Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/15 14:25:36
(permalink)
|
Vlada011
Omnipotent Enthusiast
- Total Posts : 10126
- Reward points : 0
- Joined: 2012/03/25 00:14:05
- Location: Belgrade-Serbia
- Status: offline
- Ribbons : 11
Re: Nvidia Pascal 1000 series cards.
2016/05/16 01:02:09
(permalink)
I never liked SLI, but now with so powerful card and 8GB and small power consumption... EVGA GTX1080 SC SLI look as excellent choice for mATX RIG... Example Phanteks EVOLV mATX with nice and small EVGA 850 P2 and off course X99 configuration. They look perfect together and from side... No way to GP100 beat GTX1080 SC SLI... Later owners could try to OC and if temp become problem they could order EVGA Hybrid Pack and replace coolers. 8GB is more than enough and now video memory can't be problem even for 4K. But I would choose 1440p and clean picture on 27" monitor.
post edited by Vlada011 - 2016/05/16 01:06:48
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/17 10:05:38
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/20 11:35:54
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/20 12:31:19
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/22 20:53:55
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/25 14:08:46
(permalink)
|
Sajin
EVGA Forum Moderator
- Total Posts : 49130
- Reward points : 0
- Joined: 2010/06/07 21:11:51
- Location: Texas, USA.
- Status: online
- Ribbons : 199
Re: Nvidia Pascal 1000 series cards.
2016/05/25 14:29:30
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/25 20:04:59
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/26 09:59:58
(permalink)
|
stalinx20
CLASSIFIED Member
- Total Posts : 4857
- Reward points : 0
- Joined: 2009/01/03 08:56:23
- Location: U.S., Michigan
- Status: offline
- Ribbons : 0
Re: Nvidia Pascal 1000 series cards.
2016/05/26 10:04:27
(permalink)
OK WOW... the EVGA superclocked ACX looks super sexy. Looks like a terminator edition. haha
EVGA X79 Dark 2080 Black edition 980 EVGA 1000 gold PSU (Gold) 4820K CPU 16x G-skill
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/28 21:34:31
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/28 22:18:03
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/29 13:37:11
(permalink)
also caught this tidbit spotted... 3dcenter.org forums GP104-200-A1 / GP104 PR DT GP104-200-A1 / GP104 PS NB - ASUS 'teaser? GP104-200-A1 / GP104-PS-DT / GeForce GTX 1070 GP104-400-A1 / GP104- PR DT GP104-400-A1 / GP104-PS-DT / GeForce GTX 1080 / dev_id 1B80 GP104-725-A1 / GP104-PS-DT GP104-950-KD-A1 / GP104 PR DT GP104-975-A1 / GP104-QS-9XX GP104-985-A1 / GP104-QS-9XX GP104-725-A1 / GP104-PS-DT um Chips above 1080? quadro maybe a 1090 GP104-725-A1 / GP104-PS-DT ...1085? GP104-950-KD-A1 / GP104 PR DT... 1090? im assuming these are quadros GP104-975-A1 / GP104-QS-9XX GP104-985-A1 / GP104-QS-9XX
post edited by Xavier Zepherious - 2016/05/29 13:46:26
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/30 02:17:55
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/05/30 13:25:03
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/06/02 06:36:38
(permalink)
|
RandyRick
iCX Member
- Total Posts : 446
- Reward points : 0
- Joined: 2016/05/11 16:03:29
- Status: offline
- Ribbons : 0
Re: Nvidia Pascal 1000 series cards.
2016/06/02 09:12:47
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/06/05 22:10:04
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/06/08 16:58:37
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/06/09 07:53:59
(permalink)
NVIDIA to enable 3&4-way GTX 1080 SLI only for selected applications NVIDIA has changed its stance when it comes to so-called ‘enthusiast key’, which was meant to unlock 3,4-way SLI only for those who really need it. It is said that such key will no longer be required, and such configuration will be supported in future drivers. However, this will only work for few games and synthetic benchmarks. http://videocardz.com/60977/nvidia-to-enable-34-way-gtx-1080-sli-only-for-selected-applications
|
Bruno747
CLASSIFIED Member
- Total Posts : 3773
- Reward points : 0
- Joined: 2010/01/13 11:00:12
- Location: Looking on google to see what Nvidia is going to o
- Status: offline
- Ribbons : 5
Re: Nvidia Pascal 1000 series cards.
