EVGA

Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080)

Author
vulcan1978
iCX Member
  • Total Posts : 284
  • Reward points : 0
  • Joined: 2014/05/25 02:18:19
  • Status: offline
  • Ribbons : 0
2020/09/16 13:38:08 (permalink)
https://www.reddit.com/r/nvidia/comments/itx0pm/doom_eternal_confirmed_vram_limitation_with_8gb/
 
(Copied from original post)
 

The Hardware unboxed review of the 3080 confirmed that the massive FPS increase with the 3080 that led Nvidia to use it at 4k with 'Nightmare' (max) settings and conclude up to 100% fps increase at 4k (Hardware Unboxed confirmed 109%) was entirely due to a VRAM limitation.
 
4k Ultra Nightmare
2080 - 88
3080 - 189
In the video he confirms that game running at 4k with absolute max settings used 9gb of VRAM on the 3080 (more than the 2080 has), and before 'ALLOCATED VERSUS USED' comes into play, he said that all he did was turn the 'ULTRA NIGHTMARE' texture pool size setting to 'ULTRA' (1 lower than max), and it dropped the VRAM usage on the 2080 to 7gb, and the FPS difference lowered to 70% instead of 109%
 
4k Ultra Nightmare (lower texture pool settings to 'Ultra' instead of 'Ultra Nightmare')
2080 - 111
3080 - 189
 
This clearly indicates a limitation of VRAM with the 2080 GDDR6. However, something to consider. People are insisting that GDDR6x is so much faster, than VRAM quantity doesn't matter. However, when the 3080 was reporting using 9gb, the 2080 was reporting being capped at 8gb, and it was seeing performance drop. When the settings were lowered, the 2080 saw 7gb, and saw that massive 26% FPS increase. This means that we can trust this game shows VRAM usage, not allocation, and even GDDR6X on a game from earlier this year is already approaching maximum VRAM for the card.
The question becomes, how long do you expect this to be a 'one-off scenario for the 1% of games at absolute maximum settings'
*The 2080 vs 3080 video is the Digital Foundry video they released after the 3080 reveal, stickied below
Here's a twitter quote from the lead engine designer of Doom Eternal itself:
 
VRAM Increasing for Next Gen Titles
Hardware Unboxed Video
 
 
post edited by vulcan1978 - 2020/09/16 18:52:25

8700k @ 5.1 GHz - 0 AVX @ 1.386v Dynamic Offset w/ EK Monoblock + Delid | Gigabyte Z370 Aorus Gaming 7 | EVGA 2080 Ti XC2 Ultra @ 2130 Mhz core, 7950 MHz memory @ 1.063v w/ 375W FTW3 vbios + Phanteks Glacier Block  | EK CE 420 + EK XE 360 | 2x16GB G-Skill Trident Z Royal 3600 MHz 17-20-20-38 | 2 TB Sabrent Rocket | Corsair RM1000x | Thermaltake View 71 | Alienware AW3418DW + Asus ROG Swift PG278Q (for 3D Vision) on Amazon Basics Arms | Win10 Pro 1809
 
philosophersbunker.blogspot.com
#1

15 Replies Related Threads

    the_Scarlet_one
    formerly Scarlet-tech
    • Total Posts : 24581
    • Reward points : 0
    • Joined: 2013/11/13 02:48:57
    • Location: East Coast
    • Status: offline
    • Ribbons : 79
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 13:49:39 (permalink)
    Can you post some content to go with this link?
    #2
    a213m
    SSC Member
    • Total Posts : 878
    • Reward points : 0
    • Joined: 2006/02/08 11:10:24
    • Location: 🇨🇦
    • Status: offline
    • Ribbons : 20
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 14:14:43 (permalink)
    I confirm, on my system Doom Eternal uses 10+ GB of VRAM at 2560x1440 maxed out (ultra nightmare).
     

