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Star Citizen to go Vulkan exclusively

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MSim
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2017/03/23 00:22:45 (permalink)
http://www.guru3d.com/news-story/star-citizen-to-go-vulkan-exclusively.html
 
 

"Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs."

 
Makes me wonder if the game will ever be finished.


 
#1

4 Replies Related Threads

    wmmills
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    Re: Star Citizen to go Vulkan exclusively 2017/03/23 00:36:29 (permalink)
    It shouldn't ever be finished, that wouldn't be much of a persistent world if it was. ;)

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    #2
    kougar
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    Re: Star Citizen to go Vulkan exclusively 2017/03/25 19:04:21 (permalink)
    Interesting reasoning for picking Vulkan actually, I hadn't thought of it that way.


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    #3
    Brad_Hawthorne
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    Re: Star Citizen to go Vulkan exclusively 2017/03/25 19:53:18 (permalink)
    CIG has a compulsion to redo everything in this game at least a dozen times. I believe CR has the developer version of OCD.
    #4
    fearpoint
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    Re: Star Citizen to go Vulkan exclusively 2017/03/26 11:47:16 (permalink)
    I'm sure in another year they'll announce they'll be support DX12 as well which will push "launch" back a few more years to continue the scam.
    #5
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