for RDR2. Too many awful glitches that get worse if you up the quality to ULTRA
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Nowawaka
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Re: Red Dead Redemption 2: SLI Support
2020/02/17 08:14:35
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BaDBoY_uK Can confirm CFR doesn't work as intended for RDR2. Too many awful glitches that get worse if you up the quality to ULTRA
I was thinking someone had tried it awhile back and had no luck with it.
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Flonkam
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Re: Red Dead Redemption 2: SLI Support
2020/02/17 08:25:30
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olrdtg I'm still kinda baffled as to why R* enabled multi-gpu on Vulkan, but not on DX12. :\
Doesn't the evidence suggest that if multi-gpu functions in any way at all, it's unrelated to any effort on Rockstar's part?
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olrdtg
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Re: Red Dead Redemption 2: SLI Support
2020/02/17 09:47:35
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Flonkam Doesn't the evidence suggest that if multi-gpu functions in any way at all, it's unrelated to any effort on Rockstar's part?
I was always under the impression multi-GPU had to be something the developers enabled in a game. I've yet to find a DX12 or Vulkan game where it just works, even a little bit without the devs adding support, but I may be wrong. It's unfortunate CFR is unplayable in its current state, but it's not a surprise. CFR is a feature currently in very early testing. It causes crashing on pretty much any game you throw at it. I'm surprised RDR2 ran for as long as it did without crashing when I tested it. SFR is slightly less buggy, but still pretty unplayable with trees and shadows flickering in and out and our good friend ERR_GFX_STATE. I just want a stable SLI experience with this game, heck, a stable experience with this game period. I had to put the game down shortly after release as even on a single card it was crashing constantly. I'm hoping all of the issues are fixed soon. R* has done an outstanding job with SLI support in GTA V, hoping they get it all worked out for RDR2.
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Nowawaka
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Re: Red Dead Redemption 2: SLI Support
2020/02/17 15:35:02
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olrdtg
Flonkam Doesn't the evidence suggest that if multi-gpu functions in any way at all, it's unrelated to any effort on Rockstar's part?
I was always under the impression multi-GPU had to be something the developers enabled in a game. I've yet to find a DX12 or Vulkan game where it just works, even a little bit without the devs adding support, but I may be wrong.
It's unfortunate CFR is unplayable in its current state, but it's not a surprise. CFR is a feature currently in very early testing. It causes crashing on pretty much any game you throw at it. I'm surprised RDR2 ran for as long as it did without crashing when I tested it. SFR is slightly less buggy, but still pretty unplayable with trees and shadows flickering in and out and our good friend ERR_GFX_STATE.
I just want a stable SLI experience with this game, heck, a stable experience with this game period. I had to put the game down shortly after release as even on a single card it was crashing constantly. I'm hoping all of the issues are fixed soon. R* has done an outstanding job with SLI support in GTA V, hoping they get it all worked out for RDR2.
When I played this game I actually had to remove one of my 2080tis and ran vulkan because vulkan still tried to use both even with it disable or with the bridge removed. Once I did that it never crashed on me at all , but DX12 on the other hand was trash for me. I know they fixed that issue but by then I was already pretty much finished playing. I also don't think SLI in GTA V is all that great you have to crank up the AA and other setting for the game to use more than 50% of my 2080s and it has terrible slow down in areas. So unless your using a custom profile then I would like to know what profile your using its decent I wouldn't call it great, but yes a hell of a lot belter than RDR but GTA is dx11 and rdr is vulkan or dx12. Then you have a crap game like Zombie smtg played it so much I forgot the name lol but SLI worked great in DX12 and Vulkan but even with Hotfix driver I posted earlier it still has HDR issues in vulkan not as bad but nor perfect but dx12 SLI and HDR runs great. R* probably alone made more on in game card sell than that company has made over multiple titles and yet there **** works on day one.
post edited by Nowawaka - 2020/02/17 15:42:42
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olrdtg
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Re: Red Dead Redemption 2: SLI Support
2020/02/17 21:40:23
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Nowawaka I also don't think SLI in GTA V is all that great you have to crank up the AA and other setting for the game to use more than 50% of my 2080s and it has terrible slow down in areas. So unless your using a custom profile then I would like to know what profile your using its decent I wouldn't call it great, but yes a hell of a lot belter than RDR but GTA is dx11 and rdr is vulkan or dx12. Then you have a crap game like Zombie smtg played it so much I forgot the name lol but SLI worked great in DX12 and Vulkan but even with Hotfix driver I posted earlier it still has HDR issues in vulkan not as bad but nor perfect but dx12 SLI and HDR runs great. R* probably alone made more on in game card sell than that company has made over multiple titles and yet there **** works on day one.
