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1080 TI FE Successful stable overclocks

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mdcurry
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Re: 1080 TI FE Successful stable overclocks 2017/05/02 09:04:48 (permalink)
The blueroom score is for future true 4k vr. No video card can reach this. I do not think the first Voltas will. In the racing sims, they are so cpu intensive and while they use all threads, they really load up one to two threads, so single core performance is still important. That is why in most games the 7700k wins over the x99 stuff. but the 7700k throws off too much heat. that is why I avoid it. My overclocked 980 Tis at 1500 were truly awesome cards. In vr, in the real world, in the sims they really are almost as good as 1080 TI. It is hard to hit the sweet spot in vr, so some performance is wasted. I have tested a new mystery racing sim. going from 1 car to 30 doubles the cpu load! I have the new Pimax 4k heatset to test. It is great for Movies or 3d photos. 
TRClark911
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Re: 1080 TI FE Successful stable overclocks 2017/05/02 09:26:48 (permalink)
mdcurry
The blueroom score is for future true 4k vr. No video card can reach this. I do not think the first Voltas will. In the racing sims, they are so cpu intensive and while they use all threads, they really load up one to two threads, so single core performance is still important. That is why in most games the 7700k wins over the x99 stuff. but the 7700k throws off too much heat. that is why I avoid it. My overclocked 980 Tis at 1500 were truly awesome cards. In vr, in the real world, in the sims they really are almost as good as 1080 TI. It is hard to hit the sweet spot in vr, so some performance is wasted. I have tested a new mystery racing sim. going from 1 car to 30 doubles the cpu load! I have the new Pimax 4k heatset to test. It is great for Movies or 3d photos. 




Good post.  I wasn't sure what the blue room score was for but as someone who VRs with the Rift I can tell you it wasn't for anything currently available today.
 
 https://youtu.be/Y67b9CsniU0
 
That game came out last week and it's phenomenal.  The best looking game currently available in VR IMO... although lots of titles look really good.  Still, it doesn't even phase my system at all while the blue room was a real test.
 
mdcurry
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Re: 1080 TI FE Successful stable overclocks 2017/05/02 18:07:07 (permalink)
Yeah;
 
Many vr games are really not cpu intensive. They are kinda like super demos. Not that that is bad.  I am waiting for Oculus the Matrix addition. Requiring the Nvidia GTX Spock Vulcan 99000x with Nvidia skull jack. Release date Jan 28, 2033.
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Re: 1080 TI FE Successful stable overclocks 2017/05/02 19:20:47 (permalink)
TRClark911
Good post.  I wasn't sure what the blue room score was for but as someone who VRs with the Rift I can tell you it wasn't for anything currently available today.
 
 https://youtu.be/Y67b9CsniU0
 
That game came out last week and it's phenomenal.  The best looking game currently available in VR IMO... although lots of titles look really good.  Still, it doesn't even phase my system at all while the blue room was a real test.
 




That looks absolutely killer.  I am still impressed with google earth VR over here, and all of teh little touch demos.  I was very pleased at how well the controllers translated.  Excellent work.
 
The nVidia VR demo will tax a Ti pretty good.  It's one that seems to crash easily if I have a decent, and otherwise seemingly stable GPU OC.
TRClark911
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 07:38:43 (permalink)
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TRClark911
Good post.  I wasn't sure what the blue room score was for but as someone who VRs with the Rift I can tell you it wasn't for anything currently available today.
 
 https://youtu.be/Y67b9CsniU0
 
That game came out last week and it's phenomenal.  The best looking game currently available in VR IMO... although lots of titles look really good.  Still, it doesn't even phase my system at all while the blue room was a real test.
 




That looks absolutely killer.  I am still impressed with google earth VR over here, and all of teh little touch demos.  I was very pleased at how well the controllers translated.  Excellent work.
 
The nVidia VR demo will tax a Ti pretty good.  It's one that seems to crash easily if I have a decent, and otherwise seemingly stable GPU OC.




Yeah... Wilson's Heart has amazing graphics and voice acting.  It really shows what VR can do currently... and it's only gonna get better.
 
Google Earth VR is pretty cool too.. I got it the other day and it was fun checking out places all over the world.  Everest VR is similar... amazing views from 29,000 ft.  I also think titles like Arizona Sunshine and Lucky's Tale should be at the top of anyone's VR to do list.
 
If you're a horror/haunted house fan, I highly recommend Affected the Manor.  Creepy with jump scares.
 
There's a cool roller coaster app that cost me like $2.99... my friend got on there and when the coaster reached the top just before the dive she took the headset off and was like "Oh, hell no..."  LOL
 
 
Vipergtspa
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 12:07:11 (permalink)
I just received my 1080 Ti FE yesterday and so far the best OC I got was +175 core +600 memory. I will see what it can do once the water block arrives. 
 
http://www.3dmark.com/fs/12521071
 
This card comes close performance wise to my SLI 980 Ti KP's but falls a little short. Thinking about getting a second 1080 Ti to make up for the lost performance but not sure if I want SLI again.
 

