xanderf
CLASSIFIED Member
- Total Posts : 2068
- Reward points : 0
- Joined: 2004/04/26 17:16:42
- Location: Cleveland, OH
- Status: offline
- Ribbons : 36
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/14 14:34:25
(permalink)
bhk1004 well if you roll back you cant use SLI... i guess ill wait for the next version to turn it on. Sure, but SLI provides no performance gain in the game, anyway. Plenty of users have tested that on the official forums, and most find that actually disabling SLI seems to have a slight performance advantage. In any case, the game is very, very much one- or two- thread CPU limited. Shadows and such seem to be calculated entirely on the CPU, etc.
|
Sumazi
SSC Member
- Total Posts : 915
- Reward points : 0
- Joined: 2009/09/25 14:12:53
- Status: offline
- Ribbons : 0
Re:Making Skyrim look and run better
2011/11/14 14:54:03
(permalink)
There are nearly zero gains going from 3 cores/threads to anything higher. At that point, clock speed is important. Also, SLI DOES work properly in Skyrim. You just need to actually task the GPUs. The game is CPU limited not due to us having weak CPUs...It's because of how the engine works. It's just an upgraded Gamebryo engine. It's not optimized well for the CPU. If it were, it would use at least four cores and push them to 80% at least. But again, SLI works properly. If you enable Ultra settings and ambient occlusion in the nvidia control panel, and disable vsync, you will often see your cards jump into 99% usage.
• Intel Core i7 920 D0 3849B202 @ 4.5 Ghz @ 1.35V w/ Corsair H100 & 4 Gentle Typhoons • G.Skill Ripjaws X 2133 8GB (2x4GB) • EVGA x58 Classified E760 • EVGA GTX 670 SLI @ 122%/1234/2468/7204 • Intel X25-M 80GB SATA II SSD - OS/Apps • WD Caviar Black 1 TB • Corsair HX1000 • Yamakasi Catleap 2B 2560x1440 @ 120hz • Ducky Shine 3 Cherry MX Red • Logitech G9x Laser Mouse • Windows 7 Ultimate x64 • Heatware Follow me on Twitch.tv!
|
xanderf
CLASSIFIED Member
- Total Posts : 2068
- Reward points : 0
- Joined: 2004/04/26 17:16:42
- Location: Cleveland, OH
- Status: offline
- Ribbons : 36
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/14 14:56:56
(permalink)
I thought the previous posted just said that SLI isn't enabled with the WHQL drivers? If using the beta drivers (which are supposedly needed for SLI), how would you enable ambient occlusion? THAT option seems to be broken in the betas? I guess I'm confused. Although, to your point, I guess I do agree that when ambient occlusion is enabled - I have a single-card solution so am using the WHQLs - I definitely do see 99% GPU usage. Without it, though...not so much.
|
_Nite_
Omnipotent Enthusiast
- Total Posts : 14962
- Reward points : 0
- Joined: 2007/04/18 15:35:04
- Location: Sumner, Washington
- Status: offline
- Ribbons : 46
Re:Making Skyrim look and run better
2011/11/14 17:48:58
(permalink)
Sumazi There are nearly zero gains going from 3 cores/threads to anything higher. At that point, clock speed is important. Also, SLI DOES work properly in Skyrim. You just need to actually task the GPUs. The game is CPU limited not due to us having weak CPUs...It's because of how the engine works. It's just an upgraded Gamebryo engine. It's not optimized well for the CPU. If it were, it would use at least four cores and push them to 80% at least. But again, SLI works properly. If you enable Ultra settings and ambient occlusion in the nvidia control panel, and disable vsync, you will often see your cards jump into 99% usage. Yea I can confirm its a game engine problem, cause in areas where I drop to 20 - 30fps, I get mouse lag, and my GPU usage drops to 50 - 60% its only in smooth areas 50fps and above I don't have mouse issues and GPU usage is at 99% Modified Gamebryo engine for sure. bethesda said it would be a whole new game engine which I guess was a lie...
