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NVLINK / SLI 3090 DX11 games ( control / quantum break )

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wharrus5
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2021/02/17 07:48:20 (permalink)
Hey guys . I have two rtx 3090 and I was wondering if its possible to make games like Control / Quantum break use sli/nvlink using nvidia inspector.
I tried last night for a few hours but failed , the profiles i found online for quantum break didnt work .
did anyone here try ?
#1

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    CraptacularOne
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/02/17 09:46:33 (permalink)
    First off, this isn't a "gaming news" post. And second no, there is no way to enable SLI on RTX 3090 in older titles. Nvidia effectively killed SLI support with the 30 series cards and as of Jan 1st. They are no longer developing SLI profiles going forward and instead are leaving support for developers to implement if they want it in their games. Only previous generation 20 series cards will retain support for previously existing SLI profiles as well.  That is a death sentence for SLI as developers will just not waste time and money to implement something that less than 1% of the player base uses. 
     
    https://nvidia.custhelp.c...swers/detail/a_id/5082

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    #2
    wharrus5
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/02/17 10:50:03 (permalink)
    Thank you for your answer but thats not what i mean . I mean activating sli via nvidia inspector . I posted in this topic because I found an older topic about Red Dead Redemption 2 , and ppl did manage to get sli with 3090 .
     

     
     
     
    #3
    Sajin
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/02/17 10:51:44 (permalink)
    No, it isn’t possible.
    #4
    wharrus5
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/02/17 11:03:24 (permalink)

     

    #5
    Sajin
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/02/17 11:06:20 (permalink)
    RDR2 is supported natively. Read crap’s link he provided.
    #6
    wharrus5
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/02/17 12:27:04 (permalink)
    So what you are saying is I can enable 4k sli on 2 x 2070 , but not on 2 x 3090 ? for quantum break / dx11 ?
    #7
    z999z3mystorys
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/02/17 13:32:19 (permalink)
    SLI did get downgraded from the 20 series to the 30 series, and it's possible that manually created profiles won't work the same if at all as they did with the 20 series due the to changes in the 30 series. I'm thinking that getting SLI to work on games that haven't been created to work with the series of GPUs in SLI my not work even with a custom profile that otherwise would in an older GPU.
    #8
    Sajin
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/02/17 13:46:04 (permalink)
    wharrus5
    So what you are saying is I can enable 4k sli on 2 x 2070 , but not on 2 x 3090 ? for quantum break / dx11 ?

    Correct, but you’ll need to use drivers older than 2021. Even then it might not work though depending on game.
    #9
    wharrus5
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/03/26 13:33:18 (permalink)
    guys i kept trying without luck . is there anyone who was able to use a sli profile dx11 in nvidia inspector with sli 3090 ? 
    #10
    Sajin
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/03/26 23:03:38 (permalink)
    Nope, because dx11 profiles are now being ignored on 30 series cards.
    #11
    Hoggle
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/03/27 02:44:47 (permalink)
    In the case of Quantum Break I would really wonder how much it would help since it's a game that came out like five years ago if I remember right on the PC and was a game that was a Xbox One pre-release demo title before that.

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    CraptacularOne
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/03/27 08:09:09 (permalink)
    wharrus5
    guys i kept trying without luck . is there anyone who was able to use a sli profile dx11 in nvidia inspector with sli 3090 ? 


    No, did you think we were just making it up? I posted a link directly from Nvidia themselves stating they have dropped SLI support for any and all DX11 titles on all 30 series cards going forward. 

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    #13
    wharrus5
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/03/27 13:18:34 (permalink)
    nvidia also stated they limited the mining hashrate of 3060 and look how that turned out.
    maybe something similar can be done here
    #14
    CraptacularOne
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/03/27 16:29:41 (permalink)
    wharrus5
    nvidia also stated they limited the mining hashrate of 3060 and look how that turned out.
    maybe something similar can be done here


    The hashrate limiter on the 3060 wasn't at all "hacked". Nvidia mistakenly released a beta driver that didn't have the limiter in place. That is not even remotely the same situation. Nvidia themselves are NO LONGER actively developing SLI profiles, period. So there is nothing for them to "leak" with support for SLI on older games. They actually don't exist to leak for the new cards. 

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    Brad_Hawthorne
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/03/31 05:41:47 (permalink)
    Nvidia made SLI a dumpster fire for 3000-series. Not sure what they were thinking.
    #16
    CraptacularOne
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/03/31 08:26:33 (permalink)
    Brad_Hawthorne
    Nvidia made SLI a dumpster fire for 3000-series. Not sure what they were thinking.


    Same thing game developers have been thinking for years.........."why bother wasting dev time and money on something almost no one uses?". 
     