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sethleigh
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 12:36:47 (permalink)
Vipergtspa
I just received my 1080 Ti FE yesterday and so far the best OC I got was +175 core +600 memory. I will see what it can do once the water block arrives. 
 
http://www.3dmark.com/fs/12521071
 
This card comes close performance wise to my SLI 980 Ti KP's but falls a little short. Thinking about getting a second 1080 Ti to make up for the lost performance but not sure if I want SLI again.

I'm really curious about this result, since though my best Fire Strike score beats yours, it only does so because of the cpu tests, where my additional cores come into play. Your graphics tests crushed mine, and my 1080ti was running a pretty good OC. Perhaps single-thread performance from your cpu running 600Mhz faster than mine makes some of the difference, but I doubt it.

Would you mind running the Heaven benchmark at the default 1440p setting and telling us what it reports as your gpu speed over most of the run? And also the memory speed? I ask because that's a fairly aggressive overclock, which in Heaven should probably be running the gpu at 2088 Mhz with the vram running at over 6000 Mhz. On mine, watercooled and running the gpu at 2076 Mhz, due to the power limit, increasing my memory past a +450 boost (5454 Mhz) will result in the gpu speed being bumped downward from 2076 to 2063 and 2050 during certain times of the test.

If you're exceeding both my gpu speed, and boosting the memory far higher than I did and still not causing it to drop the gpu speed due to the 120% power limit, and you're doing this on air, you seem to have gotten a true golden sample 1080ti. Or it's possible that what ran for you in Fire Strike will simply crash out in Heaven. The Heaven benchmark seems to be the most demanding for me, and overclock settings that will run Fire Strike and Time Spy will often crash out in Heaven, so now I mostly use Heaven for establishing what my max stable OC is, then go back and run FS and TS at those settings.

Anyway, that's a great result you posted. I'd just like to see a little more detail to help me understand it better.

Here's the comparison:
http://www.3dmark.com/compare/fs/12521071/fs/12489818#
 
Notice that my score is only higher due to the cpu tests. Especially on the first graphics test you beat my score by around 5000, and on graphics test 1 and graphics test 2 you crushed my framerates. I'd like to understand what explains that.

ETA: one of the huge benefits of watercooling, as you know, is that you don't cross the temperature thresholds that cause the gpu to throttle down to lower speed steps. It's astounding to me that your gpu would run so cool on air that you wouldn't see these speed step drops that would take your OC down at least two or three steps during these tests.
post edited by sethleigh - 2017/05/03 12:39:56

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TRClark911
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 13:57:46 (permalink)
sethleigh
 
I'm really curious about this result, since though my best Fire Strike score beats yours, it only does so because of the cpu tests, where my additional cores come into play. Your graphics tests crushed mine, and my 1080ti was running a pretty good OC. Perhaps single-thread performance from your cpu running 600Mhz faster than mine makes some of the difference, but I doubt it.



I think the differences between yours, his and mine are quite obvious.
 
http://www.3dmark.com/compare/fs/12428795/fs/12521071/fs/12489818
 
1) 6900k > 7700k > 4790k in physics.. cores matter?
 
2) His 32.4k graphics > my 31k graphics because of the OC... (+175 +600 vs +175 +100)  I could clock my memory higher but it often leads to hitting the power limit and throttling... still testing it.  Your score was much lower... looks        like your card throttled down or something.
 
3) Combined test mine trumps both of you due to superior single threaded performance and higher clock speed offsetting the score loss due to lesser GPU OC?
 
Free free to add anything I may have missed... I threw this together real quick.
 
On a side note, I keep reading about at higher resolutions like 4k that the GPU matters more than the CPU... but I'd argue if we were all running the same resolution and same single GPU that the differences in framerate would be noticeable and you'd be able to pick out who had the 7700k... just like you can in this comparison.  I realize this is 1080p and not 4k but I'd be interested in comparing Firestrike Ultra scores just to see if I'm right or wrong.  We all are running a single 1080 Ti so it would be a good CPU comparison.
 
 
sethleigh
ETA: one of the huge benefits of watercooling, as you know, is that you don't cross the temperature thresholds that cause the gpu to throttle down to lower speed steps.

 
That's true... temps aren't a problem anymore but hitting the power limit has been with higher memory OC as I said.  I've dropped from 2076mhz to 1911mhz because of it.   I'm still working on it though to find my happy medium.
 

post edited by TRClark911 - 2017/05/03 14:10:14
Vipergtspa
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 14:16:45 (permalink)
sethleigh
Vipergtspa
I just received my 1080 Ti FE yesterday and so far the best OC I got was +175 core +600 memory. I will see what it can do once the water block arrives. 
 
http://www.3dmark.com/fs/12521071
 
This card comes close performance wise to my SLI 980 Ti KP's but falls a little short. Thinking about getting a second 1080 Ti to make up for the lost performance but not sure if I want SLI again.

I'm really curious about this result, since though my best Fire Strike score beats yours, it only does so because of the cpu tests, where my additional cores come into play. Your graphics tests crushed mine, and my 1080ti was running a pretty good OC. Perhaps single-thread performance from your cpu running 600Mhz faster than mine makes some of the difference, but I doubt it.