Gaming Rig: AMD Ryzen 7 2700x @ 4.25Ghz - Asrock B450 Pro 4 - 16GB Crucial Ballistix DDR4 3000 - 240GB SSD (OS), 1TB ADATA SU800 SSD and 2TB ADATA SX8200 Pro M2 NVME (Games) - 8GB RTX 3070 XC3 Ultra - Sound Blaster Audigy 5 RX - EVGA Supernova 750w G2 - Antec 302 - 24" Asus VG248QE
|
Sumazi
SSC Member
- Total Posts : 915
- Reward points : 0
- Joined: 2009/09/25 14:12:53
- Status: offline
- Ribbons : 0
Re:Making Skyrim look and run better
2011/11/14 18:16:51
(permalink)
• Intel Core i7 920 D0 3849B202 @ 4.5 Ghz @ 1.35V w/ Corsair H100 & 4 Gentle Typhoons • G.Skill Ripjaws X 2133 8GB (2x4GB) • EVGA x58 Classified E760 • EVGA GTX 670 SLI @ 122%/1234/2468/7204 • Intel X25-M 80GB SATA II SSD - OS/Apps • WD Caviar Black 1 TB • Corsair HX1000 • Yamakasi Catleap 2B 2560x1440 @ 120hz • Ducky Shine 3 Cherry MX Red • Logitech G9x Laser Mouse • Windows 7 Ultimate x64 • Heatware Follow me on Twitch.tv!
|
xanderf
CLASSIFIED Member
- Total Posts : 2068
- Reward points : 0
- Joined: 2004/04/26 17:16:42
- Location: Cleveland, OH
- Status: offline
- Ribbons : 36
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/14 18:52:42
(permalink)
Okay, how did you enable it, then? Several posters in this thread are noting that the nVidia inspector panel doesn't present the same options in the new beta driver.
|
Coresair
iCX Member
- Total Posts : 344
- Reward points : 0
- Joined: 2010/06/03 12:43:56
- Location: FUS RO DAH
- Status: offline
- Ribbons : 0
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/14 19:43:11
(permalink)
Sli worked fine for me since before official release, I love how AMD still hasn't released any cf profiles... I can't recall which drivers I am using, they were the ones that came out the day before skyrim did. AO works fine...Looks great too.
|
arestavo
CLASSIFIED ULTRA Member
- Total Posts : 6806
- Reward points : 0
- Joined: 2008/02/06 06:58:57
- Location: Through the Scary Door
- Status: offline
- Ribbons : 77
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/14 19:46:53
(permalink)
I'm using the Skyrim BETA drivers, and enabled ambient occlusion just fine using the nvidia inspector and the steps listed. It might be their particular version of nvidia inspector - I downloaded 1.9.5.5. One thing that I did notice, with all my other settings adjusted for extreme (not ultra, via an .ini generator), setting AO on ultra high in the inspector would drop my framerate to low 40s. I tried setting it one step below - it still looks great, and now I'm seeing 60-90 FPS again. That, and I can enjoy all the eye candy that I want and use every bit of the 3GB of VRAM available.
post edited by arestavo - 2011/11/14 19:49:24
|
xanderf
CLASSIFIED Member
- Total Posts : 2068
- Reward points : 0
- Joined: 2004/04/26 17:16:42
- Location: Cleveland, OH
- Status: offline
- Ribbons : 36
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/14 19:54:28
(permalink)
Yeah, the difference between 'Quality' and 'High Quality' is only really noticeable when you look for it. Some shadow flicker 'within' objects at a certain distance. 'Performance' is pretty dreadful for it, but it definitely has very low framerate impact. So...it's a balancing thing.