    Attached Image(s)


    My free and open source SDR-DDR5 SPD reader/writer with write protection capabilities
     
    New: 13900K, Z790 HERO, 2x32GB 6800C32, 4090, 2TB SN850, AX1600i
    Old: 10980XE, X299SE2, 8x8GB 4000C15, 4090, 2TB SN850, AX1600i
    #3
    ty_ger07
    Insert Custom Title Here
    • Total Posts : 21171
    • Reward points : 0
    • Joined: 2008/04/10 23:48:15
    • Location: traveler
    • Status: offline
    • Ribbons : 270
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 14:17:06 (permalink)
    The RTX 30xx series uses VRAM compression to reduce VRAM usage by 20-40%.  Just throwing it out there.
     
    I don't know how a 8 GB demonstration for a 10 GB card which is able to store 12 to 14 GB is entirely useful or relevant.

    ASRock Z77 • Intel Core i7 3770K • EVGA GTX 1080 • Samsung 850 Pro • Seasonic PRIME 600W Titanium
    My EVGA Score: 1546 • Zero Associates Points • I don't shill

    #4
    vulcan1978
    iCX Member
    • Total Posts : 284
    • Reward points : 0
    • Joined: 2014/05/25 02:18:19
    • Status: offline
    • Ribbons : 0
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 18:53:41 (permalink)
    the_Scarlet_one
    Can you post some content to go with this link?



    Done! 
     
    ty_ger07
    The RTX 30xx series uses VRAM compression to reduce VRAM usage by 20-40%.  Just throwing it out there.
     
    I don't know how a 8 GB demonstration for a 10 GB card which is able to store 12 to 14 GB is entirely useful or relevant.




    First I've heard of this, can you point to more information? 
     
    I'm also concerned that RTX IO will use VRAM to top everything off. 

    8700k @ 5.1 GHz - 0 AVX @ 1.386v Dynamic Offset w/ EK Monoblock + Delid | Gigabyte Z370 Aorus Gaming 7 | EVGA 2080 Ti XC2 Ultra @ 2130 Mhz core, 7950 MHz memory @ 1.063v w/ 375W FTW3 vbios + Phanteks Glacier Block  | EK CE 420 + EK XE 360 | 2x16GB G-Skill Trident Z Royal 3600 MHz 17-20-20-38 | 2 TB Sabrent Rocket | Corsair RM1000x | Thermaltake View 71 | Alienware AW3418DW + Asus ROG Swift PG278Q (for 3D Vision) on Amazon Basics Arms | Win10 Pro 1809
     
    philosophersbunker.blogspot.com
    #5
    ty_ger07
    Insert Custom Title Here
    • Total Posts : 21171
    • Reward points : 0
    • Joined: 2008/04/10 23:48:15
    • Location: traveler
    • Status: offline
    • Ribbons : 270
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 20:33:06 (permalink)
    vulcan1978
    ty_ger07
    The RTX 30xx series uses VRAM compression to reduce VRAM usage by 20-40%.  Just throwing it out there.
     
    I don't know how a 8 GB demonstration for a 10 GB card which is able to store 12 to 14 GB is entirely useful or relevant.




    First I've heard of this, can you point to more information? 
     

    https://www.nvidia.com/en-us/geforce/news/introducing-rtx-30-series-graphics-cards/
     
    ...All this tech, along with driver optimizations, memory compression techniques, and other NVIDIA Ampere architecture enhancements, makes GeForce RTX 30 Series graphics cards the absolute fastest available....

     
    It's called Tensor Memory Compression and is a new feature of the RTX 30xx series.  The "20-40%" is an unconfirmed rumor as far as quantity is concerned, but it is a confirmed fact that memory compression will exist.
    post edited by ty_ger07 - 2020/09/16 20:35:16

    ASRock Z77 • Intel Core i7 3770K • EVGA GTX 1080 • Samsung 850 Pro • Seasonic PRIME 600W Titanium
    My EVGA Score: 1546 • Zero Associates Points • I don't shill

    #6
    Intoxicus
    iCX Member
    • Total Posts : 406
    • Reward points : 0
    • Joined: 2009/10/23 19:03:35
    • Status: offline
    • Ribbons : 0
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 20:39:49 (permalink)
    ty_ger07
    vulcan1978
    ty_ger07
    The RTX 30xx series uses VRAM compression to reduce VRAM usage by 20-40%.  Just throwing it out there.
     