Would you mind running the Heaven benchmark at the default 1440p setting and telling us what it reports as your gpu speed over most of the run? And also the memory speed? I ask because that's a fairly aggressive overclock, which in Heaven should probably be running the gpu at 2088 Mhz with the vram running at over 6000 Mhz. On mine, watercooled and running the gpu at 2076 Mhz, due to the power limit, increasing my memory past a +450 boost (5454 Mhz) will result in the gpu speed being bumped downward from 2076 to 2063 and 2050 during certain times of the test.

If you're exceeding both my gpu speed, and boosting the memory far higher than I did and still not causing it to drop the gpu speed due to the 120% power limit, and you're doing this on air, you seem to have gotten a true golden sample 1080ti. Or it's possible that what ran for you in Fire Strike will simply crash out in Heaven. The Heaven benchmark seems to be the most demanding for me, and overclock settings that will run Fire Strike and Time Spy will often crash out in Heaven, so now I mostly use Heaven for establishing what my max stable OC is, then go back and run FS and TS at those settings.

Anyway, that's a great result you posted. I'd just like to see a little more detail to help me understand it better.

Here's the comparison:
http://www.3dmark.com/compare/fs/12521071/fs/12489818#
 
Notice that my score is only higher due to the cpu tests. Especially on the first graphics test you beat my score by around 5000, and on graphics test 1 and graphics test 2 you crushed my framerates. I'd like to understand what explains that.

ETA: one of the huge benefits of watercooling, as you know, is that you don't cross the temperature thresholds that cause the gpu to throttle down to lower speed steps. It's astounding to me that your gpu would run so cool on air that you wouldn't see these speed step drops that would take your OC down at least two or three steps during these tests.


I just got done running heaven and your right, I had to lower my OC to +150 core +600 memory. Core clock stayed at 2050MHz until about 60C then dropped to 2038MHz, most of the run (30+ minute loop) it ran at 2025MHz no lower. Memory speed was 6106MHz and power limit was normally sitting at 115%, sometimes higher sometimes lower.
 
I will try later to see if I can tweak some settings and do more testing.

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sethleigh
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 15:07:27 (permalink)
VipergtspaI just got done running heaven and your right, I had to lower my OC to +150 core +600 memory. Core clock stayed at 2050MHz until about 60C then dropped to 2038MHz, most of the run (30+ minute loop) it ran at 2025MHz no lower. Memory speed was 6106MHz and power limit was normally sitting at 115%, sometimes higher sometimes lower.
 
I will try later to see if I can tweak some settings and do more testing.

In this case, since you're on air until your wb arrives, this throttling from 2050 to 2038 and then 2025 might be the thermal throttling. In my case, when I increased my memory offset from +450 to +500 I saw the gpu throttling more often, which I believe to be because of the 120% power limit. The memory used enough power at the higher speeds that the gpu was forced to slow down occasionally. It wasn't all the time, but it was enough to cost points in the Heaven benchmark. You might try a +450 memory boost and see if your gpu stays at a higher clock for more of the time. With my card, there's a sweet spot for the Heaven benchmark where my memory is boosted as much as it can be before the gpu is forced to throttle down enough. If I boost the gpu more it becomes unstable, if I boost the memory more it throttles the gpu enough to lower the score.

As I pointed out in another thread, though, in the Superposition benchmark I could boost the memory even more, because the gpu speed was usually lower than it is in Heaven, and this raised my Superposition score. There is no one gpu/memory setting that will maximize scores on any benchmark. I do use Heaven, though, to find a good stable setting, and then use it for other tests, and if it ran Heaven just fine, it just works with the 3DMark tests as well.

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sethleigh
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 16:09:36 (permalink)
TRClark911
 
I think the differences between yours, his and mine are quite obvious.
 
http://www.3dmark.com/compare/fs/12428795/fs/12521071/fs/12489818
 
1) 6900k > 7700k > 4790k in physics.. cores matter?

Yes. If only more games used more cores. 
2) His 32.4k graphics > my 31k graphics because of the OC... (+175 +600 vs +175 +100)  I could clock my memory higher but it often leads to hitting the power limit and throttling... still testing it.  Your score was much lower... looks        like your card throttled down or something.

I've run Fire Strike at higher gpu settings before, but it wasn't stable in Heaven. My gpu boost is limited in these tests to what was stable in Heaven. In Heaven my +165 gpu boost results in mostly 2076 Mhz. I've run Fire Strike at 2088 before, but that crashed in Heaven. I haven't played with voltage curves or anything to see if I can make 2088 stable in Heaven.

What I noticed was that my gpu speed in Fire Strike wasn't running at 2076, though. It was generally at 1987, and fluctuated between 1961 and 2025. This suggests that you are bang on about Fire Strike being more cpu clockspeed sensitive, because it's running at 1080p and the framerates are so high. I would speculate that my lower Fire Strike gpu speeds are evidence that, if we want to use the overused and underunderstood term "bottleneck", that in Fire Strike my gpu is being bottlenecked by my 4.2ghz cpu speed. I just boosted my internal cache from 3.5GHz to 3.6GHz and it didn't make much of a difference, even lowering my physics scores by an amount that is low enough that it's probably within the margin of error, and I might see something substantive if I were willing to run the test enough times to get a good statistical population. I'm not willing to do that though. 
 
