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Zuhl3156
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Re: Fallout 4 2015/12/04 12:00:47 (permalink)
I never had any problem like that. I am using MSI Afterburner 4.1.1 with RTSS 6.4.0 currently. A new and improved Afterburner version 4.2 is due to be released next week although I don't know how you can improve on perfection.
rsxownes
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Re: Fallout 4 2015/12/04 15:53:34 (permalink)
I'm level 40 and I haven't even gone to Diamond city yet, that's the next step in the main story line for me. LOL there's so much to explore and run into.

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whiskers54
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Re: Fallout 4 2015/12/04 18:06:16 (permalink)
rsxownes
 LOL there's so much to explore and run into.




And run from. LOL
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Re: Fallout 4 2015/12/05 16:26:20 (permalink)
Anybody else having a problem of fighting an enemy that is invisible? It happened twice for me. Once was a Ghoul and the other was a roach. Dog Meat took out the roach and the ghoul took me out.
Zuhl3156
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Re: Fallout 4 2015/12/05 16:46:10 (permalink)
Nah, Kellogg had a Stealth boy and so do some of the Synths but other than that no other invisible enemies for me.
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Re: Fallout 4 2015/12/05 21:36:18 (permalink)
The Brotherhood of Steel flying over head caught me off guard today!

 
whiskers54
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Re: Fallout 4 2015/12/06 04:32:03 (permalink)
Zuhl3156
Nah, Kellogg had a Stealth boy and so do some of the Synths but other than that no other invisible enemies for me.




With a Stealth Boy in previous Fallout series I was always able to see the "invisible" target. It was harder but the outline was there. In this case you see absolutely nothing other than your hit points going south. I am also not aware that Ghouls and more so Rad Roaches use Stealth Boys. But if they do it is going to be a long campaign. LOL I should also add that when the Roach was attacking me it was invisible and appeared only after Dog Meat killed it.
Brad_Hawthorne
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Re: Fallout 4 2015/12/06 06:08:31 (permalink)
Afterburner
The Brotherhood of Steel flying over head caught me off guard today!


Yep, it really adds a big change to things. I wasn't going to mention it because of it's spoiler value though.
Zuhl3156
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Re: Fallout 4 2015/12/06 06:50:01 (permalink)
Brad_Hawthorne
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The Brotherhood of Steel flying over head caught me off guard today!


Yep, it really adds a big change to things. I wasn't going to mention it because of it's spoiler value though.


I wasn't expecting that either. I didn't know what that thing was and found myself wishing I had my trusty Tesla Cannon by my side.
Zuhl3156
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Re: Fallout 4 2015/12/07 17:17:23 (permalink)
I finally got an official game patch through Steam tonight. IDK how big it was but it only took 3 minutes to download. I found my first railway rifle too. Body parts go flying when hit with that thing.
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Re: Fallout 4 2015/12/07 20:12:18 (permalink)
Zuhl3156
I finally got an official game patch through Steam tonight. IDK how big it was but it only took 3 minutes to download. I found my first railway rifle too. Body parts go flying when hit with that thing.




 
Thanks for the heads up. D/L it and it was quite small. A little over a minute.
 
I have the rifle but very little ammo. I'll have to try it and see the damage to determine the value for me.
Zuhl3156
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Re: Fallout 4 2015/12/08 04:56:24 (permalink)
whiskers54
Zuhl3156
I finally got an official game patch through Steam tonight. IDK how big it was but it only took 3 minutes to download. I found my first railway rifle too. Body parts go flying when hit with that thing.




 
Thanks for the heads up. D/L it and it was quite small. A little over a minute.
 
I have the rifle but very little ammo. I'll have to try it and see the damage to determine the value for me.


