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Smooth Vsync

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dakon
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Monday, July 29, 2013 4:30 AM (permalink)
Just noticed this within the drivers.  I tried it with BF3 MPand it was pretty impressive (did not notice any input lag).  Anyone know more of what it does?
 
I found this on Nvidia:
What is Smooth Vsync?

Smooth Vsync is a new technology that can reduce stutter when Vsync is enabled and SLI is active.
 
When SLI is active and natural frame rates of games are below the refresh rate of your monitor, traditional vsync forces frame rates to quickly oscillate between the refresh rate and half the refresh rate (for example, between 60Hz and 30Hz). This variation is often perceived as stutter. Smooth Vsync improves this by locking into the sustainable frame rate of your game and only increasing the frame rate if the game performance moves sustainably above the refresh rate of your monitor. This does lower the average framerate of your game, but the experience in many cases is far better.


 
 
 
 

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    Troispoint
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    Re:Smooth Vsync Monday, July 29, 2013 5:29 AM (permalink)
    I don't see the point since you can already use your framerate target on Precision X to limit your FPS.
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    _Nite_
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    Re:Smooth Vsync Monday, July 29, 2013 7:13 AM (permalink)
    adaptive vsync also solves alot of performance issues, so its not cut to 30 anytime ya drop below 60fps

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    schulmaster
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    Re:Smooth Vsync Monday, July 29, 2013 7:20 AM (permalink)
    If you're playing a game that your system can really only reliably render at around 40 FPS, with VSync enabled on a 60Hz display, you would be capped to 30FPS. Lets say periodically, in small rooms within the game, your rig can actually muster 62FPS. Traditional VSync would jump you up to a 60FPS lock, only then to coldly throw you back down to thirty as soon as rendering is taxed again to anything 59 or lower. To mollify these brief increases in framerates, Smooth VSync will only sync to 60 if the system has been able to render at or above 60 for an extended and substantial period of time. The supposition is that a player would prefer a sustained 30 FPS experience, rather than one sprinkled with ephemeral glimpses into the greatness that is 60FPS, only to have it taken away, in a fashion that could lead to perceived stutter.

    There is no difference between this syncing protocol, and standard VSync IF the system is attaining 60FPS or higher constantly. It is more akin to an Adaptive VSync, except one that does not allow tearing at all, and instead monitores whether VSync or 1/2 Refresh Rate VSync should be employed.

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