2016/06/09 08:40:31
(permalink)
So from what I understand they are only allowing 3 and 4 way in certain apps like benchmarking. Just to keep geforce on the leaderboard. Gee it would be funny to see the leader board of 3dmark be all Amd gpus.
X399 Designare EX, Threadripper 1950x, Overkill Water 560mm dual pass radiator. Heatkiller IV Block Dual 960 EVO 500gb Raid 0 bootable, Quad Channel 64gb DDR4 @ 2933/15-16-16-31, RTX 3090 FTW3 Ultra, Corsair RM850x, Tower 900
|
seth89
CLASSIFIED Member
- Total Posts : 4420
- Reward points : 0
- Joined: 2007/11/13 11:26:18
- Status: offline
- Ribbons : 14
Re: Nvidia Pascal 1000 series cards.
2016/06/09 11:44:00
(permalink)
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/06/09 13:50:36
(permalink)
what that means is there is no direct support in drivers for 3+4 way except for those games they have profiles for the cards will still work - just that you will get no scaling because there no profile or support with DX12 came implicit and explicit modes for SLI and the game and app developers wanted this Nvidia does not support directly any more than 2 implicitly so it's up to game developers to implement 3,4,5,6....+?? way explicitly beside games required them to implement beyond 2 anyways even with dx11 even if Nvidia gave 4 way support in dx11 - if the game developer did not implement it you got 1 card only or 2 or 3 so what's the diff?? it's the game developer responsibility now - nvidia only has to scale 2 way well same goes for AMD... they also have to deal with this you can blame Windows DX12 and game developers for this
post edited by Xavier Zepherious - 2016/06/09 13:52:59
|
seth89
CLASSIFIED Member
- Total Posts : 4420
- Reward points : 0
- Joined: 2007/11/13 11:26:18
- Status: offline
- Ribbons : 14
Re: Nvidia Pascal 1000 series cards.
2016/06/09 17:37:02
(permalink)
Xavier Zepherious what that means is there is no direct support in drivers for 3+4 way except for those games they have profiles for the cards will still work - just that you will get no scaling because there no profile or support with DX12 came implicit and explicit modes for SLI and the game and app developers wanted this Nvidia does not support directly any more than 2 implicitly so it's up to game developers to implement 3,4,5,6....+?? way explicitly beside games required them to implement beyond 2 anyways even with dx11 even if Nvidia gave 4 way support in dx11 - if the game developer did not implement it you got 1 card only or 2 or 3 so what's the diff?? it's the game developer responsibility now - nvidia only has to scale 2 way well same goes for AMD... they also have to deal with this you can blame Windows DX12 and game developers for this
Hmmm I looked at a few more articles and it seems to be more of a limitation of the new bridge and nvdia not wanting to support more than two cards because 95% of us use one card anyways and SLI is good enough. Its a real Apple move. I dont think we can blame DX12, DX12 in theory can support mad cards of any vender at the same time. I know its not a big deal, but I love filling rigs up with 3-4 cards, just because.
