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SC15 - Horizontal ripples in Fallout 4?

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hubologynow
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2018/06/06 15:41:32 (permalink)
So I noticed yesterday playing Fallout 4 that I get something similar to screen tearing, especially when I'm looking down at the ground and walking. It looks like a weird ripple effect that I haven't ever experienced before.
  • I've been playing since the weekend and only noticed it yesterday.
  • V-sync and triple buffering disabled in Nvidia Control Panel, and max pre-rendered frames is set to 1.
  • I'm using RTSS to limit the frame rate to 120, as I'd get normal screen tearing when the FPS exceeded 120. 
  • I did change a few settings in Nvidia GeForce Experience just to test impact to FPS. Specifically, the AO setting to SSBAO (from HBAO) and Grass Fade from 7.00 (or 10, I'm not exactly sure) to 1.00. 
  • I haven't tested other games yet since noticing the issue. I played a bit of Overwatch when I first got the laptop and this issue wasn't there. 
Just curious if anyone might be familiar with this problem and could offer some insight. I'm going to try reverting to the recommended settings (which were actually higher than Nvida's "optimized" settings) first, then try Overwatch if the problem still persists.
 
I'll probably uninstall GFE while I'm at it, since it seems pretty worthless if you're not interested in broadcasting. 
post edited by hubologynow - 2018/06/06 17:58:55
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    ty_ger07
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    Re: Horizontal ripples in Fallout 4? 2018/06/06 15:46:04 (permalink)

    V-sync and triple buffering disabled in Nvidia Control Panel, and max pre-rendered frames is set to 1.

    Well, there you go. Turn Vsync on. No more tearing. Easy.

    If you don't have vsync turned on, the screen can tear regardless of the framerate. There's no magic framerate target or limiter to stop tearing from occurring. Vsync exists for a reason. Vsync syncs the image buffer output to the display's redraw timing. Capping framerate doesn't. With a framerate limiter approach, there's nothing to prevent the output buffer from being timed to the exactly wrong timing.
    post edited by ty_ger07 - 2018/06/06 15:49:20

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    hubologynow
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    Re: Horizontal ripples in Fallout 4? 2018/06/06 17:30:03 (permalink)
    ty_ger07

    V-sync and triple buffering disabled in Nvidia Control Panel, and max pre-rendered frames is set to 1.

    Well, there you go. Turn Vsync on. No more tearing. Easy.

    If you don't have vsync turned on, the screen can tear regardless of the framerate. There's no magic framerate target or limiter to stop tearing from occurring. Vsync exists for a reason. Vsync syncs the image buffer output to the display's redraw timing. Capping framerate doesn't. With a framerate limiter approach, there's nothing to prevent the output buffer from being timed to the exactly wrong timing.

    I thought the entire point to G-Sync was to eliminate this effect? That's why I capped the framerate to 120, since in theory the display is fast enough to keep up to that and G-Sync smooths out the swings below that. 
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    ty_ger07
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    Re: Horizontal ripples in Fallout 4? 2018/06/06 17:35:51 (permalink)
    Excuse me if I missed it, but I don't believe that you stated that you have the G-sync model. Do you have the G-sync model? Is G-sync enabled?
    post edited by ty_ger07 - 2018/06/06 17:37:31

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    hubologynow
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    Re: Horizontal ripples in Fallout 4? 2018/06/06 17:58:35 (permalink)
    Yup, it is. I turned it on anyway and the problem's gone. I guess the monitor DOES need it enabled for whatever reason.
     
    I'll edit the topic to include the laptop model, for clarity. As far as I'm aware, all SC15's have G-Sync panels.
    post edited by hubologynow - 2018/06/06 18:00:52
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    zerocool101
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    Re: Horizontal ripples in Fallout 4? 2018/06/07 18:12:38 (permalink)
    Gsync laptop shouldn't have this issue :(

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    starrbuck
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    Re: Horizontal ripples in Fallout 4? 2018/06/07 18:28:46 (permalink)
    Is it on the laptop's panel or on an external monitor? The G-Sync does not extend to the external monitor.

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