maniacvvv
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Monday, February 11, 2013 6:35 PM
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XrayMan
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Monday, February 11, 2013 6:49 PM
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Awesome. Thanks for the update.
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maniacvvv
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Monday, February 11, 2013 7:05 PM
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Look at the fps in the top right hand corner for a GTX 460 LOLOL 4fps
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rjohnson11
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Monday, February 11, 2013 7:10 PM
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Looks like it's going to be a tough rendering engine.
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Bowenac
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Monday, February 11, 2013 7:19 PM
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starsmine
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Monday, February 11, 2013 7:21 PM
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my god O_O Make a game with that engine.
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TECH_DaveB
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Monday, February 11, 2013 7:22 PM
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Looks nice, will definitely try it out.
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feniks
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Monday, February 11, 2013 7:37 PM
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nice! can't wait to start using it as my main GPU OC stress tester, I like Unigine demos very much  ... got bored with Heaven3 tho hehe.
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FattysGoneWild
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Monday, February 11, 2013 8:59 PM
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That is going to make any gpu cry!
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dyno0919
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Tuesday, February 12, 2013 1:56 AM
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It looks so...real 
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Halo_003
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Tuesday, February 12, 2013 2:58 AM
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maniacvvv
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Tuesday, February 12, 2013 3:25 AM
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... and that video is from the 2011 announcement This may very well be the OpenGL test we have been needing for a long time
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Brad_Hawthorne
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Tuesday, February 12, 2013 8:34 AM
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Skyrim: The Benchmark (with annoying music)?
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Baltothewolf
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Tuesday, February 12, 2013 10:23 AM
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maniacvvv Look at the fps in the top right hand corner for a GTX 460 LOLOL 4fps Couldn't that be due to vram wall though?
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loveha
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Tuesday, February 12, 2013 11:16 AM
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Baltothewolf
maniacvvv
Look at the fps in the top right hand corner for a GTX 460
LOLOL 4fps
Couldn't that be due to vram wall though?
Make the drawdistance long enough with enough polygons then the GPU is going to be like "**** man, this isn't funny!"
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Brad_Hawthorne
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Tuesday, February 12, 2013 11:44 AM
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loveha Make the drawdistance long enough with enough polygons then the GPU is going to be like "**** man, this isn't funny!" Yep, this is something I've always found funny about benchmarks. They go out of the way to make inefficient art assets. In this case there is no clipping distance for LOD.
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Boogyman93
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Tuesday, February 12, 2013 1:33 PM
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The graphics look pretty crappy if you ask me. The only stress on the GPU will probably be caused by the large amount of polygons since it's such an open space. Chrome Engine 4 had a better looking demo.
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loveha
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Tuesday, February 12, 2013 1:41 PM
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maniacvvv
... and that video is from the 2011 announcement
This may very well be the OpenGL test we have been needing for a long time
Boogyman93
The graphics look pretty crappy if you ask me. The only stress on the GPU will probably be caused by the large amount of polygons since it's such an open space. Chrome Engine 4 had a better looking demo.
Who knows what else has been done to it between then and now. That was my intial thought as well.
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hutt132
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Tuesday, February 12, 2013 10:51 PM
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I love landscapes. I can't wait to test this bad boy out!
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Bobmitch
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Wednesday, February 13, 2013 4:04 AM
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doorules
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Wednesday, February 13, 2013 6:40 AM
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EVGA_JacobF
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Wednesday, February 13, 2013 5:54 PM
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Heaven 4.0 has some neat new effects on metallic surfaces and DoF.
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maniacvvv
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Wednesday, February 13, 2013 6:37 PM
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Yes, it looks much better.... But its the Valley that I am waiting for
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maniacvvv
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Thursday, February 14, 2013 6:48 PM
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dyno0919
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Thursday, February 14, 2013 7:55 PM
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Woo looks and runs great!!
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Aggressor Prime
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Thursday, February 14, 2013 9:01 PM
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On my system in my signature, on Extreme HD preset, I got an average frame rate of 24.8 FPS. Not bad considering this is a laptop.
And the benchmark is so pretty!
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dipdippotatochip
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Thursday, February 14, 2013 9:59 PM
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And here I am in the middle of folding only my only system and anew benchmark comes out
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raz187
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Friday, February 15, 2013 1:58 AM
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valley fps: 34.4 score: 1439 d11 1920x1080p 8xaa extreme hd
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bcavnaugh
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Friday, February 15, 2013 2:06 AM
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Unigine Valley Benchmark 1.0 FPS: 132.3 Score: 5536 Min FPS: 29.2 Max FPS: 203.7 System Platform: Windows 7 (build 7601, Service Pack 1) 64bit CPU model: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (4400MHz) x6 GPU model: NVIDIA GeForce GTX 690 9.18.13.1396 (2047MB) x2 Settings Render: Direct3D11 Mode: 1920x1080 fullscreen Preset Custom Quality High Unigine Heaven Benchmark 4.0 FPS: 139.6 Score: 3516 Min FPS: 33.3 Max FPS: 288.4 System Platform: Windows 7 (build 7601, Service Pack 1) 64bit CPU model: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (4400MHz) x6 GPU model: NVIDIA GeForce GTX 690 9.18.13.1396 (2047MB) x2 Settings Render: Direct3D11 Mode: 1920x1080 fullscreen Preset Custom Quality High Tessellation: Disabled Bill
post edited by bcavnaugh - Friday, February 15, 2013 2:23 AM
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kidcrumb
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Re:Unigine 4.0 Update and new "Valley" demo incoming
Friday, February 15, 2013 2:07 AM
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I dislike the no texturing at a distance for grass. Other than that, there is much less texture pop in that other current gen engines.
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