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Nvidia BF BC2 updates.

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DNOTTIS
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Re:Nvidia BF BC2 updates. 2010/08/23 11:08:57 (permalink)
dunkinkid22

DNOTTIS

hrmm I just disable them in device manager.  Then again I'm using a PCI-e X-FI Titanium.  I don't have any sound related issues though.

Are you sure that you have no irq conflicts?





With what?



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onishchuk4
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Re:Nvidia BF BC2 updates. 2010/08/23 11:25:20 (permalink)
DNOTTIS

dunkinkid22

DNOTTIS

hrmm I just disable them in device manager.  Then again I'm using a PCI-e X-FI Titanium.  I don't have any sound related issues though.

Are you sure that you have no irq conflicts?





With what?

He probably referring IRQ conflicts with Nvidia sound drivers and your stock ones.

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#62
DNOTTIS
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Re:Nvidia BF BC2 updates. 2010/08/23 11:51:15 (permalink)
onishchuk4

DNOTTIS

dunkinkid22

DNOTTIS

hrmm I just disable them in device manager.  Then again I'm using a PCI-e X-FI Titanium.  I don't have any sound related issues though.

Are you sure that you have no irq conflicts?





With what?

He probably referring IRQ conflicts with Nvidia sound drivers and your stock ones.





My on board is disabled and I have the X-Fi.  I disable the Nvidia audio drivers in the CP.  I've always done this though, even my HD5870 had HDMI audio driver I had to disable.





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#63
AHowes
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Re:Nvidia BF BC2 updates. 2010/08/23 11:51:40 (permalink)
One program will stop one of the cores on my i7 930? I looked on the eleet program and seen nothing to disable a core. I'd hate to reboot the system each time and disable a core in the bios everytime i wana play BFBC2.

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DNOTTIS
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Re:Nvidia BF BC2 updates. 2010/08/23 12:12:52 (permalink)
AHowes

One program will stop one of the cores on my i7 930? I looked on the eleet program and seen nothing to disable a core. I'd hate to reboot the system each time and disable a core in the bios everytime i wana play BFBC2.





Start game. Alt tab out, goto task manager, processes, right click BFBC2.exe, set affinity. Disable (uncheck) one core. 


If you disable the core from bios and boot up the performance was still choppy.






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#65
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Re:Nvidia BF BC2 updates. 2010/08/23 12:41:18 (permalink)
DNOTTIS

AHowes

One program will stop one of the cores on my i7 930? I looked on the eleet program and seen nothing to disable a core. I'd hate to reboot the system each time and disable a core in the bios everytime i wana play BFBC2.





Start game. Alt tab out, goto task manager, processes, right click BFBC2.exe, set affinity. Disable (uncheck) one core. 


If you disable the core from bios and boot up the performance was still choppy.

 
Ah, been awhile since i've done that on my old rig.. totally forgot about using the task manager to disable a core.
 
Thanks!

 

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#66
ILikeBeans
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Re:Nvidia BF BC2 updates. 2010/08/23 14:47:58 (permalink)
It's not choppy on my processor SLI is junk on 295s and 470s. On my 470s graphic driver stops working in DX10 and DX11. I can't tell a difference between one card and two with fraps and it seems better with one in DX9 and 470.

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dunkinkid22
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Re:Nvidia BF BC2 updates. 2010/08/23 15:08:28 (permalink)
DNOTTIS

dunkinkid22

DNOTTIS

hrmm I just disable them in device manager.  Then again I'm using a PCI-e X-FI Titanium.  I don't have any sound related issues though.

Are you sure that you have no irq conflicts?





With what?

what i found is that the nvidia drivers were sharing some of my onboard drivers. you need to look in device manage under driver details and see which files and services they are sharing see my guide for a way to remove them
http://forums.evga.com/tm.aspx?m=531113

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#68
ILikeBeans
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Re:Nvidia BF BC2 updates. 2010/08/23 15:28:13 (permalink)
dunkinkid22

DNOTTIS

dunkinkid22

DNOTTIS

hrmm I just disable them in device manager.  Then again I'm using a PCI-e X-FI Titanium.  I don't have any sound related issues though.

Are you sure that you have no irq conflicts?