That doesn't sound right, you might want to check if everything is working properly for you in GTA V. When I play GTA V, it runs like an absolute dream in SLI, 4K max stable 60 fps or 1440p 120fps. I get a few dips in the city, but it's quite rare, and never drops below 50, but it wasn't always like that. When I first installed the game, put in a few mods, it ran like crap. 60 fps sometimes, mostly 45 ~ 58 in the city or with a lot of traffic around. I found some posts on Steam and reddit that helped me get things running smooth. But, one thing I've learned with RAGE games, if the game doesn't like one thing about your OS or drivers, it'll either run like crap or crash constantly. I'd get more into it but I don't want to get too far off topic here. If you are having trouble with GTA V SLI performance and stability, poke around here, Steam and reddit. And yeah, I've seen some indie games that run great with SLI right out of the gate, yet these AAA companies can't seem to have a decent launch anymore. I honestly believe it has to do with the "release now, patch later" mentality. These companies set shorter and shorter deadlines for bigger and more ambitious games, then release them in a broken state to meet said deadlines and figure they can just patch the game up later. :(
post edited by olrdtg - 2020/02/17 21:42:47
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RUN4Y0URL1F3
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Re: Red Dead Redemption 2: SLI Support
2020/02/18 02:13:08
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Well, I finished the story.
Great game, but ruined by the frequent flickering during cutscenes. I’m thinking that perhaps I shouldn’t have played the game like this.
I will play it again once the flickering is gone.
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Nowawaka
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Re: Red Dead Redemption 2: SLI Support
2020/02/18 08:30:39
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olrdtg
Nowawaka I also don't think SLI in GTA V is all that great you have to crank up the AA and other setting for the game to use more than 50% of my 2080s and it has terrible slow down in areas. So unless your using a custom profile then I would like to know what profile your using its decent I wouldn't call it great, but yes a hell of a lot belter than RDR but GTA is dx11 and rdr is vulkan or dx12. Then you have a crap game like Zombie smtg played it so much I forgot the name lol but SLI worked great in DX12 and Vulkan but even with Hotfix driver I posted earlier it still has HDR issues in vulkan not as bad but nor perfect but dx12 SLI and HDR runs great. R* probably alone made more on in game card sell than that company has made over multiple titles and yet there **** works on day one.
That doesn't sound right, you might want to check if everything is working properly for you in GTA V. When I play GTA V, it runs like an absolute dream in SLI, 4K max stable 60 fps or 1440p 120fps. I get a few dips in the city, but it's quite rare, and never drops below 50, but it wasn't always like that. When I first installed the game, put in a few mods, it ran like crap. 60 fps sometimes, mostly 45 ~ 58 in the city or with a lot of traffic around. I found some posts on Steam and reddit that helped me get things running smooth. But, one thing I've learned with RAGE games, if the game doesn't like one thing about your OS or drivers, it'll either run like crap or crash constantly. I'd get more into it but I don't want to get too far off topic here. If you are having trouble with GTA V SLI performance and stability, poke around here, Steam and reddit. And yeah, I've seen some indie games that run great with SLI right out of the gate, yet these AAA companies can't seem to have a decent launch anymore. I honestly believe it has to do with the "release now, patch later" mentality. These companies set shorter and shorter deadlines for bigger and more ambitious games, then release them in a broken state to meet said deadlines and figure they can just patch the game up later. :(
Well I have everything maxed and yes 90% it is butter smooth except right out side of the city and it will dip down in the 40s all other places it normally 70-100 @ 5120x1440 and yes it never crashes unless I get suck on a white screen after finishing a heist. I know at one point I didn't have these slow down and you can even see it in pass 2 of the benchmark the percent drops about 10% compared to the other areas. I mostly get the slow down when there is a lot of tree and veg. Im sure I can try dropping that detail a little lower but really havnt took the time to try and fix it since it only really happens for about 5 secs in a couple spot then jumps back up. I have to crank the AA settings up to x8 in cpl to see high GPU usages otherwise its in the 50s don't get me wrong its a good 30 or more fps than a single card. I may take a few minutes and try to find some stuff to smooth it out.