3) Combined test mine trumps both of you due to superior single threaded performance and higher clock speed offsetting the score loss due to lesser GPU OC?
 
Free free to add anything I may have missed... I threw this together real quick.

Agreed, and I don't think there's anything you missed. I think you and I agree completely on this.
On a side note, I keep reading about at higher resolutions like 4k that the GPU matters more than the CPU... but I'd argue if we were all running the same resolution and same single GPU that the differences in framerate would be noticeable and you'd be able to pick out who had the 7700k... just like you can in this comparison.  I realize this is 1080p and not 4k but I'd be interested in comparing Firestrike Ultra scores just to see if I'm right or wrong.  We all are running a single 1080 Ti so it would be a good CPU comparison.

 
At 4K the framerates are lower, which means the cpu work of generating the content to send to the gpu for each frame is less, and the gpu work of rendering the larger 4K frames is higher, so at 4K the cpu clockspeed difference should be lower. I agree that if all three of our gpus ran at exactly the same gpu/memory speeds, the one with the highest cpu speed should edge out the others, dependent on various factors like IPC for the given cpu generation, cache benefits, etc.
 
For the sake of science and the children, and world peace, a final solution to the Palestinian/Israeli problem, and to give all of us angst-ridden anti-Trumpers more peace of mind, here is my current best Fire Strike Ultra score. I'd love to compare it with yours and Vipergtspa's so we can see the relationship between gpu speed, cpu speed, physics and graphics scores, etc. Given our mutually understood theory about the cpu and gpu burden during these tests, I predict that yours and Viper's advantage in the graphics tests compared to mine will shrink dramatically (at least cut in half), and that my lead in the physics tests will remain. We'll have to argue about whether e-peen girth or length are more important, but that argument can be had later. 

Fire Strike Ultra: 7803 http://www.3dmark.com/fs/12527007
That's true... temps aren't a problem anymore but hitting the power limit has been with higher memory OC as I said.  I've dropped from 2076mhz to 1911mhz because of it.   I'm still working on it though to find my happy medium.

 
Yes, as I've mentioned in one of the threads, I'm convinced that the reason some people report their scores going down with higher memory speed is that the higher memory speed eats up more of the 120% power limit, and in places in a given test where the gpu itself is using more power, this can force the gpu to clock down a step or two to preserve the 120% limit. These momentary down-stepping events are enough to cost a few points in the test, because it seems the cost of dropping 12.5Mhz or 25Mhz at times is greater than the benefit of running memory at 6000MHz rather than 5454Mhz or whatever.

When tuning my OC using Heaven, I found the max 100% stable gpu OC, then tuned the memory boost to maximize score by reaching that sweet spot where the memory and gpu shared the 120% power limit with the greatest benefit from both. It turns out that in the Superposition 4K Optimized test, my gpu speed was on average lower (higher cpu overhead on that test?) than it was in Heaven, and I was able to see a benefit to raising the memory boost for that test to take advantage of the 120% power limit.
post edited by sethleigh - 2017/05/03 16:14:26

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TRClark911
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 16:40:14 (permalink)
 
sethleigh
TRClark911On a side note, I keep reading about at higher resolutions like 4k that the GPU matters more than the CPU... but I'd argue if we were all running the same resolution and same single GPU that the differences in framerate would be noticeable and you'd be able to pick out who had the 7700k... just like you can in this comparison.  I realize this is 1080p and not 4k but I'd be interested in comparing Firestrike Ultra scores just to see if I'm right or wrong.  We all are running a single 1080 Ti so it would be a good CPU comparison.

 
At 4K the framerates are lower, which means the cpu work of generating the content to send to the gpu for each frame is less, and the gpu work of rendering the larger 4K frames is higher, so at 4K the cpu clockspeed difference should be lower. I agree that if all three of our gpus ran at exactly the same gpu/memory speeds, the one with the highest cpu speed should edge out the others, dependent on various factors like IPC for the given cpu generation, cache benefits, etc.
 
For the sake of science and the children, and world peace, a final solution to the Palestinian/Israeli problem, and to give all of us angst-ridden anti-Trumpers more peace of mind, here is my current best Fire Strike Ultra score. I'd love to compare it with yours and Vipergtspa's so we can see the relationship between gpu speed, cpu speed, physics and graphics scores, etc. Given our mutually understood theory about the cpu and gpu burden during these tests, I predict that yours and Viper's advantage in the graphics tests compared to mine will shrink dramatically (at least cut in half), and that my lead in the physics tests will remain. We'll have to argue about whether e-peen girth or length are more important, but that argument can be had later. 

