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Zuhl3156
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Re: Fallout 4 2016/05/21 06:53:42 (permalink)
I already started a settlement at my farm and set up a supply line so I have all of my goodies in my workbench. Them 'Charred Feral Ghouls' are a bugger to kill. I found a way to beat them by switching to my 'Exposive Combat Shotgun' and blowing at least one of their legs off. They just lay on the ground and keep wiggling but still won't die. It takes a lot of rounds to finally kill one of them. I better choose a nice weapon for Nick to use because whatever he's using doesn't cause any damage. I need to introduce him to Laser Rifles at least.
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Re: Fallout 4 2016/05/21 07:12:51 (permalink)
Nicks default is a pipe revolver.  It's a pretty weak weapon, especially considering the levels that your at.

In my current playthrough, I gave this gun to Nick.  In the last playthrough I gave him a built up laser pistol.

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Zuhl3156
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Re: Fallout 4 2016/05/21 07:18:32 (permalink)
I got a few Legendary Hunting Rifles I can give him. The low fire rate of 3 is a concern to me so I won't use them.
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Re: Fallout 4 2016/05/21 07:18:54 (permalink)
whiskers54
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i don't have currie yet




 
I found Curie but haven't selected her as a companion yet. I'm kind of stuck on Cait.




Curie is actually starting to get really annoying.  She's constantly floating into my line of fire.
 
I actually don't tend to keep any of the my companions with me long term. For the most part, they're too annoying to keep around long term, mainly due to their stupidity in combat. I keep them around long enough to maximize their relationship and get the perk associated with them, then I send them to a settlement and move on.  
 
I've been pumping up my "Lone Wanderer" perk so that Im fully prepared to go solo.  

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Re: Fallout 4 2016/05/21 07:41:13 (permalink)
I noticed some new upgrades added with the DLC. I think there is one more Ninja Perk available. I have leveled up three times and don't know which perks would do me the most good.
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Re: Fallout 4 2016/05/21 11:13:44 (permalink)
Zuhl3156
I already started a settlement at my farm and set up a supply line so I have all of my goodies in my workbench. Them 'Charred Feral Ghouls' are a bugger to kill. I found a way to beat them by switching to my 'Exposive Combat Shotgun' and blowing at least one of their legs off. They just lay on the ground and keep wiggling but still won't die. It takes a lot of rounds to finally kill one of them. I better choose a nice weapon for Nick to use because whatever he's using doesn't cause any damage. I need to introduce him to Laser Rifles at least.




 
Are those supply lines confined to the island or do they also include the mainland?
 
When it comes to taking care of those Feral Ghouls, including those Charred critters, my Assassins Shotgun seals the deal in close quarters which is how I deal with them. Very seldom do they get close to me as one shot from that sends them flying and dying. LOL
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Re: Fallout 4 2016/05/21 11:21:41 (permalink)
Dukman
 
Curie is actually starting to get really annoying.  She's constantly floating into my line of fire.
 
I actually don't tend to keep any of the my companions with me long term. For the most part, they're too annoying to keep around long term, mainly due to their stupidity in combat. I keep them around long enough to maximize their relationship and get the perk associated with them, then I send them to a settlement and move on.  
 
I've been pumping up my "Lone Wanderer" perk so that Im fully prepared to go solo.  




 
The only reason I have a companion is to haul things. While Cait hauls less due to her armor, she is funny. And I can't complain as to her crossing my line of fire. Lucky so far as it only happened a couple of times, whereas Nick is nasty for that.
Zuhl3156
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Re: Fallout 4 2016/05/21 12:01:21 (permalink)
I assigned a supply line to Longfellow's Cabin from Mirelurk Construction Site but when I got there the cupboard was bare. I hadn't discovered the location yet so maybe the Provisioner got lost. LOL   I finally found out why Nick comes in handy but he still stinks in combat.
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Re: Fallout 4 2016/05/22 15:13:32 (permalink)
Zuhl3156
I assigned a supply line to Longfellow's Cabin from Mirelurk Construction Site but when I got there the cupboard was bare. I hadn't discovered the location yet so maybe the Provisioner got lost. LOL   I finally found out why Nick comes in handy but he still stinks in combat.




 
I also assigned a supply line to one of the settlements on the mainland. It worked. Now I have additional backup in the supply chain.
 
One of the items that is very needed in construction of certain defenses and a certain power generator is nuclear material. I have found that many of the creatures on Far Harbor island carry that and it is more prevalent than on the mainland.
 
