rjohnson11
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https://wccftech.com/raytracing-and-nvidia-dlss-added-to-deliver-us-the-moon-nvidia-points-out-dlss-improvements/ You might remember from our interview with KeokeN Interactive that Deliver Us The Moon was scheduled to be updated with raytracing and NVIDIA DLSS. The update has finally arrived and NVIDIA shared plenty of information on the work they've done alongside KeoKen Interactive to optimize both rendering techniques. There are three raytraced effects in Deliver Us The Moon: opaque reflections, transparent reflections and shadows. NVIDIA provided descriptions and examples for all of them. The power of real-time ray-traced opaque reflections allows a developer such as KeokeN Interactive to add reflectivity to every suitable surface in a scene. Suddenly, a room comes alive as each light source is faithfully reflected off of each object just as it would in the real world. And since each reflection utilizes the Fresnel Effect, it adds a sense of depth and distance in the space. The lunar colonies of Deliver Us The Moon are filled with smooth metal surfaces that will let you see your character’s reflection, as well as your surroundings from the correct angle when ray-traced opaque reflections are enabled. And ray-traced shadows are also reflected, adding yet another level of depth and immersion to your experience. As we've said for a long time, DLSS is particularly useful when used in conjunction with raytracing. Even the mighty RTX 2080Ti graphics card barely breaks 30 frames per second in Deliver Us The Moon at native 4K and max RT settings; however, the performance mode of DLSS delivers over 70 frames per second with the same GPU. Looks like NVIDIA has done some great work here with KeokeN Interactive.
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