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AnsweredRed Dead Redemption 2: SLI Support

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atomicfire555
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Re: Red Dead Redemption 2: SLI Support 2019/12/04 21:03:52 (permalink)
Is anyone still getting Sky Flickering?
F0x06
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Re: Red Dead Redemption 2: SLI Support 2019/12/05 13:37:16 (permalink)
Found the solution if you have Flickering issues, happened to my friend in Quad TitanXP SLI, disable "Threded Optimisation" setting in Nvidia control panel for RDR2. Had this sort of issue on Minecraft some years ago, so i proposed this solution and it worked for my friend 
RUN4Y0URL1F3
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Re: Red Dead Redemption 2: SLI Support 2019/12/05 16:40:54 (permalink)
F0x06
Found the solution if you have Flickering issues, happened to my friend in Quad TitanXP SLI, disable "Threded Optimisation" setting in Nvidia control panel for RDR2. Had this sort of issue on Minecraft some years ago, so i proposed this solution and it worked for my friend 


Not sure if this actually helped with flickering or not. It might have helped with frame times though.
Gladdos
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Re: Red Dead Redemption 2: SLI Support 2019/12/06 00:11:53 (permalink)
Hi, just got the game yesterday. Does anyone also have issues with light flickering? from lamps etc?
GTX 1080 SLI
441.41
BMietzner
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Re: Red Dead Redemption 2: SLI Support 2019/12/06 12:28:09 (permalink)
Gladdos
Hi, just got the game yesterday. Does anyone also have issues with light flickering? from lamps etc?
GTX 1080 SLI
441.41



Yes, though I have had it happen with all light sources and the Steam overlay flickers (FPS counter, achievement popup and the overlay) as well. I have had a few crashes with the "Err GFX" thing telling me to restart my game and PC after the global lighting went crazy with the flickering. If I use DX12 instead of Vulkan than SLI doesn't work and my hud is no longer centered cause I use 3840x1080. I hope there is a fix soon.
Gladdos
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Re: Red Dead Redemption 2: SLI Support 2019/12/07 12:31:15 (permalink)
Im also playing on ultrawide. 3440x1440.
I have found out that limiting the HZ from 100 to 60 solves alot of the flickering, and since im not getting above 60fps thats not an issue :P. but i do still have skybox flickering at certian points of the day. Im also having the ERR_GFX_STATE.... only fix is to use DX12...
Gunlex
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Re: Red Dead Redemption 2: SLI Support 2019/12/07 15:12:19 (permalink)
Gladdos
Im also playing on ultrawide. 3440x1440.
I have found out that limiting the HZ from 100 to 60 solves alot of the flickering, and since im not getting above 60fps thats not an issue :P. but i do still have skybox flickering at certian points of the day. Im also having the ERR_GFX_STATE.... only fix is to use DX12...




You're running DX12 with SLI?
 
I'm also trying to play on 3440x1440, with dual 1070Tis in SLI but for some reason I crash a lot when trying to start the game, and even when I get in sync doesn't seem to be working, my OSD always displays 120hz instead of being variable with gsync..
 
Could someone summarize the steps needs to get SLI and gysnc working lol? 18 pages is deep
goovich
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Re: Red Dead Redemption 2: SLI Support 2019/12/07 19:00:58 (permalink)
There is no SLI support on DX12 for this game. Vulkan is a way to go. Also, if you have more than 1 monitor, run RDR2 on your main display (one that is marked as "focus display" in Nvidia control panel). This will give you a smoothest frametime experience.
441.41.