|
gorr30
New Member
- Total Posts : 17
- Reward points : 0
- Joined: 2010/11/06 01:46:18
- Status: offline
- Ribbons : 0
Re:Making Skyrim look and run better
2011/11/15 01:20:24
(permalink)
Nice post, I'd like to add some things I have found. AA: Driver based MSAA works on things like inventory objects and not on things like environment objects (e.g. stairs leading to a house). Game based MSAA works the other way around. Game based TrMSAA causes no problems (no idea if it does anything though), on the other hand driver based TrMSAA seems to cause trouble to game based MSAA. The best thing for me (concerning AA on 2560x1600) is to use 4x MSAA (TrMSAA on) from game and 2x MSAA from driver (TrAA off). AO: Yes, it's fantastic. I use quality setting and I am ok with 580gtx SLI. It's the best single setting imo, at least at 2560x1600. If you can trade AA for AO-Quality, it is definitely worth it (at least at 2560x1600). If you can have both, all the better. CPU and GPU utilization: I have a i7 950 - 4.00 Ghz (conservative o/c). I turned HT off to get more accurate results. The load on the 4 cores seems to be fluctuating a lot and all the time. As one core's load is going a bit down, another one's is going up. I don't know if that is "healthy" (such a degree of fluctuation), but it's what happens. The average load of the cores is like 40/70/40/70 with HT off. Turning HT on does nothing to performance for me. A strange thing: Looking at specific places drops fps without an obvious reason. You can read the OP and my posts (gt23_) in thread if you are curious about what I am talking about. In short, staring at some specific screens, your fps is limited without any obvious reason. My fps is locked at 39 there (while at 60 under normal circumstances), without GPU/CPU maxing out. By tweaking resolution 1920x/2560x, AO off/quality/high quality, SLI off/on, GPU load was scaling but fps NOT. No core goes over 80 and they usually stay at 40/70/40/70, still GPU/SLI scaling perfectly fine tells me that it has to be CPU related. So imo it's some bad optimization related to the CPU. Further testing is needed, like tweaking shadows, physics, etc. Additionally, someone can use different CPU o/c profiles at that screen and see if his/hers fps limit disappears. Obviously, in order to conduct such a test you need to use appropriate resolution/AO settings so as not to be GPU limited. Anyone curious enough, go for it.
|
PurSpyk
New Member
- Total Posts : 63
- Reward points : 0
- Joined: 2010/10/13 03:05:47
- Location: Cape Town, South Africa
- Status: offline
- Ribbons : 0
Re:Making Skyrim look and run better
2011/11/15 05:00:26
(permalink)
Hi, Is there anyway to improve the snow textures espcially around Bleak Falls Barrow, and the castle just below, if you enter the castle and go up the stairs, the textures are just plain white, looks awful. I have tried all the ini tweaks, have all the other options on the best, makes no difference.
|
_Nite_
Omnipotent Enthusiast
- Total Posts : 14962
- Reward points : 0
- Joined: 2007/04/18 15:35:04
- Location: Sumner, Washington
- Status: offline
- Ribbons : 46
Re:Making Skyrim look and run better
2011/11/15 05:42:48
(permalink)
PurSpyk Hi, Is there anyway to improve the snow textures espcially around Bleak Falls Barrow, and the castle just below, if you enter the castle and go up the stairs, the textures are just plain white, looks awful. I have tried all the ini tweaks, have all the other options on the best, makes no difference. Thats the HDR thats doing that, it makes it too bright in lots of areas and causes it to wash out the textures. it's been a known issue for a long time with many games that have it.
Gaming Rig: AMD Ryzen 7 2700x @ 4.25Ghz - Asrock B450 Pro 4 - 16GB Crucial Ballistix DDR4 3000 - 240GB SSD (OS), 1TB ADATA SU800 SSD and 2TB ADATA SX8200 Pro M2 NVME (Games) - 8GB RTX 3070 XC3 Ultra - Sound Blaster Audigy 5 RX - EVGA Supernova 750w G2 - Antec 302 - 24" Asus VG248QE
|
bhk1004
SSC Member
- Total Posts : 976
- Reward points : 0
- Joined: 2010/05/07 14:50:17
- Status: offline
- Ribbons : 1
Re:Making Skyrim look and run better
2011/11/15 07:06:20
(permalink)
SLI seems to work perfectly fine for me...? I hit 200+ FPS in certain areas. This is with the beta drivers. Anyways i might just hold off on playing anymore till an update comes out for the PC. I hear the xbox 360 version is having issues as well with memory management or something of that sort, so we arent the only ones that got screwed ^_^
|
merc.man87
FTW Member
- Total Posts : 1289
- Reward points : 0
- Joined: 2009/03/28 10:20:54
- Status: offline
- Ribbons : 6
Re:Making Skyrim look and run better
2011/11/15 08:05:23
(permalink)
I just wish that i could enable Ambient Occlusion with AMD. :(
|
MmmmmisterCrow
FTW Member
- Total Posts : 1545
- Reward points : 0
- Joined: 2005/12/02 08:18:43
- Status: offline
- Ribbons : 13
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/15 08:37:53
(permalink)
Maybe this has already been mentioned, but I've heard that this game's framerate is so CPU dependent because shadows are passed to the CPU for rendering.
