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Helpful ReplyProject CARS - Community Assisted Racing Simulator

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chrisdglong
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/12 18:02:47 (permalink)
First racing game that I have enjoyed in a LONG time. Codemasters really bites nowadays and AC is pretty subpar as far as I am concerned. 
Brad_Hawthorne
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/12 20:50:31 (permalink)

I'll be playing on this. Gotta wait a month or so before I can get the Obutto though. I've got Fanatec PWTS clubsport. A bit dated on racing wheel setup but it works great.
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/13 07:39:42 (permalink)
Looks like your stepping onto the star deck Brad, trade ya' LOL
Brad_Hawthorne
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/13 12:31:44 (permalink)
hehe
Fettle
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/13 22:09:44 (permalink)
ILikeBeans
Fettle
ILikeBeans
Fettle
Considering the country I live in, good steering wheels are hard to find and if available, are extremely expensive.
 
I have never been this tempted to buy a wheel than now. I have been looking and the best available is Force GT. 199$ new. Looked in used market and pretty reasonable prices. 70$ in pretty good condition.
 
What makes me move away is the setup. I am not ready to go through this long procedure of setting up this setup. and the PlayStation buttons. :p
 
So keyboard it is. I did saw K&M option but I didn't chose it because it didn't make sense. :D
 
Now, I tried McLaren F1. Utter non sense. I cant believe this is how easy it is to break traction in this car. Being extremely nice and gentle with the keys is the only way to drive these monsters.
 
I still love the Formula 1000 (that's the name :p). Dragging it through the best track in my book. Nordschleife!. I JUST LOVE THAT!. Just need to go there in real life. 


:D How do you be gentle with a KB? It's just a switch. Emagine you got in that car and just mashed the gas to the floor, that's what your KB does. Using a mouse for me was better, but it's actually harder to set it up (adjust it) then a wheel. A wheel isn't really that hard it's just knowing what to do. You don't have to fiddle with it if you don't want to, but if you do you will add realism. If you raced karts, that's way more work to set up. Sorry to hear about your situation, but if you love driving a sim a wheel is well worth it in this game. Just my opinion, but I feel like I a missing half the game by not experiencing it with the FFB and pedals. If KB is all it is though, try turning down the brake pressure and maybe the throttle sensitivity.
 
Well, I'm uploading my little vid for yah, but at this rate it won't be ready for another month and a half :/ Just know that with the mouse it was really really hard for me. I hadn't tried Karts with a wheel until just now when I read your post.



Looking forward to your video and what surprises it holds (for me?).
 
Dude, gentle as in constant tapping instead of just press and forget. Hard work. :p
 
I still dont get the wheel spin. I have traction control on but still they spin?. THAT DOESN'T HAPPEN IN REAL LIFE!. Does it?. Even though I haven't ever driven a vehicle with traction control but I have seen countless videos. DAMN!, even the stability control is on!.
 
Where is throttle sensitivity setting!?.  Granted, I haven't, still, combed trough so many settings this game has. This option will save many brain cells!.







Didn't really like that line in my monitor.
 
First thing I noticed was, because of such wide resolution, the game play looks extremely fast.
 
The pace is so fast I couldn't even tell if you had this problem. Same happened when I started the career. I didn't feel any jelly behavior though but when I take it out on Spa, there is noticeable jelly effect.
 
The first damn race really, really require something other than keyboard. DAMN!. BRAKE LEFT RIGHT LEFT RIGHT BRAKE LEFT RIGHT LEFT BRAKE!!!.
 
 

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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/14 00:35:59 (permalink)
Brad_Hawthorne

I'll be playing on this. Gotta wait a month or so before I can get the Obutto though. I've got Fanatec PWTS clubsport. A bit dated on racing wheel setup but it works great.


Brad, that's just crazy ass 
Umm, hate to tell you this, but there may be an issue with the Porsche wheel. Something about the game auto detecting, but its the wrong wheel IDK but I hope it works out for you. If I find something out I'll post back here.
 
Fettle
 
Didn't really like that line in my monitor.
 
First thing I noticed was, because of such wide resolution, the game play looks extremely fast.
 
The pace is so fast I couldn't even tell if you had this problem. Same happened when I started the career. I didn't feel any jelly behavior though but when I take it out on Spa, there is noticeable jelly effect.
 
The first damn race really, really require something other than keyboard. DAMN!. BRAKE LEFT RIGHT LEFT RIGHT BRAKE LEFT RIGHT LEFT BRAKE!!!.
 

