donta1979
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Well a lot of us here have not been a fan of Frame Generation, with RT Overdrive coming it's almost a requirement, found out this morning from one of my friends who does ES testing that Cyberpunk 2077 will be getting a Frame Generation & a DLSS 3.1 update for it. So we will get a lot less of the visual downgrades/annoyances with Frame Generation on with the RT Overdrive plus DLSS 3.1 in Cyberpunk 2077. Digital Foundry released a video showing RT Overdrive off. Really looking forward to the Frame Generation & DLSS update*Happy Dance*
post edited by donta1979 - 2023/04/10 08:14:33
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ty_ger07
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/10 14:40:34
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Really looking forward to frame generation's slow death and retirement. Frame generation: works the worst when you want it the most.
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donta1979
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/10 20:24:47
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ty_ger07 Really looking forward to frame generation's slow death and retirement. Frame generation: works the worst when you want it the most.
huh? It works... atm the AI is bad at guessing some of us really notice it visually, it's why most of us who have 40 series cards do not touch it. With the DLSS 3.1 and Frame Generation Update that has to happen to fix that complaint due to RT Overdrive on the way. Until a better way of RT is done Frame Generation is going nowhere with the release of RT Overdrive.
post edited by donta1979 - 2023/04/10 21:13:30
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Sajin
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 04:08:53
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18 fps. lol. Gonna pass on the fake it till you make it stuff.
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Hoggle
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 04:41:07
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Sajin 18 fps. lol. Gonna pass on the fake it till you make it stuff.
It's going to be rough to see a card run this level of ray tracing at an enjoyable frame rate but hopefully the 50 serries of card makes overdrive a feature that people will turn on in a couple of years when we get that graphics card.
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ty_ger07
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 05:02:44
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donta1979
ty_ger07 Really looking forward to frame generation's slow death and retirement. Frame generation: works the worst when you want it the most.
huh? It works... atm the AI is bad at guessing some of us really notice it visually, it's why most of us who have 40 series cards do not touch it. With the DLSS 3.1 and Frame Generation Update that has to happen to fix that complaint due to RT Overdrive on the way. Until a better way of RT is done Frame Generation is going nowhere with the release of RT Overdrive.
What I mean is, regardless of how good or bad it looks, the more you need it, the more of an input delay it creates. Frame generation requires the next frame to be created first, plus time to create the middle frame, so you are always multiple frames behind. Not a great solution. The visual degradation (and being able to see the visual degradation easier at lower frame rates) is just an additional problem to the real problem. The lower the frame rate, the greater the input delay it creates. It effectively amplifies input delay; which can "feel" pretty bad. For what? You create a higher input delay at a higher frame rate. Why not just let the frame rate drop, and at least maintain a lower input delay? It doesn't improve the experience. Either way, you are going to leave the experience wanting more real frames. This is a fad. Or I sure hope.
post edited by ty_ger07 - 2023/04/11 05:09:10
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donta1979
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 05:35:36
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This is max everything High/Psycho, DLAA on"this is the performance killer 40-50% frames lost due to losing DLSS having it on", Ray Tracing Overdrive and Frame Generation on
post edited by donta1979 - 2023/04/11 06:06:38
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donta1979
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 05:40:17
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Here is with DLSS Quality on, DLAA Off, Max settings on all, RT Overdrive and Frame Generation.
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ty_ger07
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 05:59:00
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I would choose gameplay over a demonstration of graphics. For me, frame generation loses every time, for the reasons above.
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donta1979
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 06:08:45
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Sajin 18 fps. lol. Gonna pass on the fake it till you make it stuff.
Its more FPS than that at least using Frame Generation... But yeah for Frame Generation to be Viable they need to release the DLSS 3.1 w/New Frame Generation update. Too many small graphic anomalies I notice and sadly having the AAA Developer and 3D Artist eye curse at its current state its screaming at me... This update should have came with those two tech updates. I understand where you're coming from though, DLSS is not as bad as you think at least on quality. Now Frame Generation without the update ugh...
post edited by donta1979 - 2023/04/11 07:15:25
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donta1979
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 07:51:35
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ty_ger07 I would choose gameplay over a demonstration of graphics. For me, frame generation loses every time, for the reasons above.