|
kotori
iCX Member
- Total Posts : 257
- Reward points : 0
- Joined: 2009/05/16 17:48:15
- Location: Tokyo
- Status: offline
- Ribbons : 0
Re:Making Skyrim look and run better
2011/11/15 09:23:41
(permalink)
^ I dont think the games too gpu dependant.....as I stated before, this game runs perfectly on max minus Ambient Occlusion on my laptop....and it has a measly 6870m.
Hadron Air - MSI z97 itx - Kingston 8gb - MSI r9 290 - 2x 250ssd -4460 w/ EVGA cooler
|
craftmatic
SSC Member
- Total Posts : 699
- Reward points : 0
- Joined: 2008/08/01 19:09:45
- Status: offline
- Ribbons : 2
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/15 10:11:13
(permalink)
bighairycamel Maybe this has already been mentioned, but I've heard that this game's framerate is so CPU dependent because shadows are passed to the CPU for rendering. I've heard the same thing. Gotta remember that the Creation engine is just a modified version of the Gamebryo engine that was used for Oblivion and the Fallout games.
Intel Core i7 4790K / Asus Maximus VII Hero / 8GB G.Skill Ripjaws / EVGA GTX 770 SC / Corsair Carbide Air 540
|
Sumazi
SSC Member
- Total Posts : 915
- Reward points : 0
- Joined: 2009/09/25 14:12:53
- Status: offline
- Ribbons : 0
Re:Making Skyrim look and run better
2011/11/15 10:44:51
(permalink)
FPS in those "low fps areas" will increase if you set your game settings to low. Try it. In Whiterun it IS possible to not drop to 30-40 FPS if you set to low. Instead it's around 60-80. I haven't done enough testing to figure out which setting directly affect this, because the FPS drops don't bother me enough to reduce image quality so drastically...After all, it's a single player game where precise input doesn't even matter...And the FPS drops are so rare. This game engine is unoptimized, and there may be fixes that mods and/or patches can create.
• Intel Core i7 920 D0 3849B202 @ 4.5 Ghz @ 1.35V w/ Corsair H100 & 4 Gentle Typhoons • G.Skill Ripjaws X 2133 8GB (2x4GB) • EVGA x58 Classified E760 • EVGA GTX 670 SLI @ 122%/1234/2468/7204 • Intel X25-M 80GB SATA II SSD - OS/Apps • WD Caviar Black 1 TB • Corsair HX1000 • Yamakasi Catleap 2B 2560x1440 @ 120hz • Ducky Shine 3 Cherry MX Red • Logitech G9x Laser Mouse • Windows 7 Ultimate x64 • Heatware Follow me on Twitch.tv!
|
xanderf
CLASSIFIED Member
- Total Posts : 2068
- Reward points : 0
- Joined: 2004/04/26 17:16:42
- Location: Cleveland, OH
- Status: offline
- Ribbons : 36
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/15 11:50:42
(permalink)
_Nite_ PurSpyk Hi, Is there anyway to improve the snow textures espcially around Bleak Falls Barrow, and the castle just below, if you enter the castle and go up the stairs, the textures are just plain white, looks awful. I have tried all the ini tweaks, have all the other options on the best, makes no difference. Thats the HDR thats doing that, it makes it too bright in lots of areas and causes it to wash out the textures. it's been a known issue for a long time with many games that have it. Although I'd point out that the 'ambient occlusion' setting helps with the stairs, some, as it adds shadows to the 'creases' (joints between steps), which adds a lot of feeling of depth. Doesn't help with the textures, themselves, that much, though.