It looks extremely fast because I am going extremely fast :P
Your driving a kart at Spa? :D I never had jelly only smooth peanut butter. Are your wheels spinning and you are getting tank slaps while trying to correct it?
 
Well the point of the vid is that I have pretty good control using the wheel and pedals. You can hear that the throttle is being used progressively and I can assure you the brake is too. A keyboard is ridiculous for me, a mouse, I can do it, but with a kart I am all over that track in a bad way. One big thing you may or may not realize is the feedback you can have with a wheel. I'm really enjoying this un-canned customizable feedback. It makes it so much more immersive. I feel this helps with the control for me as well, the car has just become more predictable. I might add that the vid was with no drivings aids a all.
 
I hope you get the chance to play the game this way 
post edited by ILikeBeans - 2015/05/14 00:57:51

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Re:Project CARS - Community Assisted Racing Simulator 2015/05/14 15:20:57 (permalink)
I know Spa like back of my hands. That is why I am always racing there.
 
At the moment, I am trying to beat A.I at 100%. The best I would have come is 3rd but I quit. They like to spin me out.
 
Formula C and B is what I am driving. Formula A is nearly like F1 of the 'good' era. The sound, if playing with the chase cam, is ear melting!. Love!.

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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/15 16:37:26 (permalink)
Fettle
I know Spa like back of my hands. That is why I am always racing there.
 
At the moment, I am trying to beat A.I at 100%. The best I would have come is 3rd but I quit. They like to spin me out.
 
Formula C and B is what I am driving. Formula A is nearly like F1 of the 'good' era. The sound, if playing with the chase cam, is ear melting!. Love!.


Yup :) you should try the Lotus T98, those were the days.

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Re:Project CARS - Community Assisted Racing Simulator 2015/05/16 03:31:23 (permalink)
ILikeBeans
Fettle
I know Spa like back of my hands. That is why I am always racing there.
 
At the moment, I am trying to beat A.I at 100%. The best I would have come is 3rd but I quit. They like to spin me out.
 
Formula C and B is what I am driving. Formula A is nearly like F1 of the 'good' era. The sound, if playing with the chase cam, is ear melting!. Love!.


Yup :) you should try the Lotus T98, those were the days.




I actually drove that when I installed the game because I couldn't find any other open wheel, powerful cars. I didn't click on that slightly mad cockroach icon as I thought it only had Karts in it.
 
Anyway, I just drove it... in wet (still tweaking the graphics). UN BEE LIEV ABLE. Spa, of course. I just couldn't control it. Too much power in top end. Turbo kicking in like a donkey on jet fuel. You have just made me busy in this. :p Now I will play with the settings to make it do a lap at least!.
 
BTW, I dont care about THAT old days.

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chrisdglong
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/16 17:19:29 (permalink)
Brad_Hawthorne

I'll be playing on this. Gotta wait a month or so before I can get the Obutto though. I've got Fanatec PWTS clubsport. A bit dated on racing wheel setup but it works great.


Do you play Elite Dangerous on that? It looks like that might be your screensaver, but I can't tell... Elite Dangerous would be amazing on that setup. 
Fettle
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/18 08:42:15 (permalink)
Come on guys. Any lap times you have set that we can challenge?.
 
 

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ty_ger07
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/18 16:22:38 (permalink)
Looking at the Steam user purchase comments, the majority of the "helpful" comments for the game are purchasing the game is "not recommended".  It seems like a ton of people are having performance, control, and/or AI issues.  Is there anyone here who owns the game and wants to refute that?  I would be interested.
Fettle
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/18 20:30:54 (permalink)
About AMD and it is AMD's fault for terrible performance.

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Re:Project CARS - Community Assisted Racing Simulator 2015/05/18 21:29:54 (permalink)
Fettle
About AMD and it is AMD's fault for terrible performance.


Explain?   Your answer was less informative than the majority of the comments in the Steam store.
post edited by ty_ger07 - 2015/05/18 21:43:03
ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/18 22:25:50 (permalink)
Fettle
Come on guys. Any lap times you have set that we can challenge?.
 
 


Brands Hatch Indy - Mercedes A45 



ty_ger07
Looking at the Steam user purchase comments, the majority of the "helpful" comments for the game are purchasing the game is "not recommended".  It seems like a ton of people are having performance, control, and/or AI issues.  Is there anyone here who owns the game and wants to refute that?  I would be interested.