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Re: Red Dead Redemption 2: SLI Support 2019/12/08 02:45:28 (permalink)
I think it's time to say something clearly: The fact that Rockstar is releasing one of the most anticipated AAA titles in recent years in such a bad shape is a slap in the face of customers. How can you be so outrageous to praise the title as technically outstanding, but then not even implement multi-GPU support. The same goes for NVIDIA. Unless the company deals exclusively with ignorant full-deities, it should be clear that there are still customers who operate SLI systems. To pretend that you do not get the discussions about SLI support is a bottomless impudence. You should take the consequences and no longer buy GPUs. That's the only language these people obviously understand. And to buy AAA titles at release is meanwhile also madness.
BlackyMeow
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Re: Red Dead Redemption 2: SLI Support 2019/12/09 01:37:43 (permalink)
Hi everyone.
I'm running a 3900X and NVLinked 2080 with latest drivers.
I just got the game and have been playing with the settings for a while now. I want to run the game at 4k 60fps. Scaling is good overall but I am getting the following issues:
  • With SLI enabled I get around 60 fps on balanced settings (slider on middle-left-ish) with 0.9 resolution scaling, but I need to cap the framerate (with VSync) in order to get a playable experience. Whenever the cards are under 100% load the game is a stuttery mess that feels worse than 30fps even though I might have 58 fps. To remove the stuttering I need to make sure that the game runs well above 60 fps when uncapped so that I never dip under 60. Half sync doesn't seem to work properly as it becomes stuttery all the time.
  • I am getting a lot of light flickering during cutscenes, and sometimes the sky and shadow start to flicker in free roam as well. To solve that I turn VSync off and on again. I'm pretty sure that the problem has nothing to do with VSync, but doing that kind of "resets" the engine and the flickering goes away (until the next time).
Hope that helps and that these issues will get ironed out...
Gladdos
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Re: Red Dead Redemption 2: SLI Support 2019/12/09 02:37:46 (permalink)
No, but when i turn on DX12 the ERR_GFX_STATE problem goes away. although SLI gets turned off.
I managed to get around this by reducing my gpu core clockspeeds. As others here suggested.
uggis007
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Re: Red Dead Redemption 2: SLI Support 2019/12/09 14:52:03 (permalink)
btw, completely off topic but here it goes anyway.
can anyone help me get 21:9 on the cut scenes as well? Its quit annoying to get the black bars every time there is one. And as you all know in here, its quit a few of them. Thanks
BaDBoY_uK
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Re: Red Dead Redemption 2: SLI Support 2019/12/09 17:58:09 (permalink)
Gladdos
No, but when i turn on DX12 the ERR_GFX_STATE problem goes away. although SLI gets turned off.
I managed to get around this by reducing my gpu core clockspeeds. As others here suggested.



You play Vulkan SLI with minus clocks? How much minus?
Gladdos
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Re: Red Dead Redemption 2: SLI Support 2019/12/09 23:34:09 (permalink)
uggis007
btw, completely off topic but here it goes anyway.
can anyone help me get 21:9 on the cut scenes as well? Its quit annoying to get the black bars every time there is one. And as you all know in here, its quit a few of them. Thanks


 
Search "RDR2 FOV" on nexusmods
you can change FOV, but also remove "cinematic black bars" by pressing F5.
 
 
post edited by Gladdos - 2019/12/09 23:45:27
Gladdos
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Re: Red Dead Redemption 2: SLI Support 2019/12/09 23:37:08 (permalink)
BaDBoY_uK
Gladdos
No, but when i turn on DX12 the ERR_GFX_STATE problem goes away. although SLI gets turned off.
I managed to get around this by reducing my gpu core clockspeeds. As others here suggested.



You play Vulkan SLI with minus clocks? How much minus?




I reduced them back to stock speeds, so around 1900mhz ish boost clock. I was stable in other games with higher clocks, but rdr2 doesnt like it somehow...
post edited by Gladdos - 2019/12/09 23:40:40
atomicfire555
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 00:21:54 (permalink)
Gladdos
BaDBoY_uK
Gladdos
No, but when i turn on DX12 the ERR_GFX_STATE problem goes away. although SLI gets turned off.
I managed to get around this by reducing my gpu core clockspeeds. As others here suggested.



You play Vulkan SLI with minus clocks? How much minus?




I reduced them back to stock speeds, so around 1900mhz ish boost clock. I was stable in other games with higher clocks, but rdr2 doesnt like it somehow...


Whats your gpu? also I think he means, in msi afterburner core clocks did you do -50 or more or less?
Gladdos
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 00:46:12 (permalink)
atomicfire555
Gladdos
BaDBoY_uK
Gladdos
No, but when i turn on DX12 the ERR_GFX_STATE problem goes away. although SLI gets turned off.
I managed to get around this by reducing my gpu core clockspeeds. As others here suggested.