Fire Strike Ultra: 7803 http://www.3dmark.com/fs/12527007

 
7419 is my best Ultra score at this setting.  I think my all-time best at 5ghz with a higher memory OC was like 7600... but still not as high as yours.
 
http://www.3dmark.com/com...s/12527007/fs/12428841
 
You were spot on...
Given our mutually understood theory about the cpu and gpu burden during these tests, I predict that yours and Viper's advantage in the graphics tests compared to mine will shrink dramatically (at least cut in half), and that my lead in the physics tests will remain. We'll have to argue about whether e-peen girth or length are more important, but that argument can be had later. 

 
LOL...  you flat out destroyed me in the physics... and we were virtually equal in graphics.  The highest CPU clockspeed didn't win... the most cores did.  I guess I shouldn't be surprised though...  6 and 8 core CPUs generally score slightly higher for that reason.  It all makes sense though... 
 
At 4K the framerates are lower, which means the cpu work of generating the content to send to the gpu for each frame is less, and the gpu work of rendering the larger 4K frames is higher, so at 4K the cpu clockspeed difference should be lower.

 
Glad we got to compare... and it's a damn shame my 7700k bottlenecks my PC in 4k. 
 
sethleigh
TRClark911That's true... temps aren't a problem anymore but hitting the power limit has been with higher memory OC as I said.  I've dropped from 2076mhz to 1911mhz because of it.   I'm still working on it though to find my happy medium.

 
Yes, as I've mentioned in one of the threads, I'm convinced that the reason some people report their scores going down with higher memory speed is that the higher memory speed eats up more of the 120% power limit, and in places in a given test where the gpu itself is using more power, this can force the gpu to clock down a step or two to preserve the 120% limit. These momentary down-stepping events are enough to cost a few points in the test, because it seems the cost of dropping 12.5Mhz or 25Mhz at times is greater than the benefit of running memory at 6000MHz rather than 5454Mhz or whatever.

When tuning my OC using Heaven, I found the max 100% stable gpu OC, then tuned the memory boost to maximize score by reaching that sweet spot where the memory and gpu shared the 120% power limit with the greatest benefit from both. It turns out that in the Superposition 4K Optimized test, my gpu speed was on average lower (higher cpu overhead on that test?) than it was in Heaven, and I was able to see a benefit to raising the memory boost for that test to take advantage of the 120% power limit.



That's exactly the reason my scores went down... higher memory speed eating up the power limit.  I spent hours on this a couple weeks ago and it was obvious that's what was happening.  I haven't tried changing any voltage settings... honestly don't care enough to bother pushing 23k in 3DMark Firestrike testing.  I just switched from MSI Afterburner to EVGA's Precision OC and am gonna tweak some settings this weekend and see if I can get any improvement.
 
I may try what you said with Heaven and Superposition 4k...  I just need to find the happy medium between core/memory/power limit.
sethleigh
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 16:41:13 (permalink)
For what it's worth, I ran Fire Strike Extreme again. I'd watched the gpu speed, and it wasn't always at 2076 MHz, in fact sometimes it was down at 2025. Either this wasn't 100% gpu utilization due to other overhead in the test, or else my memory speed was causing the gpu to throttle due to power limit. I decided to find out which it was, so I cranked my memory speed up to +625. This was with my cpu cache boosted to 3.6GHz from the 3.5GHz it was at in the older test, but the cpu clockspeed itself was the same. The new score beat the old score in every single category, with a very modest bump in the physics scores due no doubt to the modest influence of this 3% cpu cache speed bump.

http://www.3dmark.com/compare/fs/12527314/fs/12489992#

It's so true that the relationship between usable gpu and vram speed varies from benchmark to benchmark due to their own particular patterns of use. One really would have to tune settings for each individual benchmark to maximize all the scores.  These settings (+165 gpu/+625 vram) would have lowered my Heaven scores compared to +165/+450, but in Fire Strike Extreme gave a noticeable improvement.

For general use I'm content to just go with my Heaven settings and call it good. In fact, for games I'm currently playing I don't use any overclock at all, because they are all massively pegged at 60fps at stock speeds. At stock speeds in Warthunder, for instance, I'm seeing framerates of around 120fps at 4K/Ultra, and in Steel Ocean, which still uses DX9 and can't even run at 4K, my framerate is pegged at 60fps while the gpu runs barely above idle, and with gpu temperature only 1 or 2C higher than at idle. LOL, but I love that game.

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Re: 1080 TI FE Successful stable overclocks 2017/05/03 16:45:50 (permalink)
sethleighIt's so true that the relationship between usable gpu and vram speed varies from benchmark to benchmark due to their own particular patterns of use. One really would have to tune settings for each individual benchmark to maximize all the scores.  These settings (+165 gpu/+625 vram) would have lowered my Heaven scores compared to +165/+450, but in Fire Strike Extreme gave a noticeable improvement.



Of course it would have to be like that... LOL...  good research though!  Thanks for the info!
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 17:08:54 (permalink)
I think the big takeaway here, at least in these benchmarks, is that for 4K resolution the fastest cpu isn't necessary, as we see with your 4.9GHz 7700 not beating my 4.2GHz 6900 even in the graphics scores. And with 1080p, who cares, since both of our cpus driving a 1080ti could probably peg any 1080p monitor made.
 
