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AnsweredRed Dead Redemption 2: SLI Support

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BaDBoY_uK
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Re: Red Dead Redemption 2: SLI Support 2020/01/15 19:52:52 (permalink)
Nowawaka
This is something you guys might be interested in: New Vulkan 1.2 API released and new Beta Nvidia drivers 441.99
https://www.guru3d.com/news-story/vulkan-1-2-released-by-khronos-group.html
Driver download is here:
https://developer.nvidia.com/vulkan-driver



I was about to post too. I'll try them when I get back from travelling for work on Friday

Vulkan 1.2 Developer Beta Driver Downloads

Vulkan 1.2 support is available in Windows driver version 441.99 and Linux driver version 440.48.02. These drivers also contain other new features, performance enhancements and bug fixes for Vulkan developers and enthusiasts.
Windows 441.99
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Re: Red Dead Redemption 2: SLI Support 2020/01/15 21:52:08 (permalink)
I just got finished playing for a couple hours with 441.99 and am happy to report a greatly reduced amount of flickering compared to 441.97. Very happy indeed. The game was running and looking great (HUB settings + lighting on high, 60-80 FPS, GTX1080 SLI).

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eralma
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Re: Red Dead Redemption 2: SLI Support 2020/01/16 02:56:17 (permalink)
pfk505
I just got finished playing for a couple hours with 441.99 and am happy to report a greatly reduced amount of flickering compared to 441.97. Very happy indeed. The game was running and looking great (HUB settings + lighting on high, 60-80 FPS, GTX1080 SLI).


What resolution are you using?
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Re: Red Dead Redemption 2: SLI Support 2020/01/16 07:09:16 (permalink)
3440x1440

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eralma
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Re: Red Dead Redemption 2: SLI Support 2020/01/16 07:30:25 (permalink)
Could you be so kind and share your settings? I am struggling to get 60 fps with 1080ti's and 4k
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Re: Red Dead Redemption 2: SLI Support 2020/01/16 08:04:56 (permalink)
eralma
Could you be so kind and share your settings? I am struggling to get 60 fps with 1080ti's and 4k

Dude, there is no way to get 4k@60fps with 1080Ti even in SLI.

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Re: Red Dead Redemption 2: SLI Support 2020/01/16 08:07:47 (permalink)
I'm using the settings from Hardware Unboxed with two exceptions:

Lighting Quality: high instead of medium
Reflection MSAA: off instead of 2x

I should clarify that I'm getting much closer to 60 than 80, but the game seems to fluctuate a lot depending on where you are / what you're doing.

Also keep in mind that 4k is a pretty big jump, even from 21:9 1440p.

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eralma
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Re: Red Dead Redemption 2: SLI Support 2020/01/16 08:15:25 (permalink)
Yeah, I am using the same Hardware Unboxed settings, I guess I'll continue lowering them to see what do I get. At least with the latest Vulkan drivers there was an slight improvement.
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Re: Red Dead Redemption 2: SLI Support 2020/01/16 11:08:21 (permalink)
There is 2 setting in the Nvidia control panel that can give u a few extra fps with no visual impact. I know most people already know to change this but some do not and those setting are:
Power Management Mode= Perfer Maximum Performance
Texture Filtering -Quality= High Performance
 
Also the same setting used in HUB videos are used in Geforce Experience so you could hit the little wrench in the detail of RDR in lower the Optimal settings a notch or 2 to help you squeeze a few more frames.
 
Anyways just a few things you can do if you havnt already to get those few extra fps.
 
The new drivers seems about the same for me everything on High/Ultra , Water bar 1 notch under half and I get High=185 Average=85 @ 5120x1440 might be a tad higher than before.
post edited by Nowawaka - 2020/01/16 11:16:22

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eralma
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Re: Red Dead Redemption 2: SLI Support 2020/01/16 11:32:27 (permalink)
Thanks, I did have my suspicions about the Texture Filtering, I'll try that later. And yeah I will to lower the settings parting from those videos to at least get 50 fps.
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Re: Red Dead Redemption 2: SLI Support 2020/01/16 11:39:35 (permalink)
Guys, could you please add a signature with your PC specs and monitor resolution. It would be very useful.
https://forums.evga.com/editprofile.aspx
 

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Re: Red Dead Redemption 2: SLI Support 2020/01/16 16:48:01 (permalink)
goovich
Guys, could you please add a signature with your PC specs and monitor resolution. It would be very useful.
https://forums.evga.com/editprofile.aspx
 

Added one for ya :)

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Re: Red Dead Redemption 2: SLI Support 2020/01/16 16:55:19 (permalink)
eralma
Thanks, I did have my suspicions about the Texture Filtering, I'll try that later. And yeah I will to lower the settings parting from those videos to at least get 50 fps.

No problem, hope it helps.  

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Re: Red Dead Redemption 2: SLI Support 2020/01/16 18:22:51 (permalink)
I wasn't using either of those settings in NVCP so thanks for the suggestions. Will report back on improvements.
 
 

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Re: Red Dead Redemption 2: SLI Support 2020/01/16 18:40:46 (permalink)
pfk505
I wasn't using either of those settings in NVCP so thanks for the suggestions. Will report back on improvements.
 
 


No problem hope it helps you. It will give about a 300-500 point boost in 3dmark also just in case your trying to hit that next K mark lol

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Re: Red Dead Redemption 2: SLI Support 2020/01/16 21:41:23 (permalink)
Game crashed when playing this evening, first time in Valentine at night so not entirely unexpected. Flickering is still present in certain lighting conditions although it does seem less than 441.97.

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ring0r
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Re: Red Dead Redemption 2: SLI Support 2020/01/17 04:19:43 (permalink)
442.01 Hotfix Driver ist out now!
 