Game works great for me on PC using the system in my sig no performance issues at all lots of ultra settings and using MSAA, it's not maxed out... so I lied, game has issues if I try and start it in DSx9 No, control issues using a Fanatec CSW and pedals or G25 and pedals, and I might add the FFB is great IMO you need to adjust it cording to your liking, but it can feel much more real then other games I have played. AI works great IMO. Just ran a race last night at 100%, not sure what the problem is there, you can always dial them down.
 
I know there might be some design improvements that can be made for on-line, although I haven't actually tried on-line, and I haven't played the game extensively since release at all the lotions I just started the career and drove many of the road cars. There amazing. Can't decide my favorite. Driving the Pagani Huayra is almost alien, and then I drove the McLaren P1 very impressive.

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Re:Project CARS - Community Assisted Racing Simulator 2015/05/18 22:32:30 (permalink)
ty_ger07
Fettle
About AMD and it is AMD's fault for terrible performance.


Explain?   Your answer was less informative than the majority of the comments in the Steam store.




I dont know much about stream store but I do read steam discussions at steam community.
 
How many complaints from Nvidia users?.
 
https://steamcommunity.co.../0/613957600528900678/
 
http://forum.projectcarsgame.com/showthread.php?26370-Project-CARS-On-AMD-GPUs-Clarification
 
Considering you are on this site, you should not have any problems if you meet the requirements.
 
Rest I will leave to other. @ILikeBeans
 
Still, I have none of the problems mentioned in your post.
 
 
 
ILikeBeans
Fettle
Come on guys. Any lap times you have set that we can challenge?.
 
 


Brands Hatch Indy - Mercedes A45 


 
Time?.
 
Ok. I set a 54.652, no lines. Set it on a 3rd lap.
post edited by Fettle - 2015/05/19 01:16:01

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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/19 05:36:23 (permalink)
Fettle
ILikeBeans
Fettle
Come on guys. Any lap times you have set that we can challenge?.
 
 


Brands Hatch Indy - Mercedes A45 


 
Ok. I set a 54.652, no lines. Set it on a 3rd lap.

just look at who has the record. You should be able to see it while at the track with the car :-)
post edited by ILikeBeans - 2015/05/19 05:44:10

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Re:Project CARS - Community Assisted Racing Simulator 2015/05/19 05:47:15 (permalink)
ILikeBeans
Fettle
ILikeBeans
Fettle
Come on guys. Any lap times you have set that we can challenge?.
 
 


Brands Hatch Indy - Mercedes A45 


 
Ok. I set a 54.652, no lines. Set it on a 3rd lap.

just look at who has the record. You should be able to see it while at the track with the car :-)



I dont own it.
 
Now?.

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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/19 06:09:40 (permalink)
You don't own it? World records show the people that set them.

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Re:Project CARS - Community Assisted Racing Simulator 2015/05/20 04:05:36 (permalink)
ILikeBeans
You don't own it? World records show the people that set them.




 
I dont own "it".

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Re:Project CARS - Community Assisted Racing Simulator 2015/05/20 14:18:20 (permalink)
Fettle
ILikeBeans
You don't own it? World records show the people that set them.




 
I dont own "it".


Not Cool 

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Re:Project CARS - Community Assisted Racing Simulator 2015/05/21 07:49:33 (permalink)
I wonder how many that are having issues are PC and are console players? I have no issues running the game , looks great runs great for me. X79 with 780ti.
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/21 08:15:41 (permalink)
notfordman
I wonder how many that are having issues are PC and are console players? I have no issues running the game , looks great runs great for me. X79 with 780ti.

I don't think console players can buy on Steam.
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Re:Project CARS - Community Assisted Racing Simulator 2015/05/21 11:49:30 (permalink)
I don't have issues, but I was just reading about some that had after the 1.3 patch. Having shared memory on might have something to do with it. Devs are awear and working quickly for a fix.

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Re:Project CARS - Community Assisted Racing Simulator 2015/06/02 14:59:57 (permalink)
Project CARS –Patch 1.4 – Release Notes

General
* Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.
* PC - Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.
* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.
* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

Performance improvements
* Xbox One - Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.
* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.
* PS4 - CPU performance gains due to new more aggressive code optimisations.

Physics & AI
* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.
* The AI will now show much more realistic grip loss when running on slick tyres in the rain.
* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)

Pitting, tuning, setups
* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.
* Fixed an issue where custom vehicle setups were lost when progressing through sessions.
* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.
* Ensure that the AI always pit when they need to change tyres based on the weather conditions.
* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.
* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.
* Tyre pressures will now be correctly set when the player changes to a new set of tyres.
* The currently-active Pit strategy will now remain in action when advancing through race sessions.

