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Ghostrunner will feature Raytraced Reflections, Shadows and Ambient Occlusion

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rjohnson11
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2019/10/04 04:05:52 (permalink)
https://www.overclock3d.net/news/software/ghostrunner_will_feature_raytraced_reflections_shadows_and_ambient_occlusion/1
 
Enter Ghostrunner, a cyberpunk slicer which places gamers in the feet of a ninja; one who must slice through opponents and take part in some crazy parkour to reveal the secrets of the game's dystopian world. 

One More Level, the developer of the game, plans to integrate DXR raytracing into Ghostrunner through Unreal Engine 4. Through this effort, the game will gain support for raytraced soft shadows, raytraced reflections and raytraced ambient occlusion. Through this, One More Level plans to enhance Ghostrunner's visuals significantly, pushing past what would otherwise be possible for the developer. 

Ghostrunner's development team is made up of 25 people, with Epic Games' work on Unreal Engine 4 making it relatively easy to implement DXR/RTX support.
 
Ghostrunner targets a 2020 release on PC via Valve's Steam platform.  
 
Should be an interesting game if the developer can get the effects and ray tracing in good order (in my opinion). 

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    Cool GTX
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    Re: Ghostrunner will feature Raytraced Reflections, Shadows and Ambient Occlusion 2019/10/04 21:09:20 (permalink)
    seems a lot like Doom

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    NazcaC2
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    Re: Ghostrunner will feature Raytraced Reflections, Shadows and Ambient Occlusion 2019/10/05 10:41:38 (permalink)
    More like Mirror's Edge. But games will typically have a genre and look like something similar. Though, it should still sell well.

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    aka_STEVE_b
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    Re: Ghostrunner will feature Raytraced Reflections, Shadows and Ambient Occlusion 2019/10/07 08:27:24 (permalink)
    I've never heard of this game.  Must have been hard to do with only a 25 person Dev team...

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