    Don't get me wrong I really like the idea of SLI and it's potential. But also as an avid user of it for literally every generation since it was possible, the pros just don't out weigh the cons. There are too many issues with frame pacing, negative scaling in some games, it just flat not working sometimes and all manner of other "quirks", it was only a matter of time before Nvidia themselves pulled the plug. 

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    Brad_Hawthorne
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/03/31 15:49:32 (permalink)
    CraptacularOne
    Brad_Hawthorne
    Nvidia made SLI a dumpster fire for 3000-series. Not sure what they were thinking.


    Same thing game developers have been thinking for years.........."why bother wasting dev time and money on something almost no one uses?". 
     
    Don't get me wrong I really like the idea of SLI and it's potential. But also as an avid user of it for literally every generation since it was possible, the pros just don't out weigh the cons. There are too many issues with frame pacing, negative scaling in some games, it just flat not working sometimes and all manner of other "quirks", it was only a matter of time before Nvidia themselves pulled the plug. 


    That's a chicken vs egg argument. Nvidia also couldn't be bothered to make it work right because devs wouldn't properly implement it. In an ideal world, SLI would have been a high speed bus interface that allowed GPU chiplets to talk to each other as though they were all a single GPU over several cards. Well, we all know that never materialized. I don't think Nvidia would want that anyways, because then people would be using 4-6 mid range cards to obliterate the premium cards. SLI never scaled well to begin with. That's not the fault of SLI as a concept, but SLI as a reality. I'd take a bet SLI would be designed a lot differently in 2022, than in 2004.
    #18
    CraptacularOne
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/03/31 16:11:02 (permalink)
    Brad_Hawthorne
    CraptacularOne
    Brad_Hawthorne
    Nvidia made SLI a dumpster fire for 3000-series. Not sure what they were thinking.


    Same thing game developers have been thinking for years.........."why bother wasting dev time and money on something almost no one uses?". 
     
    Don't get me wrong I really like the idea of SLI and it's potential. But also as an avid user of it for literally every generation since it was possible, the pros just don't out weigh the cons. There are too many issues with frame pacing, negative scaling in some games, it just flat not working sometimes and all manner of other "quirks", it was only a matter of time before Nvidia themselves pulled the plug. 


    That's a chicken vs egg argument. Nvidia also couldn't be bothered to make it work right because devs wouldn't properly implement it. In an ideal world, SLI would have been a high speed bus interface that allowed GPU chiplets to talk to each other as though they were all a single GPU over several cards. Well, we all know that never materialized. I don't think Nvidia would want that anyways, because then people would be using 4-6 mid range cards to obliterate the premium cards. SLI never scaled well to begin with. That's not the fault of SLI as a concept, but SLI as a reality. I'd take a bet SLI would be designed a lot differently in 2022, than in 2004.


    Well of course it would more than likely be designed and developed differently in the future. That's just a hypothetical argument however with no more or less merit than the chicken or the egg. Neither of us can change the way it happened or was developed. We can only hope that should Nvidia or AMD want to develop a better method that they learn from what didn't work. But I suspect this is the last we've seen of consumer grade SLI for quite a while at least with multiple PCB cards. 
     
    As I said I was a big fan of and supporter of SLI and Crossfire for that matter and have used them both in almost every iteration they have been possible. However in the era of $1500 flagship GPUs it's really just not feasible to think the majority of users would be keen to or even be able to afford $3k investment for games. The real area where SLI and Crossfire should have shined was in the lower end segment of the market to bolster GPU performance when needed or more accurately, could be afforded. Most people only spend $200-$300 on a gaming GPU (as evidenced by the steam hardware surveys) and historically the "60" series class cards have dominated the market volume. However SLI and Crossfire scaled very poorly in the lower to midrange GPUs and what people learned was that buying a second $200+ card and then adding it to their system often resulted in at best a 50% performance gain. Hence was born the sage advice of "don't bother with SLI on lower end cards just buy a single faster GPU". That's what killed SLI and Crossfire. 
     
    Sure AMD and Nvidia could have done more to directly support developers (and even did on both sides) to add or help implement multiGPU support for their games. But the damage was done at that point, from very poor frame pacing (the infamous "microstutter") to poor performance scaling, to poor temperatures and added cost. I'm quite frankly surprised it lasted this long and isn't completely officially dead. 

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    rudyjoe
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/04/28 14:33:46 (permalink)
    i always wanted a sli anything to bad it was never good 

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    ddog661
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    Re: NVLINK / SLI 3090 DX11 games ( control / quantum break ) 2021/04/29 19:46:05 (permalink)
    Would be interesting to see if this works

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