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4K Quake Champions Beta on 1080 Ti FTW3

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EVGA_JacobF
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2017/05/13 18:18:28 (permalink)
Here is what you can expect in Quake Champions Beta at 4K (100% scaling) with the 1080 Ti FTW3, maintains around 80FPS. Upper left shows FPS.
 

 
 


#1

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    arestavo
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    Re: 4K Quake Champions Beta on 1080 Ti FTW3 2017/05/13 18:23:16 (permalink)
    QUAD DAMAGE!
    #2
    TRClark911
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    Re: 4K Quake Champions Beta on 1080 Ti FTW3 2017/05/13 18:28:50 (permalink)
    Lies.
     
    Everyone knows that a single 1080 Ti can't handle 4k... you need SLI for that.
     
    /sarcasm off
     
    #3
    GTXJackBauer
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    Re: 4K Quake Champions Beta on 1080 Ti FTW3 2017/05/13 18:35:59 (permalink)
    Nice one Jacob!
     
     
    TRClark911
    Lies.
     
    Everyone knows that a single 1080 Ti can't handle 4k... you need SLI for that.
     
    /sarcasm off
     




     
     
    To be fair, it depends on the title and single or multi-monitor specs. 

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    MDeckerM
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    Re: 4K Quake Champions Beta on 1080 Ti FTW3 2017/05/13 18:47:51 (permalink)
    EVGA_JacobF how dare you play quake without me.
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    CriticalHit_NL
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    Re: 4K Quake Champions Beta on 1080 Ti FTW3 2017/05/13 19:03:08 (permalink)
    EVGATech_MDecker
    EVGA_JacobF how dare you play quake without me.

    He's probably afraid you would serve him some payback for hijacking your gameplay yesterday fixing the stream. ;)
    But probably to focus to play better.
     
    It's looking pretty good, nice performance and temperatures on a moderate fan speed.
    Also 10.4GB VRAM in use? Quake can be even heavier than I thought.
    Atleast the game is able to scale very well to suit many hardware configurations, you are atleast rewarded.
     
    Can't wait to receive my FTW3 next week and throw a ton of games/benchmarks at it!
    Hopefully Monday, since DPD doesn't ship on Saturday unless asked to. (why DPD EVGA, and not the main Dutch post company that does Saturday by default D:)
    Oh yeah, I've gotten my friend to order two FTW3 too for SLI. 

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    #6
    Hoggle
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    Re: 4K Quake Champions Beta on 1080 Ti FTW3 2017/05/13 19:08:22 (permalink)
    Very smooth frame rate and really looking forward to this. It really has the feel of Quake 3 and the addon Team Arena.

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    bluescholar
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    Re: 4K Quake Champions Beta on 1080 Ti FTW3 2017/05/13 19:24:42 (permalink)
    No strafe-jumping?    Heheh, well not everyone graduated Quake 101.
     
    But a word from the wise:  Right now Quake Champions' frame-rate is tied to the upload bandwidth to the server. A mindbogglingly stupid design choice. Basically, the faster your framerate the more upload bandwidth is congested which is causing major lag and warping all over the place which then matriculates to the rest of the population in that particular match.  A major flaw that may or may not be worked out. So if you've got mediocre internet but blazingly fast (and expensive) videocards you **** out of luck at anything above 100 fps.  
    post edited by bluescholar - 2017/05/13 19:32:16
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    MDeckerM
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    Re: 4K Quake Champions Beta on 1080 Ti FTW3 2017/05/13 20:10:16 (permalink)
    CriticalHit_NL
    EVGATech_MDecker
    EVGA_JacobF how dare you play quake without me.

    He's probably afraid you would serve him some payback for hijacking your gameplay yesterday fixing the stream. ;)
    But probably to focus to play better.
     
    It's looking pretty good, nice performance and temperatures on a moderate fan speed.
    Also 10.4GB VRAM in use? Quake can be even heavier than I thought.
    Atleast the game is able to scale very well to suit many hardware configurations, you are atleast rewarded.

     

     
    alos the vram usage, I think that the DX api is reported available vram and not the total utilized vram.
    #9
    bcavnaugh
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    Re: 4K Quake Champions Beta on 1080 Ti FTW3 2017/05/13 20:51:19 (permalink)
    EVGATech_MDecker
    EVGA_JacobF how dare you play quake without me.


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    #10
    CriticalHit_NL
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    Re: 4K Quake Champions Beta on 1080 Ti FTW3 2017/05/14 08:27:20 (permalink)
    EVGA_JacobF
    Here is what you can expect in Quake Champions Beta at 4K (100% scaling) with the 1080 Ti FTW3, maintains around 80FPS. Upper left shows FPS.