Online
* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.
* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.
* Fixed and issue where the Track Location popup would at times appear on some screens.
* PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies.
* PS4 – Fixed an issue where network features could not be used after resuming from rest mode.
* PC - The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.
* PC - The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.
* PC - When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.
* Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.

Controls – All platforms
* Fixed pedals and triggers that vibrates during replays.
* Fixed an issue that causes the wheel centring spring to be active during driving.
* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.
* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.
* Improved behaviour of the wheel force springs while navigating the menu system.

Controls – PS4
* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.
* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
* Fixed the Fanatec CSS so that it works correctly in sequential mode.
* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
* Fixed the Fanatec CSP ABS rumble.
* Fixed the Fanatec CSW handbrake.
* Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

Vehicles
* Adjusted handbrake strength on vehicles which are equipped with handbrakes.
Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.
Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.
* Fixed fuel pressure gauge calibration in several cars.
* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.
* Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.
* Formula Gulf, Gumper Apollo, Formula Rookie - Fixed and issue with the livery sets that caused the livery selection to display wrong liveries.
* Lykan Hypersport -Statistics updated to latest manufacturer specification.
* Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.
* Karts - Reworked the Karts optimization to help address performance drops with a lot of Karts on track.
* McLaren 12C GT3 - Adjusted the vehicle pose to more closely match the real car.
* BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.
* Ford Escort RS1600 - Improved the collision and wheel contact model to prevent climbing over other cars in collisions.
* 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.
* Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing.
* Pagani Huayra - Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

Tracks
* Bathurst – Removed cones in the pit lane that was causing cars to get stuck.
* Watkins Glen – Fixed a number of accuracy issues around the track.
* Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.
* Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.
* Hockenheim (various layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.
* Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

GUI
* Driver Network Profile - Visual tidy up to improve usability.
* Fixed an issue where very thin lines would not always appear.
* Added support for better info display on the Community Events page.
* Fixed the issue where HUD customization was not saved on exiting a session.
* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.
* Monitor/Spectate mode - Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.
 
http://forum.projectcarsg...atch-1-4-Release-notes
 
 

Case: CM Elite 334.
PSU: Corsair CX 430.

Motherboard: Asus P8H67-M LE.
Optical Drive: HP 1270i.
CPU/HSF: Intel Core i5-3570/CM Hyper 212 Plus.
Ram: 2x4gB Corsair VS.

HDD: 180gB Intel SSD 330 Series, WD Blue 500gB-320gB.

GPU: EVGA GTX 660 FTW Signature 2.
Monitor: Samsung BX2031.
Mouse/Keyboard: G102/X7 G800.
Mousepad: Razer Vespula ME3 edition.

ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/09 13:28:51 (permalink)

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Brad_Hawthorne
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/09 17:59:12 (permalink)
Fettle
* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
* Fixed the Fanatec CSS so that it works correctly in sequential mode.
* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
* Fixed the Fanatec CSP ABS rumble.
* Fixed the Fanatec CSW handbrake.

 
Hrrrm, wonder if that means my PWTS and CSP will work ok on PC?
Brad_Hawthorne
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/09 18:53:53 (permalink)
chrisdglong
Brad_Hawthorne

I'll be playing on this. Gotta wait a month or so before I can get the Obutto though. I've got Fanatec PWTS clubsport. A bit dated on racing wheel setup but it works great.


Do you play Elite Dangerous on that? It looks like that might be your screensaver, but I can't tell... Elite Dangerous would be amazing on that setup. 


That's my desktop. The pic is Star Citizen though. I do play Elite Dangerous on it too. If it works on AMD Eyefinity or Nvidia Surround, it works on my setup. Been playing a lot of GTAV on it lately.
serrasalmuss
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/09 22:16:58 (permalink)
still havent added proper triple screen support, and my csw still dont work right.....wasted money..... 

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notfordman
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/09 23:54:04 (permalink)
serrasalmuss
still havent added proper triple screen support, and my csw still dont work right.....wasted money..... 




 
Have you tried it since the recent patch? Just asking, was hoping maybe there was a fix for you. I'm using a G27 and the Logitech shifter has a mind of it's own. I updated the shifter to the Thrustmaster TH8A, pretty much same issue. It is a lot better built shifter, but still no luck. Paddle shifter works very nicely for me, but that doesn't help using the shifter/s.
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