aspevacek
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Friday, December 02, 2011 8:30 AM
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Ok I play World of Warcraft adn have bene havign some graphic related issues. I will post my system specs then expalin what issues I am having. Windows 7 home premium 64 Bit w/SP1 MB AsRock Z68 Extreme 7 gen 3 CPU i7 2600K 16GB G.Skill DDR 3 1600 Sniper Low Voltage 2X EVGA GTX 590 Classisifed 1 Corsair Force Series 3 90GB SSD 2 WD Velociraptors 450GB Creative XFi Ti CoolerMaster HAF 922 Corsair AX1200 Power Supply Logitech G15 Keyboard Logitech G500 Mouse Everything is liquid cooled with a mix of parts from Swiftech and EK. and temps are looking very nice at around 36 deg Cel under load. I currently have everything running at stock speeds. Now the issue I am having is in WoW I will randomly get what appears to be graphical errors, not exactly like artifacts but certain features will just extend endlessly. Colors on things will occasionally just change out of the blue. Early in the night at the start of the raid I had several lock ups of the game and I hit Ctr Alt Del to reboot it would goto the desk top then snap back tp the game and no longer be locked up. Tonight while doing a raid in Dragon Soul my screen just up and went black when we were fighting the 5th Boss. I shut down my system and completely rebooted and then had no more issues witht he game after that point. Another issue I have been seeing lately and only in World of Warcraft is my graphics drivers crashing and then widows recovering them. When this happens it knocks me to the desk top and I have to restart the game. I am not sure what exactly causes this if it is poor coding on Blizzards behalf or an actual issue with my GTX 590 cards. I was running th latest Windows qualified drivers when the issue seemed to appear and after dealign with it for a few days I swapped to the latest beta drivers where things were fine for a few days but then tonight the issue started up again. All of my drivers are up to date, all windows updates are installed. MB Bios is most current from AsRock. Has anyone else seen these issues and mabey know a fix for the problem it is really annoying havign my guild wait for me when I have a system that should be more then enough to run World of Warcraft with out any issues.
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Crusheddream
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Re:World of Warcraft
Friday, December 02, 2011 9:20 AM
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Lock ups, driver crashes, and what you think is artifacting probably is color changes etc. Im leaning towards it being your video card dying. Did you test another game? or benchmark? Im running WoW on High with SLI 570s only due to the fact ultra yields no graphical improvement that i can tell with the naked eye. another possibility is power your PSU could be dying also. Try another game or benchmark preferably 3dmark11 or even OC scanner. if the problem happens with them its either power or video card. but im more leaning towards your card is going.
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aspevacek
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Re:World of Warcraft
Friday, December 02, 2011 9:33 AM
