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Techland confirmed that Dying Light 2 will feature raytracing on PC

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rjohnson11
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2019/08/19 09:01:45 (permalink)
https://www.overclock3d.net/news/software/techland_confirmed_that_dying_light_2_will_feature_raytracing_on_pc/1
 
Techland has announced that they will be partnering with Nvidia to bring real-time raytracing to Dying Light 2, which is due to release sometime in early 2020. While neither Techland or Nvidia have revealed how raytracing will be used in Dying Light 2, it looks like the game may feature some kind of raytraced global illumination or bounce lighting.
 
Dying Light 2 will be set 15 years after the events of Dying Light. Humanity has lost to the zombie virus and a new society has formed from the ruins of what came before. The infected stalk the night while the world's remaining humans scavenge during the day. It is up to players to try and reclaim the world from both the infected and hostile groups of survivors. 
At this time Dying Light 2 is expected to be a DirectX 12 title on PC. As such, the game will likely support RTX raytracing using Microsoft's DXR API. 
 
Once again another dark themed game which should take good advantage of ray tracing. 

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    Cool GTX
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    Re: Techland confirmed that Dying Light 2 will feature raytracing on PC 2019/08/19 09:32:31 (permalink)
    sure hope all the DX12 bugs are fixed by then
     
    looks like Raytracing has advantages over the non-cards

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    Hoggle
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    Re: Techland confirmed that Dying Light 2 will feature raytracing on PC 2019/08/19 10:18:34 (permalink)
    Looks like they are using it from the screenshot for global illumination and shadowing. The shadow under his knee is defused by being closer to the light and in front of his body while his back foot has a much sharper shadow since his body is blocking the light source. As for the global illumination with RTX turned off the three zombies breaking in are hard to see while with it on the room has a nice glow. I just can't really tell where the light source is since it's like the generator is the source of the light shadows but we don't see the light on it and it kind of looks like the player is using a flash light but it isn't having an effect on the shadows. The work light on the left had side also doesn't seem to be aimed at the generator and more aimed at the wall with the zombies.
     
    A game relying on day and night cycles could do very well with ray tracing.
    post edited by Hoggle - 2019/08/19 10:25:07

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    aka_STEVE_b
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    Re: Techland confirmed that Dying Light 2 will feature raytracing on PC 2019/08/19 10:30:21 (permalink)
    Now this actually makes some sense for Ray tracing....... 
     
    The first Dying light was immensely creepy at night.... even terrifying

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    NazcaC2
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    Re: Techland confirmed that Dying Light 2 will feature raytracing on PC 2019/08/19 16:42:24 (permalink)
    Steve: The music made it very creepy too.

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