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Hot!Overclockers Achieve 1000 FPS On Doom Eternal

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rjohnson11
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2020/08/27 23:35:21 (permalink)
https://www.techpowerup.com/271482/overclockers-achieve-1000-fps-on-doom-eternal
 
When id Tech's lead developer announced that id Tech 7 the game engine responsible for Doom Eternal could run at 1000 FPS many assumed current hardware wouldn't be able to hit the mark. Polish hardware retailer X-kom in collaboration with Bethesda has achieved this feat with only consumer hardware and some serious liquid nitrogen overclocking. The challenge was part of the QuakeCon at Home event and saw X-kom push the Intel Core i7 9700K to 6.6 GHz paired with an ASUS RTX 2080Ti Strix overclocked to 2.4 GHz. The motherboard used was the ASUS Maximus XI APEX which was powered by a 1200 W Be Quiet Straight Power supply.
 
An amazing feat!
 

 
 

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#1

14 Replies Related Threads

    aka_STEVE_b
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/08/28 06:19:50 (permalink)
    Now if they just had a monitor that is 1000 Hz they'd be all set....

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    #2
    nedh84
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/09/24 17:25:44 (permalink)
    All joking aside, they don't optimize games this good these days. Pretty cool technological feat by id software.

    Use this EVGA associates code for 5-10% off EVGA products: O6ULOQ7IVRY9IJ5
    #3
    loyalty4life
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/09/24 21:42:17 (permalink)
    That’s crazy.
    #4
    Mandalorian1977
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/09/24 23:40:01 (permalink)
    Glad i didn't get to see it. Next thing i'll be complaining that 900fps looks old school. 
    #5
    adaemus
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/09/26 16:41:04 (permalink)
    haha, that's just nuts.
    #6
    Yesterdays_news
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/09/26 17:20:41 (permalink)
    and here I am with a piddly 144hz monitor 
    #7
    nosoul05
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/10/01 15:16:27 (permalink)
    Not going to see those frames in the youtube video. That is impressive
    #8
    yaggaz
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/10/01 17:10:53 (permalink)
     
    The human eye can't see any more than 24 demons a second in other dimensions.

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    #9
    Caffeinated_Sarcasm
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/10/01 18:55:26 (permalink)
    That level of optimization is incredible. It's genuinely mindboggling how many operations are occurring simultaneously it takes to have a 1 kHz framerate.
    #10
    omenlw
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/10/06 16:17:29 (permalink)
    thats just insane
    #11
    Flonkam
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/10/07 21:02:28 (permalink)
    nedh84
    All joking aside, they don't optimize games this good these days. Pretty cool technological feat by id software.

    Caffeinated_Sarcasm
    That level of optimization is incredible...



    DOOM 2016 and DOOM Eternal do not achieve high framerates because they are better coded and optimized than other games, but because they are among the least-demanding AAA games of this generation.
     
    Remember: 'demanding' means that which is being delivered by a game actually requires, or demands, a high level of resources--not that it uses a high level of resources. I could write a program that displays the message "Hello, World!", and maxes the CPU and GPU while doing so, but it would not be a demanding program because its purpose--displaying the message "Hello, World!"--does not demand that kind of processing power.
     
    I'm not saying that DOOM 2016 and Eternal are poorly-coded or -optimized at all. But unlike other AAA games:
     
    * There is no huge open world to render
    * There is no highly dynamic environment
    * There is no environmental destruction
    * There is no physics to speak of
    * There aren't tens or hundreds of NPCs, and no complex AI to calculate
     
    The fact of the matter is that there isn't that much going on, and not near as much to calculate as in most other AAA games. DOOM 2016 was one of the few post-2013 AAA games that I really enjoyed, and is a testament to the fact that interesting and well-designed gameplay is the foundation of any game. More technical complexity can allow more gameplay opportunities, but all that extra technology has to be utilized by a competent game designer; which doesn't happen often lately, in my opinion.
     
    Alien: Isolation is another post-2013 AAA game I've played that would be similarly non-demanding for the same basic reasons.
    post edited by Flonkam - 2020/10/07 21:04:43
    #12
    aka_STEVE_b
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/10/08 04:36:27 (permalink)
    yaggaz
    The human eye can't see any more than 24 demons a second in other dimensions.



     
      OK, that made me laugh ...

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    #13
    Flonkam
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/10/08 13:42:05 (permalink)
    aka_STEVE_b
    yaggaz
    The human eye can't see any more than 24 demons a second in other dimensions.

      OK, that made me laugh ...

     
    Even if you can see more than 24 demons per second, everyone knows that 24 dps is more sin-ematic.
    #14
    cylentstorm
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    Re: Overclockers Achieve 1000 FPS On Doom Eternal 2020/10/20 10:32:13 (permalink)
    ...but why?
     
    Mad scientists at work, I suppose.

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