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Thanks for the reply. I ran OC scanner which yeilded no graphical errors and this is a copy of the log from the 2 runs i did. 2011/12/02 @ 05:26:42 >> EVGA OC Scanner is starting up. 2011/12/02 @ 05:26:42 >> Build: 1.8.1 [Nov 24 2011 @ 11:56:17] 2011/12/02 @ 05:26:43 >> Operating system: Windows 7 64-bit build 7601 [Service Pack 1] 2011/12/02 @ 05:26:43 >> CPU name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz 2011/12/02 @ 05:26:44 >> CPU features: speed: 3392MHz, physical cores: 8, logical cores: 8 2011/12/02 @ 05:26:44 >> OpenGL version: 4.2 2011/12/02 @ 05:26:44 >> Main OpenGL graphics card: NVIDIA GeForce GTX 590 2011/12/02 @ 05:26:44 >> Device ID: 10DE - 1088 2011/12/02 @ 05:26:44 >> Max viewport size: 16384x16384 2011/12/02 @ 05:26:44 >> Max texture size: 16384x16384 2011/12/02 @ 05:26:44 >> Init GPUs list... 2011/12/02 @ 05:26:44 >> Found 4 GPUs. 2011/12/02 @ 05:26:44 >> - GPU 1: NVIDIA GeForce GTX 590 2011/12/02 @ 05:26:44 >> - Bus ID: 5 2011/12/02 @ 05:26:44 >> - Cores: 512 2011/12/02 @ 05:26:44 >> - Memory size: 1536MB 2011/12/02 @ 05:26:44 >> - Memory type: GDDR5 2011/12/02 @ 05:26:44 >> - Bios: 70.10.42.00.90 2011/12/02 @ 05:26:44 >> - GPU temperature: 31.000°C 2011/12/02 @ 05:26:44 >> - Graphics driver: 8.17.12.9036 2011/12/02 @ 05:26:44 >> - PState 0 - GPU clock: 630MHz - Memory clock: 1728MHz - Shader clock: 1260MHz - GPU voltage: 0.925V 2011/12/02 @ 05:26:44 >> - PState 1 - GPU clock: 553MHz - Memory clock: 1603MHz - Shader clock: 1107MHz - GPU voltage: 0.875V 2011/12/02 @ 05:26:44 >> - PState 8 - GPU clock: 405MHz - Memory clock: 324MHz - Shader clock: 810MHz - GPU voltage: 0.875V 2011/12/02 @ 05:26:44 >> - PState 12 - GPU clock: 50MHz - Memory clock: 135MHz - Shader clock: 101MHz - GPU voltage: 0.875V 2011/12/02 @ 05:26:44 >> - Fan speed: 0% 2011/12/02 @ 05:26:44 >> - Fan speed: -1 RPM 2011/12/02 @ 05:26:44 >> - GPU 2: NVIDIA GeForce GTX 590 2011/12/02 @ 05:26:44 >> - Bus ID: 6 2011/12/02 @ 05:26:44 >> - Cores: 512 2011/12/02 @ 05:26:44 >> - Memory size: 1536MB 2011/12/02 @ 05:26:44 >> - Memory type: GDDR5 2011/12/02 @ 05:26:44 >> - Bios: 70.10.42.00.91 2011/12/02 @ 05:26:44 >> - GPU temperature: 29.000°C 2011/12/02 @ 05:26:44 >> - Graphics driver: 8.17.12.9036 2011/12/02 @ 05:26:44 >> - PState 0 - GPU clock: 630MHz - Memory clock: 1728MHz - Shader clock: 1260MHz - GPU voltage: 0.925V 2011/12/02 @ 05:26:44 >> - PState 1 - GPU clock: 553MHz - Memory clock: 1603MHz - Shader clock: 1107MHz - GPU voltage: 0.888V 2011/12/02 @ 05:26:44 >> - PState 8 - GPU clock: 405MHz - Memory clock: 324MHz - Shader clock: 810MHz - GPU voltage: 0.875V 2011/12/02 @ 05:26:44 >> - PState 12 - GPU clock: 50MHz - Memory clock: 135MHz - Shader clock: 101MHz - GPU voltage: 0.875V 2011/12/02 @ 05:26:44 >> - Fan speed: 40% 2011/12/02 @ 05:26:44 >> - GPU 3: NVIDIA GeForce GTX 590 2011/12/02 @ 05:26:44 >> - Bus ID: 10 2011/12/02 @ 05:26:44 >> - Cores: 512 2011/12/02 @ 05:26:44 >> - Memory size: 1536MB 2011/12/02 @ 05:26:44 >> - Memory type: GDDR5 2011/12/02 @ 05:26:44 >> - Bios: 70.10.42.00.90 2011/12/02 @ 05:26:44 >> - GPU temperature: 31.000°C 2011/12/02 @ 05:26:44 >> - Graphics driver: 8.17.12.9036 2011/12/02 @ 05:26:44 >> - PState 0 - GPU clock: 630MHz - Memory clock: 1728MHz - Shader clock: 