The railway rifle is steam powered and chugs away while blowing little puffs of smoke out of it. LOL  It has a really slow fire rate but I think you can recover the rail spikes from the corpse. Accuracy isn't that great from a distance but it shreds those ghouls up close and sends arms and legs flying about the room. Ha-ha. I found a silenced .50 caliber Sniper Rifle that has a decent fire rate and is doing a great job of picking Raiders off from a distance. I just don't like that the 'Alt' key is used to hold your breath. Left 'Ctrl' is used for Crouch so I don't think I can bind it to holding my breath too.
whiskers54
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Re: Fallout 4 2015/12/08 13:19:43 (permalink)
Zuhl3156
whiskers54
Zuhl3156
I finally got an official game patch through Steam tonight. IDK how big it was but it only took 3 minutes to download. I found my first railway rifle too. Body parts go flying when hit with that thing.




 
Thanks for the heads up. D/L it and it was quite small. A little over a minute.
 
I have the rifle but very little ammo. I'll have to try it and see the damage to determine the value for me.


The railway rifle is steam powered and chugs away while blowing little puffs of smoke out of it. LOL  It has a really slow fire rate but I think you can recover the rail spikes from the corpse. Accuracy isn't that great from a distance but it shreds those ghouls up close and sends arms and legs flying about the room. Ha-ha. I found a silenced .50 caliber Sniper Rifle that has a decent fire rate and is doing a great job of picking Raiders off from a distance. I just don't like that the 'Alt' key is used to hold your breath. Left 'Ctrl' is used for Crouch so I don't think I can bind it to holding my breath too.


 
 
All I have at the moment in the 50 cal range is a sniper rifle and pistol. I love the long range shots that cause a head to explode. Plus the advantage of a bit more time to do another target before switching weapons. The recoil is a slight problem time wise making it harder to reacquire target and rechamber a round before engaging another target.
 
I use both keys. Generally I am crouching (I like sneaking) and then I use the alt key to hold my breath. Because the holding of breath uses AP's I release the alt key right after I shoot so as to save as many AP's as possible. It's a challenge but one that I like.
Zuhl3156
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Re: Fallout 4 2015/12/08 13:28:44 (permalink)
I keep having to clean out that car factory to save one of the settlements. I getting a little tired of constantly having to go back there to rescue them. I have the entire settlement surrounded by machine gun turrets and the last time I was there the Raiders set up two turrets of their own and they were firing at each other killing my turrets while my turrets were killing them. OMG, how stupid can it get?
fearpoint
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Re: Fallout 4 2015/12/08 14:09:18 (permalink)
I'm a bit peeved at Bethesda for disabling mods with the patch.
 
 
Zuhl3156
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Re: Fallout 4 2015/12/08 14:20:31 (permalink)
fearpoint
I'm a bit peeved at Bethesda for disabling mods with the patch.
 
 


Yeah, I'd seen that warning but my console commands still work. No biggie to me.
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Re: Fallout 4 2015/12/08 14:25:20 (permalink)
Zuhl3156
I keep having to clean out that car factory to save one of the settlements. I getting a little tired of constantly having to go back there to rescue them. I have the entire settlement surrounded by machine gun turrets and the last time I was there the Raiders set up two turrets of their own and they were firing at each other killing my turrets while my turrets were killing them. OMG, how stupid can it get?




I don't know if you noticed it but for me, after I have cleaned a place out, it is marked on the map as "CLEARED". After a period of in game time has gone by the "CLEARED" word is gone and you have to start over there.
 
 
I also wish that Bethesda would grant more time to the settlement under attack warning. I missed/failed another one that I didn't see the warning on.
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Re: Fallout 4 2015/12/08 14:30:42 (permalink)
fearpoint
I'm a bit peeved at Bethesda for disabling mods with the patch.
 
