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Ray tracing worth it?

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Ghaschke
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2021/09/28 04:28:10 (permalink)
I am new to PC gaming and i was just wondering if the rtx is actually worth the hype of spending more money. You know if you can actually get a card hahah.
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    ty_ger07
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    Re: Ray tracing worth it? 2021/09/28 04:35:36 (permalink)

    It's been 2 generations of cards now and there is still very little to be super-impressed with.
    Yes, there are some cool improvements with it- but nothing earth-shattering that is a must have.
     
    The overall speed  of the graphics processing in general is the only reason I felt like upgrading cards for , NOT because of any Ray-tracing effects that I just had to have....

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    Hoggle
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    Re: Ray tracing worth it? 2021/09/28 04:39:10 (permalink)
    I feel it's worth it when a game really uses ray tracing but it depends on the card you get and the game you are looking to play. For me it was Control that first really sold me on it and then the reflections in Watchdogs Legion and while it launched with a lot of bugs Cyberpunk 2077 looks amazing. Some games like DOOM Eternal also use ray traced reflections and you do notice that the game looks better even though the fast action kind of makes it harder to take in.
     
    Of course all of this is easy for me to recommend since I didn't find the 3080 to be more then I expected to pay. In fact it was far cheaper then I was expecting the launch price to be and that goes for the 3070 as well being less then I think most of us expected.
    post edited by Hoggle - 2021/09/28 04:42:21

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    evga1081
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    Re: Ray tracing worth it? 2021/09/28 13:36:36 (permalink)
    RTX suffers in part from the same problems that PhysX did, in that while it promised significant results it required significant effort for implementation. Where it primarily differs is that it is all-in-one with the GPU, machine learning to improve applicability, and that is layered naturally an existing environment. The other long-standing issue is that visual quality for performance continues to suffer is the Windows-like environment that allows for such extreme compatibility across such a huge spectrum of low performing hardware. Ultimately, performance will be limited by the worst performer be it for responsiveness, texture-based advantages (less foliage, or more visibility). Until the bottom of the barrel is lifted either by hardware-based exclusion or improved coding (i.e. time), we won't see as significant of an impact as we otherwise could.
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    skyline090
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    Re: Ray tracing worth it? 2021/09/28 16:57:33 (permalink)
    Not worth it if you care about your frames. I keep it off when playing FPS.

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    austin86
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    Re: Ray tracing worth it? 2021/09/28 17:11:09 (permalink)
    I see it as a gimmick like physics. once it gets good and usable it will likely be dropped.
    For now its not really all to usable. But I see it going places it its better adopted and newer cards handle it better
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    BizSAR
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    Re: Ray tracing worth it? 2021/09/29 13:49:44 (permalink)
    Personally, I love it, but obviously whether or not it is worth it is subjective. Check out some of the comparison videos on YouTube and elsewhere and make your own determination.

    BizSAR
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    Hoggle
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    Re: Ray tracing worth it? 2021/09/29 14:08:05 (permalink)
    evga1081
    RTX suffers in part from the same problems that PhysX did, in that while it promised significant results it required significant effort for implementation. Where it primarily differs is that it is all-in-one with the GPU, machine learning to improve applicability, and that is layered naturally an existing environment. The other long-standing issue is that visual quality for performance continues to suffer is the Windows-like environment that allows for such extreme compatibility across such a huge spectrum of low performing hardware. Ultimately, performance will be limited by the worst performer be it for responsiveness, texture-based advantages (less foliage, or more visibility). Until the bottom of the barrel is lifted either by hardware-based exclusion or improved coding (i.e. time), we won't see as significant of an impact as we otherwise could.




    I agree that RTX suffers from the same problem that PhysX in regards to implementation but with DX12 Ultimate we have Ray Tracing as an industry standard that works on AMD hardware as well that we didn't have with PhysX until recently when it went opened source. That to me is the game changer for it's use in the future. It seems like ray tracing might be easier to implement then conventional lighting now. Of course the limiting factor is the hardware to run it and at a good speed. Personally I leave it on for single player games as long as I am north of 60FPS but I do admit that I turn it off for multi player or at least for most games. Sometimes on low being able to see a reflection behind you is better then having it off.

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