1260MHz - GPU voltage: 0.925V 2011/12/02 @ 05:26:44 >> - PState 1 - GPU clock: 553MHz - Memory clock: 1603MHz - Shader clock: 1107MHz - GPU voltage: 0.875V 2011/12/02 @ 05:26:44 >> - PState 8 - GPU clock: 405MHz - Memory clock: 324MHz - Shader clock: 810MHz - GPU voltage: 0.875V 2011/12/02 @ 05:26:44 >> - PState 12 - GPU clock: 50MHz - Memory clock: 135MHz - Shader clock: 101MHz - GPU voltage: 0.875V 2011/12/02 @ 05:26:44 >> - Fan speed: 0% 2011/12/02 @ 05:26:44 >> - Fan speed: -1 RPM 2011/12/02 @ 05:26:44 >> - GPU 4: NVIDIA GeForce GTX 590 2011/12/02 @ 05:26:44 >> - Bus ID: 11 2011/12/02 @ 05:26:44 >> - Cores: 512 2011/12/02 @ 05:26:44 >> - Memory size: 1536MB 2011/12/02 @ 05:26:44 >> - Memory type: GDDR5 2011/12/02 @ 05:26:44 >> - Bios: 70.10.42.00.91 2011/12/02 @ 05:26:44 >> - GPU temperature: 31.000°C 2011/12/02 @ 05:26:44 >> - Graphics driver: 8.17.12.9036 2011/12/02 @ 05:26:44 >> - PState 0 - GPU clock: 630MHz - Memory clock: 1728MHz - Shader clock: 1260MHz - GPU voltage: 0.938V 2011/12/02 @ 05:26:44 >> - PState 1 - GPU clock: 553MHz - Memory clock: 1603MHz - Shader clock: 1107MHz - GPU voltage: 0.888V 2011/12/02 @ 05:26:44 >> - PState 8 - GPU clock: 405MHz - Memory clock: 324MHz - Shader clock: 810MHz - GPU voltage: 0.875V 2011/12/02 @ 05:26:44 >> - PState 12 - GPU clock: 50MHz - Memory clock: 135MHz - Shader clock: 101MHz - GPU voltage: 0.875V 2011/12/02 @ 05:26:44 >> - Fan speed: 40% 2011/12/02 @ 05:26:58 >> Starting benchmark (duration: 30000ms)... 2011/12/02 @ 05:26:59 >> -- Elapsed time: 00:00:01 2011/12/02 @ 05:27:00 >> -- Elapsed time: 00:00:02 2011/12/02 @ 05:27:02 >> -- Elapsed time: 00:00:01 2011/12/02 @ 05:27:03 >> -- Elapsed time: 00:00:02 2011/12/02 @ 05:27:04 >> -- Elapsed time: 00:00:03 2011/12/02 @ 05:27:05 >> -- Elapsed time: 00:00:04 2011/12/02 @ 05:27:06 >> -- Elapsed time: 00:00:05 2011/12/02 @ 05:27:07 >> -- Elapsed time: 00:00:06 2011/12/02 @ 05:27:08 >> -- Elapsed time: 00:00:07 2011/12/02 @ 05:27:09 >> -- Elapsed time: 00:00:08 2011/12/02 @ 05:27:10 >> -- Elapsed time: 00:00:09 2011/12/02 @ 05:27:11 >> -- Elapsed time: 00:00:10 2011/12/02 @ 05:27:12 >> -- Elapsed time: 00:00:11 2011/12/02 @ 05:27:13 >> -- Elapsed time: 00:00:12 2011/12/02 @ 05:27:14 >> -- Elapsed time: 00:00:13 2011/12/02 @ 05:27:15 >> -- Elapsed time: 00:00:14 2011/12/02 @ 05:27:17 >> -- Elapsed time: 00:00:15 2011/12/02 @ 05:27:18 >> -- Elapsed time: 00:00:16 2011/12/02 @ 05:27:19 >> -- Elapsed time: 00:00:17 2011/12/02 @ 05:27:20 >> -- Elapsed time: 00:00:18 2011/12/02 @ 05:27:21 >> -- Elapsed time: 00:00:19 2011/12/02 @ 05:27:22 >> -- Elapsed time: 00:00:20 2011/12/02 @ 05:27:23 >> -- Elapsed time: 00:00:21 2011/12/02 @ 05:27:24 >> -- Elapsed time: 00:00:22 2011/12/02 @ 05:27:25 >> -- Elapsed time: 00:00:23 2011/12/02 @ 05:27:26 >> -- Elapsed time: 00:00:24 2011/12/02 @ 05:27:27 >> -- Elapsed time: 00:00:25 2011/12/02 @ 05:27:28 >> -- Elapsed time: 00:00:26 2011/12/02 @ 05:27:29 >> -- Elapsed time: 00:00:27 2011/12/02 @ 05:27:30 >> -- Elapsed time: 00:00:28 2011/12/02 @ 05:27:31 >> -- Elapsed time: 00:00:29 2011/12/02 @ 05:27:32 >> -- Elapsed time: 00:00:30 2011/12/02 @ 05:27:32 >> Benchmark score: 1720 points, 57FPS (Power draw unlocked, duration: 30000 ms) 2011/12/02 @ 05:27:32 >> Stress test stopped. 