post edited by seth89 - 2016/06/09 18:00:39
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/06/09 21:31:27
(permalink)
no this is a DX12 thing app and game developers wanted more control low level access to improve speed - in doing so they made Implicit and Explicit modes implicit is only 2 way and is same gpu related explicit is any # way - gpu independant...mGPU 3,4,5,6,7, and so on so you can have multiple working on one problem - crunch/fold as well and this is solely on the developer to implement under the old way Developers would be hamstrung by the way SLI or crossfire worked.. it be generic - simplied one gpu maker- and one model type in order to do that and put the onus on Nvidia on how to implement Sli or in AMD Xfire - they would deliver a generic way(driver side)for all games or apps not specified how to optimize...because some would do little and some would implement Sli differently Nvidia would provide the best profiles for each app/game in the drivers - but how do you do that for multiple games multiple developers and multiple ways the developers want to use the gpus in tandom(new algorithms) or didn't write good code (so Nvidia and AMD would be at the mercy of game developers) how many games are there - you want to write code to be able to handle all the different ways game developers write code or want to use the GPU...no you offer a standard way so you got basic Hardware vendor implementation -and the bloat,overhead and restrictions that come with it so what you wound up with is SLI that didn't scale well or not at all(in game) or in some cases where Sli was not implemented(game side) would get some partial benefit under the new regime which is what developers wanted so they can create new ways gpus can do Sli or work with other GPU's... different makes and models from AMD,NVidia,Intel, Etc so they could implement new strategies and new means at the lower level API sort of leapfrog over the barriers and generic means of doing things so that can make the games faster, offer better visuals and gameplay beside most games didn't not scale well beyond 2-way because at that level it becomes App or Game developer dependent anyways... not a nvidia or AMD thing - and they are hamstrung by the Dx11 and GPU vendor so the game/app developers asked for the Dx12 change - and the mGPU explicit mode http://www.pcgamer.com/directx-12-will-be-able-to-use-your-integrated-gpu-to-improve-performance/ http://www.computerbase.de/2016-06/nvidia-sli-pascal-nur-fuer-benchmarks/ https://linustechtips.com/main/topic/380260-multi-gpu-resource-pooling-dx12-demo/ Square Enix demo with 4 GPUs in DX12... 8k textures 6-12x more more powerful than dx11 http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html What we're seeing here is that DirectX 12 is capable of aggregating graphics resources, be that compute or memory, in the most efficient way possible. Don't forget, however, that this isn't only beneficial for systems with multiple discrete desktop GPUs. Laptops with dual-graphics solutions, or systems running an APU and a GPU will be able to benefit too. DirectX 12's aggregation will allow GPUs to work together that today would be completely mismatched, possibly making technologies like SLI and CrossFire obsolete in the future.There is a catch, however. Lots of the optimization work for the spreading of workloads is left to the developers – the game studios. The same went for older APIs, though, and DirectX 12 is intended to be much friendlier. For advanced uses it may be a bit tricky, but according to the source, implementing the SFR should be a relatively simple and painless process for most developers. PS: beside a 1080 is almost as fast as two 980's so 2-way 1080 blows any previous video card and game Sli profile in Dx11- you don't need much else and you still have explicit mode for DX12 Basically DX11 is legacy and DX12 is the future so why would Nvidia want to provide old Dx11 sli support in DX12 when mGPU implementation is vastly changed
post edited by Xavier Zepherious - 2016/06/10 00:38:41
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/06/11 07:05:31
(permalink)
|
Sajin
EVGA Forum Moderator
- Total Posts : 49130
- Reward points : 0
- Joined: 2010/06/07 21:11:51
- Location: Texas, USA.
- Status: online
- Ribbons : 199
Re: Nvidia Pascal 1000 series cards.
2016/06/11 11:03:04
(permalink)
|
stalinx20
CLASSIFIED Member
- Total Posts : 4857
- Reward points : 0
- Joined: 2009/01/03 08:56:23
- Location: U.S., Michigan
- Status: offline
- Ribbons : 0
Re: Nvidia Pascal 1000 series cards.
2016/06/16 19:58:11
(permalink)
seth89
I looked at a few more articles and it seems to be more of a limitation of the new bridge and nvdia not wanting to support more than two cards because 95% of us use one or ^2 cards^ anyways and SLI is good enough. Its a real Apple move.
EVGA X79 Dark 2080 Black edition 980 EVGA 1000 gold PSU (Gold) 4820K CPU 16x G-skill
|
Xavier Zepherious
CLASSIFIED ULTRA Member
- Total Posts : 6746
- Reward points : 0
- Joined: 2010/07/04 12:53:39
- Location: Medicine Hat ,Alberta, Canada
- Status: offline
- Ribbons : 16
Re: Nvidia Pascal 1000 series cards.
2016/06/16 21:15:02
(permalink)
under mGPU Explicit mode you don't need a bridge - the PCIE has enough bandwidth for multi GPU support including 8 way SLI what part of any # of gpus and any # of different gpus simultaneously do you not understand? this is what DX12 has... dx11 does not this is something the game manufacturers asked for and for more low level support now they are able to add more SLI or mGPU support and multiple new methods and ways to improve support where before they were barred by the generic multi GPU drivers so why go beyond 2-way with basic SLI? -where you need developers to do the heavy lifting anyways - and they need the flexibility of Explicit mode
|