Input delay will only truly matter on an online FPS then FG should be fully avoided. Now FG in a single player game is fine or really more forgiving if you can tolerate it. The issue is it is still messing with some textures to surfaces and the new cast shadows in darker areas. It needs the DLSS 3.1 w/FG update to correct it. Especially if you care about eye candy.
post edited by donta1979 - 2023/04/11 23:42:51
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ty_ger07
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 07:58:10
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donta1979
ty_ger07 I would choose gameplay over a demonstration of graphics. For me, frame generation loses every time, for the reasons above.
Input delay will only truly matter on an online FPS ...
Really? I think many will disagree. It can be felt in single player. In general, people "feel" the input delay at first, and then adjust and get used to it. The problem is, when the delay changes over time, you can't adjust to it. You will constantly feel that bad feeling every time it changes. Since frame generation amplifies the delay, a change from 10ms to 20ms delay when the framerate drops, suddenly becomes a more apparent change from 20ms to 40ms. So it can be felt, even in single player.
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donta1979
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 10:15:23
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Only thing I can say is get a 4080 or 4090 and find out for yourself. You don’t have a choice of turning reflex off with this update & tech options on so it’s less it could be a lot worse with it off. Then decide for yourself RTOD or not, FG or not, DLSS or DLAA or neither. SP games are more forgiving than MP/Online FPS competitive games.
post edited by donta1979 - 2023/04/11 23:35:44
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CraptacularOne
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 14:47:32
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Frame generation in it's current state is garbage. Without them introducing some form of asynchronous reprojection as part of the rendering pipeline to make your inputs feel better, frame generation just makes games objectively feel worse. Full stop, not up for debate: Frame generation introduces MORE input lag the more you rely on it. Even with forced on Nvidia reflex the game feels terrible with frame generation on using RT Overdrive. Everything you do feels squishy, imprecise and delayed regardless of the frame counter displaying 90-100fps. It has nothing to do with "AAA developer eye" or "3D artist" or whatever nonsense you're spouting now. The crux of the issue is and always has been the input delay forced upon you by enabling frame generation. I'd take the smaller and harder to notice visual artifacts if they could make it "feel" 1:1 with player input. As it is the tech looks good in videos so show off but the minute you start to actually play it, the facade cracks, and you realize it's not worth the compromise when the game feels like garbage to actually play.
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donta1979
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Re: Cyberpunk 2077 Frame Generation update with DLSS 3.1
2023/04/11 23:31:52
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First Crap stop it’s getting old. Next the AAA Dev & 3D Artist eye is very real. Once you retired from that profession with well over twenty titles under your belt come talk to me. You won’t be saying that. It would be like me telling you about how your profession is, installing tiles is it not? If I told you how your profession is while it is not mine, you would laugh in my face. Same as my last one when someone who spent their life in fort living room telling me how it was in the military. All I am going to say with your classic spouting bs at me is cpu cache & affecting gaming performance and the ES AD102-450-A1*Dr Who theme song plays*. I never said there was no lag and yes it’s what compromises you’re willing to make. A single player game is a lot more forgiving than an online MP/FPS. Especially with FG... Pre RTOD many of us here didn’t use it. Time for you to get with the times to get on discord servers to every social media platform. The amount of gamers willing to make the FG compromise now with just this game alone as they see the new shiny lightning you will be disappointed. That is the big discussions on a few discords right now, one side is loving it the other side is going why. The other is why are people using DLAA+RTOD+FG over DLSS+RTOD+FG, then a small group is like why are people using FG at all. It's pretty entertaining, I just read the back and forth of people discussing to arguing. It all boils down to a compromise be it input lag, to visuals oddities. All for extra visuals eye candy and or the chase for frames.
post edited by donta1979 - 2023/04/12 09:53:25
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