2011/12/02 @ 05:27:32 >> Stress test duration: 00:00:30 2011/12/02 @ 05:27:32 >> - GPU 1: NVIDIA GeForce GTX 590 2011/12/02 @ 05:27:32 >> - Temperatures: GPU=37.000°C, PCB=0.000°C 2011/12/02 @ 05:27:32 >> - GPU 2: NVIDIA GeForce GTX 590 2011/12/02 @ 05:27:32 >> - Temperatures: GPU=39.000°C, PCB=0.000°C 2011/12/02 @ 05:27:32 >> - GPU 3: NVIDIA GeForce GTX 590 2011/12/02 @ 05:27:32 >> - Temperatures: GPU=39.000°C, PCB=0.000°C 2011/12/02 @ 05:27:32 >> - GPU 4: NVIDIA GeForce GTX 590 2011/12/02 @ 05:27:32 >> - Temperatures: GPU=37.000°C, PCB=0.000°C 2011/12/02 @ 05:28:22 >> EVGA OC Scanner QUESTION: Unlocking power draw will increase graphics card workload and may cause instability or reboot. Unlock at your own risk. Do you want to continue ? 2011/12/02 @ 05:28:29 >> Power draw has been unlocked by user. 2011/12/02 @ 05:28:49 >> Starting benchmark (duration: 30000ms)... 2011/12/02 @ 05:28:51 >> -- Elapsed time: 00:00:01 2011/12/02 @ 05:28:52 >> -- Elapsed time: 00:00:02 2011/12/02 @ 05:28:54 >> -- Elapsed time: 00:00:01 2011/12/02 @ 05:28:55 >> -- Elapsed time: 00:00:02 2011/12/02 @ 05:28:56 >> -- Elapsed time: 00:00:03 2011/12/02 @ 05:28:57 >> -- Elapsed time: 00:00:04 2011/12/02 @ 05:28:58 >> -- Elapsed time: 00:00:05 2011/12/02 @ 05:28:59 >> -- Elapsed time: 00:00:06 2011/12/02 @ 05:29:00 >> -- Elapsed time: 00:00:07 2011/12/02 @ 05:29:01 >> -- Elapsed time: 00:00:08 2011/12/02 @ 05:29:02 >> -- Elapsed time: 00:00:09 2011/12/02 @ 05:29:03 >> -- Elapsed time: 00:00:10 2011/12/02 @ 05:29:04 >> -- Elapsed time: 00:00:11 2011/12/02 @ 05:29:05 >> -- Elapsed time: 00:00:12 2011/12/02 @ 05:29:06 >> -- Elapsed time: 00:00:13 2011/12/02 @ 05:29:07 >> -- Elapsed time: 00:00:14 2011/12/02 @ 05:29:08 >> -- Elapsed time: 00:00:15 2011/12/02 @ 05:29:09 >> -- Elapsed time: 00:00:16 2011/12/02 @ 05:29:10 >> -- Elapsed time: 00:00:17 2011/12/02 @ 05:29:11 >> -- Elapsed time: 00:00:18 2011/12/02 @ 05:29:12 >> -- Elapsed time: 00:00:19 2011/12/02 @ 05:29:13 >> -- Elapsed time: 00:00:20 2011/12/02 @ 05:29:14 >> -- Elapsed time: 00:00:21 2011/12/02 @ 05:29:15 >> -- Elapsed time: 00:00:22 2011/12/02 @ 05:29:16 >> -- Elapsed time: 00:00:23 2011/12/02 @ 05:29:17 >> -- Elapsed time: 00:00:24 2011/12/02 @ 05:29:18 >> -- Elapsed time: 00:00:25 2011/12/02 @ 05:29:19 >> -- Elapsed time: 00:00:26 2011/12/02 @ 05:29:20 >> -- Elapsed time: 00:00:27 2011/12/02 @ 05:29:21 >> -- Elapsed time: 00:00:28 2011/12/02 @ 05:29:22 >> -- Elapsed time: 00:00:29 2011/12/02 @ 05:29:23 >> -- Elapsed time: 00:00:30 2011/12/02 @ 05:29:23 >> Benchmark score: 3150 points, 105FPS (Power draw unlocked, duration: 30000 ms) 2011/12/02 @ 05:29:23 >> Stress test stopped. 2011/12/02 @ 05:29:23 >> Stress test duration: 00:00:30 2011/12/02 @ 05:29:23 >> - GPU 1: NVIDIA GeForce GTX 590 2011/12/02 @ 05:29:23 >> - Temperatures: GPU=40.000°C, PCB=0.000°C 2011/12/02 @ 05:29:23 >> - GPU 2: NVIDIA GeForce GTX 590 2011/12/02 @ 05:29:23 >> - Temperatures: GPU=41.000°C, PCB=0.000°C 2011/12/02 @ 05:29:23 >> - GPU 3: NVIDIA GeForce GTX 590 2011/12/02 @ 05:29:23 >> - Temperatures: GPU=41.000°C, PCB=0.000°C 2011/12/02 @ 05:29:23 >> - GPU 4: NVIDIA GeForce GTX 590 2011/12/02 @ 05:29:23 >> - Temperatures: GPU=39.000°C, PCB=0.000°C It seems like it ran error free and nothign odd happened with it. I am thinking it may be Poor Programing with Blizzard.
