The Mandalorian set had LED video walls used to provide “in-camera composites.” The SFX team projected pre-rendered content like environments on the LED walls, which served as dynamic green screens of sorts.“We got a tremendous percentage of shots that actually worked in-camera, just with the real-time renders in engine, that I didn’t think Epic was going to be capable of. For certain types of shots, depending on the focal length and shooting with anamorphic lensing, there’s a lot of times where it wasn’t just for interactive – we could see in camera, the lighting, the interactive light, the layout, the background, the horizon. We didn’t have to mash things together later.”This not only helped in filming scenes, but it also helped the actors know what was around them — the horizon, for instance. It also provided interactive lighting, which Favreau describes as a “huge breakthrough.”
atfrico😎👍I like the Unreal Engine.
Sajinatfrico😎👍I like the Unreal Engine.+1