Artist Recreates The Simpsons' Living Room With Ray Tracing, Unreal Engine, and Blender

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2021/10/25 12:31:23 (permalink)
Who doesn't like a classic episode of The Simpsons, seasons 7-9 saw the show at its finest, offering watchers great episode after great episode. Fans of the series have been watching the show for 31 years, and outside of rare cases, every episode of the show has been in 2D. Today, we are looking at some artwork by the 3D artist Steven Christopher, who recreated the Simpsons household in 3D using Unreal Engine, Blender and a Geforce RTX-powered laptop. Specifically, an NVIDIA Studio branded Gigabyte Aero laptop with a mobile RTX 3070. 

While we would not like to see The Simpsons abandon its classic art style, it is interesting to have a look at the family's iconic sofa setup in 3D in its full ray-traced glory. Please Nvidia, don't try to convince Disney to make the full series 3D... 

Looking at these images, it is amazing to think that such rendering is now available to laptop users. What was once the domain of server farms is now the domain of the masses, and while modern GPUs may be hard to come by, it is still incredible to see the levels of performance and rendering power that is possible within mobile form factors. 
This is fantastic piece of work



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    Re: Artist Recreates The Simpsons' Living Room With Ray Tracing, Unreal Engine, and Blende 2021/10/25 23:40:07 (permalink)

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