Dajjal
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Hi everyone, I wish to share with you guys a game that until February i didn’t knew it existed and since then it conquered my heart and my devotion. Project CARS as the name says is a Community Assisted Racing Simulator being developed by Slightly Mad Studios the developers behind the Need for Speed: Shift and Shift 2 but without EA backing them up this time. The developers have a long history in the racing simulator world having worked on some of the most fabulous games of the past years, GTL, GTR, Need for Speed Shift Series, PGR and many more and decided that this was the time to make something that would be the game to beat in the next years in every way, visuals, gameplay and quality. What does Community Assisted Racing Simulator means? For a long time unfortunately we have been used to be in the dark when there’s a game in development, we can’t comment, give opinions or receive a feedback from the developers about our ideas and thoughts on the game until it’s too late and the game is out and then they will give no support because the publisher wants them to make another bad quality game quickly. With Project CARS it is different, they want you to participate, you are essential to the game development, your constructive ideas area welcomed, if you live near some important race tracks they may even ask for your help to get reference images, they care about your opinion. This is something that may seem a dream but it isn’t, the reason why is because the community is the one funding the game, we support the developers and in return they give us constant feedback about the game progress and show that our opinion matters. How does the funding work? They supply you with different options called Tool Perks, by supporting them they will give you something in return (free copy’s of the game when it comes out, your name ingame, exclusive cars and tracks) and in the meanwhile you can play the pre-alpha which is a in development version of the game that has weekly/monthly basis builds with new content and fixes. What cars do they have? Currently they have the following cars available: Ariel Atom 300 Supercharged Ariel Atom 500 V8 Ariel Atom Mugen Asano LM11 TDX – Audi R18 TDI Asano X4 Touring - Audi A4 DTM '11 BAC Mono Caper Monterey Stockcar - Generic 1990's NASCAR Caterham SP/300.R Caterham Seven Classic Caterham Superlight R500 Formula A – Formula 1 Formula B – Grand Prix 2 Formula Rookie – Formula Ford GUMPERT Apollo S Kart Lotus 49 Cosworth Lotus 78 Cosworth Lotus 98T Renault Turbo Pagani Huayra Pagani Zonda R Palmer Jaguar JP-LM Racer L4-RS - Radical SR-3 Racer V8-RS - Radical SR-8 SuperKart 250cc There are many others coming soon, currently they have almost ready to be released the 2012 BMW Z4 GT3 and the 1981 BMW Procar (pics below) As you can see the detail put on the cars is big, every suspension will be independent and the each car will act in their own way, this is not arcade this is meant to be a racing simulator. What about tracks ? European Circuits - Anhalt - Oschersleben - Azure Circuit - Monaco - Badenring - Hockenheim - Belgian Forest Circuit - Spa Francorchamps - Besos - Circuit de Catalunya - Bologna - Imola - Derby - Donington Park - Eifelwald - Nordschleife - Florence - Mugello - Heusden - Zolder - Loire 24 - Circuit de la Sarthe - Loire National - Bugatti Circuit - Milan - Monza - Moravia - Brno - Northampton - Silverstone American Circuits - California Raceway - Willow Springs - Connecticut Hill GP - Watkins Glen - Monterey - Laguna Seca - Wisconsin Raceway - Road America Asian Circuits - Jin Ding - Zhuhai - Sakitto - Suzuka Oceania Circuits - Bathurst - Mount Panorama Historic Tracks - Historic Badenring - Hockenheim (Pre 2002) - Rouen Les Essarts - Historic Milan - Monza (1967. GPL2.) Oval Tracks - Concord - Charlotte Motor Speedway ** - Delaware - Dover - Harrison Pike Raceway - Indianapolis Speedway * - Henrico - Richmond - Memphis - Bristol - Volusia - Daytona *** Country Roads - California Highway - Azure Coast Fictional Tracks - Test Track Planned/Confirmed Tracks - Solitude Rennstrecke - Brands Hatch - Oulton Park - Snetterton - Cadwell Park - Ruapuna Park - Old Spa - Milan Oval - Macau In-game Kart Tracks; - Chesterfield - Glencairn - Summerton Most of these tracks are still in development thus there can be some lack of visual quality under the right conditions but its being worked on at a fast pace. What will it be the plan behind the game ? The concept they have is the following: ABOUT THE GAME... PROJECT CARS represents THE ULTIMATE DRIVER JOURNEY... FRANCHISE MODE allows you to carve out a personalized career starting in the Karting world and then progressing on to whichever motorsport specialization you prefer including Rally, Touring Cars, Open-Wheel, GT, Le Mans, and many more! Play CO-OP with a friend as Driver/Co-Driver FULL TEAM MANAGEMENT... Have a large number of friends? Create, manage, and compete together! Experience the excitement of PIT STOPS like you've never seen before! Revolutionary PIT-2-CAR RADIO gives you the strategic advantage DYNAMIC Time Of Day & Localized Weather make every race unique and challenging 10+ GAME MODES covering every form of motorsport CLOUD-BASED SOCIAL NETWORK allows you to connect with friends, compare times & scores, compete and challenge each other, and share content USER-GENERATED CONTENT - Create your own liveries, decals, tuning setups, and even events! Then share them with the world - either for free, in-game credits or even real money! PUSHING TO THE LIMITS - Advanced physics, lighting, and AI PROJECT CARS is due for release on the following platforms... Wii U // PC // PlayStation 3 // Xbox 360 Gameplay wise i can say the game is very good, not perfect yet due to new tire model not being implemented yet but once it is the game will become one of the best currently in the market but it is progressing at a fast pace. Multiplayer is not available yet but it is expected to be in the next 2 months if nothing goes wrong. I will end up this testimony with some screenshots taken ingame by the community for you guys to check out: You can find more images in the gallerys at the main website Panoramic/Interactive Shots by Sagedavid: http://www.parispherique.com/panos/d...ianapolis.html http://www.parispherique.com/panos/d...S_memphis.html http://www.parispherique.com/panos/d...timelapse.html Some videos for you guys to watch: http://vimeo.com/45038618 http://vimeo.com/46406757 http://www.youtube.com/watch?v=E2YLhXplu2k Project Cars: Project CARS – WMD Portal World of Mass Development Homepage: WMD Portal PS: Im in no way related to the developers nor am i trying to sell anything, just sharing with other people a game i know its not very known but worth playing. I gain nothing by doing this nor i want any referall if you decide to /joinsupport the project. Edit: i tried to search the forums before posting by several keywords and didnt find anything about this, but if theres is im sorry about it.
