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EVGA GTX 550 Ti Overclocking Quandary

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undertheradar
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Wednesday, January 30, 2013 11:51 PM (permalink)
I am trying to optimize my  Ti video card and have some questions as to what is going on. I used precision X to overclock my card. I overclocked the GPU Clock to 1010MHz and the Memory Clock from 2178 to 2209. When my card was set at GPU 1000MHz and the Memory Clock was 2178 my benchmark score on  OC Scanner X was 8620 with 143 FPS. After overclocking to 1010MHz and 2209 on the memory I got a benchmark of 28290 and 471 FPS. I have confirmed with CPU-Z OC that my GPU clock is running at 1010MHz durring stress testing. My temps after an hour of stress testing never exceeded 67C and my  was 67%. I never adjusted volts so the volts were 1112 during stress testing, and I got 491 FPS during stress testing. After an hour of stress testing I had no artifacts and the card seemed just fine. 

My questions are is it safe to have the memory overclocked to 2209 saying my temps never pass 67C? And how did I get such a high benchmark from the card? I can't believe that with just the small adjustments I made that I went from 143 FPS to 471-491 FPS and a benchmark score of 28290 from 8620. And lastly should I try to overclock the  clock past 1010 saying everything is stable and temps are low?
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    FUSIONCHA0S
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    Re:EVGA GTX 550 Ti Overclocking Quandary Saturday, February 02, 2013 9:46 PM (permalink)
    i would re install precision x just to be safe.  I have the same card as you and i can only clock the gpu to 999 mhz without a game glitching and down scaling.  memory clock on the other hand is set at 2052 mhy because i have 2 gb of ram.  I would personally not mess with memory clock because if you clock it too high, your card will be pertinently broken.  

     
     
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    gamecrazeddork
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    Re:EVGA GTX 550 Ti Overclocking Quandary Sunday, February 03, 2013 0:30 PM (permalink)
    i personally would not use just OC scanner to check for stability i use heaven benchmark on normal tesselation as a base then with no artifacts i run 3D mark vantage to seal the deal and games like battlefield3 after heaven will work as a deal saver to :).......ocing the memory improve performance a little but not a whole lot the core is where your main focus should be


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    undertheradar
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    Re:EVGA GTX 550 Ti Overclocking Quandary Tuesday, February 05, 2013 0:26 PM (permalink)
    In precision X it states that my GPU clock is set to 1010MHz, but only reads it as 999MHz.  EVGA OC Scanner states that it is restricted to 999MHz, but when running stress test and benchmark testing CPU-Z shows the GPU clock is where I set it as 1010MHz.  I don't think that EVGA Precison X or EVGA OC Scanner can read the true overclock as in game after setting the GPU clock to 1010MHz everything was much smoother and faster.  I also have 2GB of RAM on card but scaled memory clock down to 2178.  I have really good cooling right over the card (x2 120mm fans blowing right on it) and the temps are totally in check, but I don't want to fry my RAM either.  Saying that you have the same card, set the GPU clock to 1010MHz, and then while running stress test or benchmark test see what CPU-Z or other monitoring program shows the true GPU clock to be.  I think my system is allowing a 1010 overclock for some reason.
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    undertheradar
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    Re:EVGA GTX 550 Ti Overclocking Quandary Tuesday, February 05, 2013 0:36 PM (permalink)
    gamecrazeddork

    i personally would not use just OC scanner to check for stability i use heaven benchmark on normal tesselation as a base then with no artifacts i run 3D mark vantage to seal the deal and games like battlefield3 after heaven will work as a deal saver to :).......ocing the memory improve performance a little but not a whole lot the core is where your main focus should be

     
    I am going to try to run those benchmark tests and see what happens.  I know that I have run all the games I have on the highest settings possible.  I think the most stressful game I have is Skyrim, but that is with the HD texture pack, all the HD mods from Skyrim Nexus, and I also have a mod called Levelers Tower- in it there is a battle arena where you can spawn as many npcs to fight at once as you want.  To try a "stress test" of my own I spawned 80 npcs at once and watched then duke it out.  It did slow down a little at fist while they were all loading, but it was only like a 5 second delay then everything was smooth.  I thought about trying 100 npcs, but thought that would be a little overkill.  I will try the heaven benchmark to see what happens though, and thank you for the input.
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