Easy Livin' - URIAH HEEP '' Demons and Wizards ”
❀・✿・❀・✿・❀・✿・❀・✿・❀・✿・❀・✿・❀・✿
Domination of the video game market is the most pressing security vulnerability.
・Foreign Investment Risk Review Modernization Act(FIRRMA)
・Signal Intelligence / Common Criteria / National Security Agency(NSA)
・Office of Personnel Management(OPM) data breach
・Wassenaar Arrangement / New Coordinating Committee for Multilateral Export Controls
・Beyond 5G
]
Car Hacking Research: Remote Attack - Tencent/Keen Security Lab
Wall Street Journal.
「 If You Play Videogames, China May Be Spying on You 」 Oct. 28, 2020 7:16 pm ET
Forget WeChat and TikTok. China’s hold on the global videogaming market is the most pressing security vulnerability when it comes to
Chinese consumer tech products.
Over the past 10 years, Chinese tech giant Tencent has invested in or outright acquired many of the world’s largest videogame
companies, including Activision Blizzard, “League of Legends” maker Riot Games, Epic Games (“Fortnite”), Supercell (“Clash of Clans”)
and the communications platform Discord. Americans spend far more time on Chinese-backed videogames than on TikTok and WeChat.
While Chinese companies had been content to invest in established Western studios, Chinese developers are now creating enormous hits
like “Genshin Impact”?the biggest ever global launch of a Chinese-made title.
Beijing’s access to millions of gamers’ computers gives its spies an unrivaled opportunity to use games to conduct intelligence
operations.
Are Chinese videogames really a threat to U.S. national security? Yes?China is already using games to spread its soft power and collect
data on U.S. citizens, as the current administration has highlighted. More insidiously, Beijing’s access to millions of gamers’ computers
gives its spies an unrivaled opportunity to use games to conduct intelligence operations.
full article in The Wall Street Journal.
www.wsj.com/articles/if-you-play-videogames-china-may-be-spying-on-you-11603926979