That leaves the intermediate realm of 1440p/144/165Hz refresh monitors, where your 7700k would presumably blow my 6900 away. Or in the hypothetical realm where 4K/144Hz monitors come out and I sell a kidney to buy one, my slower cpu speed could limit what I can get, even with 1080ti SLI.
 
I guess the conventional wisdom regarding "gaming performance" and cpu/gpu choice really depends on what monitor a person intends to use. I'm not sure this would have been obvious to me if we hadn't thought this through like this. But for now, I simply don't buy the logic that a fast 4-core is automatically a better gaming cpu than the somewhat slower 6- or 8-core cpus.


ETA: while I was on a roll, I cranked my gpu/vram settings to +165/+625 and re-ran Fire Strike Ultra, and improved my score over the 7803 I'd gotten with +165/500 or whatever it was I'd used. 
Fire Strike Ultra: 7843 http://www.3dmark.com/fs/12527444
 
This is almost making me want to screw around with the voltage curves and see if I can get 2088 Mhz stable in Heaven, then use that in the 3DMark tests... 
 
post edited by sethleigh - 2017/05/03 17:11:55

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Re: 1080 TI FE Successful stable overclocks 2017/05/03 17:26:03 (permalink)
sethleigh
I think the big takeaway here, at least in these benchmarks, is that for 4K resolution the fastest cpu isn't necessary, as we see with your 4.9GHz 7700 not beating my 4.2GHz 6900 even in the graphics scores. And with 1080p, who cares, since both of our cpus driving a 1080ti could probably peg any 1080p monitor made.
 
That leaves the intermediate realm of 1440p/144/165Hz refresh monitors, where your 7700k would presumably blow my 6900 away. Or in the hypothetical realm where 4K/144Hz monitors come out and I sell a kidney to buy one, my slower cpu speed could limit what I can get, even with 1080ti SLI.
 
I guess the conventional wisdom regarding "gaming performance" and cpu/gpu choice really depends on what monitor a person intends to use. I'm not sure this would have been obvious to me if we hadn't thought this through like this. But for now, I simply don't buy the logic that a fast 4-core is automatically a better gaming cpu than the somewhat slower 6- or 8-core cpus.


ETA: while I was on a roll, I cranked my gpu/vram settings to +165/+625 and re-ran Fire Strike Ultra, and improved my score over the 7803 I'd gotten with +165/500 or whatever it was I'd used. 
Fire Strike Ultra: 7843 http://www.3dmark.com/fs/12527444
 
This is almost making me want to screw around with the voltage curves and see if I can get 2088 Mhz stable in Heaven, then use that in the 3DMark tests... 
 




Heh... I'm gonna fool around with it this weekend and fish for better scores.  No time during the week this week.. working 14 hour days.
 
I think these benchmarks turned out exactly as I (we) predicted.
 
Everything I read said the 7700k is the best gaming CPU which is why I went for it.  It's easy to see why... and that's because as you said, most games don't take advantage of all those cores.  The only thing I'd still like to see is my 7700k vs a 4 core CPU in the 4k test.  Then I think we'd see the faster clock speed win out instead of losing to the higher core CPU due to physics tests.
 
Sure the higher core CPUs do better in benchmarks... but if the games don't take advantage of it... who really wins?  LOL
 
 
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 19:19:13 (permalink)
TRClark911Sure the higher core CPUs do better in benchmarks... but if the games don't take advantage of it... who really wins?  LOL

I do, because I'll often game with Virtual Box running a Solaris or Linux VM, SolidWorks 2016 with some part I'm designing for my 3D printer, Chrome with a zillion windows of a zillion tabs each, Skype, Thunderbird, TeamSpeak, and God only knows what running in the background, and my gaming performance isn't impacted in any way I can detect. In the bad old days when I used to run 2- and then 4-core cpus I'd make sure to shut everything down while gaming to make sure the game got all the cpu grunt there was to be had. Now it's simply not an issue. 

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Re: 1080 TI FE Successful stable overclocks 2017/05/03 19:52:30 (permalink)
sethleigh
I do, because I'll often game with Virtual Box running a Solaris or Linux VM, SolidWorks 2016 with some part I'm designing for my 3D printer, Chrome with a zillion windows of a zillion tabs each, Skype, Thunderbird, TeamSpeak, and God only knows what running in the background, and my gaming performance isn't impacted in any way I can detect. In the bad old days when I used to run 2- and then 4-core cpus I'd make sure to shut everything down while gaming to make sure the game got all the cpu grunt there was to be had. Now it's simply not an issue. 



As you said, for the sake of science and the children, and world peace, a final solution to the Palestinian/Israeli problem, and to give all of you angst-ridden anti-Trumpers more peace of mind I'm not even gonna attempt to argue these facts.
 
... and thanks... your posts have been brilliant. Totally made the end of my work day, and I mean that. 
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Re: 1080 TI FE Successful stable overclocks 2017/05/03 20:42:45 (permalink)
And thanks to you I'm going to go out and find a VR rig to try out.