CPU: Intel 10920x @ 4.8/5.1ghz CPU Cooler: Corsair H115i Platinum AIO Case: Corsair 1000D Motherboard: MSI Creator x299 Memory: Gskill Silver Royal DDR-4000 C17 32 Gigs Video Cards: 2X Nvidia Geforce RTX 2080Ti FE's Sound Card: Creative AE-9 Soundcard Main Monitor: Samsung 49" CRG9 Dual QHD Monitor 5120x1440 @ 120hz Secondary Monitor: Asus ROG Swift PG348Q 3440x1440 @ 100hz Speakers: Logitech Z906 5.1 Headphones: Sennheiser GSP 600 Keyboard: SteelSeries Apex Pro Storage: 5x 2TB Corsair MP510
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Nowawaka
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Re: Red Dead Redemption 2: SLI Support
2020/02/18 09:37:59
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olrdtg
Nowawaka I also don't think SLI in GTA V is all that great you have to crank up the AA and other setting for the game to use more than 50% of my 2080s and it has terrible slow down in areas. So unless your using a custom profile then I would like to know what profile your using its decent I wouldn't call it great, but yes a hell of a lot belter than RDR but GTA is dx11 and rdr is vulkan or dx12. Then you have a crap game like Zombie smtg played it so much I forgot the name lol but SLI worked great in DX12 and Vulkan but even with Hotfix driver I posted earlier it still has HDR issues in vulkan not as bad but nor perfect but dx12 SLI and HDR runs great. R* probably alone made more on in game card sell than that company has made over multiple titles and yet there **** works on day one.
That doesn't sound right, you might want to check if everything is working properly for you in GTA V. When I play GTA V, it runs like an absolute dream in SLI, 4K max stable 60 fps or 1440p 120fps. I get a few dips in the city, but it's quite rare, and never drops below 50, but it wasn't always like that. When I first installed the game, put in a few mods, it ran like crap. 60 fps sometimes, mostly 45 ~ 58 in the city or with a lot of traffic around. I found some posts on Steam and reddit that helped me get things running smooth. But, one thing I've learned with RAGE games, if the game doesn't like one thing about your OS or drivers, it'll either run like crap or crash constantly. I'd get more into it but I don't want to get too far off topic here. If you are having trouble with GTA V SLI performance and stability, poke around here, Steam and reddit. And yeah, I've seen some indie games that run great with SLI right out of the gate, yet these AAA companies can't seem to have a decent launch anymore. I honestly believe it has to do with the "release now, patch later" mentality. These companies set shorter and shorter deadlines for bigger and more ambitious games, then release them in a broken state to meet said deadlines and figure they can just patch the game up later. :(
Well after actually playing with it for about 5 min I figured out what was causing the slow down. It was the EDS (Extended Display Scaling) setting under advanced I had it maxed out and that would drop my Pass 1 above 60fps percentage down to 65% and the other passes would all be 97% or above. I disabled it completely and it made the percentage jump to high 90% on pass 1 and also GPU usage seems to have gone up into the 70% range.
CPU: Intel 10920x @ 4.8/5.1ghz CPU Cooler: Corsair H115i Platinum AIO Case: Corsair 1000D Motherboard: MSI Creator x299 Memory: Gskill Silver Royal DDR-4000 C17 32 Gigs Video Cards: 2X Nvidia Geforce RTX 2080Ti FE's Sound Card: Creative AE-9 Soundcard Main Monitor: Samsung 49" CRG9 Dual QHD Monitor 5120x1440 @ 120hz Secondary Monitor: Asus ROG Swift PG348Q 3440x1440 @ 100hz Speakers: Logitech Z906 5.1 Headphones: Sennheiser GSP 600 Keyboard: SteelSeries Apex Pro Storage: 5x 2TB Corsair MP510
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pfk505
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Re: Red Dead Redemption 2: SLI Support
2020/02/21 07:01:38
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Anyone seeing any differences with the Feb 20 game update (still no patch notes)? I won't be able to try it out until tomorrow.
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EVGATech_BrandonO
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Re: Red Dead Redemption 2: SLI Support
2020/02/21 07:24:55
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Wow. Interesting thread to read. I was under the impression that this had no SLI support whatsoever but it seems some of you guys have gotten this to work. Some issues as expected but working nonetheless. Good job guys!
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arestavo
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Re: Red Dead Redemption 2: SLI Support
2020/02/21 09:01:50
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It's almost as if game devs in huge companies can't do things that end users and small game devs can.
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