_Nite_
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loveha
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Re:High End GPU's benchmarked on 4K TV
2013/05/02 21:47:35
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Still decent FPS even for a 690/SLI680. 4K is out of my budget for a while though till it becomes more standard.
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_Nite_
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Re:High End GPU's benchmarked on 4K TV
2013/05/03 14:50:07
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if it does become standard that will hopely drop the price of 2560x1600 screens and I can afford one. with me getting a GTX 770 later, I'm sure it will be way overkill for my 1920x1080
post edited by _Nite_ - 2013/05/03 14:51:54
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megalolman
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Re:High End GPU's benchmarked on 4K TV
2013/05/08 10:48:47
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I don't know why they are claiming "4k resolution" in all the games tested... Some of the games shown much small resolution in the configuration screenshots: Battlefield 3 : 1920 x 1200 @ 59.86 Hz Crysis 3: No configuration screenshot posted. Dirt 3 : 1920 x 1200 @ 60 Hz Farcry 3 : 2560 x 1440 Skyrim : 1920 x 1200 (Shows a GTX560 Ti as graphics adapter...) Sleeping Dogs: No configuration screenshot posted. For me, this "review" has a lot of typos or it is fake...
post edited by megalolman - 2013/05/08 10:50:06
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Brad_Hawthorne
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Re:High End GPU's benchmarked on 4K TV
2013/05/08 11:33:15
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_Nite_ imagine running 3 of these in Surround. 3840x2160 x 3 = 11520x2160 Better yet, 3x1P. Too bad about the 30hz limitation though. That would make me want to claw my eyes out after constant use. Vertical FOV is just as important to suspension of disbelief in a large screen set as horizontal FOV. At that size 3x1P is preferable.
post edited by Brad_Hawthorne - 2013/05/08 11:34:35
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Shockjockey
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Re:High End GPU's benchmarked on 4K TV
2013/05/08 11:45:42
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The 30hz would give me some serious headaches. I can only stand 60hz for an hour or 2 at the most.
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_Nite_
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Re:High End GPU's benchmarked on 4K TV
2013/05/08 12:13:43
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well the 30hz @ 3840x2160 could be cause current video cards can only handle 2560x1600 @ 60hz, basicly the TV technology is ahead of what current video cards can support. The picture I posted above, they had to disable vsync to get that 43fps on fraps. AMD and Nvidia will have to figure out how to get that new resolution to run more efficently
post edited by _Nite_ - 2013/05/08 12:29:00
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Brad_Hawthorne
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Re:High End GPU's benchmarked on 4K TV
2013/05/08 12:32:30
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_Nite_ well the 30hz @ 3840x2160 could be cause current video cards can only handle 2560x1600 @ 60hz, basicly the TV technology is ahead of what current video cards can support. The picture I posted above, they had to disable vsync to get that 43fps on fraps. AMD and Nvidia will have to figure out how to get that new resolution to run more efficently Incorrect. Current GPUs can process 16k x 16k resolution if you understand how to interprit dxcaps.exe data on current generation Nvidia and AMD cards. DisplayPort 1.2 is perfectly capable of pushing UHD at 60hz+ and there is zero limitation on the GPU for that type of pixel processing. The issue is the HDMI 1.4a port that TV uses, not the video card. HDMI 1.4a is deficient in many ways compared to DisplayPort 1.2 -- primarily in bandwidth limitations. It's limited to 30hz because HDMI 1.4a at UHD only has the maximum bandwidth of 30hz. It's a whole different story with DisplayPort 1.2.
post edited by Brad_Hawthorne - 2013/05/08 12:39:00
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knightsilver
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Re:High End GPU's benchmarked on 4K TV
2013/05/08 19:46:47
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What hz do the current 3D films run at? I just saw my first 3D film (since the 80" red & blue) was Iron Man 3.
Are current form films in theatres 120hz/4K? I swear, I could see Iron Man 3 10x better, but i do have a astigmatism.