" [SLI+G-SYNC Stutter] User may experience minor stuttering when using NVIDIA SLI in combination with G-SYNC. "
 
hope it will fix it !!! 
KnutHansen
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Re: Red Dead Redemption 2: SLI Support 2020/01/17 12:20:11 (permalink)
The hotfix returns the flickering.
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Re: Red Dead Redemption 2: SLI Support 2020/01/17 12:39:18 (permalink)
I imagine you will have to wait for an official driver to have both :)

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Re: Red Dead Redemption 2: SLI Support 2020/01/17 22:54:46 (permalink)
441.99 Vulkan drivers feel really good. Pretty smooth frame times. I'll stick with it.

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Re: Red Dead Redemption 2: SLI Support 2020/01/18 08:30:45 (permalink)
goovich
441.99 Vulkan drivers feel really good. Pretty smooth frame times. I'll stick with it.



Agreed. I haven't crashed yet. Getting 100fps with most items High in Saint Denis
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Re: Red Dead Redemption 2: SLI Support 2020/01/18 09:30:04 (permalink)
So we finally have SLI under Vulkan. Why didn't NVIDA provide SLI support for Dx12 from the very beginning?
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Re: Red Dead Redemption 2: SLI Support 2020/01/18 14:15:14 (permalink)
I installed the Beta Vulcan drivers listed above and these were my results after testing:
 
Before:
Min - 20.6
Max - 113
Avg - 63.05
 
After:
Min - 24.09
Max - 113.12
Avg - 64.89
 
It seemed to mostly have effect on my min fps, which in turn raised the avg.
 
Screenshots of my settings:
https://ibb.co/DLLZXbF
https://ibb.co/xHs8tFX
https://ibb.co/mH0KsJ1
https://ibb.co/QbnTbM7
 
Crashes with Gsync enabled
post edited by SAMOEDADDY - 2020/01/18 14:22:36

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Re: Red Dead Redemption 2: SLI Support 2020/01/18 18:31:53 (permalink)
Glad things are finally getting better for some :) Unless they release new content soon , I don't even bother playing it anymore. Guess it almost a habit now to check this thread and post drivers and such from all the time I did spend before. I haven't played this game since before Xmas lol.

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Re: Red Dead Redemption 2: SLI Support 2020/01/18 18:56:52 (permalink)
Nowawaka
Glad things are finally getting better for some :) Unless they release new content soon , I don't even bother playing it anymore. Guess it almost a habit now to check this thread and post drivers and such from all the time I did spend before. I haven't played this game since before Xmas lol.



Lol, it's like a hobby - checking this thread 

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Re: Red Dead Redemption 2: SLI Support 2020/01/18 20:05:35 (permalink)
Game crashes on startup with vulkan + Gsync. Game runs fine with Gsync disabled but frame time is crap and game feels choppy compared to Dx12 + Gsync. Currently running 442.01 hotfix

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Re: Red Dead Redemption 2: SLI Support 2020/01/19 00:23:45 (permalink)
shafat
Game crashes on startup with vulkan + Gsync. Game runs fine with Gsync disabled but frame time is crap and game feels choppy compared to Dx12 + Gsync. Currently running 442.01 hotfix


Try loading it in borderless full screen mode with Gsync and see if it doesn't lock up. If that works then we can go from there.

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Re: Red Dead Redemption 2: SLI Support 2020/01/19 10:37:58 (permalink)
Running the game in borderless with SLI + Vulkan + Gsync does indeed work, no crashes. However, I believe that's because Gsync doesn't kick in because the game isn't "fullscreen" (my gsync set up to full screen mode only). When i change my gsync mode to windowed and fullscreen, the game  crashes. I think this proves that Gsync + SLI + Vulkan doesn't work at the moment. Also, my frame pacing in vulkan + SLI (without gsync) doesn't feel as smooth as DX12 (with gsync) despite utilizing both of cards in vulkan. Dx12 single gpu for me is the best and most enjoyable way of playing the game as of now.

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Re: Red Dead Redemption 2: SLI Support 2020/01/19 11:10:59 (permalink)
The only problem I currently have is that the game occasionally suffers frame drops in the while im gaming and this can only be fixed with ALT + Enter, then the game usually runs smoothly until the next cut scene comes back to the frame drops ... I think there is always a change in the full screen or window mode ... does anyone know this problem or a solution?
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Re: Red Dead Redemption 2: SLI Support 2020/01/19 11:50:51 (permalink)
shafat
Running the game in borderless with SLI + Vulkan + Gsync does indeed work, no crashes. However, I believe that's because Gsync doesn't kick in because the game isn't "fullscreen" (my gsync set up to full screen mode only). When i change my gsync mode to windowed and fullscreen, the game  crashes. I think this proves that Gsync + SLI + Vulkan doesn't work at the moment. Also, my frame pacing in vulkan + SLI (without gsync) doesn't feel as smooth as DX12 (with gsync) despite utilizing both of cards in vulkan. Dx12 single gpu for me is the best and most enjoyable way of playing the game as of now.


If you go back a few pages there is a fix for the full screen issue. Also gsync does work in window mode you set it up to work in  both. I just know that after one of the patches people started having issues with full screen. Ill see if I can scan through the pages and see what line it in that needs to be changed. If I remember correctly when I tested if GSync worked it was only when HDR was enabled otherwise it didn't work for me unless that has changed. But this is the line I was thinking about:
in the settings xml: change
 <transferQueuesEnabled value="false" />  to <transferQueuesEnabled value="true" />
 
Not sure if you already tried it or not. I never had issues with full screen since I was pretty much forced to run windows due to super ultra wide.
post edited by Nowawaka - 2020/01/19 12:03:59

CPU: Intel 10920x @ 4.8/5.1ghz 
CPU Cooler: Corsair H115i Platinum  AIO
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