    I was wondering, is the Nvidia control panel set to texture filtering quality 'high' or 'very high' ? Not that it would be of a big impact though.
     
    Also you could consider applying a registry 'hack' to DSR, then you can insert any resolution you wish to use, such as 8K.
    Would be cool to see how the 1080Ti holds up in higher resolutions than 4K.
     
    See this thread:
    https://www.deadendthrills.com/forum/discussion/504/how-to-custom-aspect-ratios-and-resolutions-via-dsr-nvidia-only
     
    Basically what you do:
    1. Open regedit
    2. Go to: HKEY_LOCAL_MACHINE -> SYSTEM -> CurrentControlSet -> services -> nvlddmkm -> DisplayDatabase
    3. Find the folder with your (cryptic) monitor name you want to use the custom DSR resolutions on. (for me this was 'ACI27EC_2A_07DF_97' for the PG279Q, it's usually filled with more registry keys)
    4. Export the registery of your monitor, make two copies of the file, keep one for a back-up.
    5. Go to: http://www.jim2point0.com/tools/dsr_hex/
    6. Fill the native resolution of the monitor in at the top fields and keep the 33% smoothness, fill the rest of the fields with resolutions you wish DSR to be making available above your native resolution.
    7. In the calculator click on the button 'Get Hex'.
    8. Copy the data from the 'Get Hex' field.
    9. Open the exported .reg registry file.
    10. Replace the entire "SmoothScalingData" line in the registry file with the data from the 'Get Hex' field and save it. (don't worry about it becoming a single line instead of multiple in the file)
    11. Execute the modified .reg registry file and click 'yes' on the warning pop-up.
    12. The resolutions have been added, but it requires a system reboot to apply, however, if you want to make the resolutions active without a system reboot, read below:
    13. Go to: http://www.nirsoft.net/utils/device_manager_view.html and download the utility. (x64 for x64 Windows)
    14. Unpack devmanview to a folder.
    15. Create a .bat file in the same folder, add the following command: devmanview /disable_enable "XXX" and save it.
    16. Run DevManView.exe
    17. Scroll down to device names starting with a 'N' and right click -> 'Copy Selected Items' on the Nvidia GPU.
    18. Paste it to a text file, keep only the GPU name, example: NVIDIA GeForce GTX 1080 Ti
    19. Open/edit the .bat file and replace XXX with the GPU name, such as: devmanview /disable_enable "NVIDIA GeForce GTX 1080 Ti", then save the file.
    20. Run the .bat file, the video adapter will reset and screens may momentarily flash. (possibly run as Admin)
     
    Congratulations, if you done all steps right you should be able to see your custom DSR resolutions!
    Keep in mind you may have to re-do this process if you update your video drivers.
     
    bluescholar
    No strafe-jumping?    Heheh, well not everyone graduated Quake 101.
    But a word from the wise:
    Right now Quake Champions' frame-rate is tied to the upload bandwidth to the server. A mindbogglingly stupid design choice. Basically, the faster your framerate the more upload bandwidth is congested which is causing major lag and warping all over the place which then matriculates to the rest of the population in that particular match.  A major flaw that may or may not be worked out. So if you've got mediocre internet but blazingly fast (and expensive) videocards you **** out of luck at anything above 100 fps.  

    Reminds me a little of how the Quake 3 engine handled FPS to packet update ratio's, which then also affected the Call of Duty series.
    For example 125FPS + 63 cl_maxpackets (optimal) or 333FPS + 83 cl_maxpackets (best possible)
    But if you try to make it run at 1000FPS you'll likely see 'connection interrupted' and a spammed console all the time.
     
    A bit more background info:
    https://web.archive.org/w..._content&task=view
     
    EVGATech_MDecker
    alos the vram usage, I think that the DX api is reported available vram and not the total utilized vram.

    Ah okay, I thought it might have been possible as the game was using several GB's more system RAM on the main menu alone with everything ultra and 100% scaling on my 780Ti 3GB (1440P) versus low settings, all the VRAM was consumed and the rest offloaded to system RAM.
    I just don't know too much about the VRAM management in games other than that, I think some games tend to cache more into the VRAM when available even though it's not required.
    post edited by CriticalHit_NL - 2017/05/14 08:30:42

    i7 3930K 4.4Ghz - EVGA 1080Ti FTW3 - 32GB Corsair Dominator DDR3-1866 - Asus Sabertooth X79 - Samsung 840 Pro 256GB - Samsung 860 Pro 2TB - 3x HGST 7K4000 Deskstar 4TB - 3x HGST Ultrastar He10 8TB - Corsair AX1200i - Asus PG279Q + BenQ BL2411 - Razer Viper Mini/SBF98 - Logitech Z906 & G35 - Windows 10 Professional

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