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Hot!Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090

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Sajin
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 03:49:47 (permalink)
mhijazi
Hello guys. I am using the below settings. DLSS Quality makes the game feels laggy specially during intense fights. I guess this is a balance between quality and performance. But I will definitely try it with Native / FG . 100+ FPS is amazing.
 



Native raster + FG is sick. I feel like I got an upgrade. lol. Sure it adds a little input lag, but I don't really notice it, so it's all good for me.
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mhijazi
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 04:34:16 (permalink)
Hmmm. I tried your settings , but it's seems something is off ? Do you have everything maxed out ?!
 

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Sajin
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 04:50:27 (permalink)
mhijazi
Hmmm. I tried your settings , but it's seems something is off ? Do you have everything maxed out ?!
 


The settings I use can be seen in the op here… https://forums.evga.com/E...aming-OC-m3582274.aspx
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 05:08:57 (permalink)
ok now that is more like it.
 
Native:
 

 
Native with FG:
 

 
The performance impact of volumetric fog and space reflections is just ridiculous 
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Sajin
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 05:11:27 (permalink)
👍

My fps is limited to 116 too because I only have a 120hz screen, and I’m running with vsync and gsync enabled inside the nvcp.
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Sajin
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 05:14:25 (permalink)
Looks like your min frames are still off though compared to mine.
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 05:16:03 (permalink)
Sajin
👍

My fps is limited to 116 too because I only have a 120hz screen, and I’m running with vsync and gsync enabled inside the nvcp.



Same. Vsync + Gsync enabled. What is your current Low Latency Mode setting in NVCP ? I read it is recommended to enable it when Vsync + Gsync is enabled.
 
Sajin
Looks like your min frames are still off though compared to mine.


Yeah I noticed. But I guess this is the part where it stutters after existing the club ? or at the beginning... No idea. I will try to run it again and compare.
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Sajin
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 05:19:13 (permalink)
Low latency is set to ultra.
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mhijazi
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 06:00:04 (permalink)
Looks normal now:
 

 
 
It's tempting . Playing with High FPS with eye candy or compromise a little bit and play with eye candy ... tough decision 
post edited by mhijazi - 2023/10/10 06:01:10
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 10:54:07 (permalink)
Choice is simple for me. 116 fps settings every time. 😊
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 12:33:33 (permalink)
mhijazi
Hello guys. I am using the below settings. DLSS Quality makes the game feels laggy specially during intense fights. I guess this is a balance between quality and performance. But I will definitely try it with Native / FG . 100+ FPS is amazing.
 



Its your resolution. You will have to do what Sajin is doing, or do what you are doing to gain performance to get some frames back. Doing the faking it differently approach with mods/reshade/everything else and not using all the tech the 4090 offers.
Or you will have to get yourself a really nice 3440x1440 display then you can run it at its absolute best near photo realistic visual settings like I do and have a best visual experience. DLAA+Ray Tracing Overdrive"Path Tracing"+ Frame Generation with everything else set to Psycho/max. I am not a fan of DLSS at all at this point, DLAA with all those settings at that resolution is where it is at.
post edited by donta1979 - 2023/10/10 12:51:23

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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 13:38:56 (permalink)
DLAA doesn’t seem to work on my system. I didn’t notice any improvement in jaggies. I don’t even get a performance hit from having it enabled which tells me it isn’t working like it should. I did however notice some blurring from having it on.
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/10 17:36:53 (permalink)
Sajin
DLAA doesn’t seem to work on my system. I didn’t notice any improvement in jaggies. I don’t even get a performance hit from having it enabled which tells me it isn’t working like it should. I did however notice some blurring from having it on.

opposite for me, hair looks fuzzy with dlss, frames do not line up so eyes, npcs faces look off, DLAA is kind of like a DLSS Psycho with massive AA and less blurryness so something is up if its more blurry to for you if you run the same settings I am.

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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/11 00:41:49 (permalink)
kraade
This will be my Longest PC in a while between upgrades , with the 5090 still a year and a half out , and 14th gen looking a lot like the 11th gen ... htere is nothing of note, I was thinking about a 14th gen but the leaks don't inspire any confidence its going to be worth much if anything. Might as well wait for better DD5 and a real new CPU.