    I don't know how a 8 GB demonstration for a 10 GB card which is able to store 12 to 14 GB is entirely useful or relevant.




    First I've heard of this, can you point to more information? 
     

    https://www.nvidia.com/en-us/geforce/news/introducing-rtx-30-series-graphics-cards/
     
    ...All this tech, along with driver optimizations, memory compression techniques, and other NVIDIA Ampere architecture enhancements, makes GeForce RTX 30 Series graphics cards the absolute fastest available....

     
    It's called Tensor Memory Compression and is a new feature of the RTX 30xx series.  The "20-40%" is an unconfirmed rumor as far as quantity is concerned, but it is a confirmed fact that memory compression will exist.



    Also RTX I/O skips your CPU to reduce CPU load when loading assets from your SSD like the XBox Velocity Architecture does. Which can mitigate potential performance hits from that compression.

    "Humans are not rational animals, humans are rationalizing animals." -Robert A Heinlein
    #7
    arestavo
    CLASSIFIED ULTRA Member
    • Total Posts : 6916
    • Reward points : 0
    • Joined: 2008/02/06 06:58:57
    • Location: Through the Scary Door
    • Status: offline
    • Ribbons : 76
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 20:46:58 (permalink)
    And here I was, under the impression that a game requiring more VRAM than you had would cause MASSIVE FPS drops (to single digits) while the game loaded textures from RAM/the system pagefile along with the game crashing with an "out of memory" error.
    #8
    Hoggle
    EVGA Forum Moderator
    • Total Posts : 10102
    • Reward points : 0
    • Joined: 2003/10/13 22:10:45
    • Location: Eugene, OR
    • Status: offline
    • Ribbons : 4
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 20:58:07 (permalink)
    Intoxicus
    ty_ger07
    vulcan1978
    ty_ger07
    The RTX 30xx series uses VRAM compression to reduce VRAM usage by 20-40%.  Just throwing it out there.
     
    I don't know how a 8 GB demonstration for a 10 GB card which is able to store 12 to 14 GB is entirely useful or relevant.




    First I've heard of this, can you point to more information? 
     

    https://www.nvidia.com/en-us/geforce/news/introducing-rtx-30-series-graphics-cards/
     
    ...All this tech, along with driver optimizations, memory compression techniques, and other NVIDIA Ampere architecture enhancements, makes GeForce RTX 30 Series graphics cards the absolute fastest available....

     
    It's called Tensor Memory Compression and is a new feature of the RTX 30xx series.  The "20-40%" is an unconfirmed rumor as far as quantity is concerned, but it is a confirmed fact that memory compression will exist.



    Also RTX I/O skips your CPU to reduce CPU load when loading assets from your SSD like the XBox Velocity Architecture does. Which can mitigate potential performance hits from that compression.




    It would take games made to make use of it but yes it should be very good especially with the speed we are seeing of some of the modern SSD drives.
     
    As for the issue as a whole the 3080 is going to be the card for 4K gaming for the next couple years. A game that uses more video memory then it has will not go over well with gamers. In fact I would say a 3070 with it's 8GB of memory is going to really be what a game will need to run at 4K on without maxing out the video memory.

    Use an Associates Code & SAVE 5% - 10% on your purchase. Just click on the associates banner to save, or enter the associates code at checkout on your next purchase. If you choose to use my code I want to personally say "Thank You" for using it. 
     
     
    #9
    HeavyHemi
    Insert Custom Title Here
    • Total Posts : 15665
    • Reward points : 0
    • Joined: 2008/11/28 20:31:42
    • Location: Western Washington
    • Status: offline
    • Ribbons : 135
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 21:18:50 (permalink)
    Hoggle
    Intoxicus
    ty_ger07
    vulcan1978
    ty_ger07
    The RTX 30xx series uses VRAM compression to reduce VRAM usage by 20-40%.  Just throwing it out there.
     