With what?

what i found is that the nvidia drivers were sharing some of my onboard drivers. you need to look in device manage under driver details and see which files and services they are sharing see my guide for a way to remove them
http://forums.evga.com/tm.aspx?m=531113
Actually, I have found with my X-Fi disabling the HD drivers is enough. The trick is to have the X-Fi driver installed and set up before installing the 285.96 driver with HD audio drivers. Yah, wish they didn't self install.




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#69
DNOTTIS
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Re:Nvidia BF BC2 updates. 2010/08/23 20:33:03 (permalink)
dunkinkid22

DNOTTIS

dunkinkid22

DNOTTIS

hrmm I just disable them in device manager.  Then again I'm using a PCI-e X-FI Titanium.  I don't have any sound related issues though.

Are you sure that you have no irq conflicts?





With what?

what i found is that the nvidia drivers were sharing some of my onboard drivers. you need to look in device manage under driver details and see which files and services they are sharing see my guide for a way to remove them
http://forums.evga.com/tm.aspx?m=531113





I think maybe your replies were for someone else.  I'm not having any conflicts or problems.  I just disable any device I don't use.   Check back - maybe you were helping someone earlier in the thread.



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#70
squall-leonhart
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Re:Nvidia BF BC2 updates. 2010/08/23 22:00:45 (permalink)
new drivers this week, not the BC2 fixed drivers, but should be something from the 260 branch.

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#71
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Re:Nvidia BF BC2 updates. 2010/08/24 00:40:45 (permalink)
squall-leonhart

new drivers this week, not the BC2 fixed drivers, but should be something from the 260 branch.


Yes I believe there was something about improved AA for SC II

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#72
dunkinkid22
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Re:Nvidia BF BC2 updates. 2010/08/24 09:22:18 (permalink)
i think part of the problem is that these drivers are designed to work with a wide range of cards (6,7,8,9,200,400 series) I think nvidia should just focus on each product specifically.  Cause each has its own architecture and own issues. drivers should be just for the 400 hundred series.

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DNOTTIS
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Re:Nvidia BF BC2 updates. 2010/08/24 09:33:52 (permalink)
Here we go guys - 



It seems this weeks beta driver has been pushed back until Monday so there is a chance I can get the fix in for Monday's driver release. I will let you all know.


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#74
dunkinkid22
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Re:Nvidia BF BC2 updates. 2010/08/24 09:38:54 (permalink)
why do i have 90%'s gpu usage and other people don't yet i am using the same driver as everyone else?

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#75
ILikeBeans
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Re:Nvidia BF BC2 updates. 2010/08/24 16:32:30 (permalink)
dunkinkid22

why do i have 90%'s gpu usage and other people don't yet i am using the same driver as everyone else?


Wish I knew, Umm maybe because you are using an AMD It sucks for the rest of use with all this horsepower and having to drive around half throttle... if that.

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#76
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Re:Nvidia BF BC2 updates. 2010/08/24 16:38:27 (permalink)
DNOTTIS

Here we go guys - 



It seems this weeks beta driver has been pushed back until Monday so there is a chance I can get the fix in for Monday's driver release. I will let you all know.


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http://www.nvidia.com/Download/index.aspx?lang=en-us
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That would be awesome.


Thanks again DNOTTIS.
#77
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Re:Nvidia BF BC2 updates. 2010/08/24 16:42:18 (permalink)
Come on fix! :D GO GO GO!

Thanks for keeping up informed!
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squall-leonhart
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Re:Nvidia BF BC2 updates. 2010/08/24 21:28:25 (permalink)
dunkinkid22

i think part of the problem is that these drivers are designed to work with a wide range of cards (6,7,8,9,200,400 series) I think nvidia should just focus on each product specifically.  Cause each has its own architecture and own issues. drivers should be just for the 400 hundred series.


no thanks.

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#79
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Re:Nvidia BF BC2 updates. 2010/08/24 22:38:12 (permalink)
What are the pros and cons to having separate drivers for each family?  I can't think of any negatives other than convenience.  On the pro side, each driver package would be smaller in size and may be easier to code since there are less worries of making a change to a 400 series card feature that might break something in the 8000 series.  Maybe a person more educated on software or drivers than I am can educate us?

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#80
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Re:Nvidia BF BC2 updates. 2010/08/24 22:58:29 (permalink)
mdswish

What are the pros and cons to having separate drivers for each family?  I can't think of any negatives other than convenience.  On the pro side, each driver package would be smaller in size and may be easier to code since there are less worries of making a change to a 400 series card feature that might break something in the 8000 series.  Maybe a person more educated on software or drivers than I am can educate us?


