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Microsoft Blog reveals new Direct X12 features

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Bobmitch
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2019/12/03 08:01:21 (permalink)
https://devblogs.microsoft.com/directx/dev-preview-of-new-directx-12-features/
 
"...we continue to work with both GPU vendors and game developers to better expose hardware capabilities and to better address adoption pain points. As a result, we will introduce DXR tier 1.1 with the following new
 
additions on top of tier 1.0. - Support for adding extra shaders to an existing Raytracing PSO, which greatly increases efficiency of dynamic PSO additions. - Support ExecuteIndirect for Raytracing, which enables
 
 
adaptive algorithms where the number of rays is decided on the GPU execution timeline. - Introduce Inline Raytracing, which provides more direct control of the ray traversal algorithm and shader scheduling, a less
 
complex alternative when the full shader-based raytracing system is overkill, and more flexibility since RayQuery can be called from every shader stage. It also opens new DXR use cases, especially in compute: culling,
 
physics, occlusion queries, and so on. DXR tier 1.1 is a superset of tier 1.0..."
 
 

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#1

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    rjohnson11
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    Re: Microsoft Blog reveals new Direct X12 features 2019/12/03 09:33:47 (permalink)
    Looks like Microsoft is digging in deep with raytracing features for DX12. 

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    aka_STEVE_b
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    Re: Microsoft Blog reveals new Direct X12 features 2019/12/03 10:34:53 (permalink)
    Well, they haven't done anything much worthwhile with DX12  before now..... so..... 

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    Cool GTX
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    Re: Microsoft Blog reveals new Direct X12 features 2019/12/03 10:50:31 (permalink)
    improvements are always welcome

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    atfrico
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    Re: Microsoft Blog reveals new Direct X12 features 2019/12/03 19:55:57 (permalink)

     


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    Hoggle
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    Re: Microsoft Blog reveals new Direct X12 features 2019/12/03 20:20:26 (permalink)
    rjohnson11
    Looks like Microsoft is digging in deep with raytracing features for DX12. 




    Now that they have a upcoming console that will use ray tracing I am not really that surprised. Probably will see a lot of work from Microsoft to improve ray tracing support.

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