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Brad_Hawthorne
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Re:High End GPU's benchmarked on 4K TV
2013/05/08 20:07:13
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Digital S3D movies in theaters are often 144hz and/or use two projectors -- 1 per eye with a polarized filter on the lens.
post edited by Brad_Hawthorne - 2013/05/08 20:29:57
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knightsilver
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Re:High End GPU's benchmarked on 4K TV
2013/05/08 21:06:35
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Thanks Brad.
My eyes never bothered me, when I had my 24's Trinitrons, I dont remember, but I had m Jack over 120hz, I think, never had problems with the eyes,I swear I see higher than the what 24fps, or what ever it is.
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SirMaster
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Re:High End GPU's benchmarked on 4K TV
2013/05/09 08:09:58
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Though the digital projectors are refreshing at 96Hz or 144Hz, the film content is still just 24FPS. Unless it's the Hobbit which in that case would be 48FPS.
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knightsilver
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Re:High End GPU's benchmarked on 4K TV
2013/05/09 10:08:31
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So, would the higher resolution have anything with me eyes focusing better/seeing better?
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SirMaster
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Re:High End GPU's benchmarked on 4K TV
2013/05/09 14:17:34
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I don't think it's necessarily the resolution. Most theaters, even if they have 4K projectors installed are still just playing 2K DCPs. Newer theater projectors are just getting better in general.
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Nephross
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Re:High End GPU's benchmarked on 4K TV
2013/05/13 06:27:04
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knightsilver So, would the higher resolution have anything with me eyes focusing better/seeing better? Perhaps you just sat at a distance from the screen that suited your eyes? Iv'e recently had to get glasses because I was having trouble seeing anything clearly at a distance more than 3m. Could be the same, just not as bad? Have you been to an optician to check your eyesight? Regarding 4K. I doubt we will see that resolution for PC monitors anytime soon. The physical size of the average monitor doesn't really cater for that high a resolution. Well.. that's my theory anyways :)
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xxbassplayerxx
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Re:High End GPU's benchmarked on 4K TV
2013/05/13 08:41:33
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I seriously can't wait for this to become mainstream... 32" 4K screen = perfect.
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Brad_Hawthorne
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Re:High End GPU's benchmarked on 4K TV
2013/05/13 10:37:41
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xxbassplayerxx I seriously can't wait for this to become mainstream... 32" 4K screen = perfect once the port options are capable of running the panel at reasonable hz settings. There, I fixed your post.
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xxbassplayerxx
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Re:High End GPU's benchmarked on 4K TV
2013/05/13 10:40:38
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That too
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Brad_Hawthorne
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Re:High End GPU's benchmarked on 4K TV
2013/05/13 10:45:11
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32" would be awesome though. Would be no real reason to use anti-aliasing then, because the pixel density would be approaching print resolution. The only reason why anti-aliasing exists is to hide pixel density deficiencies in LCD panel design. That means your trading off processing power for anti-aliasing for processing power for real pixel density. Often times pixel density wins out on fps processing speed when post process needs are removed from the processing overhead.
post edited by Brad_Hawthorne - 2013/05/13 11:06:42
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lehpron
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Re:High End GPU's benchmarked on 4K TV
2013/05/13 17:01:10
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_Nite_ with me getting a GTX 770 later, I'm sure it will be way overkill for my 1920x1080 There was a time where 3-way 8800GTX was considered overkill for 1920x1200, but the performance equivalency to those graphics cards is a single GTX560-- not overkill anymore as the games themselves have changed. Remember, time doesn't stop once you make an upgrade; don't be too concerned about overkill unless you don't plan on getting those upcoming games that will require you to get another GTX770 (or upgrade to the equivalent single-GPU) to maintain your preferences at 1920x1080.
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Mystikalrush
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Re:High End GPU's benchmarked on 4K TV
2013/05/13 20:57:16
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Im not sure if that grid picture is correct, but 2k to 4k, is so minimal in the size, kinda not worth it no?
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Flybye
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Re:High End GPU's benchmarked on 4K TV
2013/05/15 07:13:46
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At least we are turning in the right direction. Soon they will be able to release them with correct connections and be 60-120hz+ capable. At 30hz, though, this would make a wonderful work monitor I would think. :)
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