I'm a software developer and I can tell you that it is easier to create a 'one size fits all' solution.

Most of the cards are very similar they are based around the same idea (Programmable Shaders) and from the 8 series to the current 400 series the architecture has remained pretty much the same. The physical build of each GPU is different but the way in which the instructions are processed has remained the same. It is because of this that most graphics glitches can be fixed once and have an effect across all the cards.

If they went with a 'many driver per device' approach it would create a lot more work and a lot of work would get repeated. It would also require much more testing for each individual driver (slower releases) and it would become attractive for NVIDIA to drop support for older cards much faster.

The other issue is obviously people want to use multiple series cards in one system such as a 9 series card for PhysX or simply to have more displays attached to one computer.

#81
mdswish
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Re:Nvidia BF BC2 updates. 2010/08/24 23:03:30 (permalink)
Makes sense.  I'm a hardware guy.  Never really got into software guts much.  Thanks for the education!  

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#82
squall-leonhart
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Re:Nvidia BF BC2 updates. 2010/08/24 23:05:09 (permalink)
WinMacLin

mdswish

What are the pros and cons to having separate drivers for each family?  I can't think of any negatives other than convenience.  On the pro side, each driver package would be smaller in size and may be easier to code since there are less worries of making a change to a 400 series card feature that might break something in the 8000 series.  Maybe a person more educated on software or drivers than I am can educate us?


I'm a software developer and I can tell you that it is easier to create a 'one size fits all' solution.

Most of the cards are very similar they are based around the same idea (Programmable Shaders) and from the 8 series to the current 400 series the architecture has remained pretty much the same. The physical build of each GPU is different but the way in which the instructions are processed has remained the same. It is because of this that most graphics glitches can be fixed once and have an effect across all the cards.

If they went with a 'many driver per device' approach it would create a lot more work and a lot of work would get repeated. It would also require much more testing for each individual driver (slower releases) and it would become attractive for NVIDIA to drop support for older cards much faster.

The other issue is obviously people want to use multiple series cards in one system such as a 9 series card for PhysX or simply to have more displays attached to one computer.


took the words right out of my mouth.

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#83
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Re:Nvidia BF BC2 updates. 2010/08/24 23:21:53 (permalink)
ILikeBeans

dunkinkid22

why do i have 90%'s gpu usage and other people don't yet i am using the same driver as everyone else?


Wish I knew, Umm maybe because you are using an AMD It sucks for the rest of use with all this horsepower and having to drive around half throttle... if that.


It doesn't seem to be just limited to Intel or AMD systems.
My hardware is similar to dunkinkid22, other than he has a 1090T, while I have a 965.
In BFBC2, my 470 runs anywhere between 45-65% GPU usage.
I haven't tried disabling a core yet, but really don't feel the need to do so.
I get very good FPS and no stuttering, but would obviously like to get better GPU utilization.


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#84
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Re:Nvidia BF BC2 updates. 2010/08/24 23:22:12 (permalink)
dunkinkid22

i think part of the problem is that these drivers are designed to work with a wide range of cards (6,7,8,9,200,400 series) I think nvidia should just focus on each product specifically.  Cause each has its own architecture and own issues. drivers should be just for the 400 hundred series.


+1 Amen to that.  I wish Nvidia would take note and focus on each independently as you stated the architecture between the cards is different enough that it warrants it's own development.

squall-leonhart

WinMacLin

mdswish

What are the pros and cons to having separate drivers for each family?  I can't think of any negatives other than convenience.  On the pro side, each driver package would be smaller in size and may be easier to code since there are less worries of making a change to a 400 series card feature that might break something in the 8000 series.  Maybe a person more educated on software or drivers than I am can educate us?


I'm a software developer and I can tell you that it is easier to create a 'one size fits all' solution.

Most of the cards are very similar they are based around the same idea (Programmable Shaders) and from the 8 series to the current 400 series the architecture has remained pretty much the same. The physical build of each GPU is different but the way in which the instructions are processed has remained the same. It is because of this that most graphics glitches can be fixed once and have an effect across all the cards.

If they went with a 'many driver per device' approach it would create a lot more work and a lot of work would get repeated. It would also require much more testing for each individual driver (slower releases) and it would become attractive for NVIDIA to drop support for older cards much faster.

The other issue is obviously people want to use multiple series cards in one system such as a 9 series card for PhysX or simply to have more displays attached to one computer.


took the words right out of my mouth.