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Crusheddream
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Re:World of Warcraft
Friday, December 02, 2011 9:45 AM
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Run it longer. You said it takes time for it to start happening. 30 seconds of stress won't show a problem if its just starting. Run OC scanner stress test for a good 10 to 15 minutes full blast. Another possibility is the driver. Remember also Blizzard doesnt officially support SLI. Least that is what they claimed when i told them about a issue i had a while back. But run the test for 10 to 15 minutes. Do you have another game you can try? And yes WoW is horribly coded and still has a lot of bugs even after 7 years. but on the bright side Dec 20th isnt far off :) star wars runs buttery smooth on high end PCs. So yea try another game run OC scanner longer. If no issues then its most likely WoW. You arent running Afterburner or Precision in the background are you by chance? That could cause a problem too. and are your voltages set to stock.
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araesk
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Re:World of Warcraft
Friday, December 02, 2011 11:53 AM
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Did you try installing an previous driver then running wow? Lol 2 590s shouldn't have a smidgen of a problem running wow, I was running everything on ultra with my 460. I have a friend with a 590 and he was experiencing problems with his 590s driver always crashing as well. If the problem persists try loading older drivers if you haven't.
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aspevacek
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Re:World of Warcraft
Friday, December 02, 2011 2:17 PM
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I have tried several different sets of drivers. I had put the system together and every thing was real smooth then everything went south on me. I do not have much of anything installed on the machine as the amount of issues I have had made me think there was something wrong and I did nto want to install to turn around and have to do it again in a day or 2. I do not currently have any other games on my system I could try out. I have a coupon to get a free Batman game I got from new egg. Would that be something to look at installing to do the testing? When I put the machine together in October I pu tit thru a whole slew of different benchmarks and stress tests to verify it was stable. It was able to run everything with out a single issue. I am going to put OC Scanner on for a 20 minute pass to see where it wants to go or do.
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kody7839
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Re:World of Warcraft
Friday, December 02, 2011 2:31 PM
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Do you have WoW set to run at DX9 or DX11? Are you cards or processor overclocked? Did these problems just this week when 4.3 went live?
My computer finds cures for diseases and searches for aliens when I'm not gaming...what does yours do? Ryzen 1700, ASRock Fatal1ty X370 Professional, EVGA GTX1080Ti FTW3, 16GB Corsair LPX, Noctua D14, EVGA SuperNOVA 650 P2, Overlord Tempest X270X Glossy, LG 34UM94 Ultrawide
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geswek
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Re:World of Warcraft
Friday, December 02, 2011 2:34 PM
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You're not running WOW in SLI are you? All those issues you are experiencing, is what I would get when I tried using SLI with WOW. The engine isn't made to support it and no matter how you do it, it was better to just force single graphic card mode when only playing that game. As for 4.3, there are no known issues with the latest drivers. I've been playing (for the most part) since 4.3 went live.
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tcotton
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Re:World of Warcraft
Friday, December 02, 2011 4:24 PM
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I have GTX580 SLI HC2's and I run WOW without issue. You can use the latest version of nVidia drivers. Here is what I did to keep WOW from acting weird. *Go into the nVidia control panel. *Create (or edit) the game profile for WOW.exe *disable SLI performance (just for this game profile) And you are done. This should fix all of your issues. Once you complete this change, you can monitor the gfx usage via Afterburner and the game still uses both cards (the use is spratic, but its there) even though you told nVidia control panel to turn it off. This is something I am still scratching my head over.
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aspevacek
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Re:World of Warcraft
Friday, December 02, 2011 4:51 PM
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Every thing is set to stock speeds. The issue started during 4.2. I am at my parents house but I started the stress test on my system before I left the house and will see how turned out when I get home. I suspect the stress test will turn out fine.