I was curious if the Settlement Under Attack would follow me over to the island. It does. I was to the North West side of the island when Jamaica Plains came under attack. So I had to leave the island and go there. I made it.....this time. But I left immediately upon receiving the notification. A word of advice is to check your Pipboy frequently as you have only so much time to react before you get the quest failed notification.
 
Some of the enemy are tougher than on the mainland while some of the others are the same. I do know that I will have to create a better weapon for certain enemy.
 
I can see where you would miss out of a lot of the story line without Nick being there. But with all due respect to Nick, he's no Cait. LOL
 
This DLC is fun!!!!
post edited by whiskers54 - 2016/05/22 15:15:38
whiskers54
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Re: Fallout 4 2016/05/22 15:17:30 (permalink)
Dukman,
 
Have you had to change any of your mods since the DLC release? I'm interested in the settlement cap.
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Re: Fallout 4 2016/05/22 15:45:59 (permalink)
whiskers54
Dukman,
 
Have you had to change any of your mods since the DLC release? I'm interested in the settlement cap.




Nope.   I personally have had no issues with the new DLC and the mods Im running.  I've updated several of them since the DLC release due to the mods being updated, but it wasn't necessary.

This is a new settlement budget mod from the modder that made the one I posted earlier.  In fact he had declared the earlier mod as obsolete and recommends using this new one in it's place.  

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Zuhl3156
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Re: Fallout 4 2016/05/23 05:25:58 (permalink)
Well, I finished it and only have one side quest that is stuck and won't complete. I am already thinking about reloading a Save and choosing a different ending. Who is killing my Settlers and replacing them with Synths? I went to defend a settlement under attack and when it was over I found a note on one of the dead settlers claiming that so-and-so was killed and replaced by a Synth. (No spoilers). The Institute is destroyed so who could be doing this? Do I smell another quest line here to find the 'other' Synth factory?
stalinx20
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Re: Fallout 4 2016/05/23 08:00:59 (permalink)
whiskers54
stalinx20
i don't have currie yet




 
I found Curie but haven't selected her as a companion yet. I'm kind of stuck on Cait.


Just a matter of time.... then she will get under your skins, and you'll kick her to the curb and leave her at the castle.

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Zuhl3156
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Re: Fallout 4 2016/05/23 08:09:02 (permalink)
Curie got on my nerves with all of her "Ooh, that's icky" nonsense.
stalinx20
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Re: Fallout 4 2016/05/23 08:10:10 (permalink)
Zuhl3156
Curie got on my nerves with all of her "Ooh, that's icky" nonsense.


oh boy... yep, that's not going to fly with me. She's definitely going to be a carrot puller...

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Zuhl3156
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Re: Fallout 4 2016/05/23 08:20:35 (permalink)
She has a nice Perk that gets unlocked but it's useless unless she is travelling with you as far as I remember which isn't very far at my age.
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Re: Fallout 4 2016/05/24 19:47:44 (permalink)
Dukman
 

This is a new settlement budget mod from the modder that made the one I posted earlier.  In fact he had declared the earlier mod as obsolete and recommends using this new one in it's place.  




Thanks. Will be going there for a look.
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Re: Fallout 4 2016/05/24 19:49:24 (permalink)
Zuhl3156
Well, I finished it and only have one side quest that is stuck and won't complete. I am already thinking about reloading a Save and choosing a different ending. Who is killing my Settlers and replacing them with Synths? I went to defend a settlement under attack and when it was over I found a note on one of the dead settlers claiming that so-and-so was killed and replaced by a Synth. (No spoilers). The Institute is destroyed so who could be doing this? Do I smell another quest line here to find the 'other' Synth factory?




 
Did you get the option to tell both the BOS and the Railroad about the Synth Island?
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Re: Fallout 4 2016/05/24 19:51:49 (permalink)
stalinx20
whiskers54
stalinx20
i don't have currie yet




 
I found Curie but haven't selected her as a companion yet. I'm kind of stuck on Cait.


Just a matter of time.... then she will get under your skins, and you'll kick her to the curb and leave her at the castle.




 
Perhaps, but I'll enjoy it until that time LOL
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Re: Fallout 4 2016/05/24 19:52:48 (permalink)
stalinx20
Zuhl3156
Curie got on my nerves with all of her "Ooh, that's icky" nonsense.


oh boy... yep, that's not going to fly with me. She's definitely going to be a carrot puller...




 
LOLOLOL. Good one!!
Zuhl3156
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Re: Fallout 4 2016/05/25 05:02:14 (permalink)
whiskers54
 
Did you get the option to tell both the BOS and the Railroad about the Synth Island?


