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Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider

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bee144
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2018/08/21 10:55:20 (permalink)
So NVIDIA only gave stats for ray tracing performance during the keynote yesterday. Now reviewers are saying they are only hitting 30-60 FPS in tomb raider with RT turned on. That means 4k with RT is going to be like 5 FPS. And we all know how worthless SLI has become.
 
We also have no data to show if the 2080Ti is actually faster than a 1080Ti. These benchmark releases are going to be interesting!
#1

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    vxpulse
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 11:02:04 (permalink)
    Well it was stated ray tracing on tomb raider would be released later in a patch and not launch. So the speculation is that what we saw was probably a work in progress and far from optimized.
    #2
    repo1979
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 11:02:11 (permalink)
    I saw that as well, also to mention he did say they are working on trying to get game companies to use ray tracing on future games, he showed a list on the screen as well. 
    #3
    schen8
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 11:28:27 (permalink)
    This is all about the future folks.
    Nvidia developed "tools" to help game devs propel their game graphics into the next decade.
    So while it may not see any advantage in today's games, you have think ahead!

    12G-P5-3967-KR     6/3/2021 7:57:05 AM PT
    #4
    arestavo
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 11:51:15 (permalink)
    schen8
    This is all about the future folks.
    Nvidia developed "tools" to help game devs propel their game graphics into the next decade.
    So while it may not see any advantage in today's games, you have think ahead!


    I'll let you and others absorb this particular early adopter's tax.
    #5
    EVGA_Lee
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 11:53:32 (permalink)
    As a disclaimer, I've not seen nor know any performance numbers for the cards at this time.
     
    One thing to keep in mind with this is that you're looking at two different sets of pre-optimization performance numbers right now.  Both the game and the drivers for the 20-Series are likely undergoing significant development and optimization prior to launch, so the numbers you see today are probably much lower than the release numbers will be.  Of course, there's no guarantee they will improve either, but every launch will eventually see better performance numbers with successive driver versions.
    #6
    Slimshiesty
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 11:57:31 (permalink)
    EVGATech_LeeM
    As a disclaimer, I've not seen nor know any performance numbers for the cards at this time.
     
    One thing to keep in mind with this is that you're looking at two different sets of pre-optimization performance numbers right now.  Both the game and the drivers for the 20-Series are likely undergoing significant development and optimization prior to launch, so the numbers you see today are probably much lower than the release numbers will be.  Of course, there's no guarantee they will improve either, but every launch will eventually see better performance numbers with successive driver versions.


    That said, i hope its not 2 steps back to go ahead one step.

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    #7
    bee144
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 12:04:47 (permalink)
    schen8
    This is all about the future folks.
    Nvidia developed "tools" to help game devs propel their game graphics into the next decade.
    So while it may not see any advantage in today's games, you have think ahead!


    That was the main selling point of the 2000 series GPUs. Why would I want to spend $1,250 to think ahead? Might as well wait for a 3080Ti. It'll be faster and the RT api will be better understood by devs.
     
    Or NVIDIA's RT api will flop and slowly fade away like PhysX and Hairworks.

    We need to see real world benchmarks 1080Ti vs 2080Ti (no RT).
    #8
    fearpoint
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 12:09:27 (permalink)
    The sky is falling. Stock up on GTX 1080ti GPU's to survive the fallout of internet speculation that gaming is now doomed because new technology being implemented increases hardware demand. This reminds me of when people were complaining DirectX10 was more hardware intensive than Directx9 for years. Happens every single time. 
    #9
    _Gir_
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 12:28:34 (permalink)
    https://www.hardocp.com/news/2018/08/21/shadow_tomb_raider_demo_hobbled_by_realtime_ray_tracing_other_tech/
     
    PCGamesHardware was able to view a demo of Shadow of the Tomb Raider running on a GeForce RTX 2080 Ti with real-time ray tracing and possibly max graphics enabled at 1080p. In addition to this, a frame rate counter (FRAPS) was enabled. The game was running in the low 30's for extended periods of time. Now of course this is a demo running unfinished code, possibly max settings and the real-time ray tracing will added as a post launch patch, but the game does release next month. Here is a link to the video with FRAPS enabled footage at the beginning. As DSOGaming noticed, the official trailer for Shadow of the Tomb Raider has uneven frame rates.

     
    1st gen.  I'll pass (unless there's a KPE...)
     
    edit title post merge by Cool GTX
    post edited by Cool GTX - 2018/08/21 18:20:21
    #10
    bcavnaugh
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 12:36:26 (permalink)
    Here as well Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider
     
    edit title post merge by Cool GTX
    post edited by Cool GTX - 2018/08/21 18:21:04

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    #11
    Hoggle
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 12:41:30 (permalink)
    I will wait to see with the release game. While the game comes out within a month they might patch ray tracing in a month or two lagger launch. If it’s really that much of a hit they would really wouldn’t even be a reason to offer it on the 2070. Also nobody would play multiplayer games like Battlefield with it on.
     
    edit title post merge by Cool GTX
    post edited by Cool GTX - 2018/08/21 18:21:41

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    #12
    Cool GTX
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 12:56:46 (permalink)

     
    There are risks in life. 
     
    Sometime early adapters feel some pain as BIOS, Firmware, drivers & software mature -- Other times its a Great Experience

    Nothing wrong with waiting, if that is your comfort zone.
     
     

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    #13
    ComboSlicer
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 13:27:08 (permalink)
    Even the author mentioned that he doesn't know at what settings the game was running in any way, only thing he knew and saw that shadowgame game recorder was capturing the gameplay in FullHD resolution - I emphasize "capturing".
     