|
Straykatt
Superclocked Member
- Total Posts : 196
- Reward points : 0
- Joined: 2007/02/08 16:35:16
- Status: offline
- Ribbons : 0
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/15 12:47:33
(permalink)
Hello gents! Question for you guys. I'm using the 285.79 beta drivers. If I enable AO through the nvidia control panel, will it work in skyrim? Or is the only way to enable AO is through inspector? Also, what does the ini section for shadows do when increasing it from standard 8000 to 16000? Does it make shadows visable from a further distance?
post edited by Straykatt - 2011/11/15 13:00:33
|
Sumazi
SSC Member
- Total Posts : 915
- Reward points : 0
- Joined: 2009/09/25 14:12:53
- Status: offline
- Ribbons : 0
Re:Making Skyrim look and run better
2011/11/15 15:06:01
(permalink)
Straykatt Hello gents! Question for you guys. I'm using the 285.79 beta drivers. If I enable AO through the nvidia control panel, will it work in skyrim? Or is the only way to enable AO is through inspector? Also, what does the ini section for shadows do when increasing it from standard 8000 to 16000? Does it make shadows visable from a further distance? Yeah it will pretty much make them viewable from farther away. The thing is, it will also make your shadows blockier and look like crap.
• Intel Core i7 920 D0 3849B202 @ 4.5 Ghz @ 1.35V w/ Corsair H100 & 4 Gentle Typhoons • G.Skill Ripjaws X 2133 8GB (2x4GB) • EVGA x58 Classified E760 • EVGA GTX 670 SLI @ 122%/1234/2468/7204 • Intel X25-M 80GB SATA II SSD - OS/Apps • WD Caviar Black 1 TB • Corsair HX1000 • Yamakasi Catleap 2B 2560x1440 @ 120hz • Ducky Shine 3 Cherry MX Red • Logitech G9x Laser Mouse • Windows 7 Ultimate x64 • Heatware Follow me on Twitch.tv!
|
Bowenac
CLASSIFIED Member
- Total Posts : 4900
- Reward points : 0
- Joined: 2007/10/25 23:40:18
- Location: Puget Sound WA State
- Status: offline
- Ribbons : 17
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/15 17:26:58
(permalink)
I made a little tool if anyone wants to use it. Let me know if you have any problems or would like anything added. Some things like fov, and skip intro are not working not sure what the deal is with those. http://www.adamcbowen.com/Apps/Skyrim/Setup.zip
post edited by Bowenac - 2011/11/15 17:39:15
|
Straykatt
Superclocked Member
- Total Posts : 196
- Reward points : 0
- Joined: 2007/02/08 16:35:16
- Status: offline
- Ribbons : 0
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/15 17:31:48
(permalink)
Cool. Thanks for the info. What's the deal with AO? Can it be enable through nvidia control panel? Or does it only work with inspector?
|
arestavo
CLASSIFIED ULTRA Member
- Total Posts : 6806
- Reward points : 0
- Joined: 2008/02/06 06:58:57
- Location: Through the Scary Door
- Status: offline
- Ribbons : 77
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/15 18:06:52
(permalink)
AO isn't supported by Skyrim, so you have to force it. That is what Nvidia inspector is for - I used 1.9.5.5 and it works just like the OP wrote.
|
_Nite_
Omnipotent Enthusiast
- Total Posts : 14962
- Reward points : 0
- Joined: 2007/04/18 15:35:04
- Location: Sumner, Washington
- Status: offline
- Ribbons : 46
Re:Making Skyrim look and run better
2011/11/15 18:11:37
(permalink)
Meh I'm not really missing much without the shadows in corners of places. so don't really care about AO not being supported.
