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Vsync OFF or ON?

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vainpop1317
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2011/04/29 18:06:26 (permalink)
hi everyone, i currently have 2 SLI GTX580 and i would like to know what is better running Vsync on or off? cause for example running Dirt2 or BC2 i get massive FPS from the looks of it turning Vsync ON the games seen to run SUPER SMOOTHER i already know i can get massive fps on those game but running them at 60FPS seen to run better for my monitor, like i said everything seen smoooooother and perfect.
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    Duarian
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    Re:Vsync OFF or ON? 2011/04/29 18:31:03 (permalink)
    Vsync will cap your framerate at the refresh rate set by your monitor to prevent screen tearing. You will run smoother in game because your FPS will be at a constant 60...so if you don't mind not getting 100+ FPS vsync is fine to use. Some prefer it, some hate it...its personal choice.
     
    Your framerate takes a pretty large hit with it on as well, but I don't foresee you having issues with anything except maybe crysis and metro for instance.

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    EVGA_JacobF
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    Re:Vsync OFF or ON? 2011/04/29 18:56:17 (permalink)
    Some prefer it off, some on. Try it both ways and see what you like :) I prefer VSync off usually because sometimes it can seem to add a bit of mouselag.
     
    Also keep in mind that if your FPS cannot reach 60FPS for whatever reason, it will be cut in half to 30FPS. (unless you have triple buffer on)


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    vainpop1317
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    Re:Vsync OFF or ON? 2011/04/29 18:58:39 (permalink)
    i play metro and crysis 2 at 100+ fps my card can surpass the 100+ but like i said setting vsync on i was like WOOOOOOOW , anyway i dont know having 60fps all the time i already know what my card can do and is awesome. 
     
    all game i can play them in Xtreme setting.
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    vainpop1317
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    Re:Vsync OFF or ON? 2011/04/29 19:01:02 (permalink)
    i have fraps and i see 60fps all the time even in scenes that are extreme, am always getting 60fps steady.
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    HeavyHemi
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    Re:Vsync OFF or ON? 2011/04/29 19:06:01 (permalink)
    vainpop1317

    i have fraps and i see 60fps all the time even in scenes that are extreme, am always getting 60fps steady.


    I'd like to see that in Metro 2033 with all settings maxed. At 1920x1080 you're looking at an average of a bit over 50 FPS running the ingame bench.
    As was pointed out, vsync is a matter of preference and game specific. The original Crysis exhibits horrible mouse lag with vsync on and tolerable screen tearing. While a Newer title like Homefront has very little lag with vsync but significant screen tearing with it off.
    post edited by HeavyHemi - 2011/04/29 19:09:34

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    squall-leonhart
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    Re:Vsync OFF or ON? 2011/04/29 21:10:14 (permalink)
    EVGA_JacobF

    Some prefer it off, some on. Try it both ways and see what you like :) I prefer VSync off usually because sometimes it can seem to add a bit of mouselag.

    Also keep in mind that if your FPS cannot reach 60FPS for whatever reason, it will be cut in half to 30FPS. (unless you have triple buffer on)


    thats not quite correct, the affects of an unstable framerate with vsync differ in many games, especially where the engine manages its frame queue.
     
    further, the drop for those games which do not, is not an immediate cut by half but a divisor of 60. so it can either be 45, 30 or 20 fps, oblivion for instance will drop to 45 first, then 30, then 20, then 15 if it can't maintain a framerate at or around the step above it.
     
    Further, Vsycning a massive framerate can cause more lag than vsynching a lower framerate, this is the case in games built on MT Framework, like DMC4.
     
    If your framerate is above refresh rate (except for the multiGPU case) you should definitely not use anything more than 0 frames of render ahead. Triple buffering as I described in my previous article (and as NVIDIA does in OpenGL) will be a good option, but double buffered w/ vsync or no vsync will definitely be better than any sort of render ahead.

    If your performance is below refresh rate, you'll want to either use no vsync, exactly 1 frame render ahead, or triple buffering. double buffered vsync (0 flip queue/pre-rendered frames with vsync) will give you a significant drop in performance and increase in input lag when performance is below refresh. This is as you say -- by as much as 50%. But only when performance is already below refresh.

     
    The triplebuffering provided by D3DOVeride is not the same as nvidia does in opengl, the opengl method does not add an extra frame to the flip queue (the flip queue is a chain of frames prepared prior to being sent to the video card, and is in addition to the cpu prerender in the driver itself). This additional frame in the flip queue increases input latency.
     
    DirectX typically sets 2 frame flipqueue (d3doverride makes it 3), + the drivers 3 frame prerender + the backbuffer.
     
    at default settings this is 5 frames in the software queues before the card starts rendering. this is why setting the driver to 0 is best if you plan to force triplebuffering on the game.
     