    If one still can't  understand then one illustrating sample case - it is possible to play games in 8K resolution lets say @ 45fps and capture it in FullHD resolution in 30 fps.
     
    But now the huge buzz is that 1400 usd card is giving a powerpoint slideshow in fullHD resolution all because of this one article.
     
    Worth to check another article - https://www.techradar.com...ia-geforce-rtx-2080-ti
    I think that the tomb raider game itself was running on 4K or at least upsampled to 4K res and gameplay was captured in fullHD. In addition I don't think nvidia wouldve gone out with this technology if it would perform indeed so poorly, clearly there was no rush to release it as AMD has nothing to offer against 1080Ti.
    Of course I can be wrong and we indeed have a very expensive and very poorly performing new feature but it is way too soon to jump into conclusions yet and to me it seems rather unlikely scenario as this would be a fiasco for the company. 
     
    Of course nvidia aint helping either - more NDAs than fingers and toes you can count on your body thus wider public is forced to do conclusions on worthless speculations.
     
    As how the card performs overall without ray trace people make rude calculations based on cuda core count and then basically compare it with pascal yet keep forgetting that this ain't some beefed up maxwell - it is totally new architecture with (as per nvidia) improved streaming multiprocessor. What this means is that instructions per clock is unlikely same if compared with maxwell/pascal.
     
    post edited by ComboSlicer - 2018/08/21 13:39:18


    #14
    6dracing
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 14:57:38 (permalink)
    From what i understand we have the option to turn ray tracing off correct?  So lets say you only get 60 fps on.  Would turning it off be more of an equal comparison to previous generation cards as far as performance goes?  
    #15
    6dracing
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 14:58:55 (permalink)
    For me i will wait until a good chunk of reviews are out there on them.  theres just little to go off of right now and I wont jump the gun till i feel its worth it.  
     
    #16
    steverl22
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 15:10:20 (permalink)
    What a joke....I knew something wasn't right when it if a almost 2 hour presentation, not one real world gaming benchmark wasn't brought up. They could have shown GTA 5 running at 4k 100+ fps ultra and everyone would have cheered. But instead he said 'It just works' 35 different times.

    I'll let you guys with more money then sense be the beta testers....I'll grab a 1080 TI with my step up and wait til the 7nm chips come out.
    #17
    6dracing
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 15:27:20 (permalink)
    I think that is one of my issues right now.  Ray tracing sounds great and all but games have to support it to use it.  I wish they would have put real world benches up too so we could get a better idea of what they were capable of.  Shadows are something, that in a fast paced game, i don't typically keep an eye on.  ON another note these new technologies are what keep things moving forward and I can appreciate that.  Time will tell once reviews start coming out....
    #18
    vxpulse
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 16:19:14 (permalink)
    www.dsogaming.com/news/nvidia-geforce-rtx-2080ti-unable-to-run-shadow-of-the-tomb-raider-with-60fps-at-1080p-with-rtx-on/
     
    tldr; Tomb raider devs say chill out it's a work in progress.
     
    edit title post merge by Cool GTX
    post edited by Cool GTX - 2018/08/21 18:22:59
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    bee144
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 16:45:42 (permalink)
    6dracing
    From what i understand we have the option to turn ray tracing off correct?  So lets say you only get 60 fps on.  Would turning it off be more of an equal comparison to previous generation cards as far as performance goes?  


    Yes, you should be able to turn it off. Similar to Phys-X. Only difference was starting out you at least could buy a dedicated phys-x card. Here you have to buy an entire $1,200 gpu.
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    Jimmythasaint
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 17:06:44 (permalink)
    vxpulse
    www.dsogaming.com/news/nvidia-geforce-rtx-2080ti-unable-to-run-shadow-of-the-tomb-raider-with-60fps-at-1080p-with-rtx-on/
     
    tldr; Tomb raider devs say chill out it's a work in progress.




    Interesting that they didnt say the report is inacurate, instead chose to say that they will have it fixed post release... sure.  The last Tomb Raider was a crap show on performance for a couple months after release, but it will be better THIS time.  If the developers are struggling to get Ray Tracing to work correctly I guess it DOESNT "just work" as we were told.  I wont be pre-ordering the game or the GPUs.  
     
    edit title post merge by Cool GTX
    post edited by Cool GTX - 2018/08/21 18:23:38
    #21
    6dracing
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 17:58:36 (permalink)
    Good point bee144.  Would have been nice to have the option for a separate ray tracing card. 
    #22
    Cool GTX
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    Re:Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/21 18:15:34 (permalink)
    Duplicate thread merging with the earlier one
     
    Temp lock for maintenance post merge
     
     
    edited / removed merged thread title ---> Tomb Raider 30-60 fps w/RTX @ 1080p
     
    Unlocking
    post edited by Cool GTX - 2018/08/21 18:25:57

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    winlonghorn
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2018/08/27 12:20:23 (permalink)
    arestavo
    schen8
    This is all about the future folks.
    Nvidia developed "tools" to help game devs propel their game graphics into the next decade.
    So while it may not see any advantage in today's games, you have think ahead!


    I'll let you and others absorb this particular early adopter's tax.




    I am happy to absorb it. I love being on the bleeding edge! This stuff is the future man! lol
    #24
    Flea007
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    Re: Ray Tracing: 30-60 FPS @ 1080p in Tomb Raider 2019/03/17 09:41:41 (permalink)
    My sli 1080s 108-130 1080p ultra max aa rare under 102 avg 109 non rtx card i skip this line to 7nm out end of 2020 most likely .
    post edited by Flea007 - 2019/03/17 09:44:49
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