So since I've never actually seen a topic about any Dragon Age game here, I thought I'd post a little Dragon Age 3 anticipation thread.
Just discuss the previous two games, what you liked/disliked and what you want to see in Dragon Age 3!
I'll also try to keep this thread up to date with the newest information, taken directly from BSN(
http://social.bioware.com...index/14334357). General Information The name of the game is Dragon Age 3: Inquisition.
It will run on the Frostbite 2 Engine.
Release Date: In an interview at the MCM Expo in London (
http://www.bigredbarrel.com/2012/11/mass-effect-community-commanders-interview/), Chris Priestly mentioned a release date for Dragon Age 3 as Fall of 2013. Not a confirmed or promised street date, obviously, but it does give us a much more general idea of the timeframe.
Other than the small tidbits that are being found, don't expect any major information or details until at least spring of 2013, if not later. (
http://social.bioware.com/forum/1/topic/371/index/14831123&lf=8)
According to the PAX Panel, they are thinking the game will be longer than DA2, although unsure if it will be longer or shorter than DAO. But there is a focus on not putting too much filler, and instead lengthening the game through story and exploration.
You will be able to import your save(s) from the previous game(s). Exactly how it will be handled is unknown, at this point, but supposedly the feature will be improved upon. (
http://social.bioware.com/forum/1/topic/371/index/14370204&lf=8)
According to David Gaider (
http://social.bioware.com/forum/1/topic/371/index/14597049&lf=8), they are still talking about how, exactly, to handle the epilogue for DA3. Could be text, could be playable, could be voiced. It does seem consideration is being made that it does not potentially conflict with future games, though, so that's happy to hear.
Setting The game takes place during the mage/templar civil war, and likely is directly connected to the events of that war. Based on that, it is likely the game's timeline begins on or around 9:40 Dragon.
At least part of the game will take place in Orlais (as mentioned at the PAX Panel, "somewhere French"), although based on the map shown in this video (
http://www.youtube.com/watch?v=sjexkoGVKlY), it will also include Ferelden, the Free Marches, Nevarra, and the southern areas of both the Tevinter Imperium and Antiva.
As mentioned by Mary Kirby (
http://social.bioware.com/forum/1/topic/371/index/14773874#14774012), the Inquisition itself will obviously feature strongly into the plot, and during the start of the game, the protagonist will establish his relationship to the titular Inquisition.
Creatures/Monsters/Races Elves will be tweaked again, falling visually somewhere between DA:O and DA2. (Not just humans with pointy ears, but not quite as far as they were in DA2.) (
https://twitter.com/Mike_Laidlaw/statuses/250037789477969920)
There will be at least one new major type of demon. (
http://social.bioware.com/forum/1/topic/371/index/15243582&lf=8)
Protagonist It is confirmed that the protagonist will be voiced, and will not likely have the option to turn off the voice. (
http://social.bioware.com/forum/1/topic/371/index/14259672&lf=8)
It has been confirmed at the Edmonton Expo that the main character will be human. However, you will choose a background, which will greatly affect your story and gameplay. The background will not be playable, unlike the origins in DA:O.
It's been assumed, by many, that the protagonist will be an "Inquisitor", but at this point, that is purely speculation and has not been confirmed or denied in any way.
If you were thinking to continue the Amell lineage, think again. You will not have the option to make the DA3 protagonist an Amell. (
http://social.bioware.com/forum/1/topic/371/index/15666509&lf=8)
According to David Gaider (
http://social.bioware.com/forum/1/topic/371/index/14614580&lf=8), you will NOT be forced to serve the Chantry or express belief in the Maker. They will be attempting to allow you to actively express doubt or belief, if the situation calls for it.
It has been mentioned in the PAX Panel that they want specializations to be more important. What exactly that will entail remains to be seen. It was mentioned that instead of taking multiple specializations, they may instead being focus on taking just one, and having that one be more story-relevant (such as how it is obtained, and how NPCs react to you).
Also at the PAX Panel, they intend to attempt to make the character feel more like your own character (like DAO), as opposed to a pre-generated character you are controlling (like DA2), through dialogue and conversations.
Armor and Gear Companions will be able to change gear and armor again, but the appearance of the items will change to match their unique style. (
http://blog.bioware.com/2012/04/13/dacustomization/) Little has been said about how these items will look on the protagonist, however.
Combat There was talk at this panel (
http://www.youtube.com/watch?v=sjexkoGVKlY) about combat becoming far more strategic, placing emphasis on elements such as positioning, elevation, chokepoints, and preparation, with a strong focus on teamwork. (Note: He said "strategic", but given the context, it seems the word "tactical" is more likely to be closer to the truth).
One of the goals of the combat team is to have bigger, more interesting combats (and less "trash fights"). (
http://social.bioware.com/forum/1/topic/371/index/15257964&lf=8)
Companions (General Information) Officially, no information is known about specific companions. In David Gaider's blog, he uses a Grey Warden and a Seeker as examples of a concept, but there is no word on if those were simply examples, or actual companions.
The cast of companions has been "set in stone" as it were, and there will be no modifications to the list. Which companions are on that list is unknown. (
http://social.bioware.com/forum/1/topic/371/index/14422815&lf=8)
All indicators are that you will not be able to just randomly murder your companions. (
http://social.bioware.com/forum/1/topic/371/index/14294327&lf=8). That's not to say that companion death will be impossible, just that it would likely be a planned, story-based event (such as Anders in DA2).
Companions will be able to change gear and armor again, but the appearance of the items will change to match their unique style. (
http://blog.bioware.com/2012/04/13/dacustomization/)
For those concerned, yes, random party banter will be back, as in DAO and DA2 (if not more than before). (
http://social.bioware.com/forum/1/topic/371/index/14351939&lf=8)
As for party banter (
http://social.bioware.com/forum/1/topic/371/index/14783512&lf=8), they are experimenting with a system that would allow the player to interject a chosen line into party banter voluntarily. (Similar to Hawke's occasional interjection, but not auto-dialogue). This feature is not confirmed as definite, but it is being considered.
They are removing some of the various "random barking" of party members (such as clicking on them, or random in-combat battle cries). Instead, there will be more dialogue snippets devoted to reacting to events and commands. (
http://social.bioware.com/forum/1/topic/371/index/15250854&lf=8)
At the Edmonton Expo, it was mentioned that you would be able to customize your followers. Whether this refers to the above-mentioned armor mechanics, or some new unrevealed customization mechanic (such as appearance or personality) is unknown.
There's much more just head to the link I listed up top!
I personally enjoyed both games very much. Origins is vastly superior but I did have a great time with Dragon Age 2(It did get a bit old by Act 3 though).
So who else here is a fan? Which games did you like and what do you want to see in DA3?
post edited by Enad1 - Sunday, September 01, 2013 12:01 AM