     
    The original Crysis exhibits horrible mouse lag with vsync on

     
    im looking into this atm ;)
    post edited by squall-leonhart - 2011/04/29 21:17:18

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    MegaBUD
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    Re:Vsync OFF or ON? 2011/05/01 02:19:47 (permalink)
    I get 130fps in SC2 without vsync...
     
    with vsync -> 60fps
     
    Also the card stay cooler... less noise...
     
    And i dont use that 3d vision thingy.
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    squall-leonhart
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    Re:Vsync OFF or ON? 2011/05/01 02:47:49 (permalink)
    i use a 30fps cap, the game doesn't need any more then that and it allows using visual settings that would otherwise cause 30fps with mouse lag.

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    Krony
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    Re:Vsync OFF or ON? 2011/05/01 05:00:38 (permalink)
    Imo if u are using a 60Hz monitor and u are getting well over that in FPS then use it to reduce screen tearing, if u don't really see performance above 60 FPS then it's totally pointless as it will reduce the FPS u get further and the only reason to use it is for screen tearing anyway.


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    squall-leonhart
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    Re:Vsync OFF or ON? 2011/05/01 05:06:24 (permalink)
    if u don't really see performance above 60 FPS then it's totally pointless as it will reduce the FPS u get further and the only reason to use it is for screen tearing anyway.

     
    Unfinished frames can be flipped in to the front buffer at any point when vsync is off. regardless of whether your FPS is higher or lower than the refresh rate.
     
    If your FPS is heavily exceeding the refresh rate, then there is a high possibility of incurring a lag penalty (on 59.94 displays capping to 58fps + vsync usually resolves the lag.)

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    MasterGohan
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    Re:Vsync OFF or ON? 2011/05/01 06:14:23 (permalink)
    Already hinted at by Squall's explanation, the big thing to remember is that a poorly coded game can have game-logic (including network logic) tied in with rendering logic (same thread).
     
    In otherwords ... if you're getting 240fps with vsync off, the game engine may be performing 240 client ticks per second.  Flipping vsync on with a 60hz display may mean adding almost 12ms between client-ticks (that's nothing to scoff at).  That ain't something that is imperceptible and can have a radical impact on a gamer.
     
    People aren't crazy that say that vsync off yields less lag in games online, sometimes it really does.
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    squall-leonhart
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    Re:Vsync OFF or ON? 2011/05/01 06:17:47 (permalink)
    MasterGohan

    Already hinted at by Squall's explanation, the big thing to remember is that a poorly coded game can have game-logic (including network logic) tied in with rendering logic (same thread).

    In otherwords ... if you're getting 240fps with vsync off, the game engine may be performing 240 client ticks per second.  Flipping vsync on with a 60hz display may mean adding almost 12ms between client-ticks (that's nothing to scoff at).  That ain't something that is imperceptible and can have a radical impact on a gamer.

    People aren't crazy that say that vsync off yields less lag in games online, sometimes it really does.

    games that handles cursor positioning via the tic rate are a problem, particular older FPS's.  i only recently learny that homeworld 2 defaults to a software cursor, and adding -hardwarecursor as a command switch cleared up all the lag.

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    MasterGohan
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    Re:Vsync OFF or ON? 2011/05/01 06:24:35 (permalink)
    squall-leonhart
    games that handles cursor positioning via the tic rate are a problem, particular older FPS's.  i only recently learny that homeworld 2 defaults to a software cursor, and adding -hardwarecursor as a command switch cleared up all the lag.

     
    That'll definitely clear up the cursor lag, yet you may still be reacting slower than you could with a game like that one.  If the cursor is being handled in rendering ticks, then probably the rest of the logic is as well.
    (easy to tell if you cap FPS to something such as once every 2 seconds and watch in a packet monitor)
     
    -- In an ideal world game ticks, networking, and rendering should be separated into different threads.  The renderer acting as a simple interpolator between received client-ticks, and the networking thread being there to eliminate any protocol stalls.  Fortunately, more and more modern game engines behave in this fashion.
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    squall-leonhart
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    Re:Vsync OFF or ON? 2011/05/01 06:36:28 (permalink)
    Same problem i've had with eduke32, the build port runs at 1000fps uncapped and when vsynced the input lags quite heavily, whilst on a far slower machine its not nearly as bad.
     
    as you said, limiting the fps to around 60 (58 in my case) resolved the lag.
     
    I expect the MT framework used in DMC4 may have had the input being tied to tic rate, as even a gamepad experienced a slight delay. It was barely even noticeable, but im able to detect the difference between click and response as well as the slightest of movements from a gamepad. It almost was like the input was being buffered when vsync was enabled. so i ended up settling for the 120fps frame limit.  I never bothered to check if i could enable a custom fps cap to use along side vsync, as at 120fps the game had almost no tearing anyway.
     