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JOEFX763
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Re:World of Warcraft
Friday, December 02, 2011 5:19 PM
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I would try increasing your voltage a wee bit. In the NVIDIA cntrl panel set all of your AA, and sampling settings to the application decided option. Also try disabling all of the windows aero effect bullcrap, if not always, then at least while running the game, I know some have had issues with the NV drivers. As well as the game not getting along with desktop aero effects... Good luck, hope u get it figured out soon. Cheers
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aspevacek
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Re:World of Warcraft
Friday, December 02, 2011 7:16 PM
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I have tried a single card and both cards in the machine. I have had SLi enabled and Disabled and still end up with the same issues. I did let OC Scanner run the stress test on my machine for 2 hours and not a single artifact was found the log looks like just a big time table. I cut out the second by second count of the stress test. 2011/12/02 @ 10:23:42 >> - GPU 1: NVIDIA GeForce GTX 590 2011/12/02 @ 10:23:42 >> - Temperatures: GPU=36.000°C, PCB=0.000°C 2011/12/02 @ 10:23:42 >> - GPU 2: NVIDIA GeForce GTX 590 2011/12/02 @ 10:23:42 >> - Temperatures: GPU=37.000°C, PCB=0.000°C 2011/12/02 @ 10:23:42 >> - GPU 3: NVIDIA GeForce GTX 590 2011/12/02 @ 10:23:42 >> - Temperatures: GPU=37.000°C, PCB=0.000°C 2011/12/02 @ 10:23:42 >> - GPU 4: NVIDIA GeForce GTX 590 2011/12/02 @ 10:23:42 >> - Temperatures: GPU=33.000°C, PCB=0.000°C 2011/12/02 @ 10:24:06 >> Starting stress test... 2011/12/02 @ 10:24:07 >> -- Elapsed time: 00:00:01 2011/12/02 @ 12:24:05 >> -- Elapsed time: 01:59:59 2011/12/02 @ 12:24:06 >> EVGA OC Scanner information: Artifacts scanning session over (duration: 7200 sec). No artifacts found. 2011/12/02 @ 15:09:25 >> Stress test stopped. 2011/12/02 @ 15:09:25 >> Stress test duration: 02:00:00 2011/12/02 @ 15:09:25 >> - GPU 1: NVIDIA GeForce GTX 590 2011/12/02 @ 15:09:25 >> - Temperatures: GPU=29.000°C, PCB=0.000°C 2011/12/02 @ 15:09:25 >> - GPU 2: NVIDIA GeForce GTX 590 2011/12/02 @ 15:09:25 >> - Temperatures: GPU=29.000°C, PCB=0.000°C 2011/12/02 @ 15:09:25 >> - GPU 3: NVIDIA GeForce GTX 590 2011/12/02 @ 15:09:25 >> - Temperatures: GPU=29.000°C, PCB=0.000°C 2011/12/02 @ 15:09:25 >> - GPU 4: NVIDIA GeForce GTX 590 2011/12/02 @ 15:09:25 >> - Temperatures: GPU=28.000°C, PCB=0.000°C So as we can see from this it should not be my rig but most likely Blizzards poor coding. Am I correct in thinking this?
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aspevacek
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Re:World of Warcraft
Friday, December 02, 2011 7:18 PM
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I have tried the game in both DX9 and DX11. Nothing on this system has been over clocked in the matter I am looking at stabilty, what I have should be strong enough to run even the most demanding of games on the market currently.
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tcotton
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Re:World of Warcraft
Friday, December 02, 2011 8:00 PM
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Did you read my post above about diabling the SLI feature in the WOW.exe profile under the nVidia control panel? I had the same issues as you (flickering textures, etc.) until I did this, now everything works correctly for me.
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Insurgent
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Re:World of Warcraft
Friday, December 02, 2011 11:57 PM
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as mentioned above try increasing your voltage on the video card a little bit. maybe +0.1V or so. i had a problem very similar to yours on my 580. i ran that game at stock speeds, but would oc (increasing voltage as well as core/mem) when playing bc2 or something (overkill). i accidently left my oc profile on one time playing wow and never crashed out when it would be at least once per gaming session (between 0.5 hrs - 5 hrs) before. i then tested with both the oc profile and non oc profile and got consistent crashing when playing wow unless i had the higher voltage. i tested with stock clocks and higher voltage and that worked as well. no clue about that one. everything else ran rock solid (games/benches/stress tests) even on stock clocks/voltage. i read around that some people had to do the same as i did (increase voltage). wouldn't hurt to try.
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aspevacek
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Re:World of Warcraft
Saturday, December 03, 2011 11:09 AM
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the voltages on the GTX 590 cards are locked down because of people killing cards at release. There was some kind of Patch applied to Wow today and it seems like it i sno longer doing lal the funky stuf fit was doing. Other then poor coding of WoW I can not come up with what would hav ecaused all the issues with my rig. I am once again able to have my Quad Sli running and play the game with out issue.