You play Vulkan SLI with minus clocks? How much minus?




I reduced them back to stock speeds, so around 1900mhz ish boost clock. I was stable in other games with higher clocks, but rdr2 doesnt like it somehow...


Whats your gpu? also I think he means, in msi afterburner core clocks did you do -50 or more or less?



GTX 1080 strix and G1 gaming, boost clocks are around 1800-1900mhz at stock speeds.
i put the clockspeeds at stock, no minus.
BaDBoY_uK
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 05:16:37 (permalink)
I meant exaclly that above - I even downclocked my GPUs to -50 core and 0 mem, and I still get crashes. It's definitely Vulkan mGPU related. I can play for 10+ hours running DX12 single card. But I can't go above high for most stuff with even a single overclocked 2080Ti and delidded 8700K. Madness lol
Gladdos
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 05:19:23 (permalink)
BaDBoY_uK
I meant exaclly that above - I even downclocked my GPUs to -50 core and 0 mem, and I still get crashes. It's definitely Vulkan mGPU related. I can play for 10+ hours running DX12 single card. But I can't go above high for most stuff with even a single overclocked 2080Ti and delidded 8700K. Madness lol




Ahh, that sucks..
BaDBoY_uK
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 05:29:44 (permalink)
Gladdos
BaDBoY_uK
I meant exaclly that above - I even downclocked my GPUs to -50 core and 0 mem, and I still get crashes. It's definitely Vulkan mGPU related. I can play for 10+ hours running DX12 single card. But I can't go above high for most stuff with even a single overclocked 2080Ti and delidded 8700K. Madness lol




Ahh, that sucks..




The joys of SLI in 2019. You spend more time getting it to work than playing the game (cf. RDR2, Witcher 3, Metro Exodus)
Gladdos
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 05:37:49 (permalink)
BaDBoY_uK
Gladdos
BaDBoY_uK
I meant exaclly that above - I even downclocked my GPUs to -50 core and 0 mem, and I still get crashes. It's definitely Vulkan mGPU related. I can play for 10+ hours running DX12 single card. But I can't go above high for most stuff with even a single overclocked 2080Ti and delidded 8700K. Madness lol




Ahh, that sucks..




The joys of SLI in 2019. You spend more time getting it to work than playing the game (cf. RDR2, Witcher 3, Metro Exodus)


 
Yeah, im most likely never going SLI again. But to be fair, my system is working "ok" now after a couple of hours of tweaking and troubleshooting. I just put in the other 1080 from my Home Theater setup just for this game. I normally have no use for SLI and dont want to bother with it. Frist time i've gone Mgpu since i ran dual R9 280x's years back, that was a blast. This time?.. not so much...
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 05:41:02 (permalink)
Gladdos
Yeah, im most likely never going SLI again. But to be fair, my system is working "ok" now after a couple of hours of tweaking and troubleshooting. I just put in the other 1080 from my Home Theater setup just for this game. I normally have no use for SLI and dont want to bother with it. Frist time i've gone Mgpu since i ran dual R9 280x's years back, that was a blast. This time?.. not so much...



So you've managed to make RDR2 stable with an SLI setup? Teach me your ways, Master :)
Gladdos
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 06:12:12 (permalink)
BaDBoY_uK
Gladdos
Yeah, im most likely never going SLI again. But to be fair, my system is working "ok" now after a couple of hours of tweaking and troubleshooting. I just put in the other 1080 from my Home Theater setup just for this game. I normally have no use for SLI and dont want to bother with it. Frist time i've gone Mgpu since i ran dual R9 280x's years back, that was a blast. This time?.. not so much...



So you've managed to make RDR2 stable with an SLI setup? Teach me your ways, Master :)




 
Haha, im by no means a master :P Might be one of the lucky ones though.
as i've said in a few comments over here, i limited my HZ from 100 to only 60hz and Vsync on. no gsync. that fixed most of my issues. And balanced settings from Hardware unboxed. I also disabled the "Threded Optimisation" that was pointed out in this thread. I use 2 Ribbon SLI cables.

