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Possible fix for Batman Arkham city dx11 issues

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Shockjockey
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2012/03/23 11:58:59 (permalink)
Woo Hooo I fixed my Batman game. Here is how I did it. Go into C:\Users\...\Documents\WB Games\\Batman Arkham City\BmGame\config  then delete bmengine, bmgame and userengin. Start the game with launcher and reconfigure your settings. I have everything maxed except I am using 4x multi at 2560x1600. Run game you will get smooth 60+fps.If you want more fps ,exit game go into bmengine and every instance of bSmoothFrameRate=true change to false. Exit saving changes. Now this is important,right click on bmengine after changing it and change it to read only. Everything should run balls out now. I get 100fps+ most of the time with great gpu usage. I hope this helps some of you.
post edited by rwoodburn1 - 2012/03/23 12:14:37

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    Via Sin Dios
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/03/23 13:01:21 (permalink)
    wait... this game still has dx11 fps issues?!
     

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    ablan001
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/03/24 02:31:06 (permalink)
    rwoodburn1

    Woo Hooo I fixed my Batman game. Here is how I did it. Go into C:\Users\...\Documents\WB Games\\Batman Arkham City\BmGame\config  then delete bmengine, bmgame and userengin. Start the game with launcher and reconfigure your settings. I have everything maxed except I am using 4x multi at 2560x1600. Run game you will get smooth 60+fps.If you want more fps ,exit game go into bmengine and every instance of bSmoothFrameRate=true change to false. Exit saving changes. Now this is important,right click on bmengine after changing it and change it to read only. Everything should run balls out now. I get 100fps+ most of the time with great gpu usage. I hope this helps some of you.

    Dude! I've been reading up on tweaks and fixes for the past couple days because the new patch did nothing for my low gpu usage. I hope this works. Did you find this out on your own, or did you stumble across this on the net somewhere?

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    #3
    forrestang
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/03/24 05:34:26 (permalink)
    I almost want to re-install this to see if it works.  The game did look cool with dx11 turned on, but it just ran so bad on my machine.

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    #4
    Chad r
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/03/24 07:20:50 (permalink)
    Sticky this !
     
    Thanks Rwoodburn... deleting those 3 items.... then reconfiguring launcher totally improved this game.  Im running 3way sli 580's and a 2700k cpu and I would still get crazy FPS dips into the 40's.  After your fix.. I was pretty much locked at 62 FPS, thats the max setting in default config.  I then changed the "bsmoothframerate" from TRUE to False.  now im playing game at 120 fps on my 120hz monitor... looks great!  Just a note, I only saw 2 "bsmoothframerate" in the bmengine file to change to False... and then I did right-click to change that folder to read only.  Thanks again, game is rendering great.
    #5
    Porpoise Hork
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/03/24 08:45:04 (permalink)
    I will have to try this tonight. I, working on the endgame catwoman missions so ill be curious to see how it runs with this mod in 3D.  
     
    Via Sin Dios

    wait... this game still has dx11 fps issues?!



    yeah, they still can't figure it out.
    #6
    dartzreunion
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/03/24 11:13:13 (permalink)
    hey look at that really works..playable on dx11 finally..THANKS!

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    atfrico
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/03/24 12:03:34 (permalink)
    Give roodburn a  GOLD RIBBON! Nice job

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    Porpoise Hork
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/03/24 19:51:43 (permalink)
    Runs a little better but still only getting 30-40 when playing in 3D 1920X1080 tesselation set to high. 
    #9
    Shockjockey
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/03/28 16:06:14 (permalink)
    Glad this thread is helping.

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    #10
    xanderf
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/03/28 16:32:03 (permalink)
    dartzreunion

    hey look at that really works..playable on dx11 finally..THANKS!

    What the...
     
    ...it can't be that easy!  Not after the game has been out this long with the issue still unresolved from the developer?!
     
    Have you checked anti-aliasing settings, screenshot-vs-screenshot, to make sure that this is still working?  The DX11 effects are definitely still there?  PhysX running?  etc?


