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Unreal Engine 5 ‘Train Station’ demo showcases incredible graphics jump

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rjohnson11
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2022/05/10 05:33:16 (permalink)
https://www.kitguru.net/gaming/matthew-wilson/unreal-engine-5-train-station-demo-showcases-incredible-graphics-jump/
 
Unreal Engine 5 has officially released for all developers and there are already a number of exciting AAA titles under development using the new tool set. It'll be a while before we see the first Unreal Engine 5 games in action, but indie developers are already putting together impressive demos to show off the incredible levels of graphical fidelity now achievable. 
 
Over the last month since Unreal Engine 5 officially launched, developer, Lorenzo Drago, has created a small tech demo showing an incredibly lifelike recreation of Etchū-Daimon Station in Japan.
 
Previously, we've seen examples of high-fidelity open worlds in Unreal Engine 5 thanks to The Matrix Awakens, as well as a fantasy setting, thanks to the first Unreal Engine 5 demo, which ran in real-time on a PS5. The Coalition has also released a couple of impressive Unreal Engine 5 tech demos running on Xbox Series X. In this case, Drago was running the Unreal Engine 5 demo on a PC with an RTX 2080 graphics card and a Ryzen 7 3700X processor, and a VR controller for motion tracking. Unreal Engine 5 launched on the 5th of April, so we expect to see the first full games using the engine in 2023.
 
The realistic effects in the demo below is just awesome. 
 

 
 
 
 

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    Sajin
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    Re: Unreal Engine 5 ‘Train Station’ demo showcases incredible graphics jump 2022/05/10 22:07:19 (permalink)
    WOW. Only reason I could tell it was a render was because of the aliasing on distant objects. Unreal indeed. 
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    fergusonll
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    Re: Unreal Engine 5 ‘Train Station’ demo showcases incredible graphics jump 2022/05/13 12:23:05 (permalink)
    Very impressive, eager to experience this in real time.
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    Hoggle
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    Re: Unreal Engine 5 ‘Train Station’ demo showcases incredible graphics jump 2022/05/13 14:45:11 (permalink)
    I just see the way it was shot with the video camera style footage and wonder how long before we have Unreal 5 running on PC VR. It would almost be too realistic to have in VR though since I kind of feel that telling it's not real helps keep it from being too scary for some games.

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