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Join our Team at SRBase

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bcavnaugh
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Re: Join our Team at SRBase 2015/04/27 10:53:57 (permalink)
cuarc001
No, because your screen shot only shows the work units and the details are cut off even. So, you can't see where the work units are assigned. Unless, I'm going blind there is no indication from the picture as to how many GPU's are in the rig. That is why I asked. Just because two work units are in "Waiting to run" status doesn't mean there are idle cards in the box... That is why I had to clarify its behavior.


Well the top two show 0.981 CPU + 1 but I see what you are saying. 

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#31
bcavnaugh
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Re: Join our Team at SRBase 2015/04/27 10:56:04 (permalink)
cuarc001
Are your work units really that close to their deadline? I believe SRbase gives 4 day deadlines for their work. That may be the problem as they may be going into "panic mode" even though they don't say they are running in high priority. BOINC by default will pause all other resources in favor of CPU work to complete on time. Does that sound like the behavior you are experiencing or is there something odd about the work units themselves?


No, but the some of the tasks take only seconds to complete and that might be why.
But "panic mode" is a problem with SRBase alone as it even puts their own Tasks in Waiting Mode.
post edited by bcavnaugh - 2015/04/27 10:57:25

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#32
cuarc001
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Re: Join our Team at SRBase 2015/04/27 11:02:08 (permalink)
I haven't hit is hard enough to witness the oddity. I do know all projects can in essence cause the behavior as it is a BOINC "feature" to prioritize work to give CPU highest priority. (many of us consider it a bug, but whatever devs) If there are SRbase work units that are butting ahead of others, it could still be the priority thing as I have seen cases where my cache was set high and BOINC over committed me with work. Then various work units would start up trying to meet deadline and BOINC in essence just made everything worse by switching work units in its panic. I know they have worked on that behavior as versions of BOINC have been updated. However, I haven't kept up on all of it real close. I'm just guessing that the client is having troubles juggling and with so many work units coming in with different time requirements, it is having an even harder time estimating whether the work will actually complete on time. This is especially troubling at projects where work units are all random sizes. I hope that helps, as that is the closest and best thing I can think of that would create the behavior.

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#33
bcavnaugh
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Re: Join our Team at SRBase 2015/04/27 11:12:42 (permalink)
I did start to target for Badges so I did select to run only task needed to get a badge. I have all 9 now!
Badges  8 Project Task and Overall Badge.
post edited by bcavnaugh - 2015/04/27 19:24:42

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#34
bcavnaugh
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Re: Join our Team at SRBase 2015/04/28 10:57:16 (permalink)
Our Team Badges are moving up nicely now.
post edited by bcavnaugh - 2015/04/28 10:58:39

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