Being on a 5950X, the 14th Gen sounds quite juicy to me, mostly because it's supposed to be more power efficient & slightly faster than the 13th gen, it'll let me transition to DDR5, and I can finally get away from this "I made the mistake of buying the highest core count AMD GPU & a 4-DIMM kit of RAM" problem I have that gimps me being able to overclock/curve optimizer worth a piss with it.
 
I'm also lookin' forward to fiddling with something new, CPU/RAM wise. 
I've been having a lot of fun messing around with this Gigabyte 4090, gotten it to run "stock" boost clocks at 975mV (which lowers temps by 6-8C under load, and this card does not run hot at stock mind you, tops out at 61C, and it lowers the power draw by 75W under Port Royal load), as well as what's effectively a +120MHz offset, but while undervolting (running 2895MHz @ 1025mV), and a medium setting of 2835MHz @ 1000mV.  The 2910/2895MHz setting runs as hot as stock, but it's a +120MHz core clock compared to stock, and that was also with the memory at +1500MHz.  Passed a full 20-loop stress test of Port Royal, so I'm fairly confident it would be gaming stable.  I also played about 3 hours of Horizon Zero Dawn on it, but that isn't exactly "hard" on the 4090, especially since I'm locked at 120Hz/120FPS with GSync on... I rarely see 100% GPU load in that game, smooth as butter though.  And loving it so far #OffTopic
 
Really looking forward to replaying Cyberpunk when I get around to it, with the new boost in performance so that I'm not in the 30s FPS wise during combat like I was with the 3090 Kingpin (because I ran the game on full tilt pretty much, full RT Ultra with SSR & RT set to Psycho, DLSS on Quality).

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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/11 11:16:39 (permalink)
donta1979
 
Its your resolution. You will have to do what Sajin is doing, or do what you are doing to gain performance to get some frames back. Doing the faking it differently approach with mods/reshade/everything else and not using all the tech the 4090 offers.
Or you will have to get yourself a really nice 3440x1440 display then you can run it at its absolute best near photo realistic visual settings like I do and have a best visual experience. DLAA+Ray Tracing Overdrive"Path Tracing"+ Frame Generation with everything else set to Psycho/max. I am not a fan of DLSS at all at this point, DLAA with all those settings at that resolution is where it is at.



Yeah I matched Sajin's settings and it is now amazing . Butter Smooth. I already have an old 3440x1440 display PG348Q. Had it for years and decided to upgrade to 4K with 4090 . I tried to go back but 4K is just better 
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/11 17:19:04 (permalink)
mhijazi
donta1979
 
Its your resolution. You will have to do what Sajin is doing, or do what you are doing to gain performance to get some frames back. Doing the faking it differently approach with mods/reshade/everything else and not using all the tech the 4090 offers.
Or you will have to get yourself a really nice 3440x1440 display then you can run it at its absolute best near photo realistic visual settings like I do and have a best visual experience. DLAA+Ray Tracing Overdrive"Path Tracing"+ Frame Generation with everything else set to Psycho/max. I am not a fan of DLSS at all at this point, DLAA with all those settings at that resolution is where it is at.



Yeah I matched Sajin's settings and it is now amazing . Butter Smooth. I already have an old 3440x1440 display PG348Q. Had it for years and decided to upgrade to 4K with 4090 . I tried to go back but 4K is just better 




Don't think I could ever go back to a standard 16x9 resolution, especially now that I'm addicted to the extra field of view 5120 x 1440 gives in almost every game I've played on it.  The ones that are annoying are ones that don't have HUD resizing to match Ultrawide/Super Ultrawide, or that just plain don't support the resolution, but a lot of those have 'fixes', be they mods or whatever.  
I do wish they made a higher resolution panel for the 32 by 9 folks though, 1440p with DLSS can look kinda janky in some games, even on Quality, it's really down to the individual game how well it's implemented. I know pre-2.0 Cyberpunk looked fine 'to me' on DLSS Quality, but that was with a 3090 so my frame rate was always in the 30-60 range with all the eye candy on.  I'll probably be in the same range when I replay it since I'll be using RT Overdrive lol
But especially in immersive RPG-style combat games like Cyberpunk, Horizon Zero Dawn, Witcher 3 & the like, I just love the extra view super ultrawide gives.
I also used to be free 'cheats' for my team mates in CSGO and the like because I could simply just see more than they could to their sides, I could see people coming through doors/over ledges etc that they couldn't see on their standard-view monitors.  It's not quite a full extra half screen worth of view on both sides, but it's close enough.