 




If memory serves me correctly that has been a long standing tradition. I seem to remember that once a patch was issued the mod's developer had to make a change to the mod to make it work again.
Zuhl3156
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Re: Fallout 4 2015/12/08 14:32:19 (permalink)
I'm getting tired of rescuing those settlements. After all, I am a General, aren't I? Why don't some of the Grunts take care of my 'light work'? Once some areas are cleared they stay cleared. Only some areas need to be cleared more than once. I think I'll rescue some Synths just for kicks before I round them up again for the Institute. LOL
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Re: Fallout 4 2015/12/09 04:49:26 (permalink)
I got another one of those rescue settlement missions. This time I was very early. When I got there it was quiet and there was no attack. So I looked around and saw nothing. Then magically the horde of ghouls appeared. Game on. LOL
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Re: Fallout 4 2015/12/09 04:54:47 (permalink)
ME fans?
 
http://www.fallout4mods.n.../armor/n7-combatarmor/
post edited by Pgcmoore - 2015/12/09 05:02:36

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Zuhl3156
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Re: Fallout 4 2015/12/09 06:40:29 (permalink)
My silenced Sniper Rifle is actually a .308 caliber and gives me double damage when in 'Sneak Mode'. Time for some upgrade mods to it. IDK if .50 cal would give me more damage or not. Only one way to find out, right? Heads still explode with a single shot. LOL
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Re: Fallout 4 2015/12/11 20:01:55 (permalink)
The mods I use are still working. Patch didn't kill any of the mods for me. Yea upgrading your gun from .308 to .50 will increase your damage.

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Re: Fallout 4 2015/12/11 20:53:25 (permalink)
Zuhl3156
I'm getting tired of rescuing those settlements. After all, I am a General, aren't I? Why don't some of the Grunts take care of my 'light work'? Once some areas are cleared they stay cleared. Only some areas need to be cleared more than once. I think I'll rescue some Synths just for kicks before I round them up again for the Institute. LOL


I stopped helping them since it got so annoying.

 
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Re: Fallout 4 2015/12/11 22:15:55 (permalink)
blacksapphire08
Zuhl3156
I'm getting tired of rescuing those settlements. After all, I am a General, aren't I? Why don't some of the Grunts take care of my 'light work'? Once some areas are cleared they stay cleared. Only some areas need to be cleared more than once. I think I'll rescue some Synths just for kicks before I round them up again for the Institute. LOL


I stopped helping them since it got so annoying.


I gave pres the Generals uniform... 

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whiskers54
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Re: Fallout 4 2015/12/12 04:58:23 (permalink)
Anyone doing any armor modifications? If so, have you noticed that you can't stack them when crafting? I tried to do pocket armor and lead it. It was one or the other. Tip: Save before you mod so as to not waste material needed for the mod.
Zuhl3156
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Re: Fallout 4 2015/12/12 05:04:51 (permalink)
I only mod my Power Armor. I just steal Legendary armor off of the corpses and use it. Well, technically it isn't stealing since dead people don't need this stuff anyway. I found another suit of X-01 Power Armor and gave it to Cait. I call her Fiona now since Cait is too creepy because of Bruce Jenner. I gotta find a way to change it inside the game. Is there a way to enable 'GodMode' for my companion?
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Re: Fallout 4 2015/12/12 05:09:46 (permalink)
Anyone else having audio issues? My issue is I have started to get the "just want to trade" (or something like that) when I fast travel to a settlement and no one is around me or in range for a conversation.
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Re: Fallout 4 2015/12/12 05:17:20 (permalink)
Zuhl3156
I only mod my Power Armor. I just steal Legendary armor off of the corpses and use it. Well, technically it isn't stealing since dead people don't need this stuff anyway. I found another suit of X-01 Power Armor and gave it to Cait. I call her Fiona now since Cait is too creepy because of Bruce Jenner. I gotta find a way to change it inside the game. Is there a way to enable 'GodMode' for my companion?


I am using the Grognack (however it's spelled) armor because of the 2 point boost in strength it offers. This allows me to carry more weight.
Zuhl3156
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Re: Fallout 4 2015/12/12 05:22:31 (permalink)
I have a lot of Power Armor 'parked' in Sanctuary and yesterday I noticed that the freeloading settler buzzards have been stealing the helmets. They're not wearing them so where are my Power Armor helmets going???
 
Some weird things you can do in Fallout 4 that I didn't know about until yesterday.
 

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