    I don't know how a 8 GB demonstration for a 10 GB card which is able to store 12 to 14 GB is entirely useful or relevant.




    First I've heard of this, can you point to more information? 
     

    https://www.nvidia.com/en-us/geforce/news/introducing-rtx-30-series-graphics-cards/
     
    ...All this tech, along with driver optimizations, memory compression techniques, and other NVIDIA Ampere architecture enhancements, makes GeForce RTX 30 Series graphics cards the absolute fastest available....

     
    It's called Tensor Memory Compression and is a new feature of the RTX 30xx series.  The "20-40%" is an unconfirmed rumor as far as quantity is concerned, but it is a confirmed fact that memory compression will exist.



    Also RTX I/O skips your CPU to reduce CPU load when loading assets from your SSD like the XBox Velocity Architecture does. Which can mitigate potential performance hits from that compression.




    It would take games made to make use of it but yes it should be very good especially with the speed we are seeing of some of the modern SSD drives.
     
    As for the issue as a whole the 3080 is going to be the card for 4K gaming for the next couple years. A game that uses more video memory then it has will not go over well with gamers. In fact I would say a 3070 with it's 8GB of memory is going to really be what a game will need to run at 4K on without maxing out the video memory.




    This is the main thing that is turning me off on the 3080. I already max out VRAM with a 1080 Ti. I'm using 80% scaling at 4K on MSFS2020 and still peg the VRAM. Going to 10GB just seems like is it going to limit performance sooner than it should. I like a couple of years of decent performance, once the model I have loses the crown.

    EVGA X99 FTWK / i7 6850K @ 4.5ghz / RTX 3080Ti FTW Ultra / 32GB Corsair LPX 3600mhz / Samsung 850Pro 256GB / Be Quiet BN516 Straight Power 12-1000w 80 Plus Platinum / Window 10 Pro
     
    #10
    arestavo
    CLASSIFIED ULTRA Member
    • Total Posts : 6916
    • Reward points : 0
    • Joined: 2008/02/06 06:58:57
    • Location: Through the Scary Door
    • Status: offline
    • Ribbons : 76
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 21:28:52 (permalink)
    Maybe I should repeat what I said, and let it be known that I was being sarcastic:

    And here I was, under the impression that a game requiring more VRAM than you had would cause MASSIVE FPS drops (to single digits) while the game loaded textures from RAM/the system pagefile along with the game crashing with an "out of memory" error.

    Added in - or texture pop in, like this;
    https://youtu.be/j6Yn-pGVs6M
    #11
    Omoeba
    Superclocked Member
    • Total Posts : 134
    • Reward points : 0
    • Joined: 2020/08/19 15:41:31
    • Status: offline
    • Ribbons : 0
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 21:44:14 (permalink)
    HeavyHemi
    Hoggle
    Intoxicus
    ty_ger07
    vulcan1978
    ty_ger07
    The RTX 30xx series uses VRAM compression to reduce VRAM usage by 20-40%.  Just throwing it out there.
     
    I don't know how a 8 GB demonstration for a 10 GB card which is able to store 12 to 14 GB is entirely useful or relevant.




    First I've heard of this, can you point to more information? 
     

    https://www.nvidia.com/en-us/geforce/news/introducing-rtx-30-series-graphics-cards/
     
    ...All this tech, along with driver optimizations, memory compression techniques, and other NVIDIA Ampere architecture enhancements, makes GeForce RTX 30 Series graphics cards the absolute fastest available....

     
    It's called Tensor Memory Compression and is a new feature of the RTX 30xx series.  The "20-40%" is an unconfirmed rumor as far as quantity is concerned, but it is a confirmed fact that memory compression will exist.