post edited by Dajjal - 2012/09/05 03:58:10
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Opolis
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/05 08:16:17
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☄ Helpful
I've been in the alpha for a few months now. I haven't played for a few builds, but overall the game is shaping up to be amazing. The handling and FFB have come a long way since I joined. It's nice to see many suggestions in their forums being implemented in new builds (it seems like they really listen to the community). This game is at the top of my list next to GTR3 for upcoming racing sims. I paid about $35 when I joined. I get weekly new builds (considerable changes almost every time), my name as an opponent in the final game, and a discount for the amount I already paid when the full game is released. I do recommend a wheel though, but a ps3/xbox controller will work alright.
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Dajjal
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moose517
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/05 08:36:32
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I've been pretty excited by project CARS as well since i first heard about it. Will it be a one time purchase or more like iRacing with monthly subscription fee?
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Dajjal
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/05 08:48:41
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One time purchase with the possibility of earning money by making championships of your own with sponsors and such.
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lollygag
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/05 09:36:52
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Asetek Im Hit!
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/05 10:45:39
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☄ Helpful
It's definitely something to keep an eye. I feel it's more than worthy of your hard earned denari. I've been posting news on it here and there. I do need to check in on the latest though... http://www.evga.com/gaming/?s=Project+Ca
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Dajjal
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/05 10:49:11
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Thats sweet man, im sorry i didnt notice that when i searched for info before.
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Dajjal
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/07 03:28:21
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7 September - THE BMWS ARE HERE ! They are still in a very early stage of development but the Devs couldnt resist the pressure made by the community and released our beloved BMWs! note: Theres still more BMW's in the assembly line like the BMW 1M!They also included alot of fixes/improvements to some of our favorite tracks and changes to the Force Feedback with new settings that hopefully will give a better feeling, the devs are requesting feedback from the community in the forums in order to get them even better. Ps: Im not trying to bump the thread, just posting an update that in my opinion is important since it has BMW's ! :p
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moose517
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/07 04:47:23
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man that looks sweet, i think i might just have to pay now to get access to the weekly builds. EDIT: i gave in and bought it haha. full member
post edited by moose517 - 2012/09/07 04:52:28
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Dajjal
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/07 08:29:30
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moose517
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/07 09:41:09
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haha well i'm gonna have to spend some time playing it! I tried to do a race and quickly found out i suck. I had to drop the handling to intermediate and still spent time spinning around in the dirt LOL. (wish i had a steering wheel now, i have a desk that can actually hold one!)
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Dajjal
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/07 09:48:06
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I use a Dualshock 3, what controller do you have?
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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 02:48:40
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☄ Helpful
moose517 haha well i'm gonna have to spend some time playing it! I tried to do a race and quickly found out i suck. I had to drop the handling to intermediate and still spent time spinning around in the dirt LOL. (wish i had a steering wheel now, i have a desk that can actually hold one!) a steering wheel makes a huge difference, you will be driving like a champ with it
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ki11joy92
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 03:07:14
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Dajjal
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 03:10:14
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ki11joy92
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 10:26:20
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So can anyone download this?
