I'll recommend you my settings:
- Texture Quality: Very High
- Shader Quality: Very High
- Shadow Quality: Very High
- Reflection Quality: Ultra
- Water Quality: Very High
- Particles Quality: Very High
- Grass Quality: Very High
- Soft Shadows: NVIDIA PCSS
- Post FX: High
- Anisotrophic Filtering: 16x
- Ambient Occlusion: High
- Tesselation: Very High
Advanced Graphics
- Long Shadows: ON
- High Resolution Shadows: OFF
- High Detail Streaming While Flying: ON
- Extended Shadows Distance: 100%
My benchmark results were this with above settings:
2560x1440 - Framescaling OFF:Frames Per Second (Higher is better) Min, Max, Avg
- Pass 0, 55.136944, 135.409103, 109.567810
- Pass 1, 75.994133, 147.438522, 124.128464
- Pass 2, 74.444527, 166.761307, 119.449478
- Pass 3, 39.104897, 184.263367, 146.731064
- Pass 4, 33.587769, 188.044220, 119.355003
2560x1440 - Framescaling 1,5x (this is pretty much as demanding as 3840x2160 aka 4K):Frames Per Second (Higher is better) Min, Max, Avg
- Pass 0, 41.973660, 135.180679, 95.762451
- Pass 1, 40.129269, 141.895523, 100.100922
- Pass 2, 62.557186, 166.273315, 111.349472
- Pass 3, 69.229897, 164.704697, 114.530197
- Pass 4, 35.794460, 175.479080, 104.837372
The average framerate is what matters the most here, the min fps values may be much lower than you'll normally experience because I actually never run below 60fps with 2560x1440 and 1.5x framescaling.
This was done with an older i7 3930K however, an i7 7700K may have the edge in some situations but the game is scaling well so it should be similar if I have to guess.
Also do not see GTA Online as a proper benchmark, your framerate may drop like 20-30fps sometimes when a lot of players are present in a lobby, afaik the GPU utilization lowers so this is simply a CPU bottleneck.
I usually stick to reasonably empty lobbies so that's less of an issue to me.
About FXAA, in my opinion with a 27" 1440P screen it's pretty much the way to go.
The jaggies won't really be that noticeable and FXAA has the least performance impact, even versus SMAA and maybe TAA.
MFAA is using MSAA partially like TXAA so that's going to tank the framerate, and GTA 5 is really a bad game to use MSAA on because it misses a lot of jaggies and TXAA mostly introduces a ton of blur with even slower performance.
I once made long ago a comparison album with different AA methods & combined with supersampling (like DSR does):
https://imgur.com/a/5FyMjYou'll notice how using a higher resolution like DSR or using framescaling to achieve the same result gives a better image quality than messing with MSAA type of methods, especially in regards of framerate.
This was back when I still used a GTX780Ti and a 1920x1080 display.
In my opinion you can leave the reflections at Ultra, the 1080Ti can easily handle this with the above settings and it surely can be noticed on cars / mirrors and buildings.
Also here I give a few reasons
not to raise certain graphical settings beyond this value or turn them on.
Choosing
Ultra would tank the fps in dense vegetation area's,
Very High is heavy enough and looks fine.
Raising it beyond
high will likely eat away about 20fps solely for some more shiny lens flares and it increases the blurring of the image quality.
In my personal opinion it doesn't really add much than making the shadows sharper, but that makes the shadows more unrealistic and less soft, keeping it off with
PCSS enabled should give a good enough experience, plus it tanks the framerate.
No PCSS and you'll get pretty bad shadows though, so I'd rather advice to stick to PCSS + Hires OFF for balanced performance.
- Extended Distance Scaling
Leave this bar at 0% because this will introduce a huge bottleneck when increased to higher levels especially at locations where you have a great view, it's simply too many drawcalls for modern CPU's to handle and you'll see your GPU drop it's utilization.
Even a small increase may give more occassional hitches.
post edited by CriticalHit_NL - 2017/11/21 10:08:11