    Also RTX I/O skips your CPU to reduce CPU load when loading assets from your SSD like the XBox Velocity Architecture does. Which can mitigate potential performance hits from that compression.




    It would take games made to make use of it but yes it should be very good especially with the speed we are seeing of some of the modern SSD drives.
     
    As for the issue as a whole the 3080 is going to be the card for 4K gaming for the next couple years. A game that uses more video memory then it has will not go over well with gamers. In fact I would say a 3070 with it's 8GB of memory is going to really be what a game will need to run at 4K on without maxing out the video memory.




    This is the main thing that is turning me off on the 3080. I already max out VRAM with a 1080 Ti. I'm using 80% scaling at 4K on MSFS2020 and still peg the VRAM. Going to 10GB just seems like is it going to limit performance sooner than it should. I like a couple of years of decent performance, once the model I have loses the crown.


    VRAM allocated != VRAM used. The only ways to check for an actual VRAM usage are comparing cards with different VRAM amounts and via in-game metrics.

    AMD Ryzen 7 3800x
    EVGA RTX 3080 FTW3 Ultra
    Gigabyte X570 Aorus Master
    G.Skill Ripjaws V DDR4-3600 CL16 2x16GB
    Inland Performance 2TB SSD
    EVGA Supernova 850 G+ PSU
    Fractal Meshify C Case

    #12
    Kershek
    New Member
    • Total Posts : 7
    • Reward points : 0
    • Joined: 2005/12/28 19:24:32
    • Status: offline
    • Ribbons : 0
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 22:14:15 (permalink)
    arestavo
    Maybe I should repeat what I said, and let it be known that I was being sarcastic:

    And here I was, under the impression that a game requiring more VRAM than you had would cause MASSIVE FPS drops (to single digits) while the game loaded textures from RAM/the system pagefile along with the game crashing with an "out of memory" error.

    Added in - or texture pop in, like this;


    Did you see in the comments that it was the CPU causing the issue, not the GPU?
    #13
    torick
    Superclocked Member
    • Total Posts : 118
    • Reward points : 0
    • Joined: 2013/04/10 04:10:09
    • Status: offline
    • Ribbons : 0
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/16 22:16:50 (permalink)
    Is the memory compression only on nvme ssd or will it use standard sata ssd as well? 
    #14
    HeavyHemi
    Insert Custom Title Here
    • Total Posts : 15665
    • Reward points : 0
    • Joined: 2008/11/28 20:31:42
    • Location: Western Washington
    • Status: offline
    • Ribbons : 135
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/18 13:44:30 (permalink)
    Omoeba
    HeavyHemi
    Hoggle
    Intoxicus
    ty_ger07
    vulcan1978
    ty_ger07
    The RTX 30xx series uses VRAM compression to reduce VRAM usage by 20-40%.  Just throwing it out there.
     
    I don't know how a 8 GB demonstration for a 10 GB card which is able to store 12 to 14 GB is entirely useful or relevant.




    First I've heard of this, can you point to more information? 
     

    https://www.nvidia.com/en-us/geforce/news/introducing-rtx-30-series-graphics-cards/
     
    ...All this tech, along with driver optimizations, memory compression techniques, and other NVIDIA Ampere architecture enhancements, makes GeForce RTX 30 Series graphics cards the absolute fastest available....

     
    It's called Tensor Memory Compression and is a new feature of the RTX 30xx series.  The "20-40%" is an unconfirmed rumor as far as quantity is concerned, but it is a confirmed fact that memory compression will exist.



    Also RTX I/O skips your CPU to reduce CPU load when loading assets from your SSD like the XBox Velocity Architecture does. Which can mitigate potential performance hits from that compression.




    It would take games made to make use of it but yes it should be very good especially with the speed we are seeing of some of the modern SSD drives.
     
    As for the issue as a whole the 3080 is going to be the card for 4K gaming for the next couple years. A game that uses more video memory then it has will not go over well with gamers. In fact I would say a 3070 with it's 8GB of memory is going to really be what a game will need to run at 4K on without maxing out the video memory.