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HAZMAN_THE_GREAT
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 10:55:44
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lollygag
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 10:57:54
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HAZMAN_THE_GREAT
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 11:19:18
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So if I pay like $60 bucks, I am limited to certain things? Is it like the more money you pay, the more access you get with this game? Also is it a minimum of $13 fee to play this game every month or a one time fee of $13 but your only limited to what you can do? I am confused how this works. Can some one explain to me pretty plz.
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notfordman
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 11:36:52
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Haven't played it yet, but I did pay for one of their packages. I felt it deserved my support.
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NazcaC2
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 11:36:53
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Phoenixx45
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 12:53:57
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☄ Helpful
Wow.. It's nice to see a team with such talent taking advice from the community and actually implementing these ideas in the game. Thanks for posting this here i can't wait to get involved, become member and see what they have in-store! It's a shame publishing companies rush developers to get games out as fast as possible at the cost of content. As an avid fan of racing games, and having felt let down recently, this is an awesome change of pace!
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Asetek Im Hit!
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 19:21:51
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sinned.
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/08 20:43:18
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Oh man I am so in... however when I saw the name Project Cars I thought this: lol anyway I am going to donate and start playing tomorrow!!1
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Dajjal
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/09 04:44:27
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HAZMAN_THE_GREAT So if I pay like $60 bucks, I am limited to certain things? Is it like the more money you pay, the more access you get with this game? Also is it a minimum of $13 fee to play this game every month or a one time fee of $13 but your only limited to what you can do? I am confused how this works. Can some one explain to me pretty plz. Hey HAZMAN_THE_GREAT sorry about the delay in answering, this is how it works. WMD is kinda like Kickstarter you help out funding the game by purchasing a Tool Pack, like you can see in the pics above. Each Tool Pack brings you some Perks when the game comes out, like exclusive tracks/cars, discount in micro transactions (helmet/suits/gloves skins and so on), your real name ingame as a AI driver, free copy of the game and much more and doesnt require any monthly payment. Once you purchase for example the Full Member you get free copy of the game so basicaly it is kinda like if you were paying ahead the game before release. The packs are upgradable, so when someone join by acquiring a Junior Pack 10€ and feel that the game is is worth to give more support you can upgrade to Team Member for more 15€ (10€ from Junior + 15€ = Team Member 25€), you can repeat this up to the bigger packs like Senior Manager. You can also acquire multiple Manager (1000€) accounts and merge them into one, giving you a rank of Manager x5 for example (helped with 5000€ funds). If you still need more information just say so :) EDIT: UPDATE! There have been some big updates recently and one of them is the addition of the BMW's ingame! Check the screenshots below: More screenshots available @ the Galleries #31 #32 Besides these great news there is even more! Development News
We`ve released a new Build of Project CARS, adding the 2012 BMW Z4 GT3 and the 1981 BMW M1 Procar to the title
Ghost racing will be added to the builds later this week
Our online coders have shared plenty of progress reports from the multiplayer department
Our Render Lead Robert Dibley has shared some interesting info on the shadow system
Andy Tudor has added some cool UI improvements to the newest builds of pCARS
In-race saving will be coming to Project CARS
Fixes & Updates
A new chase camera has been added, feedback is welcome
Seat adjustment limits have been increased to allow the creation of interesting new driving views
Casey Ringley has done some LOD & AO work on the 2012 Formula Rookie
Floating karts in replays have been fixed
Dave Flynn has added some fixes to Bologna
Jin Ding draw distance issues have been addressed
Content Previews
New trackside objects have been added to Azure Circuit
Lots of new trees, trackside objects and other improvements have been added to Eifelwald
Perran Truran has done lots of great work on the 2012 BMW Z4 GT3 that is now available in the newest build
Meanwhile, JF Bouchard has prepared the 1981 BMW M1 Procar for its first test drive
Monterey continues to evolve in the hands of our skilled track team as shown off in new previews
New animated flags have been added to various tracks
Ales Filka has added new crowds to Connecticut Hill
Furthermore, Harrison Pike Raceway has received new crowds as well
Plenty of terrain & trackside object work has been completed on Bathurst
Outer terrain work is going on at Belgian Forest
Other
Help out by testing the Force Feedback weight on all cars
Mikerhinos has written up a very cool tutorial on how to take beautiful screenshots of Project CARS
..also, don't forget:
Submit your car & track wishes for the weekly hotlap competitions
To participate in the timer test
Test all the recently added content
Help collect press articles on pCARS from the web
Help collect vehicle stats data
By Rob Prange
More information and news available @ the official website: http://www.wmdportal.com/projects/cars/
post edited by Dajjal - 2012/09/13 15:46:33
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Dajjal
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/18 16:10:10
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MSim
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/18 16:27:57
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Will this game end up being Railworks of racing simulators (railworks has over $1k in DLC).
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Dajjal
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/18 16:38:30
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Nop, so far they have 50+ cars for the release. DLC is still being discussed with the community to decide what is the best which is the best thing about this project, they ask for you opinion :)
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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator
2012/09/19 02:36:20
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This is one of my favorites made by a member that used his own skin. Personally though, I call it homage.
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