CoercionShaman
stalinx20
This does make complete sense for them to do this. The market value for people going 3x 4x SLI was not way up there. More coding, more SLI support means more money they pay their engineers. So, cut that back, and more money for the wise guys. Yep... Jen Hsun coming home with a fatter check and paying engineers less money. lmao...
That's often the hard part. You have to remember that this is a business and it is costly. Putting on the game developers where it should be has never worked out, either.
Sajin is a very intelligent individual along with many others here. They get this, they just don't like it. It is difficult when your area of use is 'attacked'. In this scenario, there is no chance of it working itself through because they have now made it physically impossible with physics of the card and HB bridge. We have to wait and see what they do with the higher end Pascal.
I wasn't really "attacking" anybody. Was only speculating that it makes sense to me they would cut back on going with 3x or 4x SLI. There is just not a lot of profit from the public to continue providing the feature(s). Their numbers probably showed a very small margin in sales with people going 3x or 4x SLI. For many people, it's not worth it. I personally wouldn't mind getting another 980 to go 3x, honestly...
For argument sake, it might matter for benchmarking to get the numbers, but from a gaming world, it's all about how much each GPU is being used. Lower gpu usage is better. It was always the argument that 3x or 4x does not scale well. Of course it wont. Look at the GPU usage on the other hand, and you will see a huge difference. You don't want your GPUs overworking themselves.