    This is the main thing that is turning me off on the 3080. I already max out VRAM with a 1080 Ti. I'm using 80% scaling at 4K on MSFS2020 and still peg the VRAM. Going to 10GB just seems like is it going to limit performance sooner than it should. I like a couple of years of decent performance, once the model I have loses the crown.


    VRAM allocated != VRAM used. The only ways to check for an actual VRAM usage are comparing cards with different VRAM amounts and via in-game metrics.




    Yes I know this. It does not change what I posted. I currently have 11GB the 3080 has less. Clearly lesser physical VRAM is not more VRAM. Thanks.

    EVGA X99 FTWK / i7 6850K @ 4.5ghz / RTX 3080Ti FTW Ultra / 32GB Corsair LPX 3600mhz / Samsung 850Pro 256GB / Be Quiet BN516 Straight Power 12-1000w 80 Plus Platinum / Window 10 Pro
     
    #15
    Intoxicus
    iCX Member
    • Total Posts : 406
    • Reward points : 0
    • Joined: 2009/10/23 19:03:35
    • Status: offline
    • Ribbons : 0
    Re: Doom Eternal Confirmed VRAM limitation with 8gb GDDR6 (RTX 2080) 2020/09/18 15:28:44 (permalink)
    Omoeba
    HeavyHemi
    Hoggle
    Intoxicus
    ty_ger07
    vulcan1978
    ty_ger07
    The RTX 30xx series uses VRAM compression to reduce VRAM usage by 20-40%.  Just throwing it out there.
     
    I don't know how a 8 GB demonstration for a 10 GB card which is able to store 12 to 14 GB is entirely useful or relevant.




    First I've heard of this, can you point to more information? 
     

    https://www.nvidia.com/en-us/geforce/news/introducing-rtx-30-series-graphics-cards/
     
    ...All this tech, along with driver optimizations, memory compression techniques, and other NVIDIA Ampere architecture enhancements, makes GeForce RTX 30 Series graphics cards the absolute fastest available....

     
    It's called Tensor Memory Compression and is a new feature of the RTX 30xx series.  The "20-40%" is an unconfirmed rumor as far as quantity is concerned, but it is a confirmed fact that memory compression will exist.



    Also RTX I/O skips your CPU to reduce CPU load when loading assets from your SSD like the XBox Velocity Architecture does. Which can mitigate potential performance hits from that compression.




    It would take games made to make use of it but yes it should be very good especially with the speed we are seeing of some of the modern SSD drives.
     
    As for the issue as a whole the 3080 is going to be the card for 4K gaming for the next couple years. A game that uses more video memory then it has will not go over well with gamers. In fact I would say a 3070 with it's 8GB of memory is going to really be what a game will need to run at 4K on without maxing out the video memory.




    This is the main thing that is turning me off on the 3080. I already max out VRAM with a 1080 Ti. I'm using 80% scaling at 4K on MSFS2020 and still peg the VRAM. Going to 10GB just seems like is it going to limit performance sooner than it should. I like a couple of years of decent performance, once the model I have loses the crown.


    VRAM allocated != VRAM used. The only ways to check for an actual VRAM usage are comparing cards with different VRAM amounts and via in-game metrics.



    Yes, exactly. Gamers Nexus explained this recently, although I don't remember which specific video it was.
    Games will sometimes allocate a ton of VRAM and not use it all.
    I've never seen a game actually use all my VRAM, ever.
    It's the similar as PCIe 3.0 vs PCIe 4.0 in a sense. The X16 PCIe lanes don't get fully saturated making it a non issue.
    VRAM doesn't get fully saturated either.

    Where VRAM matters is more so Editing, Encoding, Compute Tasks, etc.
    For gaming they have to scale to consoles so they wind up limiting what they may use otherwise.

    "Humans are not rational animals, humans are rationalizing animals." -Robert A Heinlein
    #16
    Jump to:
  • Back to Mobile