I am also a software developer and from a business point of view a one size fits all model makes sense.  But from a customer/user point of view it does not.  There are large enough differences in the card architectures that it indeed does affect how they code and release their drivers.  From a user base I know from experience that if I received a driver that was specifically written for my hardware that it would function much more efficiently and would most likely be of much higher quality. I could argue both ways but for now because I own the 400 series cards and I am experiencing issues with them I am leaning towards the side of the user and wishing they did in fact separate the series out and develop drivers independently of each other. From a business stand point I don't see this ever happening though.  It used to be this way not to terribly long ago though.
post edited by CREUSS - 2010/08/24 23:32:30

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squall-leonhart
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Re:Nvidia BF BC2 updates. 2010/08/24 23:48:19 (permalink)
CREUSS

dunkinkid22

i think part of the problem is that these drivers are designed to work with a wide range of cards (6,7,8,9,200,400 series) I think nvidia should just focus on each product specifically.  Cause each has its own architecture and own issues. drivers should be just for the 400 hundred series.


+1 Amen to that.  I wish Nvidia would take note and focus on each independently as you stated the architecture between the cards is different enough that it warrants it's own development.

squall-leonhart

WinMacLin

mdswish

What are the pros and cons to having separate drivers for each family?  I can't think of any negatives other than convenience.  On the pro side, each driver package would be smaller in size and may be easier to code since there are less worries of making a change to a 400 series card feature that might break something in the 8000 series.  Maybe a person more educated on software or drivers than I am can educate us?


I'm a software developer and I can tell you that it is easier to create a 'one size fits all' solution.

Most of the cards are very similar they are based around the same idea (Programmable Shaders) and from the 8 series to the current 400 series the architecture has remained pretty much the same. The physical build of each GPU is different but the way in which the instructions are processed has remained the same. It is because of this that most graphics glitches can be fixed once and have an effect across all the cards.

If they went with a 'many driver per device' approach it would create a lot more work and a lot of work would get repeated. It would also require much more testing for each individual driver (slower releases) and it would become attractive for NVIDIA to drop support for older cards much faster.

The other issue is obviously people want to use multiple series cards in one system such as a 9 series card for PhysX or simply to have more displays attached to one computer.


took the words right out of my mouth.


I am also a software developer and from a business point of view a one size fits all model makes sense.  But from a customer/user point of view it does not.  There are large enough differences in the card architectures that it indeed does affect how they code and release their drivers.  From a user base I know from experience that if I received a driver that was specifically written for my hardware that it would function much more efficiently and would most likely be of much higher quality. I could argue both ways but for now because I own the 400 series cards and I am experiencing issues with them I am leaning towards the side of the user and wishing they did in fact separate the series out and develop drivers independently of each other. From a business stand point I don't see this ever happening though.  It used to be this way not to terribly long ago though.


software developers are not driver engineers.

It used to be this way not to terribly long ago though.


it has never been this way with nvidia drivers. they will remove support for models below a certain point from time to time, but only once the life time of the product is completely passed.

They probably could branch the Geforce 6/7 code though. its absolutely useless to have a Geforce 6/7 in the same system as a Geforce 8+ in most cases... unless you happen to be playing old games.
post edited by squall-leonhart - 2010/08/24 23:52:36

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Re:Nvidia BF BC2 updates. 2010/08/24 23:50:38 (permalink)
CREUSS
I am also a software developer and from a business point of view a one size fits all model makes sense.  But from a customer/user point of view it does not.  There are large enough differences in the card architectures that it indeed does affect how they code and release their drivers.  From a user base I know from experience that if I received a driver that was specifically written for my hardware that it would function much more efficiently and would most likely be of much higher quality. I could argue both ways but for now because I own the 400 series cards and I am experiencing issues with them I am leaning towards the side of the user and wishing they did in fact separate the series out and develop drivers independently of each other. From a business stand point I don't see this ever happening though.  It used to be this way not to terribly long ago though.


If they were to do one set of drivers per card series you would still find that the code among them all would be duplicated. When they create a new card they are not going to go back to the drawing board and completely redesign their entire driver architecture and how the cards interperate 3D API's. And that is because of the following reasons:

1. They already have an efficient design you can only reinvent a system a few times before you run out of ideas for making it more efficient. You have to wait for the rest of the industry to take further steps forward before you can redesign something that is not just made differently but better than your old design.