I might be one of the lucky ones though, but I run fine 60fps on 3440x1440 2x msaa and TAA with the harware unboxed settings. both cars at 8x pcie speed, due to only 16 lanes on 9700k. Suprised that TAA doesnt take more fps..
 
I do get the accasional flickering during cutscenes and weather change. but going into settings and change from 60hz to 100hz and back to 60hz again fixes the issue for another hour or so :)
 
post edited by Gladdos - 2019/12/10 06:14:39
BaDBoY_uK
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 06:51:10 (permalink)
GladdosHaha, im by no means a master :P Might be one of the lucky ones though.
as i've said in a few comments over here, i limited my HZ from 100 to only 60hz and Vsync on. no gsync. that fixed most of my issues. And balanced settings from Hardware unboxed. I also disabled the "Threded Optimisation" that was pointed out in this thread. I use 2 Ribbon SLI cables.

I might be one of the lucky ones though, but I run fine 60fps on 3440x1440 2x msaa and TAA with the harware unboxed settings. both cars at 8x pcie speed, due to only 16 lanes on 9700k. Suprised that TAA doesnt take more fps..
 
I do get the accasional flickering during cutscenes and weather change. but going into settings and change from 60hz to 100hz and back to 60hz again fixes the issue for another hour or so :)



There may be something else about my system that's causing the error then. Do you need both MSAA and TAA btw? I thought only one should be enabled. Maybe I'll try both myself when I get back home. I wish there was a simple fix. 
Gladdos
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 06:54:42 (permalink)
BaDBoY_uK
GladdosHaha, im by no means a master :P Might be one of the lucky ones though.
as i've said in a few comments over here, i limited my HZ from 100 to only 60hz and Vsync on. no gsync. that fixed most of my issues. And balanced settings from Hardware unboxed. I also disabled the "Threded Optimisation" that was pointed out in this thread. I use 2 Ribbon SLI cables.

I might be one of the lucky ones though, but I run fine 60fps on 3440x1440 2x msaa and TAA with the harware unboxed settings. both cars at 8x pcie speed, due to only 16 lanes on 9700k. Suprised that TAA doesnt take more fps..
 
I do get the accasional flickering during cutscenes and weather change. but going into settings and change from 60hz to 100hz and back to 60hz again fixes the issue for another hour or so :)



There may be something else about my system that's causing the error then. Do you need both MSAA and TAA btw? I thought only one should be enabled. Maybe I'll try both myself when I get back home. I wish there was a simple fix. 




Might be, but youre not alone, if every other game works fine, its most likely the game..
 
No I dont NEED it, without TAA trees look skinny and dead (even with msaa). but also the overall image is blurry, MSAA just smooths the edges even more. I cant decide with TAA and turn it on/off often :P
mhijazi
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 07:57:19 (permalink)
New drivers. 441.66. Anyone tried new drivers with 1080 Ti SLI ? Any difference or still broken ?
goovich
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 08:17:34 (permalink)
Here are my settings for 1080Ti SLI.

 
I have 2 monitors, 1440p and 2160p. With these settings 1440p I get 65-70 fps and on 1728p (80% scaling for 2160p) get mostly 50fps with 43 fps dips. Valentine area. Both GPU's are utilized at 98-99%. I'm sticking with s with V-sync enabled. 


 

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Re: Red Dead Redemption 2: SLI Support 2019/12/10 09:41:27 (permalink)
goovich
Here are my settings for 1080Ti SLI
I have 2 monitors, 1440p and 2160p. With these settings 1440p I get 65-70 fps and on 1728p (80% scaling for 2160p) get mostly 50fps with 43 fps dips. Valentine area. Both GPU's are utilized at 98-99%. I'm sticking with s with V-sync enabled. 



Do you get ERR_GFX crashes?
goovich
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Re: Red Dead Redemption 2: SLI Support 2019/12/10 17:56:22 (permalink)
BaDBoY_uK
 
Do you get ERR_GFX crashes?

I did get it once after overclocking GPUs. On stock clocks were no problems at all.

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Re: Red Dead Redemption 2: SLI Support 2019/12/10 18:11:40 (permalink)
goovich
I did get it once after overclocking GPUs. On stock clocks were no problems at all.



I am jealous. I get that crash a lot
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