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Properly displaying a curved view on a curved display

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boylerya
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2017/04/20 08:22:37 (permalink)
With a curved display using the new pascal feature known as simultaneous multi-projection, does anyone know if it properly bends the view to show the image properly on the display so its not a flat view on a curved display? I understand this feature is intended for a multi display setup, but i am unaware of any other feature that would better fit the purpose of a proper in- game view on a curved display.
post edited by boylerya - 2017/04/20 08:32:53

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    MDeckerM
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    Re: Properly displaying a curved view on a curved display 2017/04/20 16:47:54 (permalink)
    Hello,
     
    as far as I am aware, the Nvidia Geforce drivers do not use any type of image correction if you are using a curved display type. The technology which you are mentioning is not for fixed panel types but rather projected image types.
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    boylerya
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    Re: Properly displaying a curved view on a curved display 2017/04/20 19:23:36 (permalink)
    Understood, but i figured if there was a chance that feature would be the one to do it. But i dont have a curved display yet to try and make it work.

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    somethingc00l
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    Re: Properly displaying a curved view on a curved display 2017/04/20 19:41:22 (permalink)
    http://www.tomshardware.com/reviews/nvidia-geforce-gtx-1080-pascal,4572-3.html
     
    "The catch is that an application must support wide FOV settings and use SMP API calls. That means game developers have to embrace the feature before you can enjoy it."
     
    Probably too new to see much adoption yet.
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    boylerya
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    Re: Properly displaying a curved view on a curved display 2017/04/21 10:56:07 (permalink)
    somethingc00l
    http://www.tomshardware.com/reviews/nvidia-geforce-gtx-1080-pascal,4572-3.html
     
    "The catch is that an application must support wide FOV settings and use SMP API calls. That means game developers have to embrace the feature before you can enjoy it."
     
    Probably too new to see much adoption yet.

    Ya but when it is implemented it should be as simple as inputting the curvature ex: 3000R or 4200R. Although curved displays have been in existence since the 1950s.

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    surfseattle
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    Re: Properly displaying a curved view on a curved display 2017/04/27 21:37:50 (permalink)
     
    I'm not sure what you're concerned about.
     
    I game on a P348Q ultra wide 100hz monitor and it's fantastic ..... there are no visual issues whatsoever.
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