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Four-way explicit VR SLI Support for GeForce RTX 3090?

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Aggressor Prime
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2020/10/11 08:38:39 (permalink)
So with the launch of the Nvidia RTX A6000 and Nvidia A40 GPUs, I noticed their product pages mentioned an SLI configuration that can still go beyond 2-way SLI.
https://www.nvidia.com/en-us/design-visualization/quadro/rtx-a6000/
https://www.nvidia.com/en-us/data-center/a40/
Under Professional Features and VR, you will find the following:
"Four-way explicit VR SLI enables peak performance, assigning two NVLink-connected GPUs to each eye."
 
Considering these cards are using the same GA102 as found on the GeForce RTX 3090 (different drivers, more cores active), I'm wondering if this capability exists for the 3090. We only heard about 2-way SLI since that is all NVLink supports, but I don't think VR SLI needs a bridge between the card or cards that drive each eye according to this Nvidia paper (see page 11):
https://developer.nvidia.com/sites/default/files/akamai/gameworks/vr/GameWorks_VR_2015_Final_handouts.pdf
"And of course we need to be able to transfer data between GPUs. For instance, after we’ve rendering both halves of the stereo pair, we have to get them back onto a single GPU to output to the display. So we have an API call that copies a texture or a buffer between two specified GPUs, using the PCI Express bus."
 
If anyone knows if the 3090 can support this configuration too (or at least VR SLI with 2 GPUs without a bridge), that would be awesome to know. That said, I don't think there is any current practical application to owning more than 2 3090s. From my reading, of all the games that support VR SLI (there are only a few), none support explicit DX12 multi-GPU. And of all the games that support GPU PhysX, none support either explicit DX12 multi-GPU or VR SLI (except Nvidia's VR Funhouse which is VR SLI + GPU PhysX). But some game developer may come along and change things in order to impress that <0.01%.

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    mchang1984
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    Re: Four-way explicit VR SLI Support for GeForce RTX 3090? 2020/10/11 22:56:00 (permalink)
    Seems unlikely there will be one person with four 3090's to give you some kind of feedback on this since most of us can't even buy a single 3090 due to out of stock situation.. I would just email NVidia customer support for an answer.
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    arestavo
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    Re: Four-way explicit VR SLI Support for GeForce RTX 3090? 2020/10/12 09:37:41 (permalink)
    Of course (literally) any GPU can be used in a quad explicit mGPU configuration in DX12 - if the game developers coded for it, which almost none do. Four 3090s would probably not work, though - as there have been reports of the NVlink bridge being required to get things to work properly. But if the game allowed you to assign specific GPUs to each eye, you could break up the GPU pairs, each with their own NVlink bridge.

    It would be an interesting tech demo, but kinda pointless because there would only ever be that single VR game to do it (at least judging by the near total lack of DX12 mGPU game developer enablement thus far).
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    Aggressor Prime
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    Re: Four-way explicit VR SLI Support for GeForce RTX 3090? 2020/10/16 00:48:28 (permalink)
    I contacted two different people at nVidia support. Unfortunately, their support response team doesn't seem too knowledgeable, but after looking up the answers, they both gave the same response. The GeForce RTX 3090 only supports 2-way SLI. So perhaps it doesn't support 4-way explicit VR SLI like the Quadro/Tesla equivalents do. I still doubt if that is the case though given the support's level of knowledge.
     
    That said, when you look into how VR SLI works, the time it takes to transfer one eye's rendering to the other GPU is what will limit how much VR SLI can scale. Once you get up to dual 4K images per eye and 90Hz refresh rate, using VR SLI and transferring rendered images via the PCIe 4.0 x16 bus nets you zero scaling. And if you bump that refresh rate or resolution up more, or use PCIe 3.0 or an x8 lane with that resolution and refresh rate, then you actually get negative results. So it only makes sense when using an NVLink bridge which the 3090 can only use to connect 2 cards together. An alternative would be to have each GPU pair connect directly to the headset and make sure that the images are synced.

    Clevo P150EM / Sager NP9150
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    Aggressor Prime
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    Re: Four-way explicit VR SLI Support for GeForce RTX 3090? 2020/10/23 09:36:41 (permalink)
    I found an interesting article that also supports the theory that four-way explicit VR SLI support for the GeForce RTX 3090 is impossible. Such a setup would require dual NVLink connections, as mentioned on the nVidia RTX A6000 and nVidia A40 product pages. But according to Pudget Systems, support for dual NVLink on GeForce was never intended, although it was last supported unintentionally with 430.86 which was released back on May 27, 2019, too old to support the new GeForce RTX 3090.
    https://www.pugetsystems.com/labs/articles/Unsupported-How-to-Make-Dual-NVLink-Work-on-Windows-10-1688/
     
    So if you want 4 current GPUs for graphics, it looks like you are limited to using the Quadro lineup. Ampere GeForce caps out at 2 (+1 for PhysX).
    While Pudget Systems failed to get dual NVLink working on their Quadros using current drivers at the time, considering nVidia's product pages for the new Ampere Quadros, I'm guessing those problems have been fixed. I sent a query out to nVidia though just to make sure and will update when I get a response.
    post edited by Aggressor Prime - 2020/10/23 09:44:55

    Clevo P150EM / Sager NP9150
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    dsaem
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    Re: Four-way explicit VR SLI Support for GeForce RTX 3090? 2021/02/02 23:39:28 (permalink)
    I would love to do a 4-Way SLI on my PiMax 8kx.
    post edited by dsaem - 2021/02/02 23:43:17
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    bavor
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    Re: Four-way explicit VR SLI Support for GeForce RTX 3090? 2021/02/03 00:04:14 (permalink)
    mchang1984
    Seems unlikely there will be one person with four 3090's to give you some kind of feedback on this since most of us can't even buy a single 3090 due to out of stock situation.. I would just email NVidia customer support for an answer.



    Also, when you get 3 or more 3090s, you can't fit them into one system without PCIEx16 extension cables unless you watercool all of them to make them narrow enough to fit.
     

     
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    sparetimepc
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    Re: Four-way explicit VR SLI Support for GeForce RTX 3090? 2021/02/03 00:22:20 (permalink)
    bavor
    mchang1984
    Seems unlikely there will be one person with four 3090's to give you some kind of feedback on this since most of us can't even buy a single 3090 due to out of stock situation.. I would just email NVidia customer support for an answer.



    Also, when you get 3 or more 3090s, you can't fit them into one system without PCIEx16 extension cables unless you watercool all of them to make them narrow enough to fit.
     

     


    Well darn, that's alot of gpu power and cables. What are you using this pc for?




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    bavor
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    Re: Four-way explicit VR SLI Support for GeForce RTX 3090? 2021/02/03 01:09:28 (permalink)
    sparetimepc
    Well darn, that's alot of gpu power and cables. What are you using this pc for?



    3D rendering. 
     
    I also used it to break the previous 3D rendering benchmark world record I set last year.  I previously set the record with a pair of water cooled 2080 Supers and a 3090.  The system with the 2080 Supers and 3090 beat 4 quadro RTX cards in an Nvidia Iray benchmark.
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