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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/13 08:46:42 (permalink)
Dabadger84
 
 
Don't think I could ever go back to a standard 16x9 resolution, especially now that I'm addicted to the extra field of view 5120 x 1440 gives in almost every game I've played on it.  The ones that are annoying are ones that don't have HUD resizing to match Ultrawide/Super Ultrawide, or that just plain don't support the resolution, but a lot of those have 'fixes', be they mods or whatever.  
I do wish they made a higher resolution panel for the 32 by 9 folks though, 1440p with DLSS can look kinda janky in some games, even on Quality, it's really down to the individual game how well it's implemented. I know pre-2.0 Cyberpunk looked fine 'to me' on DLSS Quality, but that was with a 3090 so my frame rate was always in the 30-60 range with all the eye candy on.  I'll probably be in the same range when I replay it since I'll be using RT Overdrive lol
But especially in immersive RPG-style combat games like Cyberpunk, Horizon Zero Dawn, Witcher 3 & the like, I just love the extra view super ultrawide gives.
I also used to be free 'cheats' for my team mates in CSGO and the like because I could simply just see more than they could to their sides, I could see people coming through doors/over ledges etc that they couldn't see on their standard-view monitors.  It's not quite a full extra half screen worth of view on both sides, but it's close enough.


I look at it like this I didn't buy a 4090 to turn anything down or not use it's tech. So I wont touch anything over 3440x1400. I do have one of the best displays you can get for that resolution without going to OLED. I get to play everything with it all cranked up Cyberpunk 2077 included, the game boarders photorealism with the settings I use do not think I could give that up honestly.

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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/20 07:00:21 (permalink)
I'm kind of in the same boat as some of you here.
I'm playing this game for the first time on a LG C9, 5800x3D + 4090 @ 2970mhz. HDR + All settings maxed looks gorgeous. (DLSS Quality + RR + PT + FG)
 
But then again, I have to run again to confirm but my benchmark results are in the 80 something FPS average. Doesn't sound bad and mostly plays pretty smoothly (VRR is enabled ofc) but I've noticed on some areas FPS taking a bit of a hit. I don't play with OSD because I want to be immersed and not obsess over FPS but if it's noticeable then it's a problem. It's not a massive hit but you can tell when turning around it's not as buttery smooth.
 
Regarding Ray Reconstruction, right now, even though it looks great overall, it's an absolute smearing mess. Shadows and other objects leave disgusting trails when under some sort of raytraced lighting it looks like. Example here: youtube . com/watch?v=8gbNCH0XfEs Look at the floor + at 0:40 even V's hands in the air leaving a trail is horrendous.
 
This sounds petty but it annoys me having to "turn down" some settings when playing with a 4090 lol but I guess I'll have to compromise a couple of things :/ 
post edited by Sptz87 - 2023/10/20 07:01:54
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/21 06:15:50 (permalink)
Just finished Phantom Liberty first playthrough. After using Sajin's settings , I just can't go back to RT and all the bells and whistles  4K Native + FG is just buttery smooth even in most intense firefights. 
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Sajin
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/21 09:16:37 (permalink)
mhijazi
Just finished Phantom Liberty first playthrough. After using Sajin's settings , I just can't go back to RT and all the bells and whistles  4K Native + FG is just buttery smooth even in most intense firefights. 

👍😎
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/22 04:21:43 (permalink)
donta1979
aka_STEVE_b
 
 
yep ,  i have found DLSS helps frames but doesn't look as good as the other settings


yeah just too much visual noise even with DLSS 3.5, it fixed some of the issues DLSS 3 had, but not enough for me to want to use it. Now DLAA is where it's at, will gladly take the performance hit down to 5X-80 FPS over DLSS 3.5's 120-150 with 3.5's visual oddities. DLAA+RT OD"PT"+FG+Latancy with all settings set to Psycho/max is too good visually to pass up.














