2019/09/16 04:51:25
rjohnson11
https://www.overclock3d.net/news/software/world_of_tanks_is_set_to_gain_ray_tracing_technology_in_a_future_update/1
 
World of Tanks is continuing to be updated to support modern PC technologies, especially now that the game's new enCore engine is in place. Moving forward, World of Tanks is due to receive two major technological updates, one of which may surprise players. 

The first of these changes is continued updates to World of Tanks' Concurrent Rendering, a feature that's designed to parallelise World of Tanks' game engine to enable greater levels of CPU and GPU utilisation. This will help World of Tanks run better on modern machines, especially those with high CPU core counts. 

The second of these updates is support for "more soft and realistic shadows", which will come thanks to "Ray Tracing Technology". This support will come thanks to a collaboration with Intel, and will be available on "all graphics cards that support DirectX 11 and higher". Raytracing will be restricted to intact vehicles in direct sunlight, but it should present players a significant graphical uplift. 

Note that World of Tanks isn't using ray tracing over Microsoft's DirectX 12 only DXR API. At this time it is unknown exactly how this feature works, or how much it relies on ray tracing. 
 
This should be very interesting if it is true. 
2019/09/16 07:19:05
aka_STEVE_b
yeah, obviously it will/ should be a software implementation .... WoT big thing was is could easily be run on 1/2 way lower end systems
2019/09/22 07:36:21
ty_ger07
aka_STEVE_b
yeah, obviously it will/ should be a software implementation .... 

I don't know why people insist on calling compute a "software implementation".
 
The real news here is that it is a compute implementation which should be widely supported and doesn't use proprietary technology.  Big win for everyone.

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