    #11
    Slider6996
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/06/30 23:53:55 (permalink)
    Well i tried the fix posted cuz i was at a checkpoint that always stuttered when i started game no matter what setting so i used that as my reference. So then i tried the above fix and was no stutter at all, was kinda shocked actually. I didnt do the part where he said to turn all false to true or w/e though but..i did still notice some stuttering but not nearly as bad as before so it def works it just wasnt a perfect fix for me so good find though :)

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    #12
    germs91
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/07/03 10:35:17 (permalink)
    Hey guys, I've been looking around for the DX11 issue and found this thread. Interesting find! I tried this and my game does indeed run smoother than before. But there are still some stuttering from time to time, been paying attention to the FPS and it never drops lower than 20 (by the way I set my settings back to high and PhysX on etc...)
    Anyway, from what I've seen in the original UserEngine.ini, the TessellationAdaptivePixelsPerTriangle was set to 2048. Having a new and "fresh" ini file after starting the game, this variable was down to 256. This is probably a cause of the stutter?
    Oh, and I'm running the v1.00... Dunno if I will get better performance with the newer patch/fixes.
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    #13
    germs91
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/07/03 11:07:18 (permalink)
    Ok so I'm back with some good news 
    No more problems for me, I updated my game to v1.01. Played for 5mins and no stutter.

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    #14
    blacksapphire08
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/07/03 19:55:39 (permalink)
    Via Sin Dios

    wait... this game still has dx11 fps issues?!


    I wouldnt know, played the game in DX9 cause of how horrible it was and uninstalled it. Game was meh, Arkham Asylum was way better.

     
    #15
    ki11joy92
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/07/03 23:31:25 (permalink)
    I believe this thread should be stickied. 
    gj on finding a fix for the fps. 


     
    #16
    Slider6996
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/07/04 11:09:56 (permalink)
    I think it should be too cuz i spent hrs on google looking for fix and this was only thing that worked and when i said it didnt 100% fix it i meant like it might stutter for half a sec if that in some areas but then its smooth but i dont even notice it. Figure i say cuz some ppl anal and might complain its not a 100% fix but heck, i think xbox version does that too.
     
    So yes i second the sticky for this fix

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    #17
    dubiousd
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/07/26 15:02:33 (permalink)
    is this legit?

     
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    Slider6996
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/08/01 04:08:50 (permalink)
    worked for me but like i said in above post, i still can see it stutter just for like half a sec so while it fixes the major stutter, there is some slight still but compared to what it was, i consider this a fix.

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    #19
    gohansc
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    Re:Possible fix for Batman Arkham city dx11 issues 2012/10/15 01:29:43 (permalink)
    Uninstall Physx then download the Physx software at Nvidia and install it. It fixed crashing and stuttering problems for me. I'm using gtx 690.
    #20
    kingjkv
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    Re:Possible fix for Batman Arkham city dx11 issues 2013/01/24 04:56:00 (permalink)
    I'm confused u told us to delete bmengine, but for more fps u want me to go back to bmengine?? I dt see it anymore because i deleted it am i misssing something here? Do u want me to delete those 3 files then start the game then log out of it and go back to user settings and reconfigure bmengine?
    #21
    Carrioner
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    Re:Possible fix for Batman Arkham city dx11 issues 2013/01/29 02:50:18 (permalink)
    Glad I never had any problems with this game. Well except for funny bugs like hitting a guy who bounces of the ground and flies up up up... And splatters on the ground after few seconds lolz


    #22
    forrestang
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    Re:Possible fix for Batman Arkham city dx11 issues 2013/01/29 06:21:51 (permalink)
    When I played it(friends machine with a GTX460), it ran great without the Dx11 features enabled.  At the time, when I tried to turn those on, the game ran badly.
     
    I didn't know if it was due to not having enough horsepower or if it was the dx11 bug.
     
    May purchase this game myself and play through again with the dx11.  Gonna see if I can find a deal on a box copy from somewhere.

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    forrestang
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    Re:Possible fix for Batman Arkham city dx11 issues 2013/01/31 16:19:51 (permalink)
    Just got it in the mail today. 
     
    I installed, tried to run everything with the DX11 features and it ran like absolute crap, just like I remember from many months ago.
     
    I did the changes suggested by the OP, and BAM!!!!!  Running like a charm at about 60FPS with everything maxed out.
     
    Thanks!

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    #24
    tet5uo
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    Re:Possible fix for Batman Arkham city dx11 issues 2013/01/31 17:59:14 (permalink)
    lol @ such a seemingly easy to fix issue going unfixed for so long.
    #25
    banzaigtv
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    Re:Possible fix for Batman Arkham city dx11 issues 2013/02/21 00:22:43 (permalink)
    Did the above steps, still get some stutters on extreme detail, DX 11 (tessellation high), AA disabled, PhysX on normal. Is the PhysX bogging down my fps?
    post edited by banzaigtv - 2013/02/21 01:35:03

     
     
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    invisibleghosties
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    Re: Possible fix for Batman Arkham city dx11 issues 2020/08/26 18:52:20 (permalink)
    Sorry to revive a dead thread, but this fix absolutely works. 8/26/2020
    post edited by invisibleghosties - 2020/08/27 11:06:43
    #27
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