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LockedBattlefield V with RTX Initial Tests: Performance Halved

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GTXJackBauer
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2018/11/14 07:05:02 (permalink)
Battlefield V with RTX Initial Tests: Performance Halved
 
Having survived an excruciatingly slow patch update, we are testing "Battlefield V" with DirectX Ray-tracing and NVIDIA RTX enabled, across the GeForce RTX 2070, RTX 2080, and RTX 2080 Ti, augmenting the RTX-on test data to our Battlefield V Performance Analysis article. We began testing with a GeForce RTX 2080 Ti graphics card with GeForce 416.94 WHQL drivers on Windows 10 1809. Our initial test results are shocking. With RTX enabled in the "ultra" setting, frame-rates dropped by close to 50% at 1080p.

These may look horrifying, given that at its highest setting, even an RTX 2080 Ti isn't able to manage 1080p 120 Hz. But all is not lost. DICE added granularity to RTX. You can toggle between off, low, medium, high, and ultra as "degrees" of RTX level of detail, under the "DXR ray-traced reflections quality" setting. We are currently working on 27 new data-points (each of the RTX 20-series graphics cards, at each level of RTX, and at each of the three resolutions we tested at). We are experiencing some instability, where the system will crash, with the screen going black and the GPU fan speed going to 100%.
 

 

 

 

 

 
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    the_Scarlet_one
    formerly Scarlet-tech
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    Re: Battlefield V with RTX Initial Tests: Performance Halved 2018/11/14 07:40:54 (permalink)
    Going to lock as a duplicate thread. Original thread was posted in Gaming/Gaming News earlier:

    https://forums.evga.com/B...e-Halved-m2882123.aspx
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