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Re: 1080 TI FE Successful stable overclocks 2017/05/04 06:44:25 (permalink)
sethleigh
And thanks to you I'm going to go out and find a VR rig to try out.




Heh... what got me hooked was when my friend showed me the Oculus Dreamdeck demo... it's a free app that you can download once you set up the Oculus Rift.
 
The T Rex from Jurassic Park was bad ass.
 
https://youtu.be/kJx2uS6hd6o
 
Just remember that's a 2D youtube video... with the headset on it's an entirely different experience but that's how VR is.  You can't really show people 2D videos... VR is something you have to experience with the headset for obvious reasons. 
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Re: 1080 TI FE Successful stable overclocks 2017/05/04 09:42:45 (permalink)
@TRClark
 
I bet that's terrifying in VR. I've got the Vive and agree, you can't really explain VR to someone they just have to try it to get it.

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Re: 1080 TI FE Successful stable overclocks 2017/05/04 16:03:35 (permalink)
TRClark and DRY_ICE, do you guys know what sorts of plans there are for the popular games out there to implement VR support? I mean things like Battlefield, The Division, Call of Duty, things like that. I'm pretty good at keyboard/mouse stuff where I wouldn't necessarily need to see my keyboard while playing to successfully use all the controls I'd need, so it would be possible to wear a headset while sitting at my desk and just play headset/keyboard/mouse rather than stand up in a room and wave around the special controllers. At least, without having tried it, that seems to be the way I'd want to use it.

I'd love to play games like Warthunder, while driving my tanks around in a VR environment where it looks true 3D rather than just amazingly rendered 2D on a monitor. I don't know why it would be so hard for companies to support this, but I have no idea how close we are to seeing the popular games out with VR support.

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Re: 1080 TI FE Successful stable overclocks 2017/05/04 19:16:33 (permalink)
sethleigh
TRClark and DRY_ICE, do you guys know what sorts of plans there are for the popular games out there to implement VR support? I mean things like Battlefield, The Division, Call of Duty, things like that. I'm pretty good at keyboard/mouse stuff where I wouldn't necessarily need to see my keyboard while playing to successfully use all the controls I'd need, so it would be possible to wear a headset while sitting at my desk and just play headset/keyboard/mouse rather than stand up in a room and wave around the special controllers. At least, without having tried it, that seems to be the way I'd want to use it.

I'd love to play games like Warthunder, while driving my tanks around in a VR environment where it looks true 3D rather than just amazingly rendered 2D on a monitor. I don't know why it would be so hard for companies to support this, but I have no idea how close we are to seeing the popular games out with VR support.



The only game I know of is Resident Evil 7...
 
VR has a solid game/app library... I have over 400GB.   I wouldn't look for a lot of AAA titles to add VR support right away... but using your computer in VR is already available with BigScreen.  I mainly use it to watch movies in my own virtual theater.
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Re: 1080 TI FE Successful stable overclocks 2017/05/04 19:23:10 (permalink)
TRClark911
sethleigh
And thanks to you I'm going to go out and find a VR rig to try out.




Heh... what got me hooked was when my friend showed me the Oculus Dreamdeck demo... it's a free app that you can download once you set up the Oculus Rift.
 
The T Rex from Jurassic Park was bad ass.
 
https://youtu.be/kJx2uS6hd6o
 
Just remember that's a 2D youtube video... with the headset on it's an entirely different experience but that's how VR is.  You can't really show people 2D videos... VR is something you have to experience with the headset for obvious reasons. 




 
Have you tried the touch controllers yet?  I was blown away by VR from the first time I saw it, but the touch controllers really put you into the environments.  What did it for me was the true sense of scale things have.  No 3D or phone based VR I have tried has ever given me a true sense of scale like the rift does.  Even Lucky's Tale makes you feel like you are in some kind of Disney ride, in control of a animatronic.  Showed it to my Dad expecting him to flip and all he mentioned was how pixelated everything was.  I wanted to smack him.  lol.  You're looking around in a true scale, full motion VR world for the first time and you criticize the resolution?  Believe me, you don't notice it once you become immersed.  
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Re: 1080 TI FE Successful stable overclocks 2017/05/04 19:30:18 (permalink)
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Have you tried the touch controllers yet?  I was blown away by VR from the first time I saw it, but the touch controllers really put you into the environments.  What did it for me was the true sense of scale things have.  No 3D or phone based VR I have tried has ever given me a true sense of scale like the rift does.  Even Lucky's Tale makes you feel like you are in some kind of Disney ride, in control of a animatronic.  Showed it to my Dad expecting him to flip and all he mentioned was how pixelated everything was.  I wanted to smack him.  lol.  You're looking around in a true scale, full motion VR world for the first time and you criticize the resolution?  Believe me, you don't notice it once you become immersed.  




Yeah I agree... and you should show him Wilson's Heart.  Best looking VR game IMO with incredible voice acting as well.
 
I have the touch controllers... and part of the reason I went with the Rift was because of them.  LOL @ the Vive wands and the fact the Vive is now $200 more than the Rift... and for what?
 