2. All your games would break. Well maybe not all of them, but quite a lot would. It is not uncommon for game developers to place code in the game to target a specific card makers drivers and architectures. If NVIDIA restarted from scratch it would drive game developers insane and it would be like having a 3rd GPU maker releasing cards (from the game developers perspective)

3. If they had to start over with each series Fermi would have been delayed until 2012, or NVIDIA would be bankrupt.

4. NVIDIA develop the Drivers and Cards together at the same time. The cards are designed to stay within a unified specification that NVIDIA has outlined so that the cards can work reliably with the current driver architecture and the Drivers are designed to work with a very standard and wide range of cards efficiently. They aren't simply taking an old driver and messing with it to make new cards work, it is designed from the start to be easily portable to new cards.

5. Core Logic vs Game Fixes. It is much easier for NVIDIA to apply a game specific bug fix to the driver than it is to add that fix in to the core logic. Especially if the fault is not with NVIDIA but with the game designer. e.g. they cant/shouldn't alter their cards hardware to support a game designers poor coding, this means they need to apply the fix in software and it simply makes sense to use 1 software fix across the entire range of cards instead of tailor making a fix for five series of cards or more.

This is the same reason that we don't have AMD and Intel builds of applications. The processors are completely different in physicality but they support a standard (x86) which abstracts all the nonsense in each design to give us a basic outline to target. With every piece of silicon available we can choose to go with a unified approach (Single Binaries supporting a specification) or we can go with a tailored approach (Multiple binaries supporting specific silicon). But when it comes down to whats best for the developer, original equipment manufacturer and consumer unfinified ALWAYS wins. Everyone gets a better product.

And this is true with everything. A single unified approach always wins. Can you imagine what would happen if Direct X didn't exist and every card maker still supplied their own Graphics API? I shudder at the thought!

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Re:Nvidia BF BC2 updates. 2010/08/24 23:59:05 (permalink)
Actually, we do have intel and amd specific builds of applications. though these are usually open source. most of the time, processor specific optimisations are hand written in with detection strings.

ICC is used quite often to produce processor specific PGO builds.

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Re:Nvidia BF BC2 updates. 2010/08/25 00:06:17 (permalink)
squall-leonhart

Actually, we do have intel and amd specific builds of applications. though these are usually open source. most of the time, processor specific optimisations are hand written in with detection strings.

ICC is used quite often to produce processor specific PGO builds.


Well yes you can optimize for specific processors but almost no one does. Most programmers leave it up to the compiler to interpolate there code and the ones that do go out of there way to optimize for specific processors do so in a single binary it's very rare to see AMD and Intel specific builds distributed as separate entities. And it is even rarer to see developers target specific CPU series under a manufacturer unless it's for raising the minimum requirements (like the move from 32-bit to 64-bit only software has allowed developers to begin targeting the Core 2 range of Intel as the bottom line and thus make use of instructions that earlier processor series lacked)

And really this is what NVIDIA does they build in some specific code for different GPU's but most of the code is going to work across there full range. Just like in x86 development.
post edited by WinMacLin - 2010/08/25 00:08:35

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Re:Nvidia BF BC2 updates. 2010/08/25 00:24:46 (permalink)
leaving it up to the compiler can be especially disastrous considering how poorly the VC compiler handles the optimisations.

a professor im friends with recommends writing the ASM yourself rather then using VC's optimisation because of this otherwise, using the ICC optimisations is usually safer once you patch out that amd crippling issue..  of course, this is based on both of our experience with VC9, VC10 so far has not been as problematic but i've found theres up to 15% performance difference overall between VC's and ICC's SSE2 optimisations, in favour of ICC.

 The real issue these days is the fact that x86/x86-64 both have multiple instruction sets that do exactly the same thing. with little performance difference between them. Alot of developers wish intel would deprecate the MMX and SSE instructions and work on implementing more Vector improvements. maybe (hopefully) the upcoming AVX will be exactly what they were after, more or less.  Unfortunately.... intel and amd are still not in sync in this regards with their FMA differences, and i can see this harming amd more, even though FMA4 provides more capability, Intel is almost always the processor that developers optimise for.

The differences between intels and amd's (though some amd gamers say they ahve problems too) could be in the reduced instruction set capability of the amd processors or the addition of htt on amd chips. I doubt nvidia will ever really explain where the problems stem from in this case.

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