I told the Railroad and Boxer showed up at Acadia. Now that Kasumi is home with her parents I can go snitch them out to the BOS. LOL
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Re: Fallout 4 2016/05/25 07:54:16 (permalink)
Well Zuhl,
 
I went to the underground railroad, but it appears, they have nothing to offer me. The BOS have stuff for me though.

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Zuhl3156
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Re: Fallout 4 2016/05/25 08:01:57 (permalink)
Yeah, Desdemona won't even talk to me any more. Some dweeb keeps coming up to me telling me that someone wants to talk to me. Avoid talking to P.A.M. unless you want to be at war with the BOS. Not me. She wants you to rub out a BOS patrol and I know it'll get noticed. See the doctor at Railroad HQ and eventually he will give you missions to resue stranded Synths. Kind of boring but it's something to do besides Cleansing the Commonwealth and Recovering Tech for the BOS to get some XP. I am not playing until I can rethink my last decision about Dima in Far Harbor. I might load a previous save or just abide by my decision. Either way, that bugger is evil and I didn't trust him.
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Re: Fallout 4 2016/05/25 08:03:50 (permalink)
The synths are not humans, I have no sympathy for them.

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Zuhl3156
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Re: Fallout 4 2016/05/25 08:12:41 (permalink)
If you accept the Railroad's position that they are a living being and deserve to live among us then why are they killing my settlers and replacing them instead of co-existing? I nuked the Institute so they can't be making any more Synths. Dima is toast so he can't do it any more. There must be another Synth factory somewhere in the Commonwealth. As much as I dislike the BOS's 'Holier than thou' attitude I think I should use them to help wipe out the Synths before my Minutemen blow their airship out of the sky and rub them out too. I ponder what would happen if I stood outside Acadia and launched a Vertibird signal flare. Let the fun start as I sit and watch the carnage. LOL
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Re: Fallout 4 2016/05/25 09:23:48 (permalink)
You just gave me some "ideas" for the underground railroad.

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Zuhl3156
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Re: Fallout 4 2016/05/25 10:24:07 (permalink)
IDK how far into the game you are as far as progress is concerned but the first RR mission comes from Desdemona to accompany Deacon to run an errand where Deacon will explain all of the RR signs and their meanings. After that the Doc has a quest for you and then P.A.M. will send you to pick up some D.I.A caches full of ammo for the RR. Tinker Tom has a few quests up his sleeve too. Later in the game Desdemona will give you three 'revenge' killings to do after you track down these Raiders. If you take too long with these quests, as in walk back instead of fast travel, your mission will fail and you will end up at war with the RR. I've been busy finishing my cable management and taking some pics to upgrade my Mods-Rigs page. Give me a few more minutes to finish up there and then feel free to visit 'Mab III' and give her a big fat smooch and a +1 if you feel up to it. The poor girl needs some loving. She's feeling neglected since I won't buy her any new video boards. Boo hoo.
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Re: Fallout 4 2016/05/25 11:09:51 (permalink)
Yeah, been through all that. after a few missions though, I sort of ditched them and did missions for BOS.
 
I didn't like how they were treating the synths like humans.
 
On the contrary, maybe that's why I'm just getting "hi's and bye's" from them....
post edited by stalinx20 - 2016/05/25 11:27:40

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Zuhl3156
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Re: Fallout 4 2016/05/25 11:16:53 (permalink)
I don't really care much who I do the missions for as long as I get my XP. I always get a quick nap in with Cait before I turn in my missions so I get my 'Lover's Embrace' bonus points. I just try to stay away from quests that would make me choose a side with no way back. I am trying to keep all of my options open to me for now. Sooner or later the Enclave is bound to show up too. Maybe in the next DLC? The BOS might come in handy against them and is why I haven't obliterated them yet. Sooner or later it will be just me and my Minutemen left to rule the Commonwealth. LOL
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Re: Fallout 4 2016/05/25 11:33:25 (permalink)
Zuhl3156
I don't really care much who I do the missions for as long as I get my XP. I always get a quick nap in with Cait before I turn in my missions so I get my 'Lover's Embrace' bonus points. I just try to stay away from quests that would make me choose a side with no way back. I am trying to keep all of my options open to me for now. Sooner or later the Enclave is bound to show up too. Maybe in the next DLC? The BOS might come in handy against them and is why I haven't obliterated them yet. Sooner or later it will be just me and my Minutemen left to rule the Commonwealth. LOL


Ya? well... I always get a quick nap in with Macready to get my super buff. No homo. lol
post edited by stalinx20 - 2016/05/25 11:37:29

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