    Just cause 2 is an example of a recent game thats tieing input to tic rate, along with game timing itself from what i could tell given the game had instances of slowmo and turbo going from 30 - 60 fps when adjusting the camera.

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    EarlZ
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    Re:Vsync OFF or ON? 2011/05/01 09:25:45 (permalink)
    Since we are also in the topic of V-Sync and Triple buffering.. I've never seen a game that automatically drops down to 30 if it cant maintain 60fps. I dont have Triple buffering enabled.. This might be some thing of the past? Even as mention Oblivion on my end still renders anything from 60 to 31 fps
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    MSIXX
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    Re:Vsync OFF or ON? 2011/05/01 09:38:44 (permalink)
    the Cutting in half is incorrect..period. Interlace and Non interlace (CRT TECH) would be a cut in half... 
     
    I have always used Vsync... With all the Vsync talk here, saving performance helping input lag, I tried the other day to play without.... 10 minutes into stalker with Atmosfear 2 installed , A huge lightning storm started...everytime Lightning happened HUGE tears across screen....  and mouse input was same...except everytime I turned fast from a noise in the dark...my screen TEARED!!!! YEAAAAAA..NO!  Turned it back on and resumed playing and was sucked into the amazing atmosphere that Stalker with the right mods is, minus the SCREEN TEARS to vividly remind me of technology running the experience.
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    vainpop1317
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    Re:Vsync OFF or ON? 2011/05/01 14:09:55 (permalink)
    i agree thats what i been experimenting on all my games that i have vsync on pure smootheness.
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    sputnik7913
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    Re:Vsync OFF or ON? 2011/05/01 15:05:45 (permalink)
    I use VSYNC on BC2, my monitors RR is 60hz, so with VSYNC it's just pure butter, no mouse lag! TB ON!
    No point of having 150fps, when your monitors RR is only 60-85hz! If you can cap your fps w/o VSYNC, even better!
    post edited by sputnik7913 - 2011/05/01 15:07:52


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    squall-leonhart
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    Re:Vsync OFF or ON? 2011/05/01 19:35:34 (permalink)
    "TB ON!"
     
    D3DOvveride = Its not TB.

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    Johnny Quest
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    Re:Vsync OFF or ON? 2011/05/01 21:42:38 (permalink)
    what he said. lol .i've never used it and didn't notice any tearing ever with or without..maybe i will try it to see.i get 125 fps in BO now,so i haven't really considered it..
    EVGA_JacobF

    Some prefer it off, some on. Try it both ways and see what you like :) I prefer VSync off usually because sometimes it can seem to add a bit of mouselag.

    Also keep in mind that if your FPS cannot reach 60FPS for whatever reason, it will be cut in half to 30FPS. (unless you have triple buffer on)



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    squall-leonhart
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    Re:Vsync OFF or ON? 2011/05/02 21:06:57 (permalink)
    So far i've only confirmed 2 games benefit from D3DOverride TB
     
    Age of Empires 3 (And EXP) the frame rate isn't the problem in this game, but the map has instances of hitching when scrolling about, TB mostly reduces this.
     
    Assassins Creed 2 (1 might too but i cba installing it again) the game drops from 60 to 30 at times, and the camera and inputs lag when reduced to 30,  FPS_Limiter to a 30 cap works as well.
     
    Batman AA appears to support smooth fps scaling, which i assume uses triplebuffering. but i'll see about controller latency in a later play.

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    _Nite_
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    Re:Vsync OFF or ON? 2011/05/02 21:27:32 (permalink)
    I leave vsync off globally for everything in the Nvidia Control Panel and the screen tearing doesn't bother me.

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    squall-leonhart
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    Re:Vsync OFF or ON? 2011/05/02 21:34:03 (permalink)
    its not so much as having problems.
     
    as was said above, most newer games use seperate input threads so the controls aren't synched to frame rate, whilst others only update the input once every frame (AC2 appears to do this).
     
    I've never noticed lag in HL games when vsynched, but did in DMC4 There was lag even though the fps was constant. i expect the normal gamer wouldn't have even noticed it but it was just enough to annoy me by ruining fluidity.  Dead Space did similar to AC2, i never thought to cap the fps there, the lagged effects actually complimented the gameplay i guess.
     
    I'm going to globally enable vsync, and use per game profiles to disable it if the game has ingame Vsync, and enable TB where needed,... globally is a bad move.  GTA4 for instance will take 4x longer to load with TB enabled apparently. and HL2 actually had issues with hanging while D3DOVerride Vsync was enabled.

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