 
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Re: 1080 TI FE Successful stable overclocks 2017/05/04 19:32:41 (permalink)
sethleigh
TRClark and DRY_ICE, do you guys know what sorts of plans there are for the popular games out there to implement VR support? I mean things like Battlefield, The Division, Call of Duty, things like that. I'm pretty good at keyboard/mouse stuff where I wouldn't necessarily need to see my keyboard while playing to successfully use all the controls I'd need, so it would be possible to wear a headset while sitting at my desk and just play headset/keyboard/mouse rather than stand up in a room and wave around the special controllers. At least, without having tried it, that seems to be the way I'd want to use it.

I'd love to play games like Warthunder, while driving my tanks around in a VR environment where it looks true 3D rather than just amazingly rendered 2D on a monitor. I don't know why it would be so hard for companies to support this, but I have no idea how close we are to seeing the popular games out with VR support.





The problem is that rapid movement with a controller, like in first person games, pretty much induces instant nausea for most.  The exceptions are where there is some form of cockpit or HUD, so that your brain assumes it's in some sort of vehicle.  Even then, sideways rotation makes me want to vomit within seconds.  I tried to play Adrift, and it is indeed extremely cool, but floating around in space makes me feel so sick i literally have to rip the headset off.  Then I feel weird for another hour.  I suppose real astronauts get that a little bit too.
 
I am a bit intrigues by Google Earth's method of preventing this effect.  When rotating the world they limit FOV to just the central vision (like tunnel vision) and I get NONE of the ill feeling.  I guess it's related to peripheral visions, which you actually do feel like you get with the Rift, remarkably.
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Re: 1080 TI FE Successful stable overclocks 2017/05/04 23:38:31 (permalink)
Best I was able to get 100% stable is +185 core clock and +600 on memory w/o any voltage adjustments. I'm getting my hybrid kit next Wednesday so I'll be looking forward to my throttle-free gaming experience. 
post edited by Kn1gh7 - 2017/05/04 23:58:52
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Re: 1080 TI FE Successful stable overclocks 2017/05/05 00:45:31 (permalink)
sethleigh
TRClark and DRY_ICE, do you guys know what sorts of plans there are for the popular games out there to implement VR support? I mean things like Battlefield, The Division, Call of Duty, things like that. I'm pretty good at keyboard/mouse stuff where I wouldn't necessarily need to see my keyboard while playing to successfully use all the controls I'd need, so it would be possible to wear a headset while sitting at my desk and just play headset/keyboard/mouse rather than stand up in a room and wave around the special controllers. At least, without having tried it, that seems to be the way I'd want to use it.

I'd love to play games like Warthunder, while driving my tanks around in a VR environment where it looks true 3D rather than just amazingly rendered 2D on a monitor. I don't know why it would be so hard for companies to support this, but I have no idea how close we are to seeing the popular games out with VR support.




Games such as DCS World, Elite Dangerous, and IL-2 come to mind which have VR support. I think the adoption of more mainstream games is right around the corner especially with consoles jumping on the bandwagon.
 
Right now I'd say hold off on VR unless you really don't mind spending the money. If money's a bit tight I'd wait for the second iteration. Either way if you do decide to take the plunge VR is an exciting new way to game that you really need to see to believe.

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Re: 1080 TI FE Successful stable overclocks 2017/05/05 01:49:35 (permalink)
Kn1gh7
Best I was able to get 100% stable is +185 core clock and +600 on memory w/o any voltage adjustments. I'm getting my hybrid kit next Wednesday so I'll be looking forward to my throttle-free gaming experience. 

Telling us your offsets is meaningless. What we need to know in order to know how your card is running is the maximum gpu clockspeed that it maintains for most of the time during hard benchmark runs. I'd recommend the Heaven benchmark.

The reason your offsets are meaningless is that they don't tell us how fast your gpu is actually going. Depending on the benchmark, your cpu's ability to keep the gpu working, and so forth, your gpu may not actually be running at the maximum speed that offset would imply. As one example, my +165 gpu offset only results in my gpu running between 1987 and 2050 and the various steps in between during Fire Strike, because this is a 1080p benchmark with very high framerates and my machine is slightly cpu bottlenecked on this test. In Heaven, though, my gpu runs at 2076 Mhz almost all the time, and that is what I consider my max OC'd gpu speed: 2076. That's what you should tell us if you want us to know what your card actually will run at.
post edited by sethleigh - 2017/05/05 02:12:58

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Re: 1080 TI FE Successful stable overclocks 2017/05/05 05:53:34 (permalink)
@seth That's all true indeed, but offset is still a little bit meaningful since it gives a glimpse of where the wall might be when better cooling comes to play. My good card does +165 without crashing and settles around 2025 but I was able to get to 2100 with the voltage curve before thermals limited my clock so I know with good water better clocks will be attainable. My 1080s both hit 2100 but played around 2050. With the hybrid it sits at 2136 with the same setting and was able to do 2160 for most gaming. Only heaven crashed it there.

It's crazy what we go through for almost immeasurable performance boost, but I guess there's a second hobby here which is finding your hardware's maximum potential.
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