rjohnson11
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Wednesday, March 18, 2020 12:26 AM
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https://pcper.com/2020/03/not-gdc-2020-vulkan-ray-tracing-released/ Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray Tracing as provisional extensions enables the developer community to provide feedback before the specifications are finalized. Comments and feedback will be collected through the Vulkan GitHub Issues Tracker and Khronos Developer Slack. Developers are also encouraged to share comments with their preferred hardware vendors. The specifications are available today on the Vulkan Registry. Ray tracing is a rendering technique that realistically simulates how light rays intersect and interact with scene geometry, materials, and light sources to generate photorealistic imagery. It is widely used for film and other production rendering and is beginning to be practical for real-time applications and games. Vulkan Ray Tracing seamlessly integrates a coherent ray tracing framework into the Vulkan API, enabling a flexible merging of rasterization and ray tracing acceleration. Vulkan Ray Tracing is designed to be hardware agnostic and so can be accelerated on both existing GPU compute and dedicated ray tracing cores if available. This is a fantastic open source release in my opinion.
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atfrico
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Re: Khronos Group Releases Vulkan Ray Tracing
Wednesday, March 18, 2020 2:47 PM
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If it is.vulcan you know is great. Yay😼
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rjohnson11
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Re: Khronos Group Releases Vulkan Ray Tracing
Wednesday, March 18, 2020 3:21 PM
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I was hesitant if this should be in computer news or gaming news. I've decided that maybe it should be in gaming news.
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aka_STEVE_b
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Re: Khronos Group Releases Vulkan Ray Tracing
Wednesday, March 18, 2020 5:24 PM
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Great to hear more versions of ray-tracing being done all over.... especially this part , " the industry's first open, cross-vendor, cross-platform standard for ray tracing acceleration "
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Cool GTX
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Re: Khronos Group Releases Vulkan Ray Tracing
Thursday, March 19, 2020 0:04 PM
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Interesting all 3 major players - Nvidia, Intel & AMD are on board .. this will help speed adoption & benefit the consumers
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atfrico
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Re: Khronos Group Releases Vulkan Ray Tracing
Thursday, March 19, 2020 1:19 AM
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rjohnson11 I was hesitant if this should be in computer news or gaming news. I've decided that maybe it should be in gaming news.
You made the right call.
T hose who abuse power, are nothing but scumbags! The challenge of power is how to use it and not abuse it. The abuse of power that seems to create the most unhappiness is when a person uses personal power to get ahead without regards to the welfare of others, people are obsessed with it. You can take a nice person and turn them into a slob, into an insane being, craving power, destroying anything that stands in their way. Affiliate Code: 3T15O1S07G
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ty_ger07
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Re: Khronos Group Releases Vulkan Ray Tracing
Monday, March 23, 2020 8:23 PM
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Cool GTX Interesting all 3 major players - Nvidia, Intel & AMD are on board .. this will help speed adoption & benefit the consumers 
Yup! And Microsoft. And Sony. So, cross-platform potential is really good; even between PC and console, as long as Microsoft doesn't put up some sort of artificial barrier to Vulkan on their upcoming Xbox console.
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