These photos are with Path Tracing for Photo Mode ON or OFF? 
I noticed Path Tracing looks incredible in comparison to RT OD+PSYCHO in some areas, but DLSS is mandatory but even RT only introduces some smearing / ghosting. Not as GRAVE as Path Tracing or Ray Reconstruction. Like this gem here, a mixture of exposure adaptation + insane ghosting / smearing where the tapestry simply disappears at times lol
 
youtu . be/ef2-WNKsEBE?si=yXbOrSTNNQ8Aot9n
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/23 22:24:35 (permalink)
Just re-ran RT Overdrive with some customized settings (DLSS Quality, motion blur off) & got 3 FPS higher than the old setup with the new hardware I'm running - considering the resolution & how hard those settings are to run, I'm very happy with a 3FPS uptick at 5120 x 1440 with the visuals on maximum.  3090 got 26FPS at those settings, the 4090 with the 5950X got 54, now I'm hitting 57FPS avg & my minimum is up to 44.

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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2023/10/23 22:28:22 (permalink)

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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2024/01/23 04:15:19 (permalink)
donta1979
Sajin
 
+1
 
Raster + Frame Gen + Reshade lookin baller...
 

 



Honestly, I would rather use DLAA+RT OD"PT"+FG with everything at Psycho/Max with the fps hit for the visuals quality it gives in game, that brings the game a little closer to photorealism if you want to really get immersed in it all.











Apologies for restarting a months old thread, but what DLAA sharpness setting are you using to get that go look so good?
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2024/01/23 05:34:08 (permalink)
BasicallyNuclear

Apologies for restarting a months old thread, but what DLAA sharpness setting are you using to get that go look so good?

Zero as DLAA already uses its own sharpness settings, My settings are DLAA+Path Tracing+Frame Generation with everything at High/Ultra/Psycho max with only film grain disabled. Also make sure RT Reconstruction does not bug out and is turned on. FPS Range is 60-90 FPS depending on the area with 10-17 frame time. Rare I see a frame time of 17 and it only happens briefly it mostly tops out in the 14ms range. PC is super optimized both in windows and the big one my hardware choices to feed my 4090 fast enough to pull that off. See a lot of people on other forums/FB/Discord servers who cannot seem to be able to pull it off and get some slowdowns at the same resolution.
post edited by donta1979 - 2024/01/23 05:36:41

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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2024/01/23 16:46:04 (permalink)
donta1979
BasicallyNuclear

Apologies for restarting a months old thread, but what DLAA sharpness setting are you using to get that go look so good?

Zero as DLAA already uses its own sharpness settings, My settings are DLAA+Path Tracing+Frame Generation with everything at High/Ultra/Psycho max with only film grain disabled. Also make sure RT Reconstruction does not bug out and is turned on. FPS Range is 60-90 FPS depending on the area with 10-17 frame time. Rare I see a frame time of 17 and it only happens briefly it mostly tops out in the 14ms range. PC is super optimized both in windows and the big one my hardware choices to feed my 4090 fast enough to pull that off. See a lot of people on other forums/FB/Discord servers who cannot seem to be able to pull it off and get some slowdowns at the same resolution.


Interesting. I have the same setup and a 4090 too. For whatever reason I feel like the facial details of everyone is super muted on 0 DLAA sharpness slider in game like they’re wearing a pound of make up or made of plastic. Thats what brings up the sharpness debate. Don’t want a too soft fake looking image but I also don’t want over sharpen it either. Ideally a as close to life like as possible.
post edited by BasicallyNuclear - 2024/01/23 16:47:07
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BasicallyNuclear
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2024/01/24 22:21:08 (permalink)
are you using 4k res? My missing detail may be because of my 1440p monitor
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donta1979
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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2024/02/02 11:12:39 (permalink)
BasicallyNuclear
are you using 4k res? My missing detail may be because of my 1440p monitor

I’m on a 35” 3440x1440 a step above regular 1440p

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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2024/02/03 03:11:18 (permalink)
donta1979
BasicallyNuclear
are you using 4k res? My missing detail may be because of my 1440p monitor

I’m on a 35” 3440x1440 a step above regular 1440p

I bet that is a really nice monitor

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Re: Cyberpunk 2077 update 2.0 benchmark & image quality comparisons on rtx 4090 2024/02/04 09:15:11 (permalink)
rjohnson11
I bet that is a really nice monitor


Yes it is, an Asus Rog Swift PG35VQ, 35” 3440x1440 180-200mhz, HDR1000 w/512 FALD Zones, with GSync Ultimate, built in audio dac and ARGB”heard that’s supposed to make things faster so the legend says”.

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