Hi all, this seems to be one of the more active online discussions around still getting the game to work properly with multiple GPUs lol. With the latest patch, I thought I could finally enjoy a high framerate experience with my 2 980Tis in the Vulkan API, as my main issue before the April patch was the cutscene flickering and the horrendous water artifacts.
However, it turns out that my joy was shortlived, as running Vulkan with multiple GPU and TAA results in flickering but only in towns, particularly when I'm near buildings and architecture. Oddly enough this happens in daytime, as I tested it out during night and I didn't notice any flickering. I know TAA gets a lot of flak for blurring the textures but I think the AA is pretty efficient. But even when I then tried FXAA and disabling TAA, I realised that the fog and particle effects just became very pixelated, and comical to the point where the effects are basically just huge moving cubes.
Just wondering if anyone has encountered the same issues with the latest patch? I wonder how long we have to wait until we can get it to run perfectly...