2013/12/09 21:54:54
umair23
Maxing out the settings in BF4 ( MSAA 4x ), I was happily the game between 60 - 70 fps. VRAM was using up 1700 MB ( which is a no brainer thanks to MSAA 4x ). Then I come across this neat little feature called 'Resolution Scaling'. Now obviously, seeing something new, my curiosity triggered forcing me to increase the scaling to 200%. Gameplay performance: 20 FPS. Wow! VRAM 3020 MB. 
Card: R9 280X
2013/12/10 00:05:39
OV3RCLK4
it scales the internal resolution of the game. So if you play at 1920x1080 and set resolution scale to 200%. What is 200% of 1920x1080? Yep. Crazy isn't it! 
2013/12/10 22:46:54
umair23
So theoretically, I was gaming at 4K resolutions?
2013/12/11 09:40:49
amtek
Maybe..
 
Playing at 100% scaling @1680x1050 doesn't look all that impressive to me, it feels lacking like its not really 1680x1050, too many jagged lines even with 4xAA.   But once It's scaled up to 115 or 120% it looks like the game should at that resolution, nice and crisp with no jagged lines. 
2013/12/11 09:48:55
ManBearPig
It basically is Supersampling AA.  It renders the image at a higher resolution than what is being displayed, then shrinks the image down to the displayed resolution.  The result is a sharper image (usually better than MSAA), but takes a lot of extra horsepower to achieve.  SSAA gives great results but is the most system taxing form of AA there is.
 
But no, you were not gaming at UHD resolution.  1080p = 2 million pixels, so 200% would be 4 million pixels (not sure of the actual resolution but is a little more than 2560x1440 which has 3.7 million pixels); where UHD (3840×2160) has more than 8 million pixels.  So you would need to be gaming at 1080p with 400% scaling to be rendering at UHD.
 
amtek
Maybe..
 
Playing at 100% scaling @1680x1050 doesn't look all that impressive to me, it feels lacking like its not really 1680x1050, too many jagged lines even with 4xAA.   But once It's scaled up to 115 or 120% it looks like the game should at that resolution, nice and crisp with no jagged lines. 

100% scaling means that it is just running at the current resolution you have it set as, which means that you kind of have the option disabled (100% of 1680x1050 is still 1680x1050).  That means you won't see any benefits from the scaling option since you are keeping it at the same resolution.  You need to set it above 100% to see any benefit.
2013/12/12 15:10:53
OV3RCLK4
Im pretty sure it scales the resolution and not the pixel count. But i could be wrong. Here is why I think that.
 
1920x1080 x 200% = 3840x2160
 
1920 x 1080 = 2,073,600
 
2,073,600 x 200% = 4,147,200
 
2880 x 1620 = 4,665,600
 
If it goes by pixel count then 2880x1620 should be more demanding than 1920x1080 @ 200% but its actually the opposite.
 
 
 
 
2013/12/12 16:34:13
ManBearPig
Resolution and pixel count are the same thing.  Resolution is also measured in Megapixels.  You have to understand that doubling the height AND doubling the width is actually quadrupling the resolution.  UHD is 4 times the resolution of 1080p, or 400%.  You can stack 2 1080p screens side by side, and 2 1080p screens above them to get UHD.  You have to do 200% of 1920x1080 combined since that is the resolution.  You can't take 200% of 1920 and also 200% of 1080, because that adds up to 400% again.
 
OV3RCLK4
If it goes by pixel count then 2880x1620 should be more demanding than 1920x1080 @ 200% but its actually the opposite.

Do you have any comparisons that show 2880x1620 resolution and 1920x1080 @200%?  Also remember that when you are using the scaling option, that you are doing extra work for the GPU.  When you are scaling, the GPU has to render the image at the blown up size, then out of that image, make another smaller image.  So it has to go through more processes than just having a higher resolution.
2013/12/12 17:07:38
maniacvvv
Unless your running dual 780's at 1080p... this setting in BF4 should be left at 100% (default)
Any upwards adjustment will result in exponential fps decreases and huge Vram requirements 
2013/12/13 07:31:01
kidcrumb
Is there any benefit to running a higher internal resolution than your monitor can display? Will textures at a distance look better when you snipe or anything like that?
2013/12/13 08:21:28
ManBearPig
This is from Wikipedia about supersampling: "With supersampling, samples are taken at several instances inside the pixel (not just at the center as would be done by default) and an average color value is calculated. This is achieved by rendering the image at a much higher resolution than the one being displayed, then shrinking it to the desired size, using the extra pixels for calculation. The result is a downsampled image with smoother transitions from one line of pixels to another along the edges of objects."
 
So yes, there is a benefit to the scaling option.  Your picture will look much smoother.
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