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geswek
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Re:World of Warcraft
Saturday, December 03, 2011 4:20 PM
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aspevacek the voltages on the GTX 590 cards are locked down because of people killing cards at release. There was some kind of Patch applied to Wow today and it seems like it i sno longer doing lal the funky stuf fit was doing. Other then poor coding of WoW I can not come up with what would hav ecaused all the issues with my rig. I am once again able to have my Quad Sli running and play the game with out issue. I'm a beta tester for Blizzard Entertainment and an active player for over seven years (I also have professional game engine programming experience). WOW's game engine is a special in-house design and at this time will not support the SLI/Crossfire technology. This question is raised at least 20 times during my course at BlizzCon every year, there is no desire or plan to ever implement the SLI/Crossfire technology into WOW. I won't go into the technical reasons why, but let me put it this way, there's really no way to bottleneck even a DX9 video card with WOW in single mode. I recommend, as many before have, to disable the SLI profile for WOW itself. I can almost guarantee that you will actually see a performance increase due to driver absorption. AMD and Nvidia have tried their best to reverse the performance drop that occurs with SLI/Crossfire enabled profiles against WOW, however it's not entirely sufficient. There are still a large number of users who experience weird anomalies throughout their session--some as serious as CTD's. I average on a GTX580 SC of 120-178fps in a 25 and 40 player raid with everything maxed on 2560x1600. If I enable SLI, I see roughly 40% drop in fps. If I'm lucky, after about 20 minutes my game may not actually CTD on me. Anyhow, best wishes with what you do. WOW and SLI is a hot topic all over the internet, and at BlizzCon. People seem to get pissed off because Blizzard refuses to re-code the engine to support it, simply because it's not needed.
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aspevacek
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Re:World of Warcraft
Saturday, December 03, 2011 6:13 PM
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My issue is not supporting SLi or not. My issue was the software crashing my drivers. I have shown my system is stable. Even disableing Sli in Windows I will still be on a multi GPU set up and the problem was occuring if I had SLi enabled or disabled on my system. First thing I thought about when the issues started to happen was SLi not being supported. I think the initial 4.3 coding had a memory leak or something in it. The patch that they did on Friday seemd to have fixed the issue with out me doing a single thing else to my system. I even ran it all night last night with SLi enabled and not a single issue. We cleared our raid content and did about 3 hours of pvp and no problems th eentire time.
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JOEFX763
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Re:World of Warcraft
Saturday, December 03, 2011 9:26 PM
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Glad to hear your up and runnung again, cheers! Happy Gaming!!
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remidian
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Re:World of Warcraft
Saturday, December 03, 2011 9:31 PM
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I have played WoW since release, and I have played it on 5 different systems, two of them having SLI, with the most recent system being an 580 SLI setup. There are a couple times where you may get a higher FPS, but SLI for raiding is horrible. GPU usage is messed up badly. You can sit in org/SW with 45 FPS and both GPU's being used at %40. When you use one card GPU usage is at %100 and you get +60 FPS. Just use one card and you will save yourself a giant headache. I just sold my 580 as it was my 2nd SLI setup and most games never use it correctly and there are always bugs for a year. Every single new release lately had/has issues with SLI. I will stick with a single card solution from now on. Lesson learned. **And there is most certainly a noticeable difference between ultra and high. I see people mention stuff like this all the time for other games, and I don't get it. I have a 27 inch monitor and I always try to max AA and use ultra settings as it is very noticeable with a decent size monitor. WoW is a very good looking good when you have every setting maxed.
post edited by remidian - Saturday, December 03, 2011 9:34 PM
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Johnny_Utah
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Re:World of Warcraft
Saturday, December 03, 2011 9:44 PM
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I ran (and still run) WoW with 3 580s in SLI across three monitors. I had some graphical issues and crashes until I ran LAA (to make WoW large address aware), and ran DX11 instead of DX9. After I made those changes, I get even performance out of each card and no problems. I am sure results will vary.
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boylerya
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Re:World of Warcraft
Saturday, December 03, 2011 9:51 PM
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aspevacek
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Re:World of Warcraft
Sunday, December 04, 2011 7:20 AM
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My thing is the way my system is configured when I upgrade after the new year I will have 2 fairly high end cards to throw in 2 back up systems if I wish. I am currently running 2 systems both i5's each with a GTX 460 in them and when I swap out the gtx 590's those rigs will get the 590's. I do not view it as a waste of money really just getting what I wanted.
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jheck1
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Re:World of Warcraft
Tuesday, January 24, 2012 10:25 PM
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StormCipher I average on a GTX580 SC of 120-178fps in a 25 and 40 player raid with everything maxed on 2560x1600.
post edited by jheck1 - Tuesday, January 24, 2012 10:29 PM
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jheck1
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Re:World of Warcraft
Tuesday, January 24, 2012 10:35 PM
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StormCipher (or anyone else that can answer), how are you getting 120+ FPS? The best I see at any setting is around 65FPS. I just figured WoW maxed at around 60FPS?? GTX 570 1920x1080 on 27" monitor 16GB RAM Z68 mobo, i7-2700K Thx!
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MADOGRE
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Re:World of Warcraft
Tuesday, January 24, 2012 10:47 PM
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wrinvert
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Re:World of Warcraft
Tuesday, January 24, 2012 11:03 PM
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MADOGRE
turn vsync off
and O/C your cpu wow is mostly CPU based processing, you will see more FPS with good CPU then any gpu upgrade.