Gaming Rig: AMD Ryzen 7 2700x @ 4.25Ghz - Asrock B450 Pro 4 - 16GB Crucial Ballistix DDR4 3000 - 240GB SSD (OS), 1TB ADATA SU800 SSD and 2TB ADATA SX8200 Pro M2 NVME (Games) - 8GB RTX 3070 XC3 Ultra - Sound Blaster Audigy 5 RX - EVGA Supernova 750w G2 - Antec 302 - 24" Asus VG248QE
|
_Nite_
Omnipotent Enthusiast
- Total Posts : 14962
- Reward points : 0
- Joined: 2007/04/18 15:35:04
- Location: Sumner, Washington
- Status: offline
- Ribbons : 46
Re:Making Skyrim look and run better
2011/11/15 18:22:21
(permalink)
Bowenac I made a little tool if anyone wants to use it. Let me know if you have any problems or would like anything added. Some things like fov, and skip intro are not working not sure what the deal is with those. http://www.adamcbowen.com/Apps/Skyrim/Setup.zip disabling the bethesda intro is easy, go into the Data/Video Folder of the game files and rename BGS_Logo.bik to BGS_Logo .bik basicly just add a space in the file name and the game won't find it. It works.
Gaming Rig: AMD Ryzen 7 2700x @ 4.25Ghz - Asrock B450 Pro 4 - 16GB Crucial Ballistix DDR4 3000 - 240GB SSD (OS), 1TB ADATA SU800 SSD and 2TB ADATA SX8200 Pro M2 NVME (Games) - 8GB RTX 3070 XC3 Ultra - Sound Blaster Audigy 5 RX - EVGA Supernova 750w G2 - Antec 302 - 24" Asus VG248QE
|
Sumazi
SSC Member
- Total Posts : 915
- Reward points : 0
- Joined: 2009/09/25 14:12:53
- Status: offline
- Ribbons : 0
Re:Making Skyrim look and run better
2011/11/15 18:22:27
(permalink)
Ambient Occlusion changes the visuals drastically. And I mean it improves the visuals. Ambient Occlusion adds more realistic shadowing far beyond what the engine is originally capable of. It really is night and day.
• Intel Core i7 920 D0 3849B202 @ 4.5 Ghz @ 1.35V w/ Corsair H100 & 4 Gentle Typhoons • G.Skill Ripjaws X 2133 8GB (2x4GB) • EVGA x58 Classified E760 • EVGA GTX 670 SLI @ 122%/1234/2468/7204 • Intel X25-M 80GB SATA II SSD - OS/Apps • WD Caviar Black 1 TB • Corsair HX1000 • Yamakasi Catleap 2B 2560x1440 @ 120hz • Ducky Shine 3 Cherry MX Red • Logitech G9x Laser Mouse • Windows 7 Ultimate x64 • Heatware Follow me on Twitch.tv!
|
Straykatt
Superclocked Member
- Total Posts : 196
- Reward points : 0
- Joined: 2007/02/08 16:35:16
- Status: offline
- Ribbons : 0
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/15 18:29:16
(permalink)
I noticed that this is the only setting in the ini file that always resets itself when I load the game. What does this one do again? fshadowBiasScale=0.1500 I lower it to .1000 as suggested for better shadow quality, but it always defaults back.
|
Bowenac
CLASSIFIED Member
- Total Posts : 4900
- Reward points : 0
- Joined: 2007/10/25 23:40:18
- Location: Puget Sound WA State
- Status: offline
- Ribbons : 17
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/15 18:30:08
(permalink)
Straykatt I noticed that this is the only setting in the ini file that always resets itself when I load the game. What does this one do again? fshadowBiasScale=0.1500 I lower it to .1000 as suggested for better shadow quality, but it always defaults back. You could always set the file to read only. That should fix it.
|
Straykatt
Superclocked Member
- Total Posts : 196
- Reward points : 0
- Joined: 2007/02/08 16:35:16
- Status: offline
- Ribbons : 0
![](//www.evga.com/community/modsRigs/images/sm_mods_off.gif)
Re:Making Skyrim look and run better
2011/11/15 19:16:37
(permalink)
Whats the best flag to use for AO in skyrim? I read some say to use Fallout 3 or Oblivion 4 or COD.. Which one offers the best picture / performance?
|