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jheck1
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Re:World of Warcraft
Wednesday, January 25, 2012 7:25 PM
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Ahaa...fantastic. Turned Vsync off and am seeing anywhere from as high as 120FPS in low populated areas to as low as 40FPS at peak time in Org...at maxed out Ultra settings. Not sure if i should be seing better or not??
I have my i7-2700k oc'd to ~4.45GHz...tried for higher using the Asus oc program but crashed my system...i assume there're higher speeds i can run this thing at but I'm no experienced OC'er.
Also OC'd my 570 to 865/1730/1900/1.075v...ran EVGA benchmark at 1050 (35FPS) at 1920x1080, maxed at 70c.
Things seem to be working fine, but any additional advice for better results is welcome. Thanks!
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TECH_DaveB
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Re:World of Warcraft
Wednesday, January 25, 2012 7:49 PM
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Also, some UI mods utterly ruin FPS, even small ones, WoW can get completely hosed by some UI addons. Also, with higher end GPU's one thing I have seen happen, even with EVERYTHING maxed out randomly FPS will tank. The fix I have seen is this. 1-Enable Maximum performance mode in NVidia Control Panel 2-In WoW, enable DX11 3-Turn up Multisampling to 8x and FSAA to 8 or higher It will ask you to restart WoW. This has done alot to resolve the FPS randomly tanking issue. It will never be fully fixed, as IMHO there are some fundamental flaws in the game code.
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wrinvert
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Re:World of Warcraft
Wednesday, January 25, 2012 10:06 PM
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StormCipher I'm a beta tester for Blizzard Entertainment and an active player for over seven years (I also have professional game engine programming experience). WOW's game engine is a special in-house design and at this time will not support the SLI/Crossfire technology. This question is raised at least 20 times during my course at BlizzCon every year, there is no desire or plan to ever implement the SLI/Crossfire technology into WOW. I won't go into the technical reasons why, but let me put it this way, there's really no way to bottleneck even a DX9 video card with WOW in single mode.
I recommend, as many before have, to disable the SLI profile for WOW itself. I can almost guarantee that you will actually see a performance increase due to driver absorption. AMD and Nvidia have tried their best to reverse the performance drop that occurs with SLI/Crossfire enabled profiles against WOW, however it's not entirely sufficient. There are still a large number of users who experience weird anomalies throughout their session--some as serious as CTD's.
I average on a GTX580 SC of 120-178fps in a 25 and 40 player raid with everything maxed on 2560x1600. If I enable SLI, I see roughly 40% drop in fps. If I'm lucky, after about 20 minutes my game may not actually CTD on me.
Anyhow, best wishes with what you do. WOW and SLI is a hot topic all over the internet, and at BlizzCon. People seem to get pissed off because Blizzard refuses to re-code the engine to support it, simply because it's not needed.
remidian
I have played WoW since release, and I have played it on 5 different systems, two of them having SLI, with the most recent system being an 580 SLI setup. There are a couple times where you may get a higher FPS, but SLI for raiding is horrible. GPU usage is messed up badly. You can sit in org/SW with 45 FPS and both GPU's being used at %40. When you use one card GPU usage is at %100 and you get +60 FPS. Just use one card and you will save yourself a giant headache.
I just sold my 580 as it was my 2nd SLI setup and most games never use it correctly and there are always bugs for a year. Every single new release lately had/has issues with SLI. I will stick with a single card solution from now on. Lesson learned.
**And there is most certainly a noticeable difference between ultra and high. I see people mention stuff like this all the time for other games, and I don't get it. I have a 27 inch monitor and I always try to max AA and use ultra settings as it is very noticeable with a decent size monitor. WoW is a very good looking good when you have every setting maxed.
EVGATech_DaveB
Also, some UI mods utterly ruin FPS, even small ones, WoW can get completely hosed by some UI addons. Also, with higher end GPU's one thing I have seen happen, even with EVERYTHING maxed out randomly FPS will tank. The fix I have seen is this. 1-Enable Maximum performance mode in NVidia Control Panel 2-In WoW, enable DX11 3-Turn up Multisampling to 8x and FSAA to 8 or higher
It will ask you to restart WoW. This has done alot to resolve the FPS randomly tanking issue. It will never be fully fixed, as IMHO there are some fundamental flaws in the game code.
all of the sections i bolded are very correct any have been repeated many time to many people. i have seen the SLI and dual gpu card issue first hand with 2 rigs ive built just to play WOW and is why i bought my first 580HC2. i got the best single gpu card